@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
11 infantry moved from Norway to Finland
3 armour moved from Norway to Finland
1 armour and 2 mech_infantrys moved from Germany to 113 Sea Zone
3 bombers moved from Romania to Western Germany
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Romania
3 armour moved from Germany to Poland
1 fighter moved from Germany to PolandNon Combat Move - Germans
Place Units - Germans
1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 armour, 2 mech_infantrys and 4 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
10 infantry placed in Germany
1 armour placed in Normandy BordeauxTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 6 fighters, 1 harbour and 4 tactical_bombers
Romania : 4 armour, 2 artilleries, 1 fighter and 8 infantry
Poland : 8 armour, 3 artilleries, 1 fighter, 14 infantry and 3 mech_infantrys
Germany : 3 aaGuns, 1 factory_major and 12 infantry
Norway : 1 armour and 2 mech_infantrys
Holland Belgium : 1 infantry
113 Sea Zone : 1 cruiser and 4 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 armour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 3 armour and 12 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 31 / 43
Americans : 56 / 81
Chinese : 11 / 15
British : 28 / 29
UK_Pacific : 21 / 26
Italians : 14 / 18
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Russia to ShensiCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 4 transports
Germans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Shensi
Russians attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Shensi to Vologda
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 13 infantry moved from Yenisey to Timguska
1 bomber moved from Shensi to Vologda
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Caucasus to RostovPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery, 3 fighters and 10 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Anhwe
3 mech_infantrys moved from Jehol to Anhwe
1 infantry moved from Japan to 6 Sea Zone
4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 20 Sea Zone to 36 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Kiangsi to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
3 mech_infantrys moved from Korea to JeholCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/5 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 21 Sea Zone
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 transport; Americans defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 4 infantry and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter moved from 21 Sea Zone to Kiangsu
1 bomber moved from 21 Sea Zone to Kiangsu
2 tactical_bombers moved from 21 Sea Zone to Kiangsu
3 fighters moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from Yakut S.S.R. to BuryatiaPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in Korea
3 artilleries placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 2 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 tactical_bombers
Jehol : 1 flag, 3 mech_infantrys
Manchuria : 1 flag
Suiyuyan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 2 mech_infantrys
Kwangtung : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 10 infantry
Siberia : 1 flag
Buryatia : 1 flag, 3 fighters
20 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
6 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 40 / 53
Russians : 34 / 43
Japanese : 36 / 36
Americans : 56 / 81
Chinese : 10 / 15
British : 28 / 29
UK_Pacific : 18 / 26
Italians : 14 / 18
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.421
Median : 2.000
Variance : 2.722
Standard Deviation : 1.650
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.533
Median : 2.000
Variance : 2.071
Standard Deviation : 1.439
Total rolls : 15ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Burma to French Indo China
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in French Indo China
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 artilleries and 3 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 artilleries and 4 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese win, taking Anhwe from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Burma to ShensiPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Kenya to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
2 fighters moved from Egypt to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from Alexandria to EgyptCombat - British
Battle in Belgian Congo
British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour, 3 infantry and 1 mech_infantry
British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
2 armour moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to YunnanPlace Units - British
1 armour and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 mech_infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,1,3,4,4,2,2,2,6,6,2,1,4,3,2,2
UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Air Battle in Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Southern France : 1 flag, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Greece : 2 infantry
97 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 53
Russians : 34 / 43
Japanese : 29 / 36
Americans : 56 / 81
Chinese : 14 / 18
British : 30 / 35
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
1 bomber moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Algeria
2 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - Germans
3 armour and 12 infantry moved from Finland to Karelia
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 infantry moved from Germany to Slovakia Hungary
3 bombers moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
4 tactical_bombers moved from Western Germany to Slovakia Hungary
4 armour, 2 artilleries, 1 fighter and 8 infantry moved from Romania to Bessarabia
10 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Poland to Baltic States
6 fighters moved from Western Germany to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 armour, 12 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 12 infantry and 2 mech_infantrys in Karelia, round 2 : 3/18 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 armour, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 4 armour, 2 artilleries, 1 fighter and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 8 infantry in Bessarabia, round 2 : 5/15 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 bombers
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 3 bombers in Novgorod, round 2 : 0/3 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits
1 bomber owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers in Novgorod, round 3 : 1/2 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 2/3 hits
2 bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -32
Casualties for Germans: 3 bombers
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery, 6 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 6 fighters and 1 infantry in Baltic States, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 fighters moved from Baltic States to Poland
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Bessarabia to Poland
4 tactical_bombers moved from Slovakia Hungary to PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 armour placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 43 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Poland : 8 armour, 1 artillery, 8 fighters, 22 infantry, 3 mech_infantrys and 4 tactical_bombers
Germany : 3 aaGuns, 2 armour and 1 factory_major
Holland Belgium : 1 infantry
Karelia : 1 flag, 4 armour, 12 infantry and 2 mech_infantrys
Baltic States : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 1 artillery and 1 infantry
Bessarabia : 1 flag, 4 armour, 2 artilleries and 8 infantry
113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 armour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 53
Russians : 28 / 43
Japanese : 29 / 36
Americans : 56 / 81
Chinese : 14 / 18
British : 30 / 35
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 19 times
Average roll : 3.531
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 81Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.564
Median : 4.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 55Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 artillery moved from Belarus to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
1 bomber moved from Vologda to Bessarabia
15 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Vologda to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 armour and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 2 fighters, 18 infantry and 1 tactical_bomber
Germans defend with 4 armour, 2 artilleries and 8 infantry
Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 4 armour, 2 artilleries and 8 infantry
Casualties for Russians: 13 infantry
Battle in Iraq
Russians attack with 1 armour and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 1 armour, 19 infantry and 2 mech_infantrys moved from Belarus to Novgorod
5 infantry moved from Bryansk to Belarus
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Bessarabia to Belarus
1 fighter moved from Bessarabia to Belarus
1 bomber moved from Bessarabia to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
2 infantry moved from Rostov to Bryansk
3 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Kansu
2 aaGuns and 11 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour, 1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Jehol to Shantung
3 fighters moved from Buryatia to Kiangsu
3 tactical_bombers moved from 20 Sea Zone to Kiangsu
3 fighters moved from 20 Sea Zone to Kiangsu
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Japan to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 transports moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 bomber and 4 tactical_bombers
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber and 4 tactical_bombers in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits
1 armour owned by the British, 2 tactical_bombers owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 4 fighters
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Kwangtung to Kiangsu
1 bomber moved from Kwangtung to Kiangsu
3 artilleries moved from 19 Sea Zone to Kiangsu
4 fighters moved from Kiangsi to Kiangsu
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 3 mech_infantrys
Korea : 1 aaGun and 1 factory_minor
Kiangsu : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 3 infantry and 5 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag, 3 mech_infantrys
Manchuria : 1 flag, 1 infantry
Chahar : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag, 1 artillery and 10 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 42 / 53
Russians : 32 / 45
Japanese : 32 / 38
Americans : 56 / 81
Chinese : 13 / 18
British : 30 / 35
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12UK_Pacific Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Morocco to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
6 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters and 7 infantry
Germans defend with 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 6 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 6 armour, 3 artilleries and 3 infantry
Casualties for Americans: 7 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to French Indo China
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
7 submarines placed in 10 Sea Zone
3 armour placed in French Indo China
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 artillery and 1 infantry moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to Shantung
3 artilleries and 4 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Shantung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Jehol
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Jehol from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to HopeiPlace Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs





