But luck reversed in the later rounds and I was also able to sink the transport. Would have been happy to just get the BB after your hit.
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Vologda to Urals
1 armour moved from Smolensk to Urals
2 armour and 1 artillery moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Archangel to Vologda
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Scotland to Eire -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Vologda to Urals
1 armour moved from Smolensk to Urals
2 armour and 1 artillery moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Archangel to Vologda
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 fighter moved from Novgorod to Russia
1 bomber and 1 fighter moved from Scotland to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Scotland to EireCombat - Germans
Battle in Russia
Germans attack with 4 armour, 3 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 artilleries, 1 fighter and 3 infantry
Battle in Urals
Germans attack with 1 armour and 1 infantry
Americans defend with 1 armour
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Eire
Germans attack with 1 armour, 3 artilleries and 6 infantry
Americans defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Eire from Americans with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 1 artillery and 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer, 2 submarines and 1 transport; ANZAC defend with 1 submarine
Germans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
Casualties for ANZAC: 1 submarineNon Combat Move - Germans
1 bomber and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
5 infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to Vologda
1 mech_infantry moved from Baltic States to Smolensk
1 aaGun moved from Bryansk to Russia
1 infantry moved from Ukraine to Rostov
1 fighter moved from Russia to Rostov
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
5 infantry moved from France to Northern ItalyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in United Kingdom
1 infantry placed in Normandy Bordeaux
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 68 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - Russians
Reseting Bonus Movement of UnitsNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 2 infantry
British defend with 1 armour
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,3,5,2,5,3,1,3,6
Japanese collect 21 PUs (8 lost to blockades); end with 22 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 armour and 2 infantry moved from Morocco to Algeria
1 destroyer and 2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 armour moved from Jehol to Kiangsu
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Korea to Manchuria
1 transport moved from 46 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 armour and 2 infantry moved from Morocco to Algeria
1 destroyer and 2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 armour moved from Jehol to Kiangsu
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 armour moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Korea to Manchuria
1 transport moved from 46 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Kiangsu
Americans attack with 2 armour, 4 fighters and 1 tactical_bomber
Japanese defend with 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
Americans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Kiangsu, round 2 : 3/7 hits
Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Kiangsu, round 2 : 6/7 hits
3 fighters owned by the Americans, 3 armour owned by the Japanese, 2 armour owned by the Americans and 1 tactical_bomber owned by the Americans lost in Kiangsu
retreated to Kiangsu
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Japanese: 3 armour
Casualties for Americans: 2 armour, 3 fighters and 1 tactical_bomber
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 2 submarines
Germans defend with 2 destroyers
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 destroyers
Casualties for Americans: 2 submarines
Battle in 98 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 3/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour in Algeria, round 3 : 1/1 hits
Italians roll dice for 2 artilleries and 1 infantry in Algeria, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 armour in Algeria, round 4 : 0/1 hits
Italians roll dice for 2 artilleries in Algeria, round 4 : 1/2 hits
1 armour owned by the Americans lost in Algeria
Italians win with 2 artilleries remaining. Battle score for attacker is -10
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Iraq
1 fighter moved from Kiangsu to 6 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to AmurPlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
Americans undo move 1.
2 armour placed in Korea
1 destroyer placed in 6 Sea Zone
1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
2 artilleries and 1 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Western United States
1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.233
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 43Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to KiangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.233
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 43Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - British
1 armour moved from Anhwe to Shantung
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Eastern Persia to Turkmenistan
1 armour moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anhwe to Shantung
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Eastern Persia to Turkmenistan
1 armour moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - British
Battle in Shantung
British attack with 1 armour
Japanese defend with 1 armour
British roll dice for 1 armour in Shantung, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Algeria
British attack with 1 artillery and 1 infantry
Italians defend with 2 artilleries
British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 2 artilleries in Algeria, round 2 : 1/2 hits
1 infantry owned by the British lost in Algeria
British roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
Italians roll dice for 2 artilleries in Algeria, round 3 : 0/2 hits
British roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
Italians roll dice for 2 artilleries in Algeria, round 4 : 1/2 hits
1 artillery owned by the British lost in Algeria
Italians win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
3 infantry moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Yunnan to Szechwan
2 fighters moved from Egypt to Northwest Persia
1 artillery and 1 infantry moved from India to West IndiaPlace Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.279
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 61Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.900
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 87 Sea Zone
3 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 91 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 carrier and 1 cruiser
Units damaged: 1 carrier owned by the Americans
Italians win with 3 submarines remaining. Battle score for attacker is 28
Casualties for Americans: 1 carrier and 1 cruiserNon Combat Move - Italians
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 aaGuns, 2 artilleries and 5 infantry moved from Rostov to Caucasus
1 artillery moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Yugoslavia to Northern Italy
2 artilleries moved from Algeria to 92 Sea Zone
2 artilleries and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Italians undo move 1.
1 submarine placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 transports moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 infantry moved from Yunnan to Szechwan
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from French West Africa to French Central Africa
1 armour moved from French Central Africa to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 transports moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 infantry moved from Yunnan to Szechwan
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from French West Africa to French Central Africa
1 armour moved from French Central Africa to French Equatorial AfricaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - French
1 infantry moved from Tunisia to Algeria
French take Algeria from Italians
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 13
Combat Move - French
1 infantry moved from Tunisia to Algeria
French take Algeria from Italians
1 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Rostov to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
2 bombers moved from United Kingdom to 104 Sea Zone
3 artilleries and 2 infantry moved from Eire to Scotland
1 armour moved from Eire to United Kingdom
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 armour and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
4 armour moved from Russia to Novosibirsk
3 artilleries moved from Russia to Samara
4 artilleries and 4 infantry moved from Vologda to Novosibirsk
2 armour moved from Vologda to Kansu
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Smolensk to Novosibirsk
5 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
7 transports moved from 115 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 armour and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Kazakhstan from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Kansu
2 bombers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United KingdomPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 109 Sea Zone
1 bomber placed in Normandy Bordeaux
1 mech_infantry placed in Southern France
3 armour placed in Ukraine
3 armour placed in Russia
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
Reseting Bonus Movement of UnitsNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 transport
Americans win with 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 tactical_bomber placed in Japan
Japanese undo move 1.
Japanese undo move 1.
1 artillery, 1 infantry and 1 tactical_bomber placed in Kiangsu
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,1,5,2,6
Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 armour moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Iraq to Northwest Persia
1 infantry moved from Siberia to Amur