G2 purchase: 2SS, fgt, 5 supply = 25RP // no combat
Deploy 2SS to sz 6, fgt supply in sz 13 // G2 complete
5e3cb190-0a70-4d49-b5b7-5a0520a64425-image.png
happy holiday ; -).
Which units would you like to choose as casualty?

Merry Xmas! All inf please.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - British
British repair 4 damage on 1 factory; Remaining resources: 23 PUs;
British buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 4 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery and 4 infantry moved from 5 Sea Zone to Germany
1 artillery and 1 infantry moved from Northwestern Europe to Germany
11 fighters moved from Finland to Germany
1 fighter moved from 8 Sea Zone to Germany
2 bombers moved from United Kingdom to Germany
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
Combat - British
Battle in Germany
British attack with 2 artilleries, 2 bombers, 12 fighters and 5 infantry
Japanese defend with 3 bombers and 7 fighters; Germans defend with 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory, 6 fighters and 16 infantry
AA fire in Germany : 0/3 hits
British roll dice for 1 cruiser in Germany, round 2 : 0/1 hits
British roll dice for 2 artilleries, 2 bombers, 12 fighters and 5 infantry in Germany, round 2 : 9/21 hits
Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 4 bombers, 13 fighters and 16 infantry in Germany, round 2 : 16/38 hits
2 bombers owned by the British, 5 infantry owned by the British, 9 infantry owned by the Germans, 2 artilleries owned by the British and 7 fighters owned by the British lost in Germany
Germans win with 1 aaGun, 3 armour, 2 artilleries, 4 bombers, 13 fighters and 7 infantry remaining. Battle score for attacker is -90
Casualties for Germans: 9 infantry
Casualties for British: 2 artilleries, 2 bombers, 7 fighters and 5 infantry
5 fighters owned by the British retreated
Non Combat Move - British
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
3 fighters moved from Germany to 8 Sea Zone
1 submarine moved from 41 Sea Zone to 22 Sea Zone
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Germany to 8 Sea Zone
Place Units - British
1 transport placed in 8 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 8 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Northwestern Europe: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in 8 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 20 PUs total
Territory Summary for British :
5 Sea Zone : 1 cruiser and 3 transports
8 Sea Zone : 1 carrier, 1 destroyer, 4 fighters and 1 transport
22 Sea Zone : 1 submarine
Finland : 1 flag
Northwestern Europe : 1 flag, 2 fighters
Norway : 1 flag
United Kingdom : 1 aaGun, 1 factory and 2 infantry
Production/PUs Summary :
Russians : 0 / 0
Germans : 52 / 52
British : 20 / 20
Japanese : 58 / 70
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory; Remaining resources: 68 PUs;
Japanese buy 4 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
7 fighters moved from Germany to 5 Sea Zone
1 bomber moved from Belorussia to United Kingdom
3 bombers moved from Germany to United Kingdom
2 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
Japanese take Eastern Australia from British
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
Japanese take Western Australia from British
1 artillery moved from Borneo to 47 Sea Zone
1 transport moved from 47 Sea Zone to 50 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 47 Sea Zone to 50 Sea Zone
Combat - Japanese
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,6,1 and causes: 12 damage to unit: factory
Bombing raid in United Kingdom causes 12 damage total.
Battle in 5 Sea Zone
Japanese attack with 7 fighters
British defend with 1 cruiser and 3 transports
Japanese roll dice for 7 fighters in 5 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 1/1 hits
3 transports owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 5 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser and 3 transports
Non Combat Move - Japanese
6 fighters moved from 5 Sea Zone to Germany
3 bombers moved from United Kingdom to Germany
3 armour moved from Archangel to Baltic States
1 artillery and 4 infantry moved from Archangel to Karelia S.S.R.
8 armour moved from Russia to Karelia S.S.R.
9 artilleries and 7 infantry moved from Russia to West Russia
2 armour moved from Caucasus to Bulgaria Romania
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 aaGun moved from Caucasus to 16 Sea Zone
1 infantry moved from Caucasus to 16 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 aaGun moved from 15 Sea Zone to Italy
1 infantry moved from 15 Sea Zone to Italy
1 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Persia to Trans-Jordan
2 fighters moved from India to 15 Sea Zone
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from India to Persia
1 infantry moved from Evenki National Okrug to Novosibirsk
3 bombers moved from Manchuria to Baltic States
Place Units - Japanese
4 bombers and 2 fighters placed in Russia
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Territory Summary for Japanese :
15 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
45 Sea Zone : 1 transport
46 Sea Zone : 1 transport
50 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Algeria : 1 armour
Anhwei : 1 flag
Archangel : 1 flag
Baltic States : 3 armour and 3 bombers
Bulgaria Romania : 2 armour
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 3 infantry
Eastern Australia : 1 flag, 1 infantry
Evenki National Okrug : 1 flag
French Madagascar : 1 flag
Germany : 3 bombers and 6 fighters
India : 1 flag, 1 factory
Italy : 1 aaGun and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 factory
Karelia S.S.R. : 8 armour, 1 artillery and 4 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Libya : 2 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 artillery
Russia : 1 flag, 4 bombers, 1 factory and 2 fighters
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag
Trans-Jordan : 2 infantry
Ukraine S.S.R. : 1 infantry
Vologda : 1 flag
West Russia : 9 artilleries and 7 infantry
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
Production/PUs Summary :
Russians : 0 / 0
Germans : 52 / 52
British : 18 / 20
Japanese : 60 / 60
Americans : 38 / 38
I think I have no way to turn around. After US turn it’s time to start a new game for 2015, if you are interested : -)
Well played! It’s getting tough to play against you now in this edition now!
Thank you and well played you too. Sure, but I think it’s because I’m playing the axis. Without a serious blunder it’s very hard to stop the axis momentum for the allies. It’s a bit unbalanced in this game don’t you think? Without bids at least. To me the 1st edition seems more balanced. I’m up for another game though!
This is the feeling when playing this game at the beginning, but I am not fully convinced. (how stubborn I am :x)
Let me try Allies once more without bid : -)… and later we could try adding some Bids to balance it out if desired. I find adding Bid is also fun. It adds lot of variety to original games.