@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
JDOW Axis vs alexgreat Allies+19
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I don’t think that Bryansk was of strategic relevance as I could stack Bryansk any way next turn.
However on the eastern front any unit counts.The Russian dice were very poor, lucky for me!
No, cant hold Bry of course. Even I know that :) Thats not what I meant.
The odds to hold both territories got uglier with the surviving art and inf, provided you chose to attack one or the other. -
@alexgreat:
I don’t think that Bryansk was of strategic relevance as I could stack Bryansk any way next turn.
However on the eastern front any unit counts.The Russian dice were very poor, lucky for me!
No, cant hold Bry of course. Even I know that :) Thats not what I meant.
The odds to hold both territories got uglier with the surviving art and inf, provided you chose to attack one or the other.Sorry, kam doof rüber, hätte mir eigentlich klar sein müssen, dass du nicht meintest, es ginge um Bry halten.
“The odds to hold both territories got uglier with the surviving art and inf, provided you chose to attack one or the other.”
Ich muss gestehen, dass ich hier aber noch nicht verstehe, was du genau meinst. -
Du koenntest Russland und Tambov angreifen, Betonung auf “koentesst”. Und will ich beide verteidigen, was ich tue, dann mit schlechteren Chancen jetzt. Aber uU ja eh nicht relevant.
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Ok vestanden, thx!
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JDOW, need your explicit approval: Can I non-combat the Russian sub from 105 to 110? No bearing on your Japan move, but still.
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go for it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 50 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 10 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Sikang
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
Scramble orders, pls.
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Scramble 3 fighters please.
last 4 casualties: Ita fig, 2x German fig, Battleship
Battleship dies last. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British repair 8 damage on 1 factory_major; Remaining resources: 31 PUs;
British buy 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
3 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Trans-Jordan to 97 Sea Zone
2 infantry moved from Alexandria to Tobruk
2 artilleries moved from Alexandria to TobrukCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tobruk
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Tobruk, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 1 submarine owned by the Italians, 1 fighter owned by the British, 2 submarines owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 5/6 hits
1 bomber owned by the British, 1 destroyer owned by the Italians, 1 cruiser owned by the British, 2 fighters owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -60
Casualties for British: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for Italians: 1 cruiser, 2 destroyers and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Eire to United Kingdom
2 infantry moved from Kenya to Ethiopia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Burma to Shensi
1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 submarine and 1 transport placed in 110 Sea Zone
1 submarine placed in 98 Sea Zone
1 factory_minor placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
and on top I forgot Cyprus.
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wow, that attack was risky but the Europe side of the map brought almost only poor dice for you. Very lucky again for me!
Out of curiosity: didn’t you consider to call the attack off after round 1? Odds were down to 14% after that round.If taking Cyprus was definitely part of your plan prior to dice feel free to edit it.
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na, those edits I am not comfy with it. Sure it was my plan, and trust is appreciated, but no thx. As for calling off, I dont think I am in the lead here, and without some risk I wont have a chance. One hit more than average, and one less for you, just for a change, would have been fine for me. But wasnt to be.
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But I dont think that 66% is “risky”. 2 out of 3 times I’d win, and I was even fine to lose and take all ships and a German fig with me. Could have waited, could have built up more, all true, but time is not standing still in Russia.
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oh…I forgot that Cyprus wasn’t empty. But still, roll in the forum if you want.
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@alexgreat:
But I dont think that 66% is “risky”. 2 out of 3 times I’d win, and I was even fine to lose and take all ships and a German fig with me. Could have waited, could have built up more, all true, but time is not standing still in Russia.
I am rather conservative and consider everything below 90% as risky:D
However I agree that Allies can take more risks than Axis. Usually every distraction of the Axis is good.Overlooked your post about edits before I made that post above.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to France
1 artillery moved from France to Western Germany
1 aaGun moved from Northern Italy to France
4 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
3 armour moved from Western Ukraine to BryanskPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French





