No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Hey are we going to trade sides?
Good game on Sat maybe next time I’ll have a larger crowd
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from Algeria to Tunisia
2 infantry moved from Persia to Northwest Persia
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 4 destroyers and 1 fighter
ANZAC defend with 2 cruisers
Italians win with 3 destroyers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer
Casualties for ANZAC: 2 cruisers
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Greece
Place Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 cruiser, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 fighter moved from West India to Iraq
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 cruiser, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 fighter moved from West India to Iraq
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Persia
Battle in Iraq
ANZAC attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 armour
ANZAC roll dice for 1 armour, 3 fighters and 1 infantry in Iraq, round 2 : 2/5 hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Germans lost in Iraq
ANZAC win, taking Persia from Germans, taking Iraq from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Iraq to Egypt
1 fighter moved from Iraq to Trans-Jordan
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 cruiser placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
3 armour and 1 mech_infantry moved from Caucasus to Sikang
1 armour and 2 mech_infantrys moved from Urals to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
2 armour moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
2 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
2 bombers moved from Greece to Sikang
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 armour and 2 artilleries moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 bomber moved from United Kingdom to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Vologda to Tsinghai
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Caucasus
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
2 armour moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
4 infantry moved from Yugoslavia to Romania
1 fighter moved from United Kingdom to Poland
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 3 destroyers and 1 submarine
Americans defend with 1 cruiser, 2 destroyers and 2 submarines
Units damaged: 1 battleship owned by the Germans
Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
Battle in Sikang
Germans attack with 3 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 artillery and 3 infantry
Germans win, taking Sikang from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Tsinghai
Germans attack with 4 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Germans win, taking Tsinghai from Chinese with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Germans
2 bombers moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 carrier and 2 destroyers placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in 110 Sea Zone
Germans undo move 3.
1 artillery, 1 bomber and 1 infantry placed in Novgorod
1 armour placed in Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
1 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Yakut S.S.R. to Yenisey
2 armour moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Turkmenistan
Combat - Japanese
Battle in Turkmenistan
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Turkmenistan from British with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour
Japanese win, taking Iraq from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Persia
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Persia from ANZAC with 1 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,2
Japanese collect 17 PUs (3 lost to blockades); end with 17 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
1 infantry moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
1 mech_infantry moved from Soviet Far East to Amur
3 armour moved from Korea to Buryatia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 transport moved from 64 Sea Zone to 10 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 3 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
1 infantry moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
1 mech_infantry moved from Soviet Far East to Amur
3 armour moved from Korea to Buryatia
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 transport moved from 64 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Yenisey
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 2 fighters; Germans defend with 2 armour
Americans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 0/3 hits
Germans roll dice for 2 armour and 2 fighters in Yenisey, round 2 : 3/4 hits
1 mech_infantry owned by the Americans and 2 armour owned by the Americans lost in Yenisey
Germans win with 2 armour and 2 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 2 armour and 1 mech_infantry
Battle in 101 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 battleship, 2 cruisers and 3 destroyers
Americans roll dice for 1 fighter in 101 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 2 cruisers and 3 destroyers in 101 Sea Zone, round 2 : 5/6 hits
1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 101 Sea Zone
Germans win with 1 battleship, 2 cruisers and 2 destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Iraq
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Iraq
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
Place Units - Americans
1 battleship, 3 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 armour and 1 mech_infantry placed in Korea
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,3,5,4,1
Americans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.895
Median : 3.000
Variance : 2.270
Standard Deviation : 1.507
Total rolls : 38
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Kwangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Shensi to Sikang
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Kwangsi: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries and 3 infantry
Germans defend with 1 armour
Chinese roll dice for 3 artilleries and 3 infantry in Sikang, round 2 : 3/6 hits
Germans roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 14 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 46
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 2.938
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 2.938
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Syria to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Syria to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in Turkmenistan
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 2 armour
British roll dice for 1 armour, 1 artillery and 3 infantry in Turkmenistan, round 2 : 2/5 hits
Japanese roll dice for 2 armour in Turkmenistan, round 2 : 2/2 hits
2 infantry owned by the British and 2 armour owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 2 infantry
Battle in Persia
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Iraq
British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Iraq, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.278
Median : 3.000
Variance : 0.366
Standard Deviation : 0.605
Total rolls : 72
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 2.938
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 2.938
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.158
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Syria to Iraq
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in Turkmenistan
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 2 armour
British roll dice for 1 armour, 1 artillery and 3 infantry in Turkmenistan, round 2 : 2/5 hits
Japanese roll dice for 2 armour in Turkmenistan, round 2 : 2/2 hits
2 infantry owned by the British and 2 armour owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for British: 2 infantry
Battle in Persia
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Iraq
British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 4 : 2/3 hits
Japanese roll dice for 1 artillery in Iraq, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.278
Median : 3.000
Variance : 0.366
Standard Deviation : 0.605
Total rolls : 72
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 2.938
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 2.938
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.158
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Scramble my U.S. fighter
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Greece to Iraq
2 infantry moved from Northwest Persia to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 fighter and 2 infantry
British defend with 1 armour and 1 artillery
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
Place Units - Italians
1 transport placed in 95 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Trans-Jordan to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Trans-Jordan to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Combat - ANZAC
Battle in 95 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
ANZAC attack with 3 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Alexandria to Egypt
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 20
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 armour moved from Vologda to Kansu
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Americans
1 armour moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Kazakhstan to Kansu
2 bombers moved from Kazakhstan to 80 Sea Zone
2 mech_infantrys moved from Tsinghai to Sikang
3 armour moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 armour moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Vologda to Urals
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Tsinghai to Sikang
1 bomber moved from Novgorod to Sikang
1 bomber moved from Vologda to Sikang