TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 108 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to Eire
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour moved from Buryatia to Yenisey
Russians take Yakut S.S.R. from Japanese
Russians take Yenisey from Japanese
1 armour moved from Buryatia to Manchuria
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
3 transports moved from 12 Sea Zone to 10 Sea Zone
1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 79 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 2 submarines
Germans defend with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 104 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 cruiser and 2 destroyers in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 4 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser and 1 fighter in 104 Sea Zone, round 4 : 2/3 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 104 Sea Zone
Germans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -24
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
Battle in Kwangtung
Battle in Jehol
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Kwangtung from Japanese, taking Jehol from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eire
Americans attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Eire, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Eire, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Eire
Americans win, taking Eire from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Korea to 6 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 artillery and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.515
Median : 3.000
Variance : 1.594
Standard Deviation : 1.262
Total rolls : 33
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19