JEB (Axis) vs Inno (Allies) 42 2E Game 06

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    happy holiday ; -).

    Which units would you like to choose as casualty?

    postChristmasBattle01.jpg

  • 16

    Merry Xmas! All inf please.

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    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 12

    Purchase Units - British
                British repair 4 damage on 1 factory; Remaining resources: 23 PUs;
                British buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 4 infantry moved from United Kingdom to 8 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 8 Sea Zone to 5 Sea Zone
                1 artillery and 4 infantry moved from 5 Sea Zone to Germany
                1 artillery and 1 infantry moved from Northwestern Europe to Germany
                11 fighters moved from Finland to Germany
                1 fighter moved from 8 Sea Zone to Germany
                2 bombers moved from United Kingdom to Germany
                1 cruiser moved from 8 Sea Zone to 5 Sea Zone

    Combat - British
                Battle in Germany
                    British attack with 2 artilleries, 2 bombers, 12 fighters and 5 infantry
                    Japanese defend with 3 bombers and 7 fighters; Germans defend with 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory, 6 fighters and 16 infantry
                        AA fire in Germany :  0/3 hits
                        British roll dice for 1 cruiser in Germany, round 2 :  0/1 hits
                        British roll dice for 2 artilleries, 2 bombers, 12 fighters and 5 infantry in Germany, round 2 :  9/21 hits
                        Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 4 bombers, 13 fighters and 16 infantry in Germany, round 2 :  16/38 hits
                        2 bombers owned by the British, 5 infantry owned by the British, 9 infantry owned by the Germans, 2 artilleries owned by the British and 7 fighters owned by the British lost in Germany
                    Germans win with 1 aaGun, 3 armour, 2 artilleries, 4 bombers, 13 fighters and 7 infantry remaining. Battle score for attacker is -90
                    Casualties for Germans: 9 infantry
                    Casualties for British: 2 artilleries, 2 bombers, 7 fighters and 5 infantry
                    5 fighters owned by the British retreated

    Non Combat Move - British
                1 carrier moved from 5 Sea Zone to 8 Sea Zone
                1 destroyer moved from 5 Sea Zone to 8 Sea Zone
                3 fighters moved from Germany to 8 Sea Zone
                1 submarine moved from 41 Sea Zone to 22 Sea Zone
                1 fighter moved from Germany to Northwestern Europe
                1 fighter moved from Germany to 8 Sea Zone

    Place Units - British
                1 transport placed in 8 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 8 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to Northwestern Europe: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter placed in 8 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 20 PUs; end with 20 PUs total

    Territory Summary for British :

    5 Sea Zone : 1 cruiser and 3 transports
        8 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 1 transport
        22 Sea Zone : 1 submarine
        Finland : 1 flag
        Northwestern Europe : 1 flag, 2 fighters
        Norway : 1 flag
        United Kingdom : 1 aaGun, 1 factory and 2 infantry

    Production/PUs Summary :

    Russians : 0 / 0
        Germans : 52 / 52
        British : 20 / 20
        Japanese : 58 / 70
        Americans : 38 / 38

  • 16

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory; Remaining resources: 68 PUs;
                Japanese buy 4 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Japanese
                7 fighters moved from Germany to 5 Sea Zone
                1 bomber moved from Belorussia to United Kingdom
                3 bombers moved from Germany to United Kingdom
                2 infantry moved from Borneo to 47 Sea Zone
                1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Eastern Australia
                      Japanese take Eastern Australia from British
                1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to Western Australia
                      Japanese take Western Australia from British
                1 artillery moved from Borneo to 47 Sea Zone
                1 transport moved from 47 Sea Zone to 50 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 47 Sea Zone to 50 Sea Zone

    Combat - Japanese
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5,6,1 and causes: 12 damage to unit: factory
                    Bombing raid in United Kingdom causes 12 damage total.
                Battle in 5 Sea Zone
                    Japanese attack with 7 fighters
                    British defend with 1 cruiser and 3 transports
                        Japanese roll dice for 7 fighters in 5 Sea Zone, round 2 :  4/7 hits
                        British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 2 :  1/1 hits
                        3 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 5 Sea Zone
                    Japanese win with 6 fighters remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 cruiser and 3 transports

