@simon33 Ok. This one will hurt. 2 subs hit and I applied to tip BB + DD.
7 more hits?
Suprise Attack +6 Allies -VS- Dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 armour moved from Amur to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Buryatia
1 infantry moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Iraq to Northwest Persia
1 infantry moved from Siberia to AmurCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Italians defend with 3 submarines
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 3 submarines
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 3 tactical_bombers
Americans roll dice for 1 cruiser in Kiangsu, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 2 : 6/7 hits
1 fighter owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Kiangsu
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Battle in 97 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 fighter; Italians defend with 2 destroyers
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 destroyers and 1 fighter in 97 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 destroyer and 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 armour and 1 fighter placed in Korea
Americans undo move 1.
1 fighter placed in 6 Sea Zone
2 armour placed in Korea
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.906
Median : 2.500
Variance : 1.871
Standard Deviation : 1.368
Total rolls : 32Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 1.857
Median : 1.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 1 factory_minor, 2 fighters and 2 tactical_bombers
Chinese roll dice for 4 artilleries and 5 infantry in Kiangsu, round 2 : 1/9 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 2 infantry in Kiangsu, round 3 : 1/6 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsu, round 3 : 1/3 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 infantry in Kiangsu, round 4 : 0/5 hits
Japanese roll dice for 2 fighters in Kiangsu, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries in Kiangsu, round 5 : 1/4 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 artillery owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsu
Chinese roll dice for 3 artilleries in Kiangsu, round 6 : 0/3 hits
Japanese roll dice for 1 fighter in Kiangsu, round 6 : 1/1 hits
1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries in Kiangsu, round 7 : 1/2 hits
Japanese roll dice for 1 fighter in Kiangsu, round 7 : 1/1 hits
1 artillery owned by the Chinese and 1 fighter owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 15
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Chinese: 3 artilleries and 5 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 19 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.514
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 74Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.069
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - British
1 armour moved from Shantung to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Shantung to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
3 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 21 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.474
Median : 4.000
Variance : 1.065
Standard Deviation : 1.032
Total rolls : 78Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.069
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 artilleries, 5 infantry and 1 mech_infantry moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Battle in Northwest Persia
Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Americans defend with 1 armour
Italians win, taking Trans-Jordan from British, taking Northwest Persia from ANZAC with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Italians: 5 infantry
Casualties for British: 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
2 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Volgograd
4 infantry moved from Ukraine to RostovPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 destroyers
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 2 destroyers and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Malaya to West India
2 armour, 2 cruisers, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Szechwan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Malaya to West India
2 armour, 2 cruisers, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Szechwan to ShensiCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
2 armour moved from 79 Sea Zone to West IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,4
ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.421
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - French
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.421
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 infantry moved from Scotland to United Kingdom
3 artilleries moved from Scotland to United Kingdom
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
4 armour moved from Novosibirsk to Shensi
2 armour moved from Kansu to Shensi
1 tactical_bomber moved from Kansu to Shensi
3 artilleries moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Shensi
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 artillery moved from Novosibirsk to Tsinghai
1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
3 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 armour and 1 infantry moved from Caucasus to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 infantry moved from Scotland to United Kingdom
3 artilleries moved from Scotland to United Kingdom
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Southern Italy to Northwest Persia
4 armour moved from Novosibirsk to Shensi
2 armour moved from Kansu to Shensi
1 tactical_bomber moved from Kansu to Shensi
3 artilleries moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Shensi
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 artillery moved from Novosibirsk to Tsinghai
1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
3 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 armour and 1 infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Shensi
Germans attack with 6 armour, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; Chinese defend with 2 artilleries and 4 infantry
Germans win, taking Shensi from Chinese with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 2 artilleries and 4 infantry
Battle in Kazakhstan
Germans attack with 3 armour, 4 artilleries and 2 infantry
British defend with 2 armour and 1 mech_infantry
Germans win, taking Kazakhstan from British with 3 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Tsinghai
Germans attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer and 2 submarines
Germans win with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser, 1 destroyer and 2 submarinesNon Combat Move - Germans
3 bombers moved from 91 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Vologda to Archangel
1 artillery moved from Archangel to Vologda
2 infantry moved from Vologda to Urals
1 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Russia to Vologda
3 armour moved from Novgorod to Vologda
3 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern France to Yugoslavia
1 tactical_bomber moved from Shensi to CaucasusPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Russia
3 armour placed in Ukraine
1 infantry placed in United Kingdom
1 bomber placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 submarine placed in 110 Sea Zone
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,5,4,4
Japanese collect 15 PUs (3 lost to blockades); end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 87 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Manchuria
1 armour moved from Jehol to Hopei
1 armour moved from Jehol to Kweichow
1 infantry moved from Jehol to Chahar
2 armour moved from Korea to Jehol
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 cruiser and 1 transport moved from 19 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 cruiser and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 87 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Manchuria
1 armour moved from Jehol to Hopei
1 armour moved from Jehol to Kweichow
1 infantry moved from Jehol to Chahar
2 armour moved from Korea to Jehol
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 cruiser and 1 transport moved from 19 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Yenisey
Americans attack with 1 armour
Germans defend with 1 armour
Americans roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Germans roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Americans lost in Yenisey
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 91 Sea Zone
Americans attack with 1 artillery, 1 cruiser, 1 infantry, 2 mech_infantrys, 2 submarines and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 87 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 87 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 87 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
1 fighter moved from 87 Sea Zone to Gibraltar
1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 cruiser, 1 destroyer and 3 submarines placed in 101 Sea Zone
2 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kiangsu to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kiangsu to AnhweNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Chahar to Kansu -
hey I need your ph#
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Chahar to KansuCombat - British
Battle in Kansu
British attack with 1 armour
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
1 armour owned by the British lost in Kansu
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Kazakhstan
British attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 3 armour, 4 artilleries and 1 infantry
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 3 armour, 4 artilleries and 1 infantry in Kazakhstan, round 2 : 1/8 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
British roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits
Germans roll dice for 3 armour and 4 artilleries in Kazakhstan, round 3 : 4/7 hits
2 armour owned by the British, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
Germans win with 3 armour and 3 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Eastern Persia to Persia
2 artilleries and 3 infantry moved from India to West India
1 armour moved from India to West India
1 armour moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Egypt to Trans-JordanPlace Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.575
Median : 4.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.947
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5