Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 artillery and 4 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Germans
                1 artillery and 1 infantry moved from Hopei to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 artillery and 4 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Germans
                1 artillery and 1 infantry moved from Hopei to Suiyuyan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 3 infantry
                    Germans defend with 2 armour
                        Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 :  1/4 hits
                        Germans roll dice for 2 armour in Sikang, round 2 :  1/2 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Sikang, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 fighter; Germans defend with 1 armour and 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuyan, round 2 :  0/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 fighter in Suiyuyan, round 3 :  3/3 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei
                2 infantry placed in Sikang
                1 artillery and 1 infantry placed in Chahar
                1 infantry placed in Sikang
                1 artillery placed in Hopei

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.422
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 45

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Combat Move - British
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                2 artilleries and 5 infantry moved from India to West India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                2 artilleries and 5 infantry moved from India to West India

    Combat - British
                Battle in Persia
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry; Germans defend with 3 armour
                        British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 :  0/3 hits
                        Germans roll dice for 3 armour and 1 mech_infantry in Persia, round 2 :  1/4 hits
                        1 infantry owned by the British lost in Persia
                    1 armour owned by the British and 1 mech_infantry owned by the British retreated to Eastern Persia
                    Germans win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan

    Place Units - UK_Pacific
                1 armour, 2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.635
            Median : 4.000
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 52

    Germans Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.962
            Standard Deviation : 0.981
            Total rolls : 27

    British Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer moved from 95 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                      Italians take Libya from British
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                5 infantry moved from Northwest Persia to Persia
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun
                    Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in 94 Sea Zone
                    Italians attack with 2 destroyers
                    Americans defend with 2 submarines
                    Italians win with 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 91 Sea Zone
                    Italians attack with 2 destroyers
                    Americans defend with 1 cruiser and 2 transports
                    Italians win with 2 destroyers remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 cruiser and 2 transports

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour moved from Egypt to Iraq
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 cruiser moved from 81 Sea Zone to 96 Sea Zone
                      ANZAC take 98 Sea Zone from Italians
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 81 Sea Zone to 95 Sea Zone
                2 fighters moved from West India to Iraq
                1 fighter moved from 81 Sea Zone to 96 Sea Zone
                1 cruiser moved from 96 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to West India
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone


  • Scramble orders in sz 95


  • Dont forget the game sat @ 5:00


  • no scr


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                1 armour moved from Egypt to Iraq
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 cruiser moved from 81 Sea Zone to 96 Sea Zone
                      ANZAC take 98 Sea Zone from Italians
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 81 Sea Zone to 95 Sea Zone
                2 fighters moved from West India to Iraq
                1 fighter moved from 81 Sea Zone to 96 Sea Zone
                1 cruiser moved from 96 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to West India
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 55 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in 96 Sea Zone
                    ANZAC attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 95 Sea Zone
                    ANZAC attack with 2 cruisers
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 95 Sea Zone
                    ANZAC win with 2 cruisers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Iraq
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Iraq
                        ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 3 :  4/6 hits
                        Japanese roll dice for 1 armour in Iraq, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Iraq
                    ANZAC win, taking Iraq from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Iraq to Trans-Jordan
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 fighter moved from 96 Sea Zone to 98 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in New South Wales
                ANZAC undo move 2.
                1 armour placed in Queensland
                2 infantry placed in New South Wales
                1 destroyer placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12


  • Great game last night, France held R1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Gibraltar to 98 Sea Zone
                1 cruiser, 3 destroyers and 2 submarines moved from 104 Sea Zone to 91 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
                3 armour, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
                3 armour moved from Kansu to Shensi
                1 armour moved from Suiyuyan to Shensi
                1 artillery moved from Suiyuyan to Shensi
                3 armour moved from Persia to Iraq

    Combat - Germans
                Battle in Shensi
                    Germans attack with 4 armour and 1 artillery
                    Chinese defend with 1 artillery and 4 infantry
                    2 armour owned by the Germans retreated to Kansu
                    Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 2 armour and 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Iraq
                    Germans attack with 3 armour
                    ANZAC defend with 1 armour, 1 artillery and 1 infantry
                    Germans win, taking Iraq from ANZAC with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 armour
                    Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry
                Battle in Sikang
                    Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 artillery and 4 infantry
                    Germans win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour
                    Casualties for Chinese: 1 artillery and 4 infantry
                Battle in 98 Sea Zone
                    Germans attack with 3 bombers
                    ANZAC defend with 1 carrier and 1 fighter
                    Germans win with 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 bomber
                    Casualties for ANZAC: 1 carrier and 1 fighter

    Non Combat Move - Germans
                2 bombers moved from 98 Sea Zone to Greece
                1 fighter and 1 tactical_bomber moved from Sikang to Kansu
                1 aaGun, 1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
                1 armour moved from Novgorod to Vologda
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Samara to Novosibirsk
                2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Rostov to Caucasus
                3 armour moved from Bryansk to Caucasus
                2 mech_infantrys moved from Russia to Urals
                1 armour moved from Russia to Urals
                4 infantry moved from Northern Italy to Yugoslavia

    Place Units - Germans
                1 armour, 1 artillery and 1 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 fighter and 1 mech_infantry placed in Russia
                Germans undo move 3.
                2 armour and 1 mech_infantry placed in Russia
                1 artillery, 1 infantry and 1 mech_infantry placed in United Kingdom
                1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
                Germans undo move 5.
                Germans undo move 4.
                1 bomber and 1 fighter placed in United Kingdom
                1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Germans collect 80 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Suiyuyan to Yakut S.S.R.
                1 mech_infantry moved from Persia to Syria
                      Japanese take Syria from ANZAC
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 infantry moved from Volgograd to Caucasus
                1 fighter moved from Japan to Yakut S.S.R.

