good luck!
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
11 infantry moved from Norway to Finland
3 armour moved from Norway to Finland
1 armour and 2 mech_infantrys moved from Germany to 113 Sea Zone
3 bombers moved from Romania to Western Germany
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Romania
3 armour moved from Germany to Poland
1 fighter moved from Germany to PolandNon Combat Move - Germans
Place Units - Germans
1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 armour, 2 mech_infantrys and 4 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
10 infantry placed in Germany
1 armour placed in Normandy BordeauxTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 6 fighters, 1 harbour and 4 tactical_bombers
Romania : 4 armour, 2 artilleries, 1 fighter and 8 infantry
Poland : 8 armour, 3 artilleries, 1 fighter, 14 infantry and 3 mech_infantrys
Germany : 3 aaGuns, 1 factory_major and 12 infantry
Norway : 1 armour and 2 mech_infantrys
Holland Belgium : 1 infantry
113 Sea Zone : 1 cruiser and 4 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 armour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 3 armour and 12 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 31 / 43
Americans : 56 / 81
Chinese : 11 / 15
British : 28 / 29
UK_Pacific : 21 / 26
Italians : 14 / 18
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Russia to ShensiCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 4 transports
Germans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Shensi
Russians attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Shensi to Vologda
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 13 infantry moved from Yenisey to Timguska
1 bomber moved from Shensi to Vologda
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Caucasus to RostovPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery, 3 fighters and 10 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Anhwe
3 mech_infantrys moved from Jehol to Anhwe
1 infantry moved from Japan to 6 Sea Zone
4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 20 Sea Zone to 36 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Kiangsi to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
3 mech_infantrys moved from Korea to JeholCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/5 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 transport; Americans defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 4 infantry and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter moved from 21 Sea Zone to Kiangsu
1 bomber moved from 21 Sea Zone to Kiangsu
2 tactical_bombers moved from 21 Sea Zone to Kiangsu
3 fighters moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from Yakut S.S.R. to BuryatiaPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in Korea
3 artilleries placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 2 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 tactical_bombers
Jehol : 1 flag, 3 mech_infantrys
Manchuria : 1 flag
Suiyuyan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 2 mech_infantrys
Kwangtung : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 10 infantry
Siberia : 1 flag
Buryatia : 1 flag, 3 fighters
20 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
6 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 40 / 53
Russians : 34 / 43
Japanese : 36 / 36
Americans : 56 / 81
Chinese : 10 / 15
British : 28 / 29
UK_Pacific : 18 / 26
Italians : 14 / 18
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.421
Median : 2.000
Variance : 2.722
Standard Deviation : 1.650
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.533
Median : 2.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 15ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Burma to French Indo China
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in French Indo China
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 artilleries and 3 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 artilleries and 4 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese win, taking Anhwe from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Burma to ShensiPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from Alexandria to EgyptCombat - British
Battle in Belgian Congo
British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour, 3 infantry and 1 mech_infantry
British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
2 armour moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to YunnanPlace Units - British
1 armour and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 mech_infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,1,3,4,4,2,2,2,6,6,2,1,4,3,2,2
UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Air Battle in Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Southern France : 1 flag, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Greece : 2 infantry
97 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 53
Russians : 34 / 43
Japanese : 29 / 36
Americans : 56 / 81
Chinese : 14 / 18
British : 30 / 35
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
1 bomber moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Algeria
2 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - Germans
3 armour and 12 infantry moved from Finland to Karelia
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 infantry moved from Germany to Slovakia Hungary
3 bombers moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
4 tactical_bombers moved from Western Germany to Slovakia Hungary
4 armour, 2 artilleries, 1 fighter and 8 infantry moved from Romania to Bessarabia
10 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Poland to Baltic States
6 fighters moved from Western Germany to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 armour, 12 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 12 infantry and 2 mech_infantrys in Karelia, round 2 : 3/18 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 armour, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 4 armour, 2 artilleries, 1 fighter and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 8 infantry in Bessarabia, round 2 : 5/15 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 bombers
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 3 bombers in Novgorod, round 2 : 0/3 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits
1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers in Novgorod, round 3 : 1/2 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 2/3 hits
2 bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 bombers
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery, 6 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 6 fighters and 1 infantry in Baltic States, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 fighters moved from Baltic States to Poland
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Bessarabia to Poland
4 tactical_bombers moved from Slovakia Hungary to PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 armour placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 43 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Poland : 8 armour, 1 artillery, 8 fighters, 22 infantry, 3 mech_infantrys and 4 tactical_bombers
Germany : 3 aaGuns, 2 armour and 1 factory_major
Holland Belgium : 1 infantry
Karelia : 1 flag, 4 armour, 12 infantry and 2 mech_infantrys
Baltic States : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 1 artillery and 1 infantry
Bessarabia : 1 flag, 4 armour, 2 artilleries and 8 infantry
113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 armour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 53
Russians : 28 / 43
Japanese : 29 / 36
Americans : 56 / 81
Chinese : 14 / 18
British : 30 / 35
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 19 times
Average roll : 3.531
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 81Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.564
Median : 4.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 55Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 artillery moved from Belarus to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
1 bomber moved from Vologda to Bessarabia
15 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Vologda to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 armour and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 2 fighters, 18 infantry and 1 tactical_bomber
Germans defend with 4 armour, 2 artilleries and 8 infantry
Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 4 armour, 2 artilleries and 8 infantry
Casualties for Russians: 13 infantry
Battle in Iraq
Russians attack with 1 armour and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 1 armour, 19 infantry and 2 mech_infantrys moved from Belarus to Novgorod
5 infantry moved from Bryansk to Belarus
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Bessarabia to Belarus
1 fighter moved from Bessarabia to Belarus
1 bomber moved from Bessarabia to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Kansu
2 aaGuns and 11 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour, 1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Jehol to Shantung
3 fighters moved from Buryatia to Kiangsu
3 tactical_bombers moved from 20 Sea Zone to Kiangsu
3 fighters moved from 20 Sea Zone to Kiangsu
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Japan to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 transports moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 bomber and 4 tactical_bombers
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber and 4 tactical_bombers in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits
1 armour owned by the British, 2 tactical_bombers owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 4 fighters
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Kwangtung to Kiangsu
1 bomber moved from Kwangtung to Kiangsu
3 artilleries moved from 19 Sea Zone to Kiangsu
4 fighters moved from Kiangsi to Kiangsu
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 3 mech_infantrys
Korea : 1 aaGun and 1 factory_minor
Kiangsu : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 3 infantry and 5 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag, 3 mech_infantrys
Manchuria : 1 flag, 1 infantry
Chahar : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag, 1 artillery and 10 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 42 / 53
Russians : 32 / 45
Japanese : 32 / 38
Americans : 56 / 81
Chinese : 13 / 18
British : 30 / 35
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12UK_Pacific Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Morocco to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters and 7 infantry
Germans defend with 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 6 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 6 armour, 3 artilleries and 3 infantry
Casualties for Americans: 7 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to French Indo China
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
7 submarines placed in 10 Sea Zone
3 armour placed in French Indo China
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Shantung
3 artilleries and 4 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Shantung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Jehol
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Jehol from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to HopeiPlace Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs