scramble from carrier?
G15L variance vs Suprise Attack (Allies+20)
-
MacArthur says to leave em on the ground, no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Amur to Buryatia
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 fighter moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Jehol to Chahar
1 tactical_bomber moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from Jehol to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
2 infantry moved from Siam to Shan State
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kiangsi to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 6 infantry
Casualties for Japanese: 3 infantry
Battle in Hunan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry; Russians defend with 2 infantry
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Borneo
Battle in Buryatia
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Buryatia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 fighter moved from Buryatia to Amur
1 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
1 fighter moved from Hopei to Anhwe
1 fighter moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hunan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.610
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 41Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 3.786
Median : 4.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Syria to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from India to Shan State
1 infantry moved from United Kingdom to Scotland -
Scramble in sz 97
-
Scramble!
OOL is destroyers, tacs, fighter, transports
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - British
3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Syria to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 armour moved from India to Shan State
1 infantry moved from United Kingdom to ScotlandCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Scotland
British attack with 1 fighter and 4 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 4 infantry in Scotland, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 0/4 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 2 destroyers and 2 transports
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports in 97 Sea Zone, round 2 : 2/5 hits
2 destroyers owned by the Italians, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 fighter, 2 tactical_bombers and 2 transports in 97 Sea Zone, round 3 : 3/3 hits
1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Italians win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -16
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Italians: 2 destroyers
Battle in Shan State
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Scotland to United Kingdom
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 109 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 12 times
Average roll : 3.340
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 53Null / Other
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.516
Median : 3.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,3,4,3,3,1
UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 11 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.227
Median : 3.000
Variance : 2.308
Standard Deviation : 1.519
Total rolls : 66Null / Other
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
Average roll : 2.778
Median : 3.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9Japanese Combat
1 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
Average roll : 2.778
Median : 3.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.516
Median : 3.000
Variance : 1.433
Standard Deviation : 1.197
Total rolls : 31Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 armour moved from Tunisia to Algeria
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries moved from Greece to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
retreated to Alexandria
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Algeria
Italians attack with 1 armour
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Greece to YugoslaviaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 airfield placed in GreeceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to MalayaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 5 times
3 was rolled 2 times
Average roll : 1.571
Median : 1.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 7Null / Other
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 2 times
Average roll : 1.571
Median : 1.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 7Null / Other
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Aw damn I didn’t consider that french destroyer
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
8 artilleries moved from Poland to Eastern Poland
3 armour moved from Slovakia Hungary to Baltic States
6 infantry moved from Poland to Baltic States
6 armour and 12 mech_infantrys moved from Germany to Baltic States
1 artillery and 8 infantry moved from Finland to KareliaCombat - Germans
Battle in Eastern Poland
Germans attack with 12 artilleries and 18 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 12 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 9 armour, 6 infantry and 12 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 9 armour, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Karelia
Germans attack with 1 artillery and 8 infantry
Russians defend with 3 infantry
Germans win, taking Karelia from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser and 1 transport
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from 98 Sea Zone to Syria
1 bomber moved from 91 Sea Zone to Southern France
3 aaGuns moved from Holland Belgium to Western Germany
3 aaGuns moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
6 armour and 4 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kansu to Novosibirsk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Novgorod to Baltic States
9 infantry moved from Belarus to Baltic States
3 artilleries moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Kansu to Novosibirsk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Novgorod to Baltic States
9 infantry moved from Belarus to Baltic States
3 artilleries moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 3 : 3/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Germans defend with 9 armour, 6 infantry and 12 mech_infantrys
Russians roll dice for 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/21 hits
Germans roll dice for 9 armour, 6 infantry and 12 mech_infantrys in Baltic States, round 2 : 9/27 hits
9 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/12 hits
Germans roll dice for 9 armour, 1 infantry and 12 mech_infantrys in Baltic States, round 3 : 13/22 hits
5 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 1 infantry owned by the Germans, 3 artilleries owned by the Russians and 3 fighters owned by the Russians lost in Baltic States
Germans win with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is -77
Casualties for Germans: 6 infantry
Casualties for Russians: 3 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Western Ukraine to Belarus
2 armour moved from Western Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Caucasus to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 2 artilleries placed in Russia
1 artillery placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsDice Statistics:
Total
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 21 times
6 was rolled 20 times
Average roll : 3.745
Median : 4.000
Variance : 0.722
Standard Deviation : 0.849
Total rolls : 98Germans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.473
Median : 3.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 55Russians Combat
1 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 4.093
Median : 5.000
Variance : 2.405
Standard Deviation : 1.551
Total rolls : 43





