Scramble from Rome?
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
2 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 transport moved from 72 Sea Zone to 70 Sea Zone
1 armour moved from Shan State to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Greece
Battle in Kwangsi
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Greece from Italians with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Iraq
British attack with 2 armour and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour and 3 infantry in Iraq, round 2 : 0/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British lost in Iraq
British roll dice for 2 armour and 2 infantry in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 3/3 hits
2 infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour in Iraq, round 4 : 1/1 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 2 armour and 3 infantryNon Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Malta to EgyptPlace Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 25 times
6 was rolled 16 times
Average roll : 3.663
Median : 4.000
Variance : 1.093
Standard Deviation : 1.045
Total rolls : 98Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.583
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Neutral_Axis Combat
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 2.857
Standard Deviation : 1.690
Total rolls : 8Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.583
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24British Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.182
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.871
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Poland to Romania
1 armour moved from Poland to Romania
2 aaGuns moved from Poland to Eastern Poland
1 artillery moved from Bulgaria to Albania
1 infantry moved from Bulgaria to Albania
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 fighters placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5,4
ANZAC collect 19 PUs (2 lost to blockades); end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsDice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Germany to Baltic States
3 armour moved from Germany to Baltic States
1 artillery and 6 infantry moved from Poland to Baltic States
8 infantry moved from Finland to Karelia
2 bombers moved from United Kingdom to Karelia
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 transports moved from 110 Sea Zone to 113 Sea Zone
2 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 5 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to Norway
1 infantry moved from Finland to Karelia
6 armour moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
4 mech_infantrys moved from Eastern Poland to Baltic States
1 armour moved from Scotland to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Germany to Baltic States
3 armour moved from Germany to Baltic States
1 artillery and 6 infantry moved from Poland to Baltic States
8 infantry moved from Finland to Karelia
2 bombers moved from United Kingdom to Karelia
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 transports moved from 110 Sea Zone to 113 Sea Zone
2 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 5 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to Norway
1 infantry moved from Finland to Karelia
6 armour moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
4 mech_infantrys moved from Eastern Poland to Baltic States
1 armour moved from Scotland to United KingdomCombat - Germans
Battle in Baltic States
Germans attack with 9 armour, 2 artilleries, 6 infantry and 9 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans win, taking Baltic States from Russians with 9 armour, 2 artilleries, 5 infantry and 9 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 7 transports
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Karelia
Germans attack with 2 bombers and 9 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Karelia from Russians with 2 bombers and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans
2 bombers moved from Karelia to Norway
2 aaGuns moved from Poland to Eastern Poland
1 aaGun, 1 artillery and 4 infantry moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Germany
1 armour, 1 artillery and 1 infantry placed in France
8 infantry placed in Western Germany
Germans undo move 2.
1 armour and 1 mech_infantry placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 3 infantry moved from Novgorod to Karelia
2 armour moved from Archangel to Karelia
2 fighters moved from Novgorod to Karelia
1 artillery and 6 infantry moved from Bessarabia to Romania
1 fighter moved from Ukraine to Romania
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Russia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 3 infantry moved from Novgorod to Karelia
2 armour moved from Archangel to Karelia
2 fighters moved from Novgorod to Karelia
1 artillery and 6 infantry moved from Bessarabia to Romania
1 fighter moved from Ukraine to Romania
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Russia to KazakhstanCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 6 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Romania, round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Romania, round 2 : 3/5 hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Romania, round 3 : 0/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 1/3 hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 4 : 2/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 4 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 5 : 1/3 hits
Germans roll dice for 1 armour in Romania, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Karelia
Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 6 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia, round 2 : 2/8 hits
Germans roll dice for 6 infantry in Karelia, round 2 : 1/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Karelia, round 3 : 3/7 hits
Germans roll dice for 4 infantry in Karelia, round 3 : 0/4 hits
3 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Karelia, round 4 : 3/7 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia to Bryansk
3 infantry moved from Belarus to Novgorod
3 infantry moved from Bryansk to Belarus
4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Romania to Ukraine
4 infantry moved from Smolensk to Archangel
1 artillery moved from Belarus to ArchangelPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia
1 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.738
Median : 3.000
Variance : 1.516
Standard Deviation : 1.231
Total rolls : 65Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.522
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.857
Median : 3.500
Variance : 1.415
Standard Deviation : 1.189
Total rolls : 42 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 armour moved from Kwangtung to Yunnan
2 bombers, 3 fighters and 4 tactical_bombers moved from Hunan to Yunnan
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
2 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 17 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 armour moved from Kwangtung to Yunnan
2 bombers, 3 fighters and 4 tactical_bombers moved from Hunan to Yunnan
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
2 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 17 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 armour, 2 artilleries and 2 infantry; Chinese defend with 2 infantry
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 fighter and 3 tactical_bombers
Battle in Sumatra
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Sumatra from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Borneo
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Novosibirsk to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
2 bombers moved from Yunnan to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsi to Kwangsi
1 armour moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 carrier and 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 17 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
1 cruiser and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 33 Sea Zone to 30 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 carrier and 1 cruiser moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 17 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
1 cruiser and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 33 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 2 destroyers
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 2 destroyers
Casualties for Americans: 1 destroyer
Battle in Scotland
Battle in 45 Sea Zone
Americans attack with 1 battleship and 1 cruiser
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship and 1 cruiser in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Scotland from Germans with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from 17 Sea Zone to Iwo JimaPlace Units - Americans
2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 1.
1 infantry placed in Central United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.714
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.692
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Siam to French Indo China
1 artillery and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 70 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to Scotland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Siam to French Indo China
1 artillery and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 transport moved from 70 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to ScotlandCombat - British
Battle in Iraq
British attack with 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Iraq, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from India to BurmaPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 4 infantryDice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Neutral_Axis Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.714
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.692
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Albania to Greece -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Albania to GreeceCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Greece
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 cruisers; Remaining resources: 2 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 62 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 cruisers; Remaining resources: 2 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 62 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 cruisers placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs