@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Russians Purchase Units - Russians 
 Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 1 infantry moved from Bryansk to Belarus
 3 infantry moved from Ukraine to Western Ukraine
 1 mech_infantry moved from Volgograd to Caucasus
 2 infantry moved from Caucasus to Rostov
 3 infantry moved from Russia to Bryansk
 2 infantry moved from Kansu to Suiyuyan
 1 infantry moved from Tsagaan Olom to Suiyuyan
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians 
 1 armour and 2 mech_infantrys placed in Novgorod
 1 armour and 2 mech_infantrys placed in Ukraine
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 armour moved from Kwangsi to Yunnan
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 5 infantry moved from Jehol to Anhwe
 1 artillery moved from Anhwe to Hunan
 1 mech_infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 1 artillery moved from Kweichow to Szechwan
 1 artillery moved from Kweichow to Yunnan
 6 infantry moved from Kweichow to Yunnan
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 mech_infantry moved from Korea to Sakha
 Japanese take Sakha from Russians
 4 infantry moved from Manchuria to Jehol
 1 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 2 artilleries moved from Amur to Manchuria
 2 mech_infantrys moved from Korea to Jehol
 3 tactical_bombers moved from Kwangsi to Hunan
 2 bombers moved from Kwangsi to Hunan
 1 infantry moved from French Indo China to Yunnan
 1 armour moved from Yunnan to Szechwan
 1 cruiser, 1 destroyer, 1 submarine and 5 transports moved from 36 Sea Zone to 6 Sea Zone
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 submarine moved from 6 Sea Zone to 36 Sea Zone
 2 tactical_bombers moved from Japan to Hunan
 2 bombers moved from Hunan to Kansu
 1 fighter moved from Jehol to Kansu
 6 infantry moved from Kwangsi to Yunnan
 2 tactical_bombers moved from Japan to HunanCombat - Japanese 
 Battle in Kansu
 Japanese attack with 2 bombers and 1 fighter
 Chinese defend with 1 fighter
 Japanese roll dice for 2 bombers and 1 fighter in Kansu, round 2 : 2/1 hits
 Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits
 1 fighter owned by the Chinese and 1 fighter owned by the Japanese lost in Kansu
 Japanese win with 2 bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 fighter
 Casualties for Chinese: 1 fighterNon Combat Move - Japanese 
 2 bombers moved from Kansu to KweichowPlace Units - Japanese 
 1 factory_minor placed in French Indo China
 3 infantry and 2 mech_infantrys placed in Japan
 1 transport placed in 6 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Kweichow: 2 bombers
 EDIT: Adding units owned by Japanese to Szechwan: 2 bombers
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Szechwan: 2 bombers
 EDIT: Adding units owned by Japanese to Kweichow: 2 bombers and 2 fighters
 EDIT: Removing units owned by Japanese from Hunan: 2 fighters
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield and 1 harbour 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Kwangsi : 1 flag, 1 infantry
 Korea : 1 aaGun and 1 factory_minor
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
 Jehol : 1 flag, 4 infantry and 2 mech_infantrys
 Siam : 1 infantry
 Manchuria : 1 flag, 2 artilleries
 Hainan : 1 harbour
 Shensi : 1 flag, 1 infantry
 Yunnan : 1 flag, 2 artilleries and 15 infantry
 Kweichow : 1 flag, 2 bombers and 2 fighters
 Hunan : 1 flag, 1 artillery, 2 fighters and 7 tactical_bombers
 Hopei : 1 flag
 Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
 Chahar : 1 flag
 Anhwe : 1 flag, 5 infantry
 Sakha : 1 flag, 1 mech_infantry
 Amur : 1 flag
 Siberia : 1 flag, 1 infantry
 Buryatia : 1 flag, 1 infantry
 French Indo China : 1 flag, 1 factory_minor
 36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
 6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 6 transportsProduction/PUs Summary : Germans : 43 / 54 
 Russians : 33 / 36
 Japanese : 40 / 40
 Americans : 52 / 54
 Chinese : 4 / 6
 British : 31 / 36
 UK_Pacific : 17 / 17
 Italians : 14 / 20
 ANZAC : 17 / 17
 French : 6 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Japanese Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Chinese Combat 
 4 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Americans Purchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from Central United States to 101 Sea ZonePlace Units - Americans 
 1 destroyer and 2 submarines placed in 101 Sea Zone
 1 fighter placed in 101 Sea Zone
 1 carrier and 1 destroyer placed in 10 Sea Zone
 Note to players Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Kweichow: 1 bomber
 EDIT: Adding units owned by Japanese to Kweichow: 1 fighter
 EDIT: Turning off Edit Mode
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Suiyuyan to Hopei
 Chinese take Hopei from Japanese
 8 infantry moved from Suiyuyan to Shensi
 4 infantry moved from Suiyuyan to ShensiCombat - Chinese 
 Battle in Shensi
 Chinese attack with 12 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British 
 British takes Political Action: Political Action British To War With Japanese
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British 
 1 armour and 1 mech_infantry moved from India to Yunnan
 2 infantry moved from Kwangtung to Kiangsi
 Chinese take Kiangsi from Japanese
 1 armour, 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to YunnanCombat - British 
 Battle in Yunnan
 British attack with 2 armour, 1 artillery, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
 Japanese defend with 2 artilleries and 15 infantry
 British win, taking Yunnan from Japanese with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
 Casualties for Japanese: 2 artilleries and 15 infantry
 Casualties for British: 10 infantry and 2 mech_infantrysNon Combat Move - British 
 2 fighters moved from Yunnan to India
 1 tactical_bomber moved from Yunnan to India
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 infantry moved from Burma to 38 Sea Zone
 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 3 aaGuns moved from Burma to India
 2 infantry moved from Union of South Africa to 71 Sea Zone
 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
 2 infantry moved from 79 Sea Zone to West India
 1 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone
 2 infantry moved from Egypt to 81 Sea Zone
 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
 1 armour, 2 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
 1 battleship moved from 76 Sea Zone to 79 Sea Zone
 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
 1 armour moved from Kenya to Egypt
 2 artilleries moved from Alexandria to Egypt
 1 infantry moved from Persia to Northwest Persia
 British take Northwest Persia from Neutral_Allies
 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to EgyptPlace Units - British 
 3 fighters placed in Egypt
 2 infantry placed in United KingdomTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific 
 2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
 Some Units in India change ownership: 2 artilleries and 3 infantry
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 109 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from Denmark to 113 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 2 fighters moved from Western Germany to 110 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 artilleries moved from Holland Belgium to Normandy Bordeaux
 2 infantry moved from Holland Belgium to Normandy Bordeaux
 3 armour moved from Holland Belgium to France
 2 infantry moved from Holland Belgium to France
 1 artillery moved from Western Germany to France
 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 1 fighter moved from Slovakia Hungary to France
 1 tactical_bomber moved from Poland to France
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Slovakia Hungary to YugoslaviaCombat - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 109 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from Denmark to 113 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 2 fighters moved from Western Germany to 110 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 artilleries moved from Holland Belgium to Normandy Bordeaux
 2 infantry moved from Holland Belgium to Normandy Bordeaux
 3 armour moved from Holland Belgium to France
 2 infantry moved from Holland Belgium to France
 1 artillery moved from Western Germany to France
 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 1 fighter moved from Slovakia Hungary to France
 1 tactical_bomber moved from Poland to France
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Slovakia Hungary to YugoslaviaCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
 British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Germans 
 Germans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 submarine moved from 117 Sea Zone to 109 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from Denmark to 113 Sea Zone
 1 fighter moved from Holland Belgium to 111 Sea Zone
 2 fighters moved from Western Germany to 110 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 2 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 artilleries moved from Holland Belgium to Normandy Bordeaux
 2 infantry moved from Holland Belgium to Normandy Bordeaux
 3 armour moved from Holland Belgium to France
 2 infantry moved from Holland Belgium to France
 1 artillery moved from Western Germany to France
 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour moved from Greater Southern Germany to France
 1 fighter moved from Slovakia Hungary to France
 1 tactical_bomber moved from Poland to France
 2 artilleries moved from Greater Southern Germany to Yugoslavia
 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 armour moved from Slovakia Hungary to YugoslaviaCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
 British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
 Battle in France
 Germans attack with 6 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA fire in France : 0/2 hits
 Germans roll dice for 6 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/18 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits
 5 infantry owned by the French, 5 infantry owned by the Germans, 1 aaGun owned by the French and 2 mech_infantrys owned by the Germans lost in France
 Germans roll dice for 6 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/11 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits
 1 infantry owned by the French, 1 armour owned by the French, 1 armour owned by the British, 1 armour owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
 Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in France, round 4 : 6/7 hits
 French roll dice for 1 fighter in France, round 4 : 1/1 hits
