G40 Ktylu(Axis) vs Cyanight(Allies+13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                11 infantry moved from Norway to Finland
                3 armour moved from Norway to Finland
                1 armour and 2 mech_infantrys moved from Germany to 113 Sea Zone
                3 bombers moved from Romania to Western Germany
                1 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Germany
                1 fighter moved from Southern Italy to Romania
                3 armour moved from Germany to Poland
                1 fighter moved from Germany to Poland

    Non Combat Move - Germans

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Norway: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Germans from 113 Sea Zone: 1 armour, 2 mech_infantrys and 4 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode
                1 fighter placed in Western Germany
                10 infantry placed in Germany
                1 armour placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 6 fighters, 1 harbour and 4 tactical_bombers
        Romania : 4 armour, 2 artilleries, 1 fighter and 8 infantry
        Poland : 8 armour, 3 artilleries, 1 fighter, 14 infantry and 3 mech_infantrys
        Germany : 3 aaGuns, 1 factory_major and 12 infantry
        Norway : 1 armour and 2 mech_infantrys
        Holland Belgium : 1 infantry
        113 Sea Zone : 1 cruiser and 4 transports
        Bulgaria : 1 flag
        Greece : 1 flag, 1 armour and 3 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 armour and 12 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 32
        Japanese : 31 / 43
        Americans : 56 / 81
        Chinese : 11 / 15
        British : 28 / 29
        UK_Pacific : 21 / 26
        Italians : 14 / 18
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                3 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from Russia to Shensi

    Combat - Russians
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser and 4 transports
                    Germans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Shensi
                    Russians attack with 1 bomber, 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Shensi from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Shensi to Vologda
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 13 infantry moved from Yenisey to Timguska
                1 bomber moved from Shensi to Vologda
                3 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Novgorod to Vyborg
                2 fighters moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                5 infantry moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 infantry moved from Caucasus to Rostov

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 1 artillery, 3 fighters and 10 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Chahar to Anhwe
                3 mech_infantrys moved from Jehol to Anhwe
                1 infantry moved from Japan to 6 Sea Zone
                4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
                4 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
                3 fighters moved from 20 Sea Zone to 36 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Kiangsi to 21 Sea Zone
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                3 mech_infantrys moved from Korea to Jehol

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  5/5 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 3 fighters
                    ANZAC defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 36 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Anhwe
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 3 mech_infantrys in Anhwe, round 2 :  1/4 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kwangtung
                    Japanese attack with 4 infantry and 1 mech_infantry
                    British defend with 1 armour; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangtung, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 fighter moved from 21 Sea Zone to Kiangsu
                1 bomber moved from 21 Sea Zone to Kiangsu
                2 tactical_bombers moved from 21 Sea Zone to Kiangsu
                3 fighters moved from 36 Sea Zone to 20 Sea Zone
                3 fighters moved from Yakut S.S.R. to Buryatia

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                3 mech_infantrys placed in Korea
                3 artilleries placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Korea : 1 aaGun, 1 factory_minor and 3 mech_infantrys
        Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 2 tactical_bombers
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 tactical_bombers
        Jehol : 1 flag, 3 mech_infantrys
        Manchuria : 1 flag
        Suiyuyan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 2 mech_infantrys
        Kwangtung : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 10 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 3 fighters
        20 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
        6 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 transports

    Production/PUs Summary :

    Germans : 40 / 53
        Russians : 34 / 43
        Japanese : 36 / 36
        Americans : 56 / 81
        Chinese : 10 / 15
        British : 28 / 29
        UK_Pacific : 18 / 26
        Italians : 14 / 18
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.421
            Median : 2.000
            Variance : 2.722
            Standard Deviation : 1.650
            Total rolls : 19

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.533
            Median : 2.000
            Variance : 2.071
            Standard Deviation : 1.439
            Total rolls : 15

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Burma to French Indo China
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 factory_minor placed in French Indo China
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                3 artilleries, 1 fighter and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                5 artilleries and 3 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 5 artilleries and 4 infantry
                    Japanese defend with 1 artillery and 2 mech_infantrys
                    Chinese win, taking Anhwe from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 artillery and 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Burma to Shensi

    Place Units - Chinese
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
                2 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
                1 mech_infantry moved from Hopei to Shantung
                      Chinese take Shantung from Japanese
                2 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Kenya to Belgian Congo
                1 bomber moved from Egypt to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
                2 fighters moved from Egypt to Eastern Persia
                1 infantry moved from Union of South Africa to Rhodesia
                1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery moved from Alexandria to Egypt

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kwangtung
                    British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 harbour, 3 infantry and 1 mech_infantry
                    British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
                1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
                2 armour moved from Egypt to Trans-Jordan
                1 armour and 3 mech_infantrys moved from India to Yunnan
                2 infantry moved from Burma to Yunnan

    Place Units - British
                1 armour and 1 infantry placed in Egypt
                1 transport placed in 81 Sea Zone
                1 mech_infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,1,3,4,4,2,2,2,6,6,2,1,4,3,2,2
                UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Air Battle in Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Air Battle in Gibraltar
                    Italians attacks with 1 units heading to Gibraltar
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  0/1 hits
                    Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in Gibraltar causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Greece : 2 infantry
        97 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 40 / 53
        Russians : 34 / 43
        Japanese : 29 / 36
        Americans : 56 / 81
        Chinese : 14 / 18
        British : 30 / 35
        UK_Pacific : 21 / 23
        Italians : 12 / 17
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Siam to French Indo China
                1 bomber moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Tunisia to Algeria
                2 infantry moved from Algeria to Morocco

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Germans
                3 armour and 12 infantry moved from Finland to Karelia
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                2 infantry moved from Germany to Slovakia Hungary
                3 bombers moved from Western Germany to Novgorod
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                4 tactical_bombers moved from Western Germany to Slovakia Hungary
                4 armour, 2 artilleries, 1 fighter and 8 infantry moved from Romania to Bessarabia
                10 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Poland to Baltic States
                6 fighters moved from Western Germany to Baltic States

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 2 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 4 armour, 12 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 12 infantry and 2 mech_infantrys in Karelia, round 2 :  3/18 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 4 armour, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 4 armour, 2 artilleries, 1 fighter and 8 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 8 infantry in Bessarabia, round 2 :  5/15 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 4 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 3 bombers
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Germans roll dice for 3 bombers in Novgorod, round 2 :  0/3 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 :  1/3 hits
                        1 bomber owned by the Germans lost in Novgorod
                        Germans roll dice for 2 bombers in Novgorod, round 3 :  1/2 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 :  2/3 hits
                        2 bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
                    Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -32
                    Casualties for Germans: 3 bombers
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 6 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 6 fighters and 1 infantry in Baltic States, round 2 :  4/8 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 fighters moved from Baltic States to Poland
                1 fighter moved from Eastern Poland to Poland
                1 fighter moved from Bessarabia to Poland
                4 tactical_bombers moved from Slovakia Hungary to Poland

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                3 armour placed in Normandy Bordeaux
                1 fighter placed in Western Germany
                2 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Germans collect 43 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Poland : 8 armour, 1 artillery, 8 fighters, 22 infantry, 3 mech_infantrys and 4 tactical_bombers
        Germany : 3 aaGuns, 2 armour and 1 factory_major
        Holland Belgium : 1 infantry
        Karelia : 1 flag, 4 armour, 12 infantry and 2 mech_infantrys
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 1 flag, 1 artillery and 1 infantry
        Bessarabia : 1 flag, 4 armour, 2 artilleries and 8 infantry
        113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
        Bulgaria : 1 flag
        Greece : 1 flag, 1 armour and 3 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 28 / 43
        Japanese : 29 / 36
        Americans : 56 / 81
        Chinese : 14 / 18
        British : 30 / 35
        UK_Pacific : 21 / 23
        Italians : 12 / 17
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 19 times
            Average roll : 3.531
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 81

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Germans Combat
                1 was rolled 13 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 7 times
                6 was rolled 13 times
            Average roll : 3.564
            Median : 4.000
            Variance : 1.019
            Standard Deviation : 1.009
            Total rolls : 55

    Russians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 artillery moved from Belarus to Baltic States
                2 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Eastern Poland
                2 infantry moved from Belarus to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
                1 bomber moved from Vologda to Bessarabia
                15 infantry moved from Western Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Vologda to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 bomber, 2 fighters, 18 infantry and 1 tactical_bomber
                    Germans defend with 4 armour, 2 artilleries and 8 infantry
                    Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 4 armour, 2 artilleries and 8 infantry
                    Casualties for Russians: 13 infantry
                Battle in Iraq
                    Russians attack with 1 armour and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns, 1 armour, 19 infantry and 2 mech_infantrys moved from Belarus to Novgorod
                5 infantry moved from Bryansk to Belarus
                1 fighter moved from Eastern Poland to Belarus
                1 fighter moved from Bessarabia to Belarus
                1 fighter moved from Bessarabia to Belarus
                1 bomber moved from Bessarabia to Belarus
                1 tactical_bomber moved from Bessarabia to Belarus
                2 infantry moved from Rostov to Bryansk
                3 infantry moved from Russia to Bryansk
                6 infantry moved from Novosibirsk to Vologda
                2 infantry moved from Timguska to Kansu
                2 aaGuns and 11 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                3 armour placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 infantry placed in Russia
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 armour, 1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                3 mech_infantrys moved from Jehol to Shantung
                3 fighters moved from Buryatia to Kiangsu
                3 tactical_bombers moved from 20 Sea Zone to Kiangsu
                3 fighters moved from 20 Sea Zone to Kiangsu
                3 artilleries moved from Japan to 6 Sea Zone
                3 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                4 fighters moved from Kiangsu to Kiangsi
                2 tactical_bombers moved from Japan to Kwangtung
                1 bomber moved from Kiangsu to Kwangtung
                1 tactical_bomber moved from Kiangsu to Kwangtung
                1 tactical_bomber moved from Kiangsu to Kwangtung
                3 mech_infantrys moved from Korea to Jehol
                1 infantry moved from Amur to Manchuria
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                4 transports moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 mech_infantrys in Shantung, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shantung
                    Japanese win, taking Shantung from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kwangtung
                    Japanese attack with 1 bomber and 4 tactical_bombers
                    British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 bomber and 4 tactical_bombers in Kwangtung, round 2 :  3/5 hits
                        UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 :  2/3 hits
                        1 armour owned by the British, 2 tactical_bombers owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
                    Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Kiangsi
                    Japanese attack with 4 fighters
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 fighters in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Kwangtung to Kiangsu
                1 bomber moved from Kwangtung to Kiangsu
                3 artilleries moved from 19 Sea Zone to Kiangsu
                4 fighters moved from Kiangsi to Kiangsu
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 3 mech_infantrys
        Korea : 1 aaGun and 1 factory_minor
        Kiangsu : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 3 infantry and 5 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Jehol : 1 flag, 3 mech_infantrys
        Manchuria : 1 flag, 1 infantry
        Chahar : 1 flag
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag, 1 artillery and 10 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 42 / 53
        Russians : 32 / 45
        Japanese : 32 / 38
        Americans : 56 / 81
        Chinese : 13 / 18
        British : 30 / 35
        UK_Pacific : 21 / 23
        Italians : 12 / 17
        ANZAC : 18 / 28
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.583
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    UK_Pacific Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 artilleries moved from Morocco to 91 Sea Zone
                3 artilleries moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 6 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Battle in Soviet Far East
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters and 7 infantry
                    Germans defend with 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 6 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 6 armour, 3 artilleries and 3 infantry
                    Casualties for Americans: 7 infantry

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from Caroline Islands to French Indo China
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                7 submarines placed in 10 Sea Zone
                3 armour placed in French Indo China
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 artillery and 1 infantry moved from Anhwe to Shantung
                2 infantry moved from Anhwe to Shantung
                3 artilleries and 4 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 2 artilleries and 4 infantry
                    Japanese defend with 3 mech_infantrys
                    Chinese win, taking Shantung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 mech_infantrys
                Battle in Jehol
                    Chinese attack with 3 artilleries and 4 infantry
                    Japanese defend with 3 mech_infantrys
                    Chinese win, taking Jehol from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Hopei

    Place Units - Chinese
                6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

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