@Stucifer assumed no scramble to 94
JEB (Axis) vs Inno (Allies) 42 2E Game 06
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happy holiday ; -).
Which units would you like to choose as casualty?

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Merry Xmas! All inf please.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - British
British repair 4 damage on 1 factory; Remaining resources: 23 PUs;
British buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 4 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 4 infantry moved from 5 Sea Zone to Germany
1 artillery and 1 infantry moved from Northwestern Europe to Germany
11 fighters moved from Finland to Germany
1 fighter moved from 8 Sea Zone to Germany
2 bombers moved from United Kingdom to Germany
1 cruiser moved from 8 Sea Zone to 5 Sea ZoneCombat - British
Battle in Germany
British attack with 2 artilleries, 2 bombers, 12 fighters and 5 infantry
Japanese defend with 3 bombers and 7 fighters; Germans defend with 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory, 6 fighters and 16 infantry
AA fire in Germany : 0/3 hits
British roll dice for 1 cruiser in Germany, round 2 : 0/1 hits
British roll dice for 2 artilleries, 2 bombers, 12 fighters and 5 infantry in Germany, round 2 : 9/21 hits
Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 4 bombers, 13 fighters and 16 infantry in Germany, round 2 : 16/38 hits
2 bombers owned by the British, 5 infantry owned by the British, 9 infantry owned by the Germans, 2 artilleries owned by the British and 7 fighters owned by the British lost in Germany
Germans win with 1 aaGun, 3 armour, 2 artilleries, 4 bombers, 13 fighters and 7 infantry remaining. Battle score for attacker is -90
Casualties for Germans: 9 infantry
Casualties for British: 2 artilleries, 2 bombers, 7 fighters and 5 infantry
5 fighters owned by the British retreatedNon Combat Move - British
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
3 fighters moved from Germany to 8 Sea Zone
1 submarine moved from 41 Sea Zone to 22 Sea Zone
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Germany to 8 Sea ZonePlace Units - British
1 transport placed in 8 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 8 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Northwestern Europe: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 8 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUs totalTerritory Summary for British :
5 Sea Zone : 1 cruiser and 3 transports
8 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 1 transport
22 Sea Zone : 1 submarine
Finland : 1 flag
Northwestern Europe : 1 flag, 2 fighters
Norway : 1 flag
United Kingdom : 1 aaGun, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 52
British : 20 / 20
Japanese : 58 / 70
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory; Remaining resources: 68 PUs;
Japanese buy 4 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Japanese
7 fighters moved from Germany to 5 Sea Zone
1 bomber moved from Belorussia to United Kingdom
3 bombers moved from Germany to United Kingdom
2 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
Japanese take Eastern Australia from British
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
Japanese take Western Australia from British
1 artillery moved from Borneo to 47 Sea Zone
1 transport moved from 47 Sea Zone to 50 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 47 Sea Zone to 50 Sea ZoneCombat - Japanese
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,6,1 and causes: 12 damage to unit: factory
Bombing raid in United Kingdom causes 12 damage total.
Battle in 5 Sea Zone
Japanese attack with 7 fighters
British defend with 1 cruiser and 3 transports
Japanese roll dice for 7 fighters in 5 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 1/1 hits
3 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 5 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser and 3 transportsNon Combat Move - Japanese
6 fighters moved from 5 Sea Zone to Germany
3 bombers moved from United Kingdom to Germany
3 armour moved from Archangel to Baltic States
1 artillery and 4 infantry moved from Archangel to Karelia S.S.R.
8 armour moved from Russia to Karelia S.S.R.
9 artilleries and 7 infantry moved from Russia to West Russia
2 armour moved from Caucasus to Bulgaria Romania
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 aaGun moved from Caucasus to 16 Sea Zone
1 infantry moved from Caucasus to 16 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 aaGun moved from 15 Sea Zone to Italy
1 infantry moved from 15 Sea Zone to Italy
1 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Persia to Trans-Jordan
2 fighters moved from India to 15 Sea Zone
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from India to Persia
1 infantry moved from Evenki National Okrug to Novosibirsk
3 bombers moved from Manchuria to Baltic StatesPlace Units - Japanese
4 bombers and 2 fighters placed in RussiaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs totalTerritory Summary for Japanese :
15 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
45 Sea Zone : 1 transport
46 Sea Zone : 1 transport
50 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Algeria : 1 armour
Anhwei : 1 flag
Archangel : 1 flag
Baltic States : 3 armour and 3 bombers
Bulgaria Romania : 2 armour
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 3 infantry
Eastern Australia : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
French Madagascar : 1 flag
Germany : 3 bombers and 6 fighters
India : 1 flag, 1 factory
Italy : 1 aaGun and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 factory
Karelia S.S.R. : 8 armour, 1 artillery and 4 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Libya : 2 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 artillery
Russia : 1 flag, 4 bombers, 1 factory and 2 fighters
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag
Trans-Jordan : 2 infantry
Ukraine S.S.R. : 1 infantry
Vologda : 1 flag
West Russia : 9 artilleries and 7 infantry
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 0 / 0
Germans : 52 / 52
British : 18 / 20
Japanese : 60 / 60
Americans : 38 / 38 -
I think I have no way to turn around. After US turn it’s time to start a new game for 2015, if you are interested : -)
Well played! It’s getting tough to play against you now in this edition now!
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Thank you and well played you too. Sure, but I think it’s because I’m playing the axis. Without a serious blunder it’s very hard to stop the axis momentum for the allies. It’s a bit unbalanced in this game don’t you think? Without bids at least. To me the 1st edition seems more balanced. I’m up for another game though!
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This is the feeling when playing this game at the beginning, but I am not fully convinced. (how stubborn I am :x)
Let me try Allies once more without bid : -)… and later we could try adding some Bids to balance it out if desired. I find adding Bid is also fun. It adds lot of variety to original games.
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