700e9a5c-667d-41ef-8503-3fad34be98e2-triplea_41832_1rus.tsvg
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 31 PUs;
British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern Persia to Kansu
2 infantry moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Yunnan to Hopei
2 armour, 1 fighter and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
2 armour moved from Trans-Jordan to Northwest Persia
1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 33 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Hopei
1 bomber moved from Egypt to Volgograd
1 artillery moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 2 artilleries, 1 bomber and 5 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Greece to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Tunisia
Battle in Normandy Bordeaux
Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 armour, 6 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 2/13 hits
Americans roll dice for 2 armour, 7 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/13 hits
2 infantry owned by the British and 5 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 3 armour, 2 artilleries, 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 5/8 hits
Americans roll dice for 2 armour, 7 artilleries and 2 fighters in Normandy Bordeaux, round 3 : 4/11 hits
5 artilleries owned by the Americans, 2 artilleries owned by the Italians and 2 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 4 : 2/4 hits
Americans roll dice for 2 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 4/6 hits
1 artillery owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the British, 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Normandy Bordeaux
Americans win, taking Tunisia from French with 2 armour and 2 fighters remaining. Battle score for attacker is -39
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
Casualties for Americans: 6 artilleriesNon Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
1 armour placed in Southern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 2 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
95 Sea Zone : 1 transport
94 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 53
Russians : 33 / 45
Japanese : 27 / 38
Americans : 58 / 83
Chinese : 17 / 23
British : 30 / 35
UK_Pacific : 21 / 26
Italians : 13 / 18
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.291
Median : 3.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 55Italians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.360
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.233
Median : 3.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from French Indo China to Hainan
2 fighters moved from Caroline Islands to Hainan
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 airfield placed in Hainan
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 bomber
EDIT: Adding units owned by ANZAC to French Indo China: 1 bomber
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 1 transport
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
8 fighters moved from Poland to Western Germany
4 tactical_bombers moved from Poland to Western Germany
1 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
2 armour moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery, 2 infantry and 1 mech_infantry moved from Poland to Eastern Poland
18 infantry moved from Poland to Baltic States
8 armour moved from Poland to Baltic States
2 mech_infantrys moved from Poland to Romania
1 infantry moved from Slovakia Hungary to Romania
4 armour and 2 mech_infantrys moved from Karelia to FinlandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Finland, round 2 : 3/6 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 10 armour and 20 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 10 armour and 20 infantry in Baltic States, round 2 : 11/30 hits
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 1/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 10 armour and 19 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
Place Units - Germans
5 armour, 1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 armour, 1 bomber, 1 factory_major, 9 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Romania : 1 armour, 1 infantry and 2 mech_infantrys
Germany : 3 aaGuns and 1 factory_major
Holland Belgium : 1 infantry
Karelia : 1 flag, 12 infantry
Baltic States : 1 flag, 10 armour and 19 infantry
Eastern Poland : 1 flag, 1 artillery and 1 mech_infantry
113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 4 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 44 / 51
Russians : 29 / 45
Japanese : 27 / 38
Americans : 58 / 83
Chinese : 17 / 23
British : 30 / 35
UK_Pacific : 21 / 26
Italians : 13 / 18
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.548
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 73Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Germans Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.400
Median : 3.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 45Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
8 fighters moved from Poland to Western Germany
4 tactical_bombers moved from Poland to Western Germany
1 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
2 armour moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery, 2 infantry and 1 mech_infantry moved from Poland to Eastern Poland
18 infantry moved from Poland to Baltic States
8 armour moved from Poland to Baltic States
2 mech_infantrys moved from Poland to Romania
1 infantry moved from Slovakia Hungary to Romania
4 armour and 2 mech_infantrys moved from Karelia to FinlandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Finland, round 2 : 3/6 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 10 armour and 20 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 10 armour and 20 infantry in Baltic States, round 2 : 11/30 hits
Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 1/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 10 armour and 19 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
Place Units - Germans
5 armour, 1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 armour, 1 bomber, 1 factory_major, 9 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Romania : 1 armour, 1 infantry and 2 mech_infantrys
Germany : 3 aaGuns and 1 factory_major
Holland Belgium : 1 infantry
Karelia : 1 flag, 12 infantry
Baltic States : 1 flag, 10 armour and 19 infantry
Eastern Poland : 1 flag, 1 artillery and 1 mech_infantry
113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 4 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 44 / 51
Russians : 29 / 45
Japanese : 27 / 38
Americans : 58 / 83
Chinese : 17 / 23
British : 30 / 35
UK_Pacific : 21 / 26
Italians : 13 / 18
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 17 times
Average roll : 3.548
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 73Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Germans Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.400
Median : 3.000
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 45Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.786
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 19 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber moved from Belarus to Baltic States
5 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 armour, 5 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians win, taking Romania from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 5 armour, 1 bomber, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour and 19 infantry
Russians win, taking Baltic States from Germans with 5 armour, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Germans: 10 armour and 19 infantry
Casualties for Russians: 19 infantryNon Combat Move - Russians
5 infantry moved from Bryansk to Belarus
6 infantry moved from Vologda to Archangel
1 bomber and 3 fighters moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Archangel
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kansu to NovosibirskPlace Units - Russians
3 armour placed in Ukraine
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Egypt: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Kiangsu to Shantung
3 artilleries moved from Kiangsu to Shantung
2 fighters moved from Kiangsu to Shantung
5 fighters and 5 tactical_bombers moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Hopei
2 infantry moved from Japan to 6 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 artillery moved from Yenisey to Timguska
10 infantry moved from Yenisey to Timguska
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 18 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 3 artilleries, 2 fighters and 3 infantry
Chinese defend with 2 artilleries and 4 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Shantung, round 2 : 4/8 hits
Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 2 : 1/6 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Shantung, round 3 : 4/7 hits
Chinese roll dice for 2 artilleries in Shantung, round 3 : 0/2 hits
2 artilleries owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 4 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber, 5 fighters and 5 tactical_bombers
Russians defend with 3 infantry; British defend with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Chinese defend with 1 fighter
Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in Hopei, round 2 : 7/11 hits
Chinese roll dice for 1 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 6/11 hits
3 infantry owned by the Russians, 1 armour owned by the British, 1 tactical_bomber owned by the Japanese, 3 mech_infantrys owned by the British and 5 fighters owned by the Japanese lost in Hopei
Japanese roll dice for 1 bomber and 4 tactical_bombers in Hopei, round 3 : 3/5 hits
Chinese roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 4/4 hits
1 fighter owned by the Chinese, 1 tactical_bomber owned by the British, 4 tactical_bombers owned by the Japanese and 1 fighter owned by the British lost in Hopei
Japanese roll dice for 1 bomber in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Hopei, round 4 : 1/1 hits
1 bomber owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -59
Casualties for Japanese: 1 bomber, 5 fighters and 5 tactical_bombers
Casualties for Russians: 3 infantry
Casualties for British: 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 1 fighterNon Combat Move - Japanese
2 fighters moved from Shantung to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
3 infantry placed in Korea
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 3 artilleries and 5 infantry
Korea : 1 aaGun, 1 factory_minor and 7 infantry
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 1 flag, 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour, 1 artillery and 10 infantry
Siberia : 1 flag
Buryatia : 1 flag
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 submarines and 5 transports
Urals : 1 flagProduction/PUs Summary :
Germans : 40 / 51
Russians : 31 / 39
Japanese : 31 / 31
Americans : 58 / 83
Chinese : 15 / 23
British : 30 / 35
UK_Pacific : 21 / 26
Italians : 13 / 18
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.575
Median : 4.000
Variance : 0.153
Standard Deviation : 0.391
Total rolls : 73Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.558
Median : 4.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 43ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 4 times
Average roll : 4.500
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Chinese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 bomber, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Hopei: 1 fighter
EDIT: Adding units owned by Chinese to Hopei: 1 fighter
EDIT: Turning off Edit Mode
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Soviet Far East to 3 Sea Zone
1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to AmurCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in AmurNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
2 fighters moved from 21 Sea Zone to Kiangsi
3 armour moved from French Indo China to Kiangsi
2 fighters moved from French Indo China to Kiangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
3 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
5 transports moved from 110 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
5 transports moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 airfield placed in Normandy Bordeaux
3 fighters placed in Normandy Bordeaux
2 armour placed in French Indo China
1 transport placed in 36 Sea Zone
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 7 infantry moved from Jehol to Shantung
1 fighter moved from Hopei to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 3 artilleries, 1 fighter and 7 infantry
Japanese defend with 3 artilleries and 5 infantry
Chinese win, taking Shantung from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for Chinese: 1 artillery and 7 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Kiangsi
1 infantry moved from Chahar to JeholPlace Units - Chinese
2 artilleries and 5 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery and 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
2 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
2 armour, 1 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 armour and 2 infantry moved from 95 Sea Zone to Northern Italy
1 cruiser moved from 81 Sea Zone to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 transports
Italians defend with 1 transport
British win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Northern Italy
British attack with 2 armour and 2 infantry
Italians defend with 2 aaGuns and 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGunsNon Combat Move - British
2 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Egypt to Romania
1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Volgograd to Kiangsi
2 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 fighter moved from French Indo China to Kiangsi
3 aaGuns, 1 artillery and 6 infantry moved from French Indo China to Kwangsi
2 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from West India to India
2 fighters moved from Kansu to Kiangsi
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Northwest Persia to KazakhstanPlace Units - British
1 artillery and 3 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 4 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern ItalyCombat - Italians
Turning on Edit Mode
EDIT: Changing ownership of Libya from French to Italians
EDIT: Removing units owned by Italians from Tunisia: 2 infantry
EDIT: Adding units owned by Italians to Libya: 2 infantry
EDIT: Turning off Edit Mode
Battle in Northern Italy
Italians attack with 1 armour, 1 artillery and 5 infantry
British defend with 2 armour, 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 : 3/7 hits
British roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 1/4 hits
2 infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Northern Italy, round 3 : 5/6 hits
British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern France
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Northern Italy : 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Libya : 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 40 / 51
Russians : 33 / 39
Japanese : 27 / 31
Americans : 58 / 84
Chinese : 17 / 23
British : 30 / 40
UK_Pacific : 21 / 26
Italians : 14 / 14
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.167
Median : 2.500
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 6 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.846
Median : 2.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 bomber and 2 submarines
Japanese defend with 1 carrier, 2 submarines and 5 transports
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged
ANZAC win with 1 bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 1 carrier, 1 submarine and 5 transports
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 bomber moved from 6 Sea Zone to ShantungPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to GibraltarCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
12 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 armour and 1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Poland
3 infantry moved from Bulgaria to Yugoslavia
1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to France
5 armour moved from Western Germany to GermanyCombat - Germans