Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese buy 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Iraq
                1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
                1 fighter moved from Turkmenistan to Iraq

    Combat - Japanese
                Battle in Iraq
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Persia
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Iraq to Northwest Persia

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Volgograd: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Northwest Persia: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,5
                Japanese collect 13 PUs (6 lost to blockades); end with 13 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour moved from Western United States to Alaska
                1 mech_infantry moved from Western United States to Alaska
                2 armour and 1 mech_infantry moved from Korea to Buryatia
                2 armour and 1 mech_infantry moved from Jehol to Amur
                1 artillery and 1 infantry moved from Szechwan to Sikang
                2 armour and 1 mech_infantry moved from Kweichow to Shensi
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour moved from Western United States to Alaska
                1 mech_infantry moved from Western United States to Alaska
                2 armour and 1 mech_infantry moved from Korea to Buryatia
                2 armour and 1 mech_infantry moved from Jehol to Amur
                1 artillery and 1 infantry moved from Szechwan to Sikang
                2 armour and 1 mech_infantry moved from Kweichow to Shensi
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines
                    Germans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 91 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 3 carriers owned by the Germans
                        Germans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 :  8/14 hits
                    Units damaged: 1 battleship owned by the Americans
                        4 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 3 :  2/6 hits
                        Germans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 :  6/14 hits
                        2 fighters owned by the Americans, 1 battleship owned by the Americans, 2 destroyers owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
                    Germans win with 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -100
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines
                    1 tactical_bomber owned by the Germans and 5 fighters owned by the Germans forced to land in Gibraltar

    Non Combat Move - Americans
                1 mech_infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers and 3 submarines placed in 101 Sea Zone
                2 armour and 1 mech_infantry placed in Korea
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.400
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 45

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.519
            Standard Deviation : 0.720
            Total rolls : 28

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.400
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 45

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.519
            Standard Deviation : 0.720
            Total rolls : 28

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Combat Move - British
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West India

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 :  2/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 3 :  1/2 hits
                        1 infantry owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Persia
                    British win, taking Persia from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Iraq
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Iraq, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Iraq
                    British win, taking Iraq from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Eastern Persia to Persia

    Place Units - UK_Pacific
                2 armour, 2 artilleries and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour, 2 artilleries and 1 infantry

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.406
            Median : 3.500
            Variance : 0.254
            Standard Deviation : 0.504
            Total rolls : 64

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.519
            Standard Deviation : 0.720
            Total rolls : 28

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.706
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Northwest Persia to Egypt
                1 artillery moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 artilleries, 2 fighters and 1 infantry
                    British defend with 1 harbour and 2 infantry; ANZAC defend with 2 fighters
                    Italians win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for British: 2 infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - Italians
                2 fighters moved from Egypt to Alexandria
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 armour and 3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 armour moved from Ethiopia to Egypt
                1 transport moved from 81 Sea Zone to 78 Sea Zone
                1 transport moved from 81 Sea Zone to 78 Sea Zone
                1 transport moved from 78 Sea Zone to 41 Sea Zone
                2 infantry moved from Ethiopia to 76 Sea Zone
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 76 Sea Zone to 98 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 76 Sea Zone to 78 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour moved from India to Eastern Persia
                1 armour moved from West India to Persia
                1 armour moved from Trans-Jordan to Syria
                      ANZAC take Syria from Italians
                1 armour moved from Syria to Iraq
                1 fighter moved from Malaya to West India
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 23

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 armour moved from Ethiopia to Egypt
                1 transport moved from 81 Sea Zone to 78 Sea Zone
                1 transport moved from 81 Sea Zone to 78 Sea Zone
                1 transport moved from 78 Sea Zone to 41 Sea Zone
                2 infantry moved from Ethiopia to 76 Sea Zone
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 76 Sea Zone to 98 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 76 Sea Zone to 78 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour moved from India to Eastern Persia
                1 armour moved from West India to Persia
                1 armour moved from Trans-Jordan to Syria
                      ANZAC take Syria from Italians
                1 armour moved from Syria to Iraq
                1 fighter moved from Malaya to West India
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 98 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine
                    Italians defend with 2 cruisers, 4 destroyers and 1 transport
                        ANZAC roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 2 cruisers, 4 destroyers and 1 transport in 98 Sea Zone, round 2 :  3/6 hits
                        3 destroyers owned by the Italians, 2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 98 Sea Zone
                        ANZAC roll dice for 1 cruiser in 98 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 3 :  1/3 hits
                        1 cruiser owned by the ANZAC lost in 98 Sea Zone
                    Italians win with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
                    Casualties for Italians: 3 destroyers

    Non Combat Move - ANZAC
                2 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
                ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 2.862
            Median : 2.000
            Variance : 1.107
            Standard Deviation : 1.052
            Total rolls : 29

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.917
            Median : 2.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.917
            Median : 2.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • Running into bug errors again, I hope the file made it to you


