Scramble from Rome?
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Purchase Units - Italians
Italians buy 3 artilleries, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 infantry moved from Southern Italy to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 cruisers moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Anglo Egyptian SudanNon Combat Move - Italians
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Alexandria to Syria
1 artillery and 1 infantry moved from Albania to Greece
2 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 mech_infantry moved from Romania to Greece
1 armour, 1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Egypt
3 artilleries and 2 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 transports moved from 41 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Eastern Persia to Ethiopia
1 transport moved from 77 Sea Zone to 39 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
3 transports moved from 41 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Eastern Persia to Ethiopia
1 transport moved from 77 Sea Zone to 39 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in IraqNon Combat Move - ANZAC
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
2 armour and 2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 25
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries, 1 bomber, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Northwest Persia to 80 Sea Zone
1 bomber moved from Northwest Persia to Persia
4 artilleries moved from Kazakhstan to Turkmenistan
5 infantry moved from Kazakhstan to Turkmenistan
2 armour moved from Kazakhstan to Urals
6 armour and 1 artillery moved from Timguska to Urals
1 armour, 1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Novosibirsk to Urals
1 armour moved from Russia to Urals
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Russia to Samara
2 artilleries moved from Alexandria to Egypt
2 armour moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
1 armour and 2 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tobruk
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
1 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Iraq
1 armour moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Vologda
2 destroyers moved from 109 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Turkmenistan
Germans attack with 4 artilleries and 5 infantry
British defend with 1 artillery
Germans win, taking Turkmenistan from British with 4 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
ANZAC defend with 1 armour and 1 infantry
Germans win, taking Iraq from ANZAC with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Persia
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 3 armour
Germans win, taking Persia from British with 2 armour and 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 armourNon Combat Move - Germans
1 bomber moved from Persia to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 bomber moved from 80 Sea Zone to Northwest PersiaPlace Units - Germans
2 destroyers placed in 109 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys placed in Germany
Germans undo move 5.
2 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Syria to Persia
1 fighter moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest PersiaNon Combat Move - Japanese
Place Units - Japanese
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 15 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Purchase Units - Americans
Americans buy 4 armour, 4 destroyers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
2 armour and 1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Amur to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 artillery and 2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 armour and 1 mech_infantry moved from Korea to Buryatia
2 destroyers and 4 submarines moved from 101 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Purchase Units - Americans
Americans buy 4 armour, 4 destroyers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
2 armour and 1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Amur to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 artillery and 2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 armour and 1 mech_infantry moved from Korea to Buryatia
2 destroyers and 4 submarines moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Timguska
Americans attack with 5 armour and 3 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 5 armour and 3 mech_infantrys in Timguska, round 2 : 4/8 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Timguska
Americans win, taking Timguska from Japanese with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 mech_infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 armour placed in Western United States
4 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.778
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.778
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Combat Move - British
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Persia to PersiaCombat - British
Battle in Iraq
British attack with 1 armour and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Iraq
British roll dice for 1 armour and 1 infantry in Iraq, round 3 : 2/2 hits
Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Persia
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 6 mech_infantrys; Germans defend with 2 armour
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits
Germans roll dice for 2 armour, 1 fighter and 6 mech_infantrys in Persia, round 2 : 6/9 hits
1 infantry owned by the British, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 1 mech_infantry owned by the Japanese lost in Persia
Germans win with 2 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 armour and 1 artillery moved from India to West India
3 infantry moved from India to West IndiaPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 11 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 2.966
Median : 2.000
Variance : 1.964
Standard Deviation : 1.402
Total rolls : 29Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 artilleries and 2 infantry moved from Syria to Iraq
2 fighters moved from Syria to 80 Sea Zone
2 cruisers and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 transports moved from 81 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 artillery and 2 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Ethiopia
Italians attack with 2 armour, 1 artillery and 2 infantry
ANZAC defend with 1 armour, 1 fighter and 1 infantry
Italians win, taking Ethiopia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for ANZAC: 1 armour, 1 fighter and 1 infantry
Battle in Iraq
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour and 1 infantry
Italians win, taking Iraq from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 76 Sea Zone
Italians attack with 2 cruisers and 1 destroyer
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Italians win with 1 cruiser remaining. Battle score for attacker is 1
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in 80 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Italians
2 fighters moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
2 artilleries and 2 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians
3 armour placed in Egypt
1 transport placed in 97 Sea Zone
1 artillery and 3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 6 PUs; 0 techTokens;Combat Move - ANZAC
2 armour and 2 infantry moved from India to 39 Sea Zone
2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
2 armour and 2 infantry moved from 72 Sea Zone to Kenya
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 transports moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 6 PUs; 0 techTokens;Combat Move - ANZAC
2 armour and 2 infantry moved from India to 39 Sea Zone
2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
2 armour and 2 infantry moved from 72 Sea Zone to Kenya
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 transports moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in KenyaNon Combat Move - ANZAC