 1 armour owned by the Germans and 1 fighter owned by the French lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Germans: 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in Normandy Bordeaux
 Germans attack with 2 artilleries and 2 infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
 1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
 1 infantry owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
 French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
 1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 1 artillery remaining. Battle score for attacker is -3
 Casualties for Germans: 1 artillery and 2 infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Yugoslavia
 Germans attack with 1 armour, 2 artilleries and 6 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 1/9 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits
 2 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 3/7 hits
 Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 1/4 hits
 1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Yugoslavia, round 4 : 1/6 hits
 Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits
 1 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 3 infantry
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 2 fighters, 2 submarines and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits
 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits
 1 cruiser owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
 Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 2/2 hits
 1 battleship owned by the British lost in 111 Sea Zone
 Germans win with 1 battleship, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer, 3 fighters and 1 transport
 Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 4/4 hits
 1 submarine owned by the Germans lost in 109 Sea Zone
 British win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 110 Sea Zone
 Germans attack with 2 bombers, 2 fighters, 2 submarines and 3 tactical_bombers
 French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
 Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
 1 cruiser owned by the French, 1 cruiser owned by the British, 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
 Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
 Casualties for Germans: 2 submarines
 Casualties for French: 1 cruiser
 Casualties for British: 1 battleship and 1 cruiser
 Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
 Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 2 bombers moved from 110 Sea Zone to Western Germany
 2 tactical_bombers moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
 2 fighters moved from 110 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to Western Germany
 1 tactical_bomber moved from 111 Sea Zone to Western Germany
 1 fighter moved from 111 Sea Zone to Western Germany
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 2 infantry moved from 113 Sea Zone to Norway
 11 infantry moved from Germany to Poland
 3 artilleries moved from Germany to Poland
 1 fighter moved from France to Western Germany
 1 tactical_bomber moved from France to Western GermanyPlace Units - Germans 
 1 bomber and 1 fighter placed in Western Germany
 1 destroyer placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 41 PUs; end with 60 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour 
 France : 1 flag, 1 airfield, 4 armour and 1 factory_minor
 Slovakia Hungary : 2 infantry
 Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 6 fighters, 1 harbour and 4 tactical_bombers
 Romania : 1 armour and 1 infantry
 Poland : 1 armour, 3 artilleries and 14 infantry
 Germany : 3 aaGuns and 1 factory_major
 Norway : 4 infantry
 Holland Belgium : 1 tactical_bomber
 113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
 Bulgaria : 1 flag, 5 infantry
 Yugoslavia : 1 flag, 1 armour, 2 artilleries and 3 infantry
 Finland : 1 flag, 5 infantry
 111 Sea Zone : 1 battleship and 2 submarinesProduction/PUs Summary : Germans : 41 / 70 
 Russians : 37 / 37
 Japanese : 26 / 26
 Americans : 52 / 52
 Chinese : 12 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 13 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 17 times
 2 was rolled 32 times
 3 was rolled 25 times
 4 was rolled 22 times
 5 was rolled 18 times
 6 was rolled 15 times
 Average roll : 3.287
 Median : 3.000
 Variance : 1.555
 Standard Deviation : 1.247
 Total rolls : 129Neutral_Allies Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.800
 Median : 4.000
 Variance : 0.444
 Standard Deviation : 0.667
 Total rolls : 10Germans Combat 
 1 was rolled 10 times
 2 was rolled 21 times
 3 was rolled 17 times
 4 was rolled 14 times
 5 was rolled 14 times
 6 was rolled 9 times
 Average roll : 3.329
 Median : 3.000
 Variance : 1.179
 Standard Deviation : 1.086
 Total rolls : 85French Combat 
 1 was rolled 4 times
 2 was rolled 8 times
 3 was rolled 5 times
 4 was rolled 4 times
 6 was rolled 3 times
 Average roll : 2.875
 Median : 2.500
 Variance : 1.478
 Standard Deviation : 1.216
 Total rolls : 24British Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.400
 Median : 3.500
 Variance : 0.444
 Standard Deviation : 0.667
 Total rolls : 10
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Russians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Russians Purchase Units - Russians 
 Russians buy 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians Combat - Russians Non Combat Move - Russians 
 6 infantry moved from Buryatia to Yakut S.S.R.