    Non Combat Move - Japanese
                6 fighters moved from 5 Sea Zone to Germany
                3 bombers moved from United Kingdom to Germany
                3 armour moved from Archangel to Baltic States
                1 artillery and 4 infantry moved from Archangel to Karelia S.S.R.
                8 armour moved from Russia to Karelia S.S.R.
                9 artilleries and 7 infantry moved from Russia to West Russia
                2 armour moved from Caucasus to Bulgaria Romania
                1 transport moved from 15 Sea Zone to 16 Sea Zone
                1 aaGun moved from Caucasus to 16 Sea Zone
                1 infantry moved from Caucasus to 16 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
                1 aaGun moved from 15 Sea Zone to Italy
                1 infantry moved from 15 Sea Zone to Italy
                1 infantry moved from Caucasus to Ukraine S.S.R.
                3 infantry moved from Kazakh S.S.R. to Caucasus
                2 infantry moved from Persia to Trans-Jordan
                2 fighters moved from India to 15 Sea Zone
                1 artillery moved from Sinkiang to Kazakh S.S.R.
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                1 artillery moved from India to Persia
                1 infantry moved from Evenki National Okrug to Novosibirsk
                3 bombers moved from Manchuria to Baltic States

    Place Units - Japanese
                4 bombers and 2 fighters placed in Russia

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total

    Territory Summary for Japanese :

    15 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
        45 Sea Zone : 1 transport
        46 Sea Zone : 1 transport
        50 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        Algeria : 1 armour
        Anhwei : 1 flag
        Archangel : 1 flag
        Baltic States : 3 armour and 3 bombers
        Bulgaria Romania : 2 armour
        Burma : 1 flag
        Buryatia S.S.R. : 1 flag
        Caroline Islands : 1 infantry
        Caucasus : 3 infantry
        Eastern Australia : 1 flag, 1 infantry
        Evenki National Okrug : 1 flag
        French Madagascar : 1 flag
        Germany : 3 bombers and 6 fighters
        India : 1 flag, 1 factory
        Italy : 1 aaGun and 1 infantry
        Iwo Jima : 1 infantry
        Japan : 1 factory
        Karelia S.S.R. : 8 armour, 1 artillery and 4 infantry
        Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
        Libya : 2 infantry
        Manchuria : 1 factory
        New Guinea : 1 infantry
        Novosibirsk : 1 flag, 1 infantry
        Okinawa : 1 infantry
        Persia : 1 flag, 1 artillery
        Russia : 1 flag, 4 bombers, 1 factory and 2 fighters
        Sinkiang : 1 flag
        Soviet Far East : 1 flag
        Szechwan : 1 flag
        Trans-Jordan : 2 infantry
        Ukraine S.S.R. : 1 infantry
        Vologda : 1 flag
        West Russia : 9 artilleries and 7 infantry
        Western Australia : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag
        Yunnan : 1 flag

    Production/PUs Summary :

    Russians : 0 / 0
        Germans : 52 / 52
        British : 18 / 20
        Japanese : 60 / 60
        Americans : 38 / 38

  • 19 18 17 16 15

    I think I have no way to turn around.  After US turn it’s time to start a new game for 2015, if you are interested : -)

    Well played!  It’s getting tough to play against you now in this edition now!

  • 16

    Thank you and well played you too. Sure, but I think it’s because I’m playing the axis. Without a serious blunder it’s very hard to stop the axis momentum for the allies. It’s a bit unbalanced in this game don’t you think? Without bids at least. To me the 1st edition seems more balanced. I’m up for another game though!

  • 19 18 17 16 15

    This is the feeling when playing this game at the beginning, but I am not fully convinced.  (how stubborn I am  :x)

    Let me try Allies once more without bid : -)… and later we could try adding some Bids to balance it out if desired.  I find adding Bid is also fun. It adds lot of variety to original games.

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