Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 fighter moved from Novgorod to Smolensk
                2 tactical_bombers moved from Eastern Poland to Smolensk
                1 fighter moved from Eastern Poland to Smolensk
                1 bomber moved from Eastern Poland to Russia
                1 tactical_bomber moved from Eastern Poland to Smolensk

  • '20 '19 '18 '15 '13

    intercept in Russia?

    I can’t lose all of these…


  • 1v2? Full intercept baby!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 fighter moved from Novgorod to Smolensk
                2 tactical_bombers moved from Eastern Poland to Smolensk
                1 fighter moved from Eastern Poland to Smolensk
                1 bomber moved from Eastern Poland to Russia
                1 tactical_bomber moved from Eastern Poland to Smolensk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 1 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    1 fighter owned by the British lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Battle in Smolensk
                    Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters moved from Smolensk to Belarus
                3 tactical_bombers moved from Smolensk to Belarus
                3 armour moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                1 armour and 10 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to Northern Italy
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 92 Sea Zone to 84 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 infantry moved from Novgorod to Belarus
                3 armour moved from Novgorod to Belarus
                1 bomber moved from Russia to Belarus

    Place Units - Germans
                3 armour placed in Novgorod
                2 armour and 6 mech_infantrys placed in Germany
                1 transport placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • welp, you got your wish!

  • '20 '19 '18 '15 '13

    :) Finally, and my tailgunner notched himself a spitfire a to boot!

  • '20 '19 '18 '15 '13

    BTW - we should start thinking about our strategy for the tournament - let’s take it to PM and start the discussion


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 36 PUs;
                Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Bryansk to Smolensk
                2 fighters moved from Bryansk to Smolensk
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 armour moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Timguska to Kansu

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kansu
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 2 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 aaGuns, 1 armour, 3 artilleries, 53 infantry and 2 mech_infantrys moved from Bryansk to Russia
                2 infantry moved from Tambov to Russia
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Volgograd to Samara
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                1 armour, 6 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 28 / 37
        Japanese : 47 / 61
        Americans : 56 / 81
        Chinese : 6 / 7
        British : 32 / 30
        UK_Pacific : 4 / 0
        Italians : 18 / 29
        ANZAC : 17 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Hrmph. Smolensk germans fought too hard!

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from India to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour moved from West India to Eastern Persia
                2 artilleries and 2 infantry moved from Shensi to Kansu
                1 artillery and 4 infantry moved from Shensi to Sikang
                1 bomber moved from India to 42 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from India to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour moved from West India to Eastern Persia
                2 artilleries and 2 infantry moved from Shensi to Kansu
                1 artillery and 4 infantry moved from Shensi to Sikang
                1 bomber moved from India to 42 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 cruiser and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                    ANZAC win with 1 cruiser remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber
                Battle in Eastern Persia
                    Japanese attack with 2 armour and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kansu
                    Japanese attack with 2 artilleries and 2 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Shensi to Sikang
                1 aaGun moved from Shensi to Sikang
                1 artillery and 2 infantry moved from Kwangtung to Kiangsi
                1 armour and 1 mech_infantry moved from Malaya to Yunnan
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 bomber moved from 41 Sea Zone to French Indo China
                2 infantry moved from Manchuria to Korea
                3 fighters moved from Japan to French Indo China
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan
                3 armour placed in India
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,2,1
                Japanese collect 44 PUs (5 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 fighters moved from 22 Sea Zone to Kiangsi
                3 submarines moved from 25 Sea Zone to 16 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 destroyer moved from 22 Sea Zone to 45 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 22 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsi
                    Americans attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Americans win, taking Kiangsi from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Americans
                1 carrier, 1 destroyer and 1 submarine moved from 22 Sea Zone to 20 Sea Zone
                2 fighters moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 carrier, 3 submarines and 2 transports placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 artillery, 1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 28 / 37
        Japanese : 46 / 50
        Americans : 56 / 82
        Chinese : 7 / 7
        British : 32 / 30
        UK_Pacific : 4 / 0
        Italians : 18 / 29
        ANZAC : 17 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 fighter and 3 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 artilleries
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Shantung
                1 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 28 / 37
        Japanese : 44 / 50
        Americans : 56 / 82
        Chinese : 9 / 10
        British : 32 / 30
        UK_Pacific : 4 / 0
        Italians : 18 / 29
        ANZAC : 17 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Egypt to Bulgaria
                1 bomber moved from Sumatra to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                4 infantry moved from Union of South Africa to 71 Sea Zone
                4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Eastern Persia
                1 fighter moved from Tsinghai to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 bomber, 1 fighter and 6 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        British roll dice for 1 bomber, 1 fighter and 6 infantry in Eastern Persia, round 2 :  2/8 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 :  1/3 hits
                        1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                        British roll dice for 1 bomber, 1 fighter and 5 infantry in Eastern Persia, round 3 :  2/7 hits
                        Japanese roll dice for 1 armour in Eastern Persia, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 13
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                Battle in Bulgaria
                    British attack with 1 bomber
                    Italians defend with 1 bomber
                        British roll dice for 1 bomber in Bulgaria, round 2 :  1/1 hits
                        Germans roll dice for 1 bomber in Bulgaria, round 2 :  0/1 hits
                        1 bomber owned by the Italians lost in Bulgaria
                    British win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber

    Non Combat Move - British
                1 bomber moved from Bulgaria to Northwest Persia
                1 fighter moved from Eastern Persia to Persia
                1 bomber moved from Eastern Persia to Persia
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 85 Sea Zone to 88 Sea Zone
                1 artillery and 4 infantry moved from Brazil to Suriname
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 28 / 37
        Japanese : 44 / 50
        Americans : 56 / 82
        Chinese : 9 / 10
        British : 32 / 32
        UK_Pacific : 4 / 0
        Italians : 18 / 29
        ANZAC : 17 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                3 artilleries moved from Southern Italy to 95 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                4 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 fighter moved from Southern Italy to Tobruk
                1 infantry moved from Western Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                3 artilleries moved from Southern Italy to 95 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                4 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 fighter moved from Southern Italy to Tobruk
                1 infantry moved from Western Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 4 artilleries, 1 fighter and 4 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Tobruk from Russians with 1 armour, 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Tobruk to Malta
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                1 harbour placed in Malta

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '20 '19 '18 '15 '13

    Hey, so too early in the morning for me - lower brain functions - the reason I bought the naval base was to buy more troops for my transports, not another transport… edited the two in - let me know if you’re ok with this?

  • '20 '19 '18 '15 '13

    file attached with amended PUs and troops added (removed transport)

  • '20 '19 '18 '15 '13

    attached

    It5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Sumatra to Ceylon
                1 fighter moved from Java to Ceylon
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

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