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 infantry and 1 mech_infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 infantry placed in Queensland
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 26
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 27
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novosibirsk to Timguska
4 artilleries and 4 infantry moved from Turkmenistan to Eastern Persia
2 armour moved from Persia to Eastern Persia
1 bomber moved from Northwest Persia to 79 Sea Zone
2 bombers moved from Northwest Persia to 72 Sea Zone
2 artilleries and 1 infantry moved from Urals to Evenkiyskiy
1 artillery and 1 infantry moved from Urals to Timguska
5 armour moved from Urals to Timguska
2 armour moved from Urals to Evenkiyskiy
3 armour moved from Urals to Timguska
1 armour moved from Vologda to TimguskaCombat - Germans
Battle in Evenkiyskiy
Germans attack with 2 armour, 2 artilleries and 1 infantry
Americans defend with 1 infantry
Germans win, taking Evenkiyskiy from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 79 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Germans attack with 2 armour, 4 artilleries and 4 infantry
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win, taking Eastern Persia from British with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 72 Sea Zone
Germans attack with 2 bombers
ANZAC defend with 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Timguska
Germans attack with 9 armour, 2 artilleries and 2 infantry
Americans defend with 5 armour and 2 mech_infantrys
Germans win, taking Timguska from Americans with 9 armour and 1 artillery remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 5 armour and 2 mech_infantrysNon Combat Move - Germans
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Caucasus to Persia
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Samara
1 artillery and 1 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Smolensk to Novosibirsk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 bomber moved from Western Germany to Northwest Persia
2 bombers moved from 72 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from 79 Sea Zone to Northwest Persia
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
2 armour moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 aaGun moved from Northwest Persia to PersiaPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone
2 fighters placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 mech_infantrys moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Volgograd to TurkmenistanNon Combat Move - Japanese
Place Units - Japanese
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 13 PUs (3 lost to blockades); end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 27
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yenisey to Timguska
2 armour and 1 mech_infantry moved from Suiyuyan to Timguska
2 armour moved from Yakut S.S.R. to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery and 2 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Jehol
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Siberia to Amur
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 destroyers and 3 submarines moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 cruisers, 6 destroyers, 2 fighters and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
1 carrier moved from 90 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 27
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Yenisey to Timguska
2 armour and 1 mech_infantry moved from Suiyuyan to Timguska
2 armour moved from Yakut S.S.R. to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery and 2 infantry moved from Amur to Buryatia
2 armour and 1 mech_infantry moved from Korea to Jehol
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Siberia to Amur
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 destroyers and 3 submarines moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 cruisers, 6 destroyers, 2 fighters and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
1 carrier moved from 90 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 8 destroyers, 2 fighters and 11 submarines
Germans defend with 3 carriers, 1 cruiser, 11 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber; Italians defend with 1 destroyer
Americans roll dice for 11 submarines in 91 Sea Zone, round 2 : 5/11 hits
Units damaged: 3 carriers owned by the Germans
Americans roll dice for 1 carrier, 3 cruisers, 8 destroyers and 2 fighters in 91 Sea Zone, round 2 : 5/13 hits
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 3 carriers, 1 cruiser, 12 destroyers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 7/22 hits
5 submarines owned by the Americans, 1 carrier owned by the Americans, 2 destroyers owned by the Germans and 5 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 6 submarines in 91 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 3 cruisers, 8 destroyers and 2 fighters in 91 Sea Zone, round 3 : 7/13 hits
Germans roll dice for 3 carriers, 1 cruiser, 10 destroyers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 11/20 hits
6 submarines owned by the Americans, 1 destroyer owned by the Italians, 5 destroyers owned by the Americans, 1 carrier owned by the Germans and 7 destroyers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 3 cruisers, 3 destroyers and 2 fighters in 91 Sea Zone, round 4 : 2/8 hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 4 : 5/11 hits
3 destroyers owned by the Americans, 2 cruisers owned by the Americans and 2 carriers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 cruiser and 2 fighters in 91 Sea Zone, round 5 : 1/3 hits
Germans roll dice for 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 5 : 7/9 hits
2 fighters owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Germans: 3 carriers, 10 destroyers and 5 submarines
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 carrier, 3 cruisers, 8 destroyers, 2 fighters and 11 submarines
Battle in Timguska
Americans attack with 4 armour, 1 infantry and 1 mech_infantry
Germans defend with 9 armour and 1 artillery
Americans roll dice for 4 armour, 1 infantry and 1 mech_infantry in Timguska, round 2 : 2/6 hits
Germans roll dice for 9 armour and 1 artillery in Timguska, round 2 : 4/10 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Germans, 2 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Timguska
2 armour owned by the Americans retreated to Kansu
Germans win with 8 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 artillery
Casualties for Americans: 2 armour, 1 infantry and 1 mech_infantry
1 tactical_bomber owned by the Germans and 5 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 transport moved from 67 Sea Zone to 65 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 armour and 1 mech_infantry placed in Korea
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsDice Statistics:
Total
1 was rolled 18 times
2 was rolled 25 times
3 was rolled 22 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.577
Median : 4.000
Variance : 0.331
Standard Deviation : 0.575
Total rolls : 137Germans Combat
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.740
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 77Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.367
Median : 3.000
Variance : 0.407
Standard Deviation : 0.638
Total rolls : 60 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 13 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 18 times
2 was rolled 25 times
3 was rolled 22 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.577
Median : 4.000
Variance : 0.331
Standard Deviation : 0.575
Total rolls : 137Germans Combat
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.740
Median : 4.000
Variance : 0.882
Standard Deviation : 0.939
Total rolls : 77Americans Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.367
Median : 3.000
Variance : 0.407
Standard Deviation : 0.638
Total rolls : 60