@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Americans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 armour and 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from Guam to 26 Sea Zone
 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from Hawaiian Islands to Central United StatesPlace Units - Americans 
 1 carrier and 1 fighter placed in 101 Sea Zone
 1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 54 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 10 infantry moved from Shensi to Suiyuyan
 1 fighter moved from Shensi to SuiyuyanCombat - Chinese 
 Battle in Suiyuyan
 Chinese attack with 1 fighter and 10 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese win, taking Suiyuyan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Suiyuyan to KansuPlace Units - Chinese 
 5 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 6 PUs total
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - British 
 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 bomber moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from Malta to 97 Sea Zone
 1 armour moved from Ethiopia to Kenya
 1 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to KenyaCombat - British 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - British 
 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 bomber moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from Malta to 97 Sea Zone
 1 armour moved from Ethiopia to Kenya
 1 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to KenyaCombat - British 
 Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - British 
 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 bomber moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from Malta to 97 Sea Zone
 1 armour moved from Ethiopia to Kenya
 1 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to KenyaCombat - British 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - British 
 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 bomber moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from Malta to 97 Sea Zone
 1 armour moved from Ethiopia to Kenya
 1 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to KenyaCombat - British 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British 
 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 bomber moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from Malta to 97 Sea Zone
 1 armour moved from Ethiopia to Kenya
 1 infantry moved from Ethiopia to Kenya
 1 artillery moved from Ethiopia to KenyaCombat - British 
 Battle in 97 Sea Zone
 British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
 Italians defend with 1 transport
 British win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Kenya
 British attack with 1 armour, 1 artillery and 1 infantry
 Italians defend with 1 infantry
 British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 3 infantry moved from Shan State to Burma
 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
 1 battleship moved from 39 Sea Zone to 76 Sea Zone
 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
 1 armour and 1 mech_infantry moved from Tobruk to Egypt
 2 artilleries moved from Tobruk to Alexandria
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_Allies
 1 fighter moved from 97 Sea Zone to Malta
 1 bomber moved from 97 Sea Zone to Malta
 1 tactical_bomber moved from 97 Sea Zone to Malta
 1 infantry moved from Malta to 96 Sea Zone
 1 aaGun moved from Malta to 96 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
 1 mech_infantry moved from Eire to United Kingdom
 1 transport moved from 76 Sea Zone to 71 Sea Zone
 1 infantry moved from Rhodesia to Union of South Africa
 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea ZonePlace Units - British 
 1 infantry placed in Union of South Africa
 1 factory_minor placed in Egypt
 1 infantry placed in United Kingdom
 1 carrier placed in 106 Sea ZoneTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific 
 1 armour and 1 mech_infantry placed in India
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 armour and 1 mech_infantry
 Some Units in 39 Sea Zone change ownership: 1 transport
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians 
 2 artilleries and 2 infantry moved from Tunisia to Algeria
 Italians take Algeria from French
 2 fighters moved from Southern Italy to 97 Sea Zone
 1 infantry moved from Northern Italy to Southern France
 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians 
 Battle in 97 Sea Zone
 Italians attack with 2 fighters
 British defend with 1 destroyer
 Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/0 hits
 British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
 Italians win with 1 fighter remaining. Battle score for attacker is -2
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 fighterNon Combat Move - Italians 
