Scramble from Rome?
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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Running into bug errors again, I hope the file made it to you
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 units repaired.
1 armour, 2 artilleries and 2 infantry moved from Timguska to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 artillery and 1 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Timguska
1 artillery and 1 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
2 artilleries moved from Libya to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
3 bombers moved from Northwest Persia to Persia
1 armour moved from Bryansk to Samara
1 artillery and 5 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 3 infantry moved from Germany to Poland
3 destroyers moved from 109 Sea Zone to 104 Sea Zone
3 submarines moved from 110 Sea Zone to 104 Sea Zone
3 destroyers and 3 submarines moved from 104 Sea Zone to 91 Sea Zone
5 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from Turkmenistan to Eastern PersiaCombat - Germans
Battle in Persia
Germans attack with 2 armour, 1 artillery, 3 bombers and 1 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; ANZAC defend with 1 armour
Germans win, taking Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Eastern Persia
Germans attack with 2 armour, 2 artilleries and 2 infantry
British defend with 2 infantry; ANZAC defend with 1 armour
Germans win, taking Eastern Persia from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 1 armourNon Combat Move - Germans
3 bombers moved from Persia to Northwest Persia
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to TunisiaPlace Units - Germans
2 submarines placed in 110 Sea Zone
2 destroyers placed in 109 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 1 fighter and 2 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 artillery; ANZAC defend with 1 armour
Japanese win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for ANZAC: 1 armour
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Iraq to Northwest PersiaPlace Units - Japanese
3 mech_infantrys placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 13 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
3 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
3 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in Yenisey
Americans attack with 4 armour and 2 mech_infantrys
Germans defend with 3 armour, 3 artilleries and 3 infantry
Americans roll dice for 4 armour and 2 mech_infantrys in Yenisey, round 2 : 2/6 hits
Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Yenisey, round 2 : 3/9 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Yenisey
Americans roll dice for 3 armour in Yenisey, round 3 : 2/3 hits
Germans roll dice for 3 armour, 3 artilleries and 1 infantry in Yenisey, round 3 : 1/7 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Yenisey
Americans roll dice for 2 armour in Yenisey, round 4 : 2/2 hits
Germans roll dice for 3 armour and 2 artilleries in Yenisey, round 4 : 4/5 hits
2 armour owned by the Americans and 2 artilleries owned by the Germans lost in Yenisey
Germans win with 3 armour remaining. Battle score for attacker is -11
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Americans: 4 armour and 2 mech_infantrys
Battle in Kazakhstan
Americans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
1 cruiser and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 transport placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
1 cruiser, 2 destroyers, 1 fighter and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.590
Median : 4.000
Variance : 0.921
Standard Deviation : 0.960
Total rolls : 39Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.870
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.590
Median : 4.000
Variance : 0.921
Standard Deviation : 0.960
Total rolls : 39Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.870
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West IndiaCombat - British
Battle in Eastern Persia
British attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 2 armour and 2 artilleries
British roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/8 hits
Germans roll dice for 2 armour and 2 artilleries in Eastern Persia, round 2 : 2/4 hits
2 infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 3/6 hits
Germans roll dice for 2 armour and 1 artillery in Eastern Persia, round 3 : 2/3 hits
1 infantry owned by the British, 2 armour owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 2 artilleries
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - British
1 artillery moved from India to West IndiaPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.550
Median : 4.000
Variance : 0.746
Standard Deviation : 0.864
Total rolls : 60Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 1.448
Standard Deviation : 1.203
Total rolls : 30British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 armour and 2 infantry
Italians win, taking Egypt from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 armour and 2 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Southern Italy
Italians undo move 2.
1 armour, 1 artillery and 2 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from West India to Persia
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 transports moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from West India to Persia
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 transports moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptCombat - ANZAC
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 2 artilleries and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 3 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 4 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 5 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 5 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 6 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 6 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 7 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 7 : 1/2 hits
1 infantry owned by the ANZAC lost in Egypt
ANZAC roll dice for 1 infantry in Egypt, round 8 : 1/1 hits
Italians roll dice for 2 artilleries in Egypt, round 8 : 0/2 hits
1 artillery owned by the Italians lost in Egypt
ANZAC roll dice for 1 infantry in Egypt, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 9 : 0/1 hits
ANZAC roll dice for 1 infantry in Egypt, round 10 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 10 : 1/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery
Battle in Persia
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
ANZAC win, taking Persia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Iraq
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 armour in Iraq, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Iraq, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the ANZAC lost in Iraq
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Persia to Eastern Persia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
ANZAC collect 23 PUs (2 lost to blockades); end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.800
Median : 4.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 65Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.800
Median : 4.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 65Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 bomber, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Northwest Persia to 81 Sea Zone
2 bombers moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Novosibirsk to Kazakhstan
1 armour, 1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Timguska
1 armour moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
2 artilleries and 3 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
2 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 armour moved from Yenisey to Timguska
1 armour moved from Novosibirsk to Timguska
2 bombers moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 artillery and 5 infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to PersiaCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Germans attack with 2 bombers
ANZAC defend with 1 destroyer and 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Persia
Germans attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Germans win, taking Persia from ANZAC with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 4 artilleries and 8 infantry
Americans defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Kazakhstan from Americans with 2 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to Northwest Persia
1 bomber moved from 80 Sea Zone to Northwest Persia
1 armour and 1 infantry moved from 94 Sea Zone to TunisiaPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 destroyers placed in 109 Sea Zone
1 bomber placed in Western Germany
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Northwest Persia to Syria
Japanese take Syria from ANZAC
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Japanese take Trans-Jordan from ANZAC
3 mech_infantrys moved from Volgograd to Northwest PersiaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 17 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Jehol
2 armour moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
3 transports moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 79 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Germans
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Jehol
2 armour moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
3 transports moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 79 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 3 destroyers
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 3 destroyers in 109 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 destroyers in 109 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 2 destroyers in 109 Sea Zone, round 4 : 2/2 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 cruiser, 1 destroyer and 4 submarines placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Combat Move - British
2 armour moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 artillery and 2 infantry moved from India to West India
1 artillery moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 artillery and 2 infantry moved from India to West India
1 artillery moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Persia
British attack with 3 armour
Germans defend with 1 armour
British roll dice for 3 armour in Persia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.533
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4