@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 18 PUs;
Combat Move - Germans
1 unit repaired.
2 bombers moved from United Kingdom to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 artilleries moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
3 armour moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 infantry moved from Karelia to Novgorod
1 infantry moved from Germany to 114 Sea Zone
1 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
4 infantry moved from Poland to Eastern Poland
3 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 18 PUs;
Combat Move - Germans
1 unit repaired.
2 bombers moved from United Kingdom to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Southern France to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 artilleries moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
3 armour moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
3 infantry moved from Karelia to Novgorod
1 infantry moved from Germany to 114 Sea Zone
1 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
4 infantry moved from Poland to Eastern Poland
3 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Scotland
Germans attack with 4 armour, 3 artilleries and 3 infantry
British defend with 1 armour and 3 infantry; Americans defend with 1 airfield and 1 armour
Germans win, taking Scotland from Americans with 4 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 21
Casualties for British: 1 armour and 3 infantry
Casualties for Americans: 1 armour
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 bombers moved from 91 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from 114 Sea Zone to Poland
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Karelia to Archangel
1 fighter moved from Western Ukraine to Bessarabia
Place Units - Germans
1 bomber placed in United Kingdom
1 destroyer placed in 112 Sea Zone
2 infantry placed in United Kingdom
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 60 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Buryatia to Yenisey
1 armour moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Shensi
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Belarus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Buryatia to Yenisey
1 armour moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Shensi
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Belarus, round 2 : 3/8 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
2 armour owned by the Russians retreated to Bryansk
Germans win with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Shensi
Russians attack with 1 armour
Japanese defend with 1 artillery
Russians roll dice for 1 armour in Shensi, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Japanese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 armour
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.231
Median : 3.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Russians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.267
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 armour moved from Kansu to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 fighter moved from Szechwan to Novosibirsk
3 fighters and 1 tactical_bomber moved from Japan to Korea
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
1 armour moved from Kansu to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 fighter moved from Szechwan to Novosibirsk
3 fighters and 1 tactical_bomber moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Japanese: 2 fighters
Battle in Novosibirsk
Japanese attack with 1 fighter
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Tsinghai
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 2 armour
Russians defend with 1 mech_infantry
Japanese win, taking Yenisey from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Tsinghai to Hopei
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
Place Units - Japanese
1 tactical_bomber placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,6,1,5,6,5
Japanese collect 36 PUs (4 lost to blockades); end with 36 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 carrier, 1 cruiser and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 carrier, 1 cruiser and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 4/4 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Midway to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Korea
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 armour and 1 infantry placed in Korea
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 fighters moved from India to Trans-Jordan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 fighters moved from India to Trans-Jordan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Non Combat Move - British
1 infantry moved from Persia to Iraq
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Next sat war game at my place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Bessarabia to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 artillery
Russians defend with 1 factory_minor and 3 infantry
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 1 artillery
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 artillery moved from Bulgaria to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to Shan State
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to Shan State
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 armour placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Is the World at war any fun? And which map is it
go to download maps and scroll down and download it.
its a blast