Scramble from Rome?
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 28
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
2 armour and 1 mech_infantry moved from Jehol to Amur
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 mech_infantry moved from British Columbia to 1 Sea Zone
2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 transport moved from 65 Sea Zone to 11 Sea Zone
1 infantry moved from Western United States to British ColumbiaCombat - Americans
Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 8/13 hits
2 submarines owned by the Americans, 1 fighter owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 tactical_bomber in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 8/13 hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -69
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
2 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
2 infantry moved from 5 Sea Zone to Amur
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in Korea
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.676
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.654
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
5 artilleries moved from Shensi to Kansu
5 artilleries and 10 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
5 infantry moved from Shensi to Tsinghai
4 infantry moved from Shensi to Tsinghai
4 artilleries moved from Shensi to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
5 artilleries moved from Shensi to Kansu
5 artilleries and 10 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
5 infantry moved from Shensi to Tsinghai
4 infantry moved from Shensi to Tsinghai
4 artilleries moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 artilleries and 10 infantry
Germans defend with 1 infantry
Chinese roll dice for 4 artilleries and 10 infantry in Tsinghai, round 2 : 3/14 hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 5 artilleries and 10 infantry
Germans defend with 1 infantry
Chinese roll dice for 5 artilleries and 10 infantry in Sikang, round 2 : 2/15 hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Chinese attack with 5 artilleries and 11 infantry
Germans defend with 1 artillery
Chinese roll dice for 5 artilleries and 11 infantry in Kansu, round 2 : 4/16 hits
Germans roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 5 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Chinese
2 artilleries moved from Shensi to Suiyuyan
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 16 times
Average roll : 3.707
Median : 4.000
Variance : 0.864
Standard Deviation : 0.930
Total rolls : 82Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.621
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29Chinese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.756
Median : 4.000
Variance : 0.568
Standard Deviation : 0.754
Total rolls : 45Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 28
Combat Move - British
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 28
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 3 armour and 8 mech_infantrys; Germans defend with 5 armour, 4 artilleries, 3 bombers and 1 infantry
British roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 5/9 hits
Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 1 infantry and 8 mech_infantrys in Eastern Persia, round 2 : 4/24 hits
3 infantry owned by the British, 1 mech_infantry owned by the British and 5 mech_infantrys owned by the Japanese lost in Eastern Persia
3 armour owned by the British and 2 artilleries owned by the British retreated to West India
Germans win with 8 armour, 4 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 5 mech_infantrys
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - British
2 artilleries and 3 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 23 times
5 was rolled 15 times
6 was rolled 26 times
Average roll : 3.809
Median : 4.000
Variance : 1.570
Standard Deviation : 1.253
Total rolls : 115Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 4.000
Median : 4.000
Variance : 1.558
Standard Deviation : 1.248
Total rolls : 53British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Chinese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.756
Median : 4.000
Variance : 0.568
Standard Deviation : 0.754
Total rolls : 45Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 28
Purchase Units - Italians
Italians buy 7 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
Italians take Rhodesia from British
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 armour moved from Kenya to 72 Sea Zone
2 artilleries moved from Kenya to Anglo Egyptian Sudan
2 armour, 1 artillery, 1 infantry and 3 transports moved from 72 Sea Zone to 80 Sea Zone
1 cruiser moved from 72 Sea Zone to 79 Sea Zone
1 fighter moved from Persia to 79 Sea Zone
2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
2 armour moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 armour moved from Syria to Persia
2 artilleries and 3 infantry moved from Syria to Iraq
3 transports moved from 99 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to French Equatorial Africa
2 armour moved from Egypt to Iraq
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 79 Sea Zone
Italians attack with 1 cruiser and 1 fighter
ANZAC defend with 1 destroyer and 1 transport
Italians win, taking 79 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
2 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 artilleries and 3 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs -
I’m going to throw in the towel on this one, I dont think I can bring this back around to favor the Allies
GOOD GAME!!!
Glad to see your improvement, I just need to figure how to play.
I’ll post the results
S.A. -
another?
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I think so
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want to bid or same sides?