No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Northern Italy to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 armour moved from France to Western Germany
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
8 infantry moved from Germany to Western Germany
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from France to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
would you like to intercept in uk
No intercept
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Northern Italy to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 armour moved from France to Western Germany
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
8 infantry moved from Germany to Western Germany
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from France to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 13, airfield = 4
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Northern Italy to Holland Belgium
1 artillery and 1 infantry moved from Slovakia Hungary to Germany
Place Units - Germans
1 carrier and 6 transports placed in 113 Sea Zone
3 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
9 infantry moved from Amur to Manchuria
9 infantry moved from Amur to Korea
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
9 infantry moved from Amur to Manchuria
9 infantry moved from Amur to Korea
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians roll dice for 9 infantry in Manchuria, round 2 : 0/9 hits
Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 2/4 hits
2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits
Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 3 : 1/4 hits
1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 4 : 3/6 hits
Japanese roll dice for 4 infantry in Manchuria, round 4 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 5 : 0/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
Russians roll dice for 4 infantry in Manchuria, round 6 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Russians: 5 infantry
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 4 infantry
Russians roll dice for 9 infantry in Korea, round 2 : 2/9 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits
Russians roll dice for 7 infantry in Korea, round 4 : 1/7 hits
Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 7 infantry in Korea, round 5 : 1/7 hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Sikang
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Novgorod
1 armour moved from Russia to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.578
Median : 4.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 83
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.565
Median : 4.000
Variance : 0.227
Standard Deviation : 0.477
Total rolls : 23
Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.583
Median : 4.000
Variance : 0.203
Standard Deviation : 0.451
Total rolls : 60
One AA gun in Manchuria and one in Korea, I hope my edit went thru
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Manchuria
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour and 2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kiangsi to Kweichow
1 tactical_bomber moved from Jehol to Kweichow
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Jehol to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
Combat - Japanese
Battle in Amur
Japanese attack with 1 fighter
Russians defend with 2 aaGuns
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Szechwan
Japanese attack with 2 bombers, 5 fighters and 4 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 5 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
1 fighter moved from Amur to Jehol
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 battleship and 1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 tactical_bomber moved from Hopei to Jehol
1 fighter moved from Hopei to Hunan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Szechwan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - British
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 tactical_bomber moved from India to 36 Sea Zone
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery moved from Italian Somaliland to Ethiopia
1 fighter moved from British Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 armour moved from Egypt to Ethiopia
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Scramble in sz 97
YES!!!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British repair 3 damage on 1 factory_major; Remaining resources: 21 PUs;
British buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 tactical_bomber moved from India to 36 Sea Zone
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery moved from Italian Somaliland to Ethiopia
1 fighter moved from British Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 armour moved from Egypt to Ethiopia
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Ethiopia
British attack with 1 armour, 1 artillery and 1 fighter
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 fighter in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 36 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 36 Sea Zone, round 3 : 1/3 hits
1 tactical_bomber owned by the British and 1 destroyer owned by the British lost in 36 Sea Zone
1 battleship owned by the British retreated to 37 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is -19
Casualties for British: 1 destroyer and 1 tactical_bomber
Battle in Yunnan
British attack with 1 armour and 4 infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 2/2 hits
2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 armour and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 3 infantry
Battle in 97 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 2 transports
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 25
Casualties for British: 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from Ethiopia to Egypt
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 armour and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Burma: 1 artillery and 2 infantry
EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in Burma change ownership: 1 artillery and 2 infantry
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.848
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 46
Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
British Combat
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.231
Median : 4.000
Variance : 2.240
Standard Deviation : 1.497
Total rolls : 26
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
French win with no units remaining. Battle score for attacker is -4
Casualties for French: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
2 aaGuns moved from Yugoslavia to Slovakia Hungary
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Greece to Romania
2 artilleries and 2 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa