TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Szechwan to Anhwe
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Hopei
Japanese take Hopei from Chinese
1 bomber moved from Szechwan to Shensi
1 bomber moved from Szechwan to Anhwe
1 armour and 1 mech_infantry moved from Jehol to Korea
Japanese take Manchuria from Chinese
2 fighters moved from Japan to Korea
3 armour moved from India to Eastern Persia
2 artilleries moved from West India to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Korea from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters moved from Korea to Japan
1 aaGun moved from Jehol to Shantung
1 bomber moved from Anhwe to Kazakhstan
1 bomber moved from Yunnan to Rostov
1 bomber moved from Shensi to Rostov
1 fighter and 1 tactical_bomber moved from Szechwan to Rostov
3 fighters and 5 tactical_bombers moved from West India to Rostov
4 armour and 4 infantry moved from West India to 79 Sea Zone
4 armour, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 79 Sea Zone to 76 Sea Zone
Place Units - Japanese
2 armour and 1 infantry placed in India
3 armour placed in West India
Japanese undo move 1.
2 armour and 1 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3,4,3,4,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,4,4,6,3,4,1,3
Japanese collect 16 PUs (22 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs