Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 28

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
                2 armour and 1 mech_infantry moved from Jehol to Amur
                2 armour and 1 mech_infantry moved from Korea to Buryatia
                1 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Amur to Buryatia
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 mech_infantry moved from British Columbia to 1 Sea Zone
                2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 1 Sea Zone to 4 Sea Zone
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 transport moved from 65 Sea Zone to 11 Sea Zone
                1 infantry moved from Western United States to British Columbia

    Combat - Americans
                Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  8/13 hits
                        2 submarines owned by the Americans, 1 fighter owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 tactical_bomber in 91 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 :  8/13 hits
                        1 tactical_bomber owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -69
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                    2 fighters owned by the Germans forced to land in Gibraltar

    Non Combat Move - Americans
                2 infantry moved from 5 Sea Zone to Amur
                2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
                2 armour and 1 mech_infantry placed in Korea
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.676
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 34

    Germans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.654
            Median : 4.000
            Variance : 0.880
            Standard Deviation : 0.938
            Total rolls : 26

    Americans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 28

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                10 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                5 artilleries moved from Shensi to Kansu
                5 artilleries and 10 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Tsinghai
                5 infantry moved from Shensi to Tsinghai
                4 infantry moved from Shensi to Tsinghai
                4 artilleries moved from Shensi to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 28

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                10 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                5 artilleries moved from Shensi to Kansu
                5 artilleries and 10 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Tsinghai
                5 infantry moved from Shensi to Tsinghai
                4 infantry moved from Shensi to Tsinghai
                4 artilleries moved from Shensi to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 4 artilleries and 10 infantry
                    Germans defend with 1 infantry
                        Chinese roll dice for 4 artilleries and 10 infantry in Tsinghai, round 2 :  3/14 hits
                        Germans roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win, taking Tsinghai from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 5 artilleries and 10 infantry
                    Germans defend with 1 infantry
                        Chinese roll dice for 5 artilleries and 10 infantry in Sikang, round 2 :  2/15 hits
                        Germans roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Sikang
                    Chinese win, taking Sikang from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Chinese attack with 5 artilleries and 11 infantry
                    Germans defend with 1 artillery
                        Chinese roll dice for 5 artilleries and 11 infantry in Kansu, round 2 :  4/16 hits
                        Germans roll dice for 1 artillery in Kansu, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Kansu
                    Chinese win, taking Kansu from Germans with 5 artilleries and 11 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Chinese
                2 artilleries moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 17 times
                4 was rolled 17 times
                5 was rolled 11 times
                6 was rolled 16 times
            Average roll : 3.707
            Median : 4.000
            Variance : 0.864
            Standard Deviation : 0.930
            Total rolls : 82

    Germans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.621
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 29

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.756
            Median : 4.000
            Variance : 0.568
            Standard Deviation : 0.754
            Total rolls : 45

    Americans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 28

    Combat Move - British
                2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 28

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 3 armour and 8 mech_infantrys; Germans defend with 5 armour, 4 artilleries, 3 bombers and 1 infantry
                        British roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 :  5/9 hits
                        Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 1 infantry and 8 mech_infantrys in Eastern Persia, round 2 :  4/24 hits
                        3 infantry owned by the British, 1 mech_infantry owned by the British and 5 mech_infantrys owned by the Japanese lost in Eastern Persia
                    3 armour owned by the British and 2 artilleries owned by the British retreated to West India
                    Germans win with 8 armour, 4 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 5 mech_infantrys
                    Casualties for British: 3 infantry and 1 mech_infantry

    Non Combat Move - British
                2 artilleries and 3 infantry moved from India to West India

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 16 times
                3 was rolled 24 times
                4 was rolled 23 times
                5 was rolled 15 times
                6 was rolled 26 times
            Average roll : 3.809
            Median : 4.000
            Variance : 1.570
            Standard Deviation : 1.253
            Total rolls : 115

    Germans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 13 times
                5 was rolled 7 times
                6 was rolled 13 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.558
            Standard Deviation : 1.248
            Total rolls : 53

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.756
            Median : 4.000
            Variance : 0.568
            Standard Deviation : 0.754
            Total rolls : 45

    Americans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 28

    Purchase Units - Italians
                Italians buy 7 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Rhodesia
                      Italians take Rhodesia from British
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 armour moved from Kenya to 72 Sea Zone
                2 artilleries moved from Kenya to Anglo Egyptian Sudan
                2 armour, 1 artillery, 1 infantry and 3 transports moved from 72 Sea Zone to 80 Sea Zone
                1 cruiser moved from 72 Sea Zone to 79 Sea Zone
                1 fighter moved from Persia to 79 Sea Zone
                2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
                2 armour moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Iraq to Persia
                1 armour moved from Syria to Persia
                2 artilleries and 3 infantry moved from Syria to Iraq
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from Egypt to French Equatorial Africa
                2 armour moved from Egypt to Iraq
                2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 79 Sea Zone
                    Italians attack with 1 cruiser and 1 fighter
                    ANZAC defend with 1 destroyer and 1 transport
                    Italians win, taking 79 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 fighter
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Italians
                1 aaGun moved from Caucasus to Northwest Persia
                2 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                3 artilleries and 3 infantry moved from 99 Sea Zone to Syria

    Place Units - Italians
                3 armour placed in Iraq
                3 armour placed in Egypt
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs


  • I’m going to throw in the towel on this one, I dont think I can bring this back around to favor the Allies
    GOOD GAME!!!
    Glad to see your improvement, I just need to figure how to play.
    I’ll post the results
    S.A.


  • another?


  • I think so


  • want to bid or same sides?

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