@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis Axis vs. TheMethuselah (Allies +15) G4015L - no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
3 fighters moved from Japan to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
3 fighters moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to 17 Sea Zone
1 artillery and 7 infantry moved from Sikang to KazakhstanCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery and 7 infantry
Russians defend with 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Americans Submerged
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transportNon Combat Move - Japanese
3 fighters moved from 17 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Shan State to Malaya
2 mech_infantrys moved from French Indo China to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
1 mech_infantry moved from French Indo China to KwangtungPlace Units - Japanese
3 fighters placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
3 fighters placed in Japan
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,6,4,2,4,6,4,5,3,1
Japanese collect 39 PUs (6 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from Shantung to Jehol
1 fighter moved from 20 Sea Zone to JeholCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 17 Sea Zone
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking 20 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Jehol
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 fighter in Jehol, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Jehol
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Jehol to Shantung
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
3 fighters and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 24 / 34
Japanese : 45 / 44
Americans : 56 / 81
Chinese : 9 / 10
British : 32 / 32
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
6 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Anhwe
1 infantry moved from Kiangsu to AnhwePlace Units - Chinese
1 infantry placed in Shantung
2 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shantung: 1 fighter
EDIT: Adding units owned by Americans to Anhwe: 1 fighter
EDIT: Turning off Edit Mode
Chinese undo move 2.
1 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Anhwe
Chinese undo move 1.
Chinese undo move 1.
3 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 52 / 62
Russians : 24 / 34
Japanese : 40 / 44
Americans : 56 / 81
Chinese : 14 / 15
British : 32 / 32
UK_Pacific : 4 / 0
Italians : 21 / 31
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 artillery moved from Suriname to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Morocco
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking Morocco from Italians, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Changing ownership of West India from Japanese to British
EDIT: Adding units owned by British to West India: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 119 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Persia to Egypt
1 bomber moved from Northwest Persia to Egypt
1 bomber moved from Persia to EgyptPlace Units - British
2 armour and 1 fighter placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 52 / 62
Russians : 24 / 34
Japanese : 38 / 44
Americans : 56 / 81
Chinese : 14 / 15
British : 35 / 35
UK_Pacific : 4 / 0
Italians : 20 / 31
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 4 artilleries and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 4 artilleries and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Non Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
4 transports moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to Southern Italy
1 artillery and 1 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 42 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Malaya, round 4 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Ceylon to Persia
2 aaGuns and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 23 / 34
Japanese : 38 / 44
Americans : 56 / 81
Chinese : 14 / 15
British : 35 / 35
UK_Pacific : 4 / 0
Italians : 21 / 26
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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Apologies for the late response: I went to a concert in another city last night and didn’t get much sleep. Back to the usual pace! (which I’m quite liking, btw)
Also, side note: I’ll be travelling from the 29th through the 10th with potentially spotty availability. Just a heads up.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar -
no worries, I imagine this game will be done by then. I’m also in Sydney for 2 weeks over Xmas, so I may not be able to post much…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to Samara
2 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 carriers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Germans
Battle in Gibraltar
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Tambov
3 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Gibraltar to 92 Sea ZonePlace Units - Germans
2 armour and 1 tactical_bomber placed in Novgorod
1 bomber placed in Western Germany
1 infantry placed in Western Germany
4 mech_infantrys placed in Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;Combat Move - Russians
1 infantry moved from Vologda to Samara
3 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 4/5 hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
1 aaGun and 4 infantry moved from Vologda to Russia
1 armour moved from Ethiopia to EgyptPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 20 / 33
Japanese : 38 / 44
Americans : 56 / 81
Chinese : 14 / 15
British : 35 / 35
UK_Pacific : 4 / 0
Italians : 21 / 26
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
3 armour moved from India to West India
1 infantry moved from India to West India
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Manchuria to Jehol
1 bomber moved from Iwo Jima to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
3 armour moved from India to West India
1 infantry moved from India to West India
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Manchuria to Jehol
1 bomber moved from Iwo Jima to JeholCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 3 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking West India from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Korea
4 fighters moved from Japan to Kwangtung
2 fighters moved from Japan to French Indo China
3 infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 aaGun moved from Kazakhstan to SikangPlace Units - Japanese
3 fighters placed in Japan
2 infantry placed in French Indo China
2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6,2,5,4,5,5,1,2,4,6,6
Japanese collect 32 PUs (14 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Anhwe to Kiangsi
2 fighters moved from 35 Sea Zone to KiangsiCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Kiangsi
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Kiangsi, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Gibraltar
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 harbour
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits
Germans roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Gibraltar
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/5 hits
Germans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Americans
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to 91 Sea Zone
3 fighters moved from Kiangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer, 4 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 17 / 33
Japanese : 46 / 37
Americans : 56 / 81
Chinese : 11 / 15
British : 33 / 35
UK_Pacific : 4 / 0
Italians : 21 / 26
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 7 infantry
Japanese defend with 1 aaGun, 1 artillery and 2 infantry
Chinese roll dice for 7 infantry in Sikang, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Sikang
Chinese roll dice for 6 infantry in Sikang, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 1/3 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 5 infantry in Sikang, round 4 : 0/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 4 : 2/3 hits
2 infantry owned by the Chinese lost in Sikang
3 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Jehol to Suiyuyan
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kiangsu
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 55 / 67
Russians : 17 / 33
Japanese : 42 / 37
Americans : 56 / 81
Chinese : 15 / 15
British : 33 / 35
UK_Pacific : 4 / 0
Italians : 21 / 26
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
10 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 fighters moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
2 armour moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 10 infantry
Italians defend with 1 armour, 4 artilleries and 4 infantry
British roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 10 infantry in Alexandria, round 2 : 5/20 hits
Italians roll dice for 1 armour, 4 artilleries and 4 infantry in Alexandria, round 2 : 4/9 hits
1 artillery owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Alexandria
British roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry in Alexandria, round 3 : 9/16 hits
Italians roll dice for 1 armour and 3 artilleries in Alexandria, round 3 : 0/4 hits
3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 22
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 4 artilleries and 4 infantryNon Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from Eastern Persia to Persia
2 bombers and 4 fighters moved from Alexandria to EgyptPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 55 / 67
Russians : 17 / 33
Japanese : 42 / 37
Americans : 56 / 81
Chinese : 15 / 15
British : 34 / 34
UK_Pacific : 4 / 0
Italians : 20 / 26
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
10 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 fighters moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
2 armour moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 10 infantry
Italians defend with 1 armour, 4 artilleries and 4 infantry
British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 22
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 4 artilleries and 4 infantryNon Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from Eastern Persia to Persia
2 bombers and 4 fighters moved from Alexandria to EgyptPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to 97 Sea Zone
4 artilleries moved from Southern Italy to 97 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Smolensk to Vologda
Italians take Vologda from Russians