 6 infantry moved from Amur to Buryatia
 2 aaGuns and 6 infantry moved from Sakha to Buryatia
 2 infantry moved from Caucasus to Rostov
 1 armour and 1 mech_infantry moved from Volgograd to Caucasus
 1 infantry moved from Bessarabia to Ukraine
 3 infantry moved from Ukraine to Western Ukraine
 2 infantry moved from Baltic States to Belarus
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Archangel to Belarus
 1 armour and 1 mech_infantry moved from Russia to Belarus
 1 fighter and 1 tactical_bomber moved from Russia to Novgorod
 1 cruiser moved from 115 Sea Zone to 114 Sea Zone
 3 infantry moved from Vyborg to Novgorod
 2 infantry moved from Karelia to Novgorod
 1 artillery moved from Novgorod to Belarus
 1 artillery and 1 infantry moved from Russia to Bryansk
 2 aaGuns moved from Russia to Bryansk
 1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians 
 3 infantry placed in Novgorod
 3 mech_infantrys placed in Ukraine
 1 bomber and 1 mech_infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Japanese 
 Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese 
 1 infantry moved from Korea to Amur
 Japanese take Amur from Russians
 1 artillery moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 2 infantry moved from Jehol to Chahar
 1 artillery moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 3 infantry moved from Shantung to Anhwe
 3 infantry moved from Kiangsi to Hunan
 1 artillery moved from Kiangsi to Hunan
 3 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Yunnan
 1 tactical_bomber moved from Kiangsu to Kweichow
 1 fighter moved from Kiangsu to Kweichow
 1 artillery moved from Kiangsu to Kiangsi
 3 infantry moved from Kiangsu to Kiangsi
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 1 artillery moved from 36 Sea Zone to French Indo China
 1 infantry moved from 36 Sea Zone to French Indo China
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 1 fighter moved from Okinawa to Anhwe
 1 fighter moved from Formosa to Kiangsi
 1 tactical_bomber moved from Manchuria to Kweichow
 1 fighter moved from Anhwe to Kweichow
 1 fighter moved from Korea to Anhwe
 2 fighters moved from Manchuria to Anhwe
 1 tactical_bomber moved from Manchuria to Anhwe
 3 infantry moved from Korea to Manchuria
 1 artillery moved from Manchuria to Jehol
 2 bombers moved from Japan to Yunnan
 1 fighter moved from Kiangsi to Hunan
 1 tactical_bomber moved from Anhwe to Kweichow
 2 fighters and 2 tactical_bombers moved from Japan to Anhwe
 3 infantry moved from Manchuria to Jehol
 1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 artillery, 1 fighter and 3 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 3/5 hits
 Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Kweichow
 Japanese attack with 2 fighters and 3 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 2 fighters and 3 tactical_bombers in Kweichow, round 2 : 3/5 hits
 Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Kweichow
 Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers and 3 infantry
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Yunnan, round 2 : 2/6 hits
 Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Yunnan, round 3 : 2/5 hits
 Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
 2 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 4 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 fighter could not land in Kweichow and was removed
 2 tactical_bombers could not land in Anhwe and were removed
 2 bombers moved from Yunnan to Kwangsi
 1 tactical_bomber moved from Kweichow to Kwangsi
 1 fighter moved from Kweichow to Anhwe
 2 tactical_bombers moved from Kweichow to Anhwe
 1 fighter moved from Hunan to Kwangsi
 2 tactical_bombers moved from Anhwe to Kiangsu
 6 fighters moved from Anhwe to Kiangsu
 1 aaGun moved from Manchuria to Korea
 1 artillery moved from 19 Sea Zone to Kiangsu
 1 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese 
 2 transports placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Kwangsi : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
 Korea : 1 aaGun
 Kiangsu : 1 flag, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
 Kiangsi : 1 flag, 1 artillery and 3 infantry
 Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
 Jehol : 1 flag, 1 artillery and 3 infantry
 Siam : 1 infantry
 Manchuria : 1 flag, 6 infantry and 1 mech_infantry
 Yunnan : 1 flag, 1 artillery and 2 infantry
 Hunan : 1 flag, 1 artillery and 2 infantry
 Chahar : 1 flag, 1 artillery and 2 infantry
 Anhwe : 1 flag, 1 artillery and 3 infantry
 Amur : 1 flag, 1 infantry
 French Indo China : 1 flag, 1 artillery and 2 infantry
 33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
 36 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
 19 Sea Zone : 1 battleship and 1 transport
 6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine, 2 tactical_bombers and 3 transportsProduction/PUs Summary : Germans : 41 / 70 
 Russians : 36 / 37
 Japanese : 33 / 33
 Americans : 52 / 52
 Chinese : 8 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 11 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 7 times
 2 was rolled 4 times
 3 was rolled 3 times
 4 was rolled 6 times
 5 was rolled 3 times
 6 was rolled 8 times
 Average roll : 3.581
 Median : 4.000
 Variance : 0.767
 Standard Deviation : 0.876
 Total rolls : 31Japanese Combat 
 1 was rolled 7 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 5 times
 5 was rolled 1 times
 6 was rolled 5 times
 Average roll : 3.286
 Median : 4.000
 Variance : 1.650
 Standard Deviation : 1.285
 Total rolls : 21Chinese Combat 
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 4.200
 Median : 4.500
 Variance : 0.889
 Standard Deviation : 0.943
 Total rolls : 10
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Americans 




 
		 
		






