No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West India
Combat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 aaGun moved from Eastern Persia to Persia
Place Units - UK_Pacific
2 armour, 2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 2 artilleries and 1 infantry
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.406
Median : 3.500
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 64
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Northwest Persia to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry; ANZAC defend with 2 fighters
Italians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour and 3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
2 armour moved from Ethiopia to Egypt
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from India to Eastern Persia
1 armour moved from West India to Persia
1 armour moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
2 armour moved from Ethiopia to Egypt
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from India to Eastern Persia
1 armour moved from West India to Persia
1 armour moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine
Italians defend with 2 cruisers, 4 destroyers and 1 transport
ANZAC roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 2 cruisers, 4 destroyers and 1 transport in 98 Sea Zone, round 2 : 3/6 hits
3 destroyers owned by the Italians, 2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 98 Sea Zone
ANZAC roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the ANZAC lost in 98 Sea Zone
Italians win with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Italians: 3 destroyers
Non Combat Move - ANZAC
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.862
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Running into bug errors again, I hope the file made it to you
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 units repaired.
1 armour, 2 artilleries and 2 infantry moved from Timguska to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 artillery and 1 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Timguska
1 artillery and 1 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
2 artilleries moved from Libya to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
3 bombers moved from Northwest Persia to Persia
1 armour moved from Bryansk to Samara
1 artillery and 5 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 3 infantry moved from Germany to Poland
3 destroyers moved from 109 Sea Zone to 104 Sea Zone
3 submarines moved from 110 Sea Zone to 104 Sea Zone
3 destroyers and 3 submarines moved from 104 Sea Zone to 91 Sea Zone
5 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from Turkmenistan to Eastern Persia
Combat - Germans
Battle in Persia
Germans attack with 2 armour, 1 artillery, 3 bombers and 1 infantry
British defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; ANZAC defend with 1 armour
Germans win, taking Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in Eastern Persia
Germans attack with 2 armour, 2 artilleries and 2 infantry
British defend with 2 infantry; ANZAC defend with 1 armour
Germans win, taking Eastern Persia from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 1 armour
Non Combat Move - Germans
3 bombers moved from Persia to Northwest Persia
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from 94 Sea Zone to Tunisia
Place Units - Germans
2 submarines placed in 110 Sea Zone
2 destroyers placed in 109 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour, 1 fighter and 2 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
Combat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 artillery; ANZAC defend with 1 armour
Japanese win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for ANZAC: 1 armour
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from Iraq to Northwest Persia
Place Units - Japanese
3 mech_infantrys placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 13 PUs (4 lost to blockades); end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
3 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
3 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Buryatia
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
Combat - Americans
Battle in Yenisey
Americans attack with 4 armour and 2 mech_infantrys
Germans defend with 3 armour, 3 artilleries and 3 infantry
Americans roll dice for 4 armour and 2 mech_infantrys in Yenisey, round 2 : 2/6 hits
Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Yenisey, round 2 : 3/9 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Yenisey
Americans roll dice for 3 armour in Yenisey, round 3 : 2/3 hits
Germans roll dice for 3 armour, 3 artilleries and 1 infantry in Yenisey, round 3 : 1/7 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Yenisey
Americans roll dice for 2 armour in Yenisey, round 4 : 2/2 hits
Germans roll dice for 3 armour and 2 artilleries in Yenisey, round 4 : 4/5 hits
2 armour owned by the Americans and 2 artilleries owned by the Germans lost in Yenisey
Germans win with 3 armour remaining. Battle score for attacker is -11
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Americans: 4 armour and 2 mech_infantrys
Battle in Kazakhstan
Americans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 cruiser and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 transport placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
1 cruiser, 2 destroyers, 1 fighter and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.590
Median : 4.000
Variance : 0.921
Standard Deviation : 0.960
Total rolls : 39
Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.870
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.590
Median : 4.000
Variance : 0.921
Standard Deviation : 0.960
Total rolls : 39
Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.870
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
Combat - British
Battle in Eastern Persia
British attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 2 armour and 2 artilleries
British roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/8 hits
Germans roll dice for 2 armour and 2 artilleries in Eastern Persia, round 2 : 2/4 hits
2 infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 3/6 hits
Germans roll dice for 2 armour and 1 artillery in Eastern Persia, round 3 : 2/3 hits
1 infantry owned by the British, 2 armour owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 2 artilleries
Casualties for British: 3 infantry and 1 mech_infantry
Non Combat Move - British
1 artillery moved from India to West India
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.550
Median : 4.000
Variance : 0.746
Standard Deviation : 0.864
Total rolls : 60
Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 1.448
Standard Deviation : 1.203
Total rolls : 30
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.857
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 armour and 2 infantry
Italians win, taking Egypt from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 armour and 2 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Southern Italy
Italians undo move 2.
1 armour, 1 artillery and 2 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from West India to Persia
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 transports moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from West India to Persia
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 transports moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
Combat - ANZAC
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 2 artilleries and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 3 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 4 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 4 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 5 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 5 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 6 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 6 : 0/2 hits
ANZAC roll dice for 2 infantry in Egypt, round 7 : 0/2 hits
Italians roll dice for 2 artilleries in Egypt, round 7 : 1/2 hits
1 infantry owned by the ANZAC lost in Egypt
ANZAC roll dice for 1 infantry in Egypt, round 8 : 1/1 hits
Italians roll dice for 2 artilleries in Egypt, round 8 : 0/2 hits
1 artillery owned by the Italians lost in Egypt
ANZAC roll dice for 1 infantry in Egypt, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 9 : 0/1 hits
ANZAC roll dice for 1 infantry in Egypt, round 10 : 0/1 hits
Italians roll dice for 1 artillery in Egypt, round 10 : 1/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery
Battle in Persia
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 armour
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
ANZAC win, taking Persia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Iraq
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Iraq
ANZAC roll dice for 1 armour in Iraq, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Iraq, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the ANZAC lost in Iraq
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Persia to Eastern Persia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
ANZAC collect 23 PUs (2 lost to blockades); end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.800
Median : 4.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 65
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 24
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 13 times
Average roll : 3.800
Median : 4.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 65
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 23
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 bomber, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Northwest Persia to 81 Sea Zone
2 bombers moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Novosibirsk to Kazakhstan
1 armour, 1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Timguska
1 armour moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
2 artilleries and 3 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
2 submarines moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
2 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 armour moved from Yenisey to Timguska
1 armour moved from Novosibirsk to Timguska
2 bombers moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 artillery and 5 infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Persia
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Germans attack with 2 bombers
ANZAC defend with 1 destroyer and 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Persia
Germans attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Germans win, taking Persia from ANZAC with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 4 artilleries and 8 infantry
Americans defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Kazakhstan from Americans with 2 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from 81 Sea Zone to Northwest Persia
1 bomber moved from 80 Sea Zone to Northwest Persia
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 destroyers placed in 109 Sea Zone
1 bomber placed in Western Germany
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Northwest Persia to Syria
Japanese take Syria from ANZAC
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Japanese take Trans-Jordan from ANZAC
3 mech_infantrys moved from Volgograd to Northwest Persia
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 17 PUs (2 lost to blockades); end with 17 PUs total