Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Samara
                3 fighters moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  4/5 hits
                        Germans roll dice for 2 mech_infantrys in Samara, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Samara to Russia
                1 aaGun and 4 infantry moved from Vologda to Russia
                1 armour moved from Ethiopia to Egypt

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 20 / 33
        Japanese : 38 / 44
        Americans : 56 / 81
        Chinese : 14 / 15
        British : 35 / 35
        UK_Pacific : 4 / 0
        Italians : 21 / 26
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                3 armour moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 artillery and 2 infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Kwangtung to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Manchuria to Jehol
                1 bomber moved from Iwo Jima to Jehol

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                3 armour moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 artillery and 2 infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Kwangtung to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 infantry moved from Manchuria to Jehol
                1 bomber moved from Iwo Jima to Jehol

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 3 armour and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking West India from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Jehol to Korea
                4 fighters moved from Japan to Kwangtung
                2 fighters moved from Japan to French Indo China
                3 infantry moved from French Indo China to Shan State
                1 artillery moved from Malaya to Shan State
                2 mech_infantrys moved from India to Shan State
                1 mech_infantry moved from Kwangtung to Hunan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 aaGun moved from Kazakhstan to Sikang

    Place Units - Japanese
                3 fighters placed in Japan
                2 infantry placed in French Indo China
                2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6,2,5,4,5,5,1,2,4,6,6
                Japanese collect 32 PUs (14 lost to blockades); end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Anhwe to Kiangsi
                2 fighters moved from 35 Sea Zone to Kiangsi

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Battle in Kiangsi
                    Americans attack with 3 fighters
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 3 fighters in Kiangsi, round 2 :  3/3 hits
                        Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Gibraltar
                    Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries and 1 harbour
                        Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/5 hits
                        Germans roll dice for 2 artilleries in Gibraltar, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Gibraltar
                        Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 3 :  3/5 hits
                        Germans roll dice for 1 artillery in Gibraltar, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries

    Non Combat Move - Americans
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Gibraltar to Morocco
                2 fighters moved from Gibraltar to 91 Sea Zone
                3 fighters moved from Kiangsi to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Central United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 17 / 33
        Japanese : 46 / 37
        Americans : 56 / 81
        Chinese : 11 / 15
        British : 33 / 35
        UK_Pacific : 4 / 0
        Italians : 21 / 26
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Jehol
                1 fighter moved from Anhwe to Jehol
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                6 infantry moved from Shensi to Sikang
                1 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 7 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 2 infantry
                        Chinese roll dice for 7 infantry in Sikang, round 2 :  1/7 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Sikang, round 2 :  1/3 hits
                        1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Sikang
                        Chinese roll dice for 6 infantry in Sikang, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 :  1/3 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 5 infantry in Sikang, round 4 :  0/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 4 :  2/3 hits
                        2 infantry owned by the Chinese lost in Sikang
                    3 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Jehol to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Kiangsu
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 17 / 33
        Japanese : 42 / 37
        Americans : 56 / 81
        Chinese : 15 / 15
        British : 33 / 35
        UK_Pacific : 4 / 0
        Italians : 21 / 26
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                10 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                4 fighters moved from Egypt to Alexandria
                2 bombers moved from Egypt to Alexandria
                2 armour moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 10 infantry
                    Italians defend with 1 armour, 4 artilleries and 4 infantry
                        British roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 10 infantry in Alexandria, round 2 :  5/20 hits
                        Italians roll dice for 1 armour, 4 artilleries and 4 infantry in Alexandria, round 2 :  4/9 hits
                        1 artillery owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Alexandria
                        British roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry in Alexandria, round 3 :  9/16 hits
                        Italians roll dice for 1 armour and 3 artilleries in Alexandria, round 3 :  0/4 hits
                        3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 22
                    Casualties for British: 4 infantry
                    Casualties for Italians: 1 armour, 4 artilleries and 4 infantry

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                2 armour moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                4 infantry moved from Eastern Persia to Persia
                2 bombers and 4 fighters moved from Alexandria to Egypt

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 17 / 33
        Japanese : 42 / 37
        Americans : 56 / 81
        Chinese : 15 / 15
        British : 34 / 34
        UK_Pacific : 4 / 0
        Italians : 20 / 26
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                10 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                4 fighters moved from Egypt to Alexandria
                2 bombers moved from Egypt to Alexandria
                2 armour moved from Egypt to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 10 infantry
                    Italians defend with 1 armour, 4 artilleries and 4 infantry
                    British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 22
                    Casualties for British: 4 infantry
                    Casualties for Italians: 1 armour, 4 artilleries and 4 infantry

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                2 armour moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                4 infantry moved from Eastern Persia to Persia
                2 bombers and 4 fighters moved from Alexandria to Egypt

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 fighter
                EDIT: Adding units owned by British to Persia: 1 fighter

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 artilleries moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Smolensk to Vologda
                      Italians take Vologda from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 artilleries moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Smolensk to Vologda
                      Italians take Vologda from Russians

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 4 artilleries and 4 infantry
                    British defend with 1 fighter, 1 harbour and 2 infantry; Americans defend with 1 infantry and 1 mech_infantry
                    British win with no units remaining. Battle score for attacker is -5
                    Casualties for British: 1 fighter and 2 infantry
                    Casualties for Italians: 4 artilleries and 4 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy
                4 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '20 '19 '18 '15 '13

    ok, that’s it for me - couldn’t even manage to take Gib!

    Good game, and I’ll post the loss


  • Yeah, Gibraltar was definitely your kryptonite this time :/

    But man, the UK med navy taking on the IJN after India fell turn three? That’s some A&A, baby!

  • '20 '19 '18 '15 '13

    Rematch? If so, I’ll bid +18


  • Sure! +17

  • '20 '19 '18 '15 '13

    +16


  • Yours! What units would you like?

  • '20 '19 '18 '15 '13

    SS in 98
    Transport off S.Africa
    INF in Sudan

    Good luck!

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