TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;Combat Move - Russians
1 infantry moved from Vologda to Samara
3 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun and 4 infantry moved from Vologda to Russia
1 armour moved from Ethiopia to EgyptPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 20 / 33
Japanese : 38 / 44
Americans : 56 / 81
Chinese : 14 / 15
British : 35 / 35
UK_Pacific : 4 / 0
Italians : 21 / 26
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
3 armour moved from India to West India
1 infantry moved from India to West India
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Manchuria to Jehol
1 bomber moved from Iwo Jima to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
3 armour moved from India to West India
1 infantry moved from India to West India
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Manchuria to Jehol
1 bomber moved from Iwo Jima to JeholCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 3 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking West India from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Korea
4 fighters moved from Japan to Kwangtung
2 fighters moved from Japan to French Indo China
3 infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 aaGun moved from Kazakhstan to SikangPlace Units - Japanese
3 fighters placed in Japan
2 infantry placed in French Indo China
2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6,2,5,4,5,5,1,2,4,6,6
Japanese collect 32 PUs (14 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Anhwe to Kiangsi
2 fighters moved from 35 Sea Zone to KiangsiCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Kiangsi
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Kiangsi, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Gibraltar
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 harbour
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits
Germans roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Gibraltar
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/5 hits
Germans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Americans
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 91 Sea Zone
3 fighters moved from Kiangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer, 4 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 17 / 33
Japanese : 46 / 37
Americans : 56 / 81
Chinese : 11 / 15
British : 33 / 35
UK_Pacific : 4 / 0
Italians : 21 / 26
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 7 infantry
Japanese defend with 1 aaGun, 1 artillery and 2 infantry
Chinese roll dice for 7 infantry in Sikang, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Sikang
Chinese roll dice for 6 infantry in Sikang, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 1/3 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 5 infantry in Sikang, round 4 : 0/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 4 : 2/3 hits
2 infantry owned by the Chinese lost in Sikang
3 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Jehol to Suiyuyan
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kiangsu
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 55 / 67
Russians : 17 / 33
Japanese : 42 / 37
Americans : 56 / 81
Chinese : 15 / 15
British : 33 / 35
UK_Pacific : 4 / 0
Italians : 21 / 26
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
10 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 fighters moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
2 armour moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 10 infantry
Italians defend with 1 armour, 4 artilleries and 4 infantry
British roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 10 infantry in Alexandria, round 2 : 5/20 hits
Italians roll dice for 1 armour, 4 artilleries and 4 infantry in Alexandria, round 2 : 4/9 hits
1 artillery owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Alexandria
British roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry in Alexandria, round 3 : 9/16 hits
Italians roll dice for 1 armour and 3 artilleries in Alexandria, round 3 : 0/4 hits
3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 22
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 4 artilleries and 4 infantryNon Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from Eastern Persia to Persia
2 bombers and 4 fighters moved from Alexandria to EgyptPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 55 / 67
Russians : 17 / 33
Japanese : 42 / 37
Americans : 56 / 81
Chinese : 15 / 15
British : 34 / 34
UK_Pacific : 4 / 0
Italians : 20 / 26
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
10 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 fighters moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
2 armour moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 10 infantry
Italians defend with 1 armour, 4 artilleries and 4 infantry
British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 22
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 4 artilleries and 4 infantryNon Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from Eastern Persia to Persia
2 bombers and 4 fighters moved from Alexandria to EgyptPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to 97 Sea Zone
4 artilleries moved from Southern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Smolensk to Vologda
Italians take Vologda from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to 97 Sea Zone
4 artilleries moved from Southern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Smolensk to Vologda
Italians take Vologda from RussiansCombat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries and 4 infantry
British defend with 1 fighter, 1 harbour and 2 infantry; Americans defend with 1 infantry and 1 mech_infantry
British win with no units remaining. Battle score for attacker is -5
Casualties for British: 1 fighter and 2 infantry
Casualties for Italians: 4 artilleries and 4 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
4 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
ok, that’s it for me - couldn’t even manage to take Gib!
Good game, and I’ll post the loss
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Yeah, Gibraltar was definitely your kryptonite this time :/
But man, the UK med navy taking on the IJN after India fell turn three? That’s some A&A, baby!
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Rematch? If so, I’ll bid +18
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Sure! +17
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+16
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Yours! What units would you like?
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SS in 98
Transport off S.Africa
INF in SudanGood luck!