 1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 15 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians : Algeria : 1 flag, 2 artilleries and 2 infantry 
 Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
 Tunisia : 1 flag
 Albania : 1 armour and 2 infantry
 Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantryProduction/PUs Summary : Germans : 41 / 53 
 Russians : 36 / 37
 Japanese : 35 / 36
 Americans : 52 / 54
 Chinese : 6 / 6
 British : 31 / 36
 UK_Pacific : 17 / 17
 Italians : 14 / 20
 ANZAC : 14 / 14
 French : 6 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1British Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - ANZAC Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from DutchPlace Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French 
 1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 infantry moved from Trans-Jordan to EgyptTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 4 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 6 infantry moved from Bulgaria to Greece
 1 armour moved from Yugoslavia to Greece
 1 fighter moved from Northern Italy to Greece
 2 fighters moved from Northern Italy to Greece
 1 fighter moved from Northern Italy to Western Germany
 4 armour moved from Holland Belgium to Germany
 5 infantry moved from Germany to Poland
 5 armour moved from Germany to Poland
 2 artilleries moved from Yugoslavia to Romania
 4 infantry moved from Yugoslavia to Romania
 3 tactical_bombers moved from Northern Italy to Western Germany
 2 infantry moved from Norway to Finland
 2 artilleries moved from Norway to Finland
 4 bombers moved from Western Germany to 98 Sea Zone
 3 infantry moved from France to Normandy BordeauxCombat - Germans 
 Battle in Greece
 Germans attack with 1 armour, 3 fighters and 6 infantry
 Neutral_Allies defend with 4 infantry
 Germans roll dice for 1 armour, 3 fighters and 6 infantry in Greece, round 2 : 3/0 hits
 Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits
 1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
 Germans roll dice for 1 armour, 3 fighters and 5 infantry in Greece, round 3 : 3/1 hits
 Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
 1 infantry owned by the Neutral_Allies lost in Greece
 Germans win, taking Greece from Neutral_Allies with 1 armour, 3 fighters and 5 infantry remaining. Battle score for attacker is 9
 Casualties for Neutral_Allies: 4 infantry
 Casualties for Germans: 1 infantry
 Battle in 98 Sea Zone
 Germans attack with 4 bombers
 French defend with 1 destroyer
 Germans roll dice for 4 bombers in 98 Sea Zone, round 2 : 3/1 hits
 French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the French lost in 98 Sea Zone
 Germans win with 4 bombers remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyerNon Combat Move - Germans 
 3 fighters moved from Greece to Southern Italy
 4 bombers moved from 98 Sea Zone to Southern Italy
 1 aaGun moved from Western Germany to Holland Belgium
 1 aaGun moved from Germany to PolandPlace Units - Germans 
 1 bomber and 1 fighter placed in Western Germany
 2 infantry placed in Normandy Bordeaux
 4 armour placed in GermanyTurn Complete - Germans 
 Germans collect 43 PUs; end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 4 mech_infantrys 
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 3 tactical_bombers
 Romania : 2 artilleries and 6 infantry
 Poland : 1 aaGun, 8 armour, 1 artillery and 14 infantry
 Germany : 2 aaGuns, 8 armour and 1 factory_major
 Holland Belgium : 1 aaGun
 Southern Italy : 4 bombers, 3 fighters and 1 tactical_bomber
 113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
 Bulgaria : 1 flag
 Greece : 1 flag, 1 armour and 5 infantry
 Yugoslavia : 1 flag
 91 Sea Zone : 1 submarine
 Finland : 1 flag, 2 artilleries and 11 infantryProduction/PUs Summary : Germans : 43 / 54 
 Russians : 36 / 37
 Japanese : 35 / 36
 Americans : 52 / 54
 Chinese : 6 / 6
 British : 31 / 36
 UK_Pacific : 17 / 17
 Italians : 14 / 20
 ANZAC : 17 / 17
 French : 6 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 3 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 4.400
 Median : 5.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Neutral_Allies Combat 
 5 was rolled 2 times
 Average roll : 5.000
 Median : 5.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Germans Combat 
 3 was rolled 2 times
 Average roll : 3.000
 Median : 3.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2French Combat 
 6 was rolled 1 times
 Average roll : 6.000
 Median : 6.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Russians Purchase Units - Russians 
 Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 1 infantry moved from Bryansk to Belarus
 3 infantry moved from Ukraine to Western Ukraine
 1 mech_infantry moved from Volgograd to Caucasus