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 24

    Purchase Units - Germans
                Germans buy 4 armour, 4 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 units repaired.
                1 armour, 2 artilleries and 2 infantry moved from Timguska to Yenisey
                1 armour moved from Novosibirsk to Yenisey
                1 artillery and 1 infantry moved from Novosibirsk to Timguska
                1 artillery and 1 infantry moved from Samara to Novosibirsk
                1 artillery and 1 infantry moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Timguska
                1 artillery and 1 infantry moved from Russia to Samara
                1 armour moved from Russia to Novosibirsk
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                1 artillery and 1 infantry moved from Novgorod to Archangel
                2 artilleries moved from Libya to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 armour and 1 infantry moved from Morocco to Algeria
                1 armour moved from Algeria to Tunisia
                1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Persia
                1 armour moved from Caucasus to Persia
                3 bombers moved from Northwest Persia to Persia
                1 armour moved from Bryansk to Samara
                1 artillery and 5 infantry moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Ukraine to Caucasus
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 artilleries and 3 infantry moved from Germany to Poland
                3 destroyers moved from 109 Sea Zone to 104 Sea Zone
                3 submarines moved from 110 Sea Zone to 104 Sea Zone
                3 destroyers and 3 submarines moved from 104 Sea Zone to 91 Sea Zone
                5 fighters moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 armour, 2 artilleries and 2 infantry moved from Turkmenistan to Eastern Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 2 armour, 1 artillery, 3 bombers and 1 infantry
                    British defend with 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; ANZAC defend with 1 armour
                    Germans win, taking Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 armour
                Battle in Eastern Persia
                    Germans attack with 2 armour, 2 artilleries and 2 infantry
                    British defend with 2 infantry; ANZAC defend with 1 armour
                    Germans win, taking Eastern Persia from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                    Casualties for ANZAC: 1 armour

    Non Combat Move - Germans
                3 bombers moved from Persia to Northwest Persia
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                1 armour moved from 94 Sea Zone to Tunisia

    Place Units - Germans
                2 submarines placed in 110 Sea Zone
                2 destroyers placed in 109 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Russia
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 24

    Purchase Units - Japanese
                Japanese buy 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour, 1 fighter and 2 mech_infantrys moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Volgograd to Northwest Persia

    Combat - Japanese
                Battle in Iraq
                    Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
                    British defend with 1 artillery; ANZAC defend with 1 armour
                    Japanese win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 1 artillery
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter moved from Iraq to Northwest Persia

    Place Units - Japanese
                3 mech_infantrys placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
                Japanese collect 13 PUs (4 lost to blockades); end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                3 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                2 armour and 1 mech_infantry moved from Korea to Buryatia
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 armour moved from Alaska to 1 Sea Zone
                1 armour and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
                1 artillery and 1 infantry moved from Sikang to Kazakhstan
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 24

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                3 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                2 armour and 1 mech_infantry moved from Korea to Buryatia
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 armour moved from Alaska to 1 Sea Zone
                1 armour and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
                2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
                1 artillery and 1 infantry moved from Sikang to Kazakhstan
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone

    Combat - Americans
                Battle in Yenisey
                    Americans attack with 4 armour and 2 mech_infantrys
                    Germans defend with 3 armour, 3 artilleries and 3 infantry
                        Americans roll dice for 4 armour and 2 mech_infantrys in Yenisey, round 2 :  2/6 hits
                        Germans roll dice for 3 armour, 3 artilleries and 3 infantry in Yenisey, round 2 :  3/9 hits
                        2 mech_infantrys owned by the Americans, 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Yenisey
                        Americans roll dice for 3 armour in Yenisey, round 3 :  2/3 hits
                        Germans roll dice for 3 armour, 3 artilleries and 1 infantry in Yenisey, round 3 :  1/7 hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Yenisey
                        Americans roll dice for 2 armour in Yenisey, round 4 :  2/2 hits
                        Germans roll dice for 3 armour and 2 artilleries in Yenisey, round 4 :  4/5 hits
                        2 armour owned by the Americans and 2 artilleries owned by the Germans lost in Yenisey
                    Germans win with 3 armour remaining. Battle score for attacker is -11
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for Americans: 4 armour and 2 mech_infantrys
                Battle in Kazakhstan
                    Americans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Kazakhstan
                    Americans win, taking Kazakhstan from Germans with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 cruiser and 1 destroyer moved from 20 Sea Zone to 41 Sea Zone
                2 armour, 1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                2 armour and 1 mech_infantry placed in Korea
                1 transport placed in 10 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Western United States
                1 cruiser, 2 destroyers, 1 fighter and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.590
            Median : 4.000
            Variance : 0.921
            Standard Deviation : 0.960
            Total rolls : 39

    Germans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.870
            Median : 4.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.188
            Median : 3.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 24

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Tsinghai to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 24

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 80 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 39 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Tsinghai to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.590
            Median : 4.000
            Variance : 0.921
            Standard Deviation : 0.960
            Total rolls : 39

    Germans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.870
            Median : 4.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.188
            Median : 3.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 24

    Combat Move - British
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
                2 armour moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 24

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
                2 armour moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India

    Combat - British
                Battle in Eastern Persia
                    British attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 2 armour and 2 artilleries
                        British roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 :  1/8 hits
                        Germans roll dice for 2 armour and 2 artilleries in Eastern Persia, round 2 :  2/4 hits
                        2 infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
                        British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 :  3/6 hits
                        Germans roll dice for 2 armour and 1 artillery in Eastern Persia, round 3 :  2/3 hits
                        1 infantry owned by the British, 2 armour owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour and 2 artilleries
                    Casualties for British: 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 artillery moved from India to West India

    Place Units - UK_Pacific
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 14 times
                5 was rolled 13 times
                6 was rolled 7 times
            Average roll : 3.550
            Median : 4.000
            Variance : 0.746
            Standard Deviation : 0.864
            Total rolls : 60

    Germans Combat
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.448
            Standard Deviation : 1.203
            Total rolls : 30

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.188
            Median : 3.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 24

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Yugoslavia to Albania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 1 harbour; ANZAC defend with 2 armour and 2 infantry
                    Italians win, taking Egypt from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 infantry
                    Casualties for ANZAC: 2 armour and 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Alexandria
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Southern Italy
                Italians undo move 2.
                1 armour, 1 artillery and 2 infantry placed in Southern Italy
                1 armour, 1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs

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