@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to Burma
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to Burma
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - British
Battle in Kwangsi
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 mech_infantry moved from Egypt to SyriaPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.425
Median : 3.000
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 destroyer moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 aaGuns, 2 artilleries and 5 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Romania to Bessarabia
4 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 armour and 1 infantry moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 66 Sea Zone to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 armour and 1 infantry moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 66 Sea Zone to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Kiangsi
Battle in Northwest Persia
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Northwest Persia
ANZAC win, taking Kiangsi from Japanese, taking Northwest Persia from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 3 artilleries, 1 bomber and 6 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Bessarabia to Northwest Persia
1 armour moved from Ukraine to CaucasusCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Northwest Persia
Germans attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 armour
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for ANZAC: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from 109 Sea Zone to Scotland
1 artillery moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 aaGuns moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
2 armour moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
4 artilleries moved from Novgorod to Archangel
4 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Germany to Baltic States
7 transports moved from 115 Sea Zone to 114 Sea Zone
5 infantry moved from Germany to 114 Sea Zone
5 infantry and 7 transports moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 armour and 1 fighter placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
2 artilleries, 2 fighters and 4 infantry moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
2 artilleries, 2 fighters and 4 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
AA fire in Smolensk : 1/2 hits
1 fighter owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 2 : 2/7 hits
Germans roll dice for 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/7 hits
1 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Smolensk, round 3 : 3/6 hits
Germans roll dice for 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 4/7 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
1 artillery owned by the Russians retreated to Russia
Germans win with 3 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 1 fighter and 4 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.759
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.812
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.692
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 2 artilleries and 1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 armour moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 artillery moved from Kweichow to Szechwan
1 armour moved from Samara to RussiaCombat - Japanese
Battle in Russia
Japanese attack with 1 armour
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter and 3 infantry
Russians win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 aaGun
Casualties for Japanese: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Americans defend with 2 armour and 1 mech_infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Americans: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,1,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,1,3,2,4,3
Japanese collect 29 PUs (11 lost to blockades); end with 29 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Yenisey to Urals
Russians take Evenkiyskiy from Japanese
Russians take Urals from Japanese
2 armour moved from Korea to Manchuria
3 armour moved from Manchuria to Jehol
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 46 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Yenisey to Urals
Russians take Evenkiyskiy from Japanese
Russians take Urals from Japanese
2 armour moved from Korea to Manchuria
3 armour moved from Manchuria to Jehol
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from 20 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 46 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 4 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Morocco to TunisiaCombat - Americans
Battle in Shantung
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Shantung from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Jehol
Americans attack with 3 armour
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 3 armour in Jehol, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 1 artillery in Jehol, round 2 : 1/2 hits
1 armour owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Americans: 1 armour
Battle in Kwangsi
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Korea
1 destroyer and 1 fighter placed in 6 Sea Zone
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Combat Move - British
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from India to Eastern Persia
3 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from India to Eastern Persia
3 infantry moved from India to West IndiaCombat - British
Non Combat Move - British
1 mech_infantry moved from Syria to Northwest Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
1 mech_infantry moved from Tambov to Kazakhstan
5 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
3 aaGuns moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
4 infantry moved from Romania to Bessarabia
1 aaGun and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 transport moved from 20 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone
1 transport moved from 20 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 cruiser moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in Queensland
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5





