@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Russians 
 Russians buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 5 armour, 19 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber moved from Belarus to Baltic States
 5 infantry moved from Bessarabia to Romania
 1 armour and 2 mech_infantrys moved from Ukraine to RomaniaCombat - Russians 
 Battle in Romania
 Russians attack with 1 armour, 5 infantry and 2 mech_infantrys
 Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
 Russians win, taking Romania from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
 Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
 Casualties for Russians: 3 infantry
 Battle in Baltic States
 Russians attack with 5 armour, 1 bomber, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber
 Germans defend with 10 armour and 19 infantry
 Russians win, taking Baltic States from Germans with 5 armour, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 60
 Casualties for Germans: 10 armour and 19 infantry
 Casualties for Russians: 19 infantryNon Combat Move - Russians 
 5 infantry moved from Bryansk to Belarus
 6 infantry moved from Vologda to Archangel
 1 bomber and 3 fighters moved from Baltic States to Belarus
 1 tactical_bomber moved from Baltic States to Belarus
 1 aaGun moved from Novgorod to Belarus
 1 aaGun moved from Novgorod to Baltic States
 1 aaGun moved from Novgorod to Archangel
 2 mech_infantrys moved from Volgograd to Bryansk
 1 infantry moved from Russia to Bryansk
 2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
 3 infantry moved from Suiyuyan to Hopei
 2 infantry moved from Kansu to NovosibirskPlace Units - Russians 
 3 armour placed in Ukraine
 9 infantry placed in Russia
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Iraq: 1 armour and 2 mech_infantrys
 EDIT: Adding units owned by Russians to Egypt: 1 armour and 2 mech_infantrys
 EDIT: Turning off Edit ModeTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 2 artilleries and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 3 infantry moved from Kiangsu to Shantung
 3 artilleries moved from Kiangsu to Shantung
 2 fighters moved from Kiangsu to Shantung
 5 fighters and 5 tactical_bombers moved from Kiangsu to Hopei
 1 bomber moved from Kiangsu to Hopei
 2 infantry moved from Japan to 6 Sea Zone
 3 transports moved from 19 Sea Zone to 6 Sea Zone
 1 armour moved from Evenkiyskiy to Urals
 Japanese take Urals from Russians
 1 armour moved from Urals to Timguska
 Japanese take Timguska from Russians
 1 artillery moved from Yenisey to Timguska
 10 infantry moved from Yenisey to Timguska
 3 infantry moved from Japan to 6 Sea Zone
 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
 1 fighter moved from 6 Sea Zone to 21 Sea Zone
 1 fighter moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
 1 destroyer moved from 18 Sea Zone to 21 Sea ZoneCombat - Japanese 
 Battle in Shantung
 Japanese attack with 3 artilleries, 2 fighters and 3 infantry
 Chinese defend with 2 artilleries and 4 infantry
 Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Shantung, round 2 : 4/8 hits
 Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 2 : 1/6 hits
 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
 Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Shantung, round 3 : 4/7 hits
 Chinese roll dice for 2 artilleries in Shantung, round 3 : 0/2 hits
 2 artilleries owned by the Chinese lost in Shantung
 Japanese win, taking Shantung from Chinese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 artilleries and 4 infantry
 Battle in 20 Sea Zone
 Japanese attack with 1 destroyer and 1 fighter
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 0/2 hits
 ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 3 : 1/2 hits
 ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 20 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 fighter
 Casualties for ANZAC: 1 destroyer
 Battle in 21 Sea Zone
 Japanese attack with 1 destroyer and 1 fighter
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits
 ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 0/2 hits
 ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 4 : 0/2 hits
 ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits
 1 fighter owned by the Japanese lost in 21 Sea Zone
 Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 1/1 hits
 ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 21 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 fighter
 Casualties for ANZAC: 1 destroyer
 Battle in Hopei
 Japanese attack with 1 bomber, 5 fighters and 5 tactical_bombers
 Russians defend with 3 infantry; British defend with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Chinese defend with 1 fighter
 Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in Hopei, round 2 : 7/11 hits
 Chinese roll dice for 1 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 6/11 hits