 2 infantry moved from Caucasus to Rostov
 3 infantry moved from Russia to Bryansk
 2 infantry moved from Kansu to Suiyuyan
 1 infantry moved from Tsagaan Olom to Suiyuyan
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians 
 1 armour and 2 mech_infantrys placed in Novgorod
 1 armour and 2 mech_infantrys placed in Ukraine
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 armour moved from Kwangsi to Yunnan
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 5 infantry moved from Jehol to Anhwe
 1 artillery moved from Anhwe to Hunan
 1 mech_infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 1 artillery moved from Kweichow to Szechwan
 1 artillery moved from Kweichow to Yunnan
 6 infantry moved from Kweichow to Yunnan
 1 infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 mech_infantry moved from Korea to Sakha
 Japanese take Sakha from Russians
 4 infantry moved from Manchuria to Jehol
 1 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 2 artilleries moved from Amur to Manchuria
 2 mech_infantrys moved from Korea to Jehol
 3 tactical_bombers moved from Kwangsi to Hunan
 2 bombers moved from Kwangsi to Hunan
 1 infantry moved from French Indo China to Yunnan
 1 armour moved from Yunnan to Szechwan
 1 cruiser, 1 destroyer, 1 submarine and 5 transports moved from 36 Sea Zone to 6 Sea Zone
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 submarine moved from 6 Sea Zone to 36 Sea Zone
 2 tactical_bombers moved from Japan to Hunan
 2 bombers moved from Hunan to Kansu
 1 fighter moved from Jehol to Kansu
 6 infantry moved from Kwangsi to Yunnan
 2 tactical_bombers moved from Japan to HunanCombat - Japanese 
 Battle in Kansu
 Japanese attack with 2 bombers and 1 fighter
 Chinese defend with 1 fighter
 Japanese roll dice for 2 bombers and 1 fighter in Kansu, round 2 : 2/1 hits
 Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits
 1 fighter owned by the Chinese and 1 fighter owned by the Japanese lost in Kansu
 Japanese win with 2 bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 fighter
 Casualties for Chinese: 1 fighterNon Combat Move - Japanese 
 2 bombers moved from Kansu to KweichowPlace Units - Japanese 
 1 factory_minor placed in French Indo China
 3 infantry and 2 mech_infantrys placed in Japan
 1 transport placed in 6 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Kweichow: 2 bombers
 EDIT: Adding units owned by Japanese to Szechwan: 2 bombers
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Szechwan: 2 bombers
 EDIT: Adding units owned by Japanese to Kweichow: 2 bombers and 2 fighters
 EDIT: Removing units owned by Japanese from Hunan: 2 fighters
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield and 1 harbour 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Kwangsi : 1 flag, 1 infantry
 Korea : 1 aaGun and 1 factory_minor
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
 Jehol : 1 flag, 4 infantry and 2 mech_infantrys
 Siam : 1 infantry
 Manchuria : 1 flag, 2 artilleries
 Hainan : 1 harbour
 Shensi : 1 flag, 1 infantry
 Yunnan : 1 flag, 2 artilleries and 15 infantry
 Kweichow : 1 flag, 2 bombers and 2 fighters
 Hunan : 1 flag, 1 artillery, 2 fighters and 7 tactical_bombers
 Hopei : 1 flag
 Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
 Chahar : 1 flag
 Anhwe : 1 flag, 5 infantry
 Sakha : 1 flag, 1 mech_infantry
 Amur : 1 flag
 Siberia : 1 flag, 1 infantry
 Buryatia : 1 flag, 1 infantry
 French Indo China : 1 flag, 1 factory_minor
 36 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
 6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 submarine and 6 transportsProduction/PUs Summary : Germans : 43 / 54 
 Russians : 33 / 36
 Japanese : 40 / 40
 Americans : 52 / 54
 Chinese : 4 / 6
 British : 31 / 36
 UK_Pacific : 17 / 17
 Italians : 14 / 20
 ANZAC : 17 / 17
 French : 6 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Japanese Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Chinese Combat 
 4 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Americans Purchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from Hawaiian Islands to 26 Sea Zone
 1 fighter moved from Central United States to 101 Sea ZonePlace Units - Americans 
 1 destroyer and 2 submarines placed in 101 Sea Zone
 1 fighter placed in 101 Sea Zone
 1 carrier and 1 destroyer placed in 10 Sea Zone
 Note to players Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Kweichow: 1 bomber
 EDIT: Adding units owned by Japanese to Kweichow: 1 fighter
 EDIT: Turning off Edit Mode
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Suiyuyan to Hopei
 Chinese take Hopei from Japanese
 8 infantry moved from Suiyuyan to Shensi
 4 infantry moved from Suiyuyan to ShensiCombat - Chinese 
 Battle in Shensi
 Chinese attack with 12 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs total




 
		 
		






