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Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from India to West IndiaCombat - British
Battle in Iraq
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry; Germans defend with 1 fighter and 1 tactical_bomber
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Iraq
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits
1 tactical_bomber owned by the Germans lost in Iraq
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Iraq, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from West India to Eastern PersiaPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.583
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6British Combat
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.667
Median : 3.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6 -
Still there?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 armour and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
ANZAC defend with 1 armour
Italians win, taking Trans-Jordan from ANZAC with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Alexandria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Northwest PersiaPlace Units - Italians
1 cruiser, 1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 3 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 3 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea ZoneCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits
ANZAC roll dice for 1 armour, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
2 infantry owned by the ANZAC, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/4 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - ANZAC
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
2 armour and 2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,1
ANZAC collect 21 PUs (1 lost to blockades); end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 6 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.448
Median : 2.000
Variance : 3.393
Standard Deviation : 1.842
Total rolls : 29Null / Other
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9ANZAC Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Italians Combat
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 6 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.448
Median : 2.000
Variance : 3.393
Standard Deviation : 1.842
Total rolls : 29Null / Other
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9ANZAC Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Italians Combat
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 3 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 2 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 armour moved from Tobruk to Alexandria
2 artilleries moved from Tunisia to Libya
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Vologda to Timguska
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery and 5 infantry moved from Ukraine to Rostov
2 bombers moved from Northwest Persia to 79 Sea Zone
1 bomber moved from Northwest Persia to 79 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to PersiaCombat - Germans
Battle in 79 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 carrier; ANZAC defend with 1 cruiser and 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
1 armour owned by the Germans retreated to Northwest Persia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Yenisey from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from 79 Sea Zone to Northwest PersiaPlace Units - Germans
3 destroyers placed in 109 Sea Zone
3 submarines placed in 110 Sea Zone
3 armour placed in Russia
Germans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 3 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 2 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 armour moved from Tobruk to Alexandria
2 artilleries moved from Tunisia to Libya
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Vologda to Timguska
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery and 5 infantry moved from Ukraine to Rostov
2 bombers moved from Northwest Persia to 79 Sea Zone
1 bomber moved from Northwest Persia to 79 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to PersiaCombat - Germans
Battle in 79 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 carrier; ANZAC defend with 1 cruiser and 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
1 armour owned by the Germans retreated to Northwest Persia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Yenisey from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from 79 Sea Zone to Northwest PersiaPlace Units - Germans
3 destroyers placed in 109 Sea Zone
3 submarines placed in 110 Sea Zone
3 armour placed in Russia
Germans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Morocco: 1 armour and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from Turkmenistan to IraqCombat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Iraq to Northwest PersiaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Northwest Persia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,5
Japanese collect 13 PUs (6 lost to blockades); end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
2 armour and 1 mech_infantry moved from Korea to Buryatia
2 armour and 1 mech_infantry moved from Jehol to Amur
1 artillery and 1 infantry moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Kweichow to Shensi
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
2 armour and 1 mech_infantry moved from Korea to Buryatia
2 armour and 1 mech_infantry moved from Jehol to Amur
1 artillery and 1 infantry moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Kweichow to Shensi
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines
Germans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 91 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 6/14 hits
2 fighters owned by the Americans, 1 battleship owned by the Americans, 2 destroyers owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Germans win with 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -100
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines
1 tactical_bomber owned by the Germans and 5 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 mech_infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in Korea
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.400
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 45Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.400
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 45Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West IndiaCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Eastern Persia to PersiaPlace Units - UK_Pacific
2 armour, 2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 2 artilleries and 1 infantryDice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.406
Median : 3.500
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 64Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Northwest Persia to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry; ANZAC defend with 2 fighters
Italians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry and 1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour and 3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Ethiopia to Egypt
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from India to Eastern Persia
1 armour moved from West India to Persia
1 armour moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Ethiopia to Egypt
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from India to Eastern Persia
1 armour moved from West India to Persia
1 armour moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine
Italians defend with 2 cruisers, 4 destroyers and 1 transport
ANZAC roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 2 cruisers, 4 destroyers and 1 transport in 98 Sea Zone, round 2 : 3/6 hits
3 destroyers owned by the Italians, 2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 98 Sea Zone
ANZAC roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the ANZAC lost in 98 Sea Zone
Italians win with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Italians: 3 destroyersNon Combat Move - ANZAC
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.862
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12