@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Suprise Attack +6 Allies -VS- Dawgoneit Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
2 infantry moved from India to West IndiaCombat - British
Battle in Iraq
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry; Germans defend with 1 fighter and 1 tactical_bomber
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Iraq
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 0/2 hits
1 tactical_bomber owned by the Germans lost in Iraq
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Iraq, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from West India to Eastern PersiaPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.583
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6British Combat
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.667
Median : 3.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6 -
Still there?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
1 armour and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
ANZAC defend with 1 armour
Italians win, taking Trans-Jordan from ANZAC with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Alexandria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Northwest PersiaPlace Units - Italians
1 cruiser, 1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 3 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 3 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea ZoneCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
ANZAC roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits
ANZAC roll dice for 1 armour, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
2 infantry owned by the ANZAC, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/4 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - ANZAC
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
2 armour and 2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1,1
ANZAC collect 21 PUs (1 lost to blockades); end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 6 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.448
Median : 2.000
Variance : 3.393
Standard Deviation : 1.842
Total rolls : 29Null / Other
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9ANZAC Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Italians Combat
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 22
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 6 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.448
Median : 2.000
Variance : 3.393
Standard Deviation : 1.842
Total rolls : 29Null / Other
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9ANZAC Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Italians Combat
1 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 3 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 2 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 armour moved from Tobruk to Alexandria
2 artilleries moved from Tunisia to Libya
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Vologda to Timguska
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery and 5 infantry moved from Ukraine to Rostov
2 bombers moved from Northwest Persia to 79 Sea Zone
1 bomber moved from Northwest Persia to 79 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to PersiaCombat - Germans
Battle in 79 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 carrier; ANZAC defend with 1 cruiser and 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
1 armour owned by the Germans retreated to Northwest Persia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Yenisey from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from 79 Sea Zone to Northwest PersiaPlace Units - Germans
3 destroyers placed in 109 Sea Zone
3 submarines placed in 110 Sea Zone
3 armour placed in Russia
Germans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 3 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 2 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Timguska to Yenisey
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 armour moved from Tobruk to Alexandria
2 artilleries moved from Tunisia to Libya
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Vologda to Timguska
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 artillery and 1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 artillery and 5 infantry moved from Ukraine to Rostov
2 bombers moved from Northwest Persia to 79 Sea Zone
1 bomber moved from Northwest Persia to 79 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to PersiaCombat - Germans
Battle in 79 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 carrier; ANZAC defend with 1 cruiser and 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 35
Casualties for Americans: 1 carrier
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery and 1 infantry
1 armour owned by the Germans retreated to Northwest Persia
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Yenisey from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from 79 Sea Zone to Northwest PersiaPlace Units - Germans
3 destroyers placed in 109 Sea Zone
3 submarines placed in 110 Sea Zone
3 armour placed in Russia
Germans undo move 3.
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Morocco: 1 armour and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from Turkmenistan to IraqCombat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Iraq to Northwest PersiaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Northwest Persia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,5
Japanese collect 13 PUs (6 lost to blockades); end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
2 armour and 1 mech_infantry moved from Korea to Buryatia
2 armour and 1 mech_infantry moved from Jehol to Amur
1 artillery and 1 infantry moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Kweichow to Shensi
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to Alaska
1 mech_infantry moved from Western United States to Alaska
2 armour and 1 mech_infantry moved from Korea to Buryatia
2 armour and 1 mech_infantry moved from Jehol to Amur
1 artillery and 1 infantry moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Kweichow to Shensi
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines
Germans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 91 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 battleship owned by the Americans
4 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 6/14 hits
2 fighters owned by the Americans, 1 battleship owned by the Americans, 2 destroyers owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Germans win with 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -100
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 submarines
1 tactical_bomber owned by the Germans and 5 fighters owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 mech_infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 armour and 1 mech_infantry placed in Korea
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.400
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 45Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.400
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 45Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to West IndiaCombat - British
Battle in Persia
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Persia
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 3 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Eastern Persia to PersiaPlace Units - UK_Pacific
2 armour, 2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 2 artilleries and 1 infantryDice Statistics:
Total
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.406
Median : 3.500
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 64Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.706
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Northwest Persia to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry; ANZAC defend with 2 fighters
Italians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry and 1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour and 3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Ethiopia to Egypt
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from India to Eastern Persia
1 armour moved from West India to Persia
1 armour moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 armour moved from Ethiopia to Egypt
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 81 Sea Zone to 78 Sea Zone
1 transport moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 76 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 78 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour moved from India to Eastern Persia
1 armour moved from West India to Persia
1 armour moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
1 armour moved from Syria to Iraq
1 fighter moved from Malaya to West India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 98 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers and 1 submarine
Italians defend with 2 cruisers, 4 destroyers and 1 transport
ANZAC roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 2 cruisers, 4 destroyers and 1 transport in 98 Sea Zone, round 2 : 3/6 hits
3 destroyers owned by the Italians, 2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 98 Sea Zone
ANZAC roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the ANZAC lost in 98 Sea Zone
Italians win with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Italians: 3 destroyersNon Combat Move - ANZAC
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1
ANZAC collect 21 PUs (2 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.862
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12