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,1
                Japanese collect 10 PUs (7 lost to blockades); end with 10 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 armour moved from Amur to Yakut S.S.R.
                4 armour, 1 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Siberia to Sakha
                1 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Germans
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 3 armour, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 armour moved from Amur to Yakut S.S.R.
                4 armour, 1 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Siberia to Sakha
                1 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Germans
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
                    Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 4 submarines; Italians defend with 2 destroyers
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Germans
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 :  0/5 hits
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 battleship, 2 cruisers and 7 destroyers in 91 Sea Zone, round 2 :  5/10 hits
                        3 submarines owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 3 :  2/5 hits
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 3 :  0/4 hits
                        Germans roll dice for 1 battleship, 2 cruisers and 7 destroyers in 91 Sea Zone, round 3 :  3/10 hits
                        1 submarine owned by the Americans, 2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 4 :  2/2 hits
                        Americans roll dice for 1 cruiser in 91 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 battleship, 2 cruisers and 7 destroyers in 91 Sea Zone, round 4 :  3/10 hits
                        2 destroyers owned by the Italians, 2 fighters owned by the Americans, 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans win with 1 battleship, 2 cruisers, 5 destroyers and 1 submarine remaining. Battle score for attacker is -54
                    Casualties for Germans: 3 submarines
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
                Battle in Yakut S.S.R.
                    Americans attack with 5 armour, 1 infantry and 2 mech_infantrys
                    Japanese defend with 2 fighters; Germans defend with 1 aaGun, 4 armour, 1 artillery and 2 infantry
                        Americans roll dice for 5 armour, 1 infantry and 2 mech_infantrys in Yakut S.S.R., round 2 :  4/8 hits
                        Germans roll dice for 1 aaGun, 4 armour, 1 artillery, 2 fighters and 2 infantry in Yakut S.S.R., round 2 :  4/9 hits
                        2 mech_infantrys owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 aaGun owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Yakut S.S.R.
                        Americans roll dice for 4 armour in Yakut S.S.R., round 3 :  2/4 hits
                        Germans roll dice for 4 armour and 2 fighters in Yakut S.S.R., round 3 :  4/6 hits
                        2 armour owned by the Germans and 4 armour owned by the Americans lost in Yakut S.S.R.
                    Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 aaGun, 2 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 5 armour, 1 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                2 armour and 1 mech_infantry moved from Korea to Buryatia
                1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                1 armour moved from Eastern United States to Western United States
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 carrier and 1 fighter moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Americans
                3 armour placed in Korea
                1 infantry and 1 mech_infantry placed in Western United States
                1 fighter and 1 infantry placed in Eastern United States
                1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 15 times
                3 was rolled 12 times
                4 was rolled 17 times
                5 was rolled 14 times
                6 was rolled 16 times
            Average roll : 3.659
            Median : 4.000
            Variance : 0.321
            Standard Deviation : 0.567
            Total rolls : 85

    Germans Combat
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.727
            Median : 4.000
            Variance : 0.352
            Standard Deviation : 0.593
            Total rolls : 55

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.069
            Standard Deviation : 0.263
            Total rolls : 30


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 artillery and 2 infantry moved from Shensi to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 artillery and 2 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Sikang, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 artillery and 2 infantry moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Tsinghai
                2 infantry placed in Sikang
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi
                2 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 17 times
                3 was rolled 12 times
                4 was rolled 17 times
                5 was rolled 18 times
                6 was rolled 16 times
            Average roll : 3.624
            Median : 4.000
            Variance : 0.337
            Standard Deviation : 0.580
            Total rolls : 93

    Germans Combat
                1 was rolled 6 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3.719
            Median : 4.000
            Variance : 0.411
            Standard Deviation : 0.641
            Total rolls : 57

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.069
            Standard Deviation : 0.263
            Total rolls : 30


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 67 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                2 artilleries and 3 infantry moved from India to West India
                1 armour moved from India to Eastern Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Syria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 19

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 67 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                2 artilleries and 3 infantry moved from India to West India
                1 armour moved from India to Eastern Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Syria

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Turkmenistan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Turkmenistan, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Syria
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Syria, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Syria, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Syria, round 3 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Syria, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Syria
                    British win, taking Syria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Persia
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 5 infantry
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 :  2/6 hits
                        Germans roll dice for 5 infantry in Persia, round 2 :  3/5 hits
                        3 infantry owned by the British and 2 infantry owned by the Italians lost in Persia
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Persia, round 3 :  1/3 hits
                        Germans roll dice for 3 infantry in Persia, round 3 :  1/3 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                        British roll dice for 1 armour and 1 artillery in Persia, round 4 :  0/2 hits
                        Germans roll dice for 2 infantry in Persia, round 4 :  1/2 hits
                        1 artillery owned by the British lost in Persia
                        British roll dice for 1 armour in Persia, round 5 :  0/1 hits
                        Germans roll dice for 2 infantry in Persia, round 5 :  1/2 hits
                        1 armour owned by the British lost in Persia
                    Germans win with 2 infantry remaining. Battle score for attacker is -14
                    Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - British

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 24 times
                3 was rolled 15 times
                4 was rolled 27 times
                5 was rolled 27 times
                6 was rolled 19 times
            Average roll : 3.580
            Median : 4.000
            Variance : 0.962
            Standard Deviation : 0.981
            Total rolls : 131

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 10 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.577
            Median : 4.000
            Variance : 0.243
            Standard Deviation : 0.493
            Total rolls : 71

    British Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.682
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.167
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.069
            Standard Deviation : 0.263
            Total rolls : 30

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