Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from India to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from Shensi to Kansu
1 artillery and 4 infantry moved from Shensi to Sikang
1 bomber moved from India to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from India to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from Shensi to Kansu
1 artillery and 4 infantry moved from Shensi to Sikang
1 bomber moved from India to 42 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 cruiser and 1 submarine
1 submarine owned by the ANZAC Submerged
ANZAC win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Eastern Persia
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Shensi to Sikang
1 aaGun moved from Shensi to Sikang
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 bomber moved from 41 Sea Zone to French Indo China
2 infantry moved from Manchuria to Korea
3 fighters moved from Japan to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
3 armour placed in India
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,1
Japanese collect 44 PUs (5 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from 22 Sea Zone to Kiangsi
3 submarines moved from 25 Sea Zone to 16 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Kiangsi
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Americans win, taking Kiangsi from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 22 Sea Zone to 20 Sea Zone
2 fighters moved from Kiangsi to 20 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 carrier, 3 submarines and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Production/PUs Summary :
Germans : 52 / 61
Russians : 28 / 37
Japanese : 46 / 50
Americans : 56 / 82
Chinese : 7 / 7
British : 32 / 30
UK_Pacific : 4 / 0
Italians : 18 / 29
ANZAC : 17 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 fighter and 3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in Shantung
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Production/PUs Summary :
Germans : 52 / 61
Russians : 28 / 37
Japanese : 44 / 50
Americans : 56 / 82
Chinese : 9 / 10
British : 32 / 30
UK_Pacific : 4 / 0
Italians : 18 / 29
ANZAC : 17 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Bulgaria
1 bomber moved from Sumatra to Eastern Persia
2 infantry moved from Persia to Eastern Persia
4 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Tsinghai to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 6 infantry
Japanese defend with 2 armour and 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 6 infantry in Eastern Persia, round 2 : 2/8 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 bomber, 1 fighter and 5 infantry in Eastern Persia, round 3 : 2/7 hits
Japanese roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Battle in Bulgaria
British attack with 1 bomber
Italians defend with 1 bomber
British roll dice for 1 bomber in Bulgaria, round 2 : 1/1 hits
Germans roll dice for 1 bomber in Bulgaria, round 2 : 0/1 hits
1 bomber owned by the Italians lost in Bulgaria
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - British
1 bomber moved from Bulgaria to Northwest Persia
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 85 Sea Zone to 88 Sea Zone
1 artillery and 4 infantry moved from Brazil to Suriname
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 52 / 61
Russians : 28 / 37
Japanese : 44 / 50
Americans : 56 / 82
Chinese : 9 / 10
British : 32 / 32
UK_Pacific : 4 / 0
Italians : 18 / 29
ANZAC : 17 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
3 artilleries moved from Southern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
4 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Tunisia to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
3 artilleries moved from Southern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
4 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Tunisia to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 4 artilleries, 1 fighter and 4 infantry
Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 1 armour, 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Tobruk to Malta
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 harbour placed in Malta
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Hey, so too early in the morning for me - lower brain functions - the reason I bought the naval base was to buy more troops for my transports, not another transport… edited the two in - let me know if you’re ok with this?
file attached with amended PUs and troops added (removed transport)
attached
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Ceylon
1 fighter moved from Java to Ceylon
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Hey, so too early in the morning for me - lower brain functions - the reason I bought the naval base was to buy more troops for my transports, not another transport… edited the two in - let me know if you’re ok with this?
My apologies; I didn’t see this before I did my turns. That’s totally fine. I must admit I was scratching my head at that harbor buy…
Please edit in on your turn, I guess.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 13 armour, 5 artilleries, 1 bomber, 2 fighters, 25 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk
1 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
2 carriers, 2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to France
1 submarine moved from 105 Sea Zone to 119 Sea Zone
Place Units - Germans
2 infantry placed in France
3 artilleries and 1 infantry placed in Western Germany
3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Vologda to Russia
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Novosibirsk to Kazakhstan
6 infantry moved from Samara to Russia
1 aaGun moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Novosibirsk to Vologda
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 25 / 34
Japanese : 44 / 50
Americans : 56 / 82
Chinese : 9 / 10
British : 32 / 32
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
3 fighters moved from Japan to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
3 fighters moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to 17 Sea Zone
1 artillery and 7 infantry moved from Sikang to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
3 fighters moved from Japan to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
3 fighters moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to 17 Sea Zone
1 artillery and 7 infantry moved from Sikang to Kazakhstan
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery and 7 infantry
Russians defend with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Americans Submerged
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport
Non Combat Move - Japanese
3 fighters moved from 17 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Shan State to Malaya
2 mech_infantrys moved from French Indo China to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
Place Units - Japanese
3 fighters placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
3 fighters placed in Japan
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,6,4,2,4,6,4,5,3,1
Japanese collect 39 PUs (6 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from Shantung to Jehol
1 fighter moved from 20 Sea Zone to Jehol
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 17 Sea Zone
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking 20 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Jehol
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 fighter in Jehol, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Jehol
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Jehol to Shantung
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
3 fighters and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 24 / 34
Japanese : 45 / 44
Americans : 56 / 81
Chinese : 9 / 10
British : 32 / 32
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
6 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Anhwe
1 infantry moved from Kiangsu to Anhwe
Place Units - Chinese
1 infantry placed in Shantung
2 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shantung: 1 fighter
EDIT: Adding units owned by Americans to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
Chinese undo move 2.
1 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Anhwe
Chinese undo move 1.
Chinese undo move 1.
3 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Production/PUs Summary :
Germans : 52 / 62
Russians : 24 / 34
Japanese : 40 / 44
Americans : 56 / 81
Chinese : 14 / 15
British : 32 / 32
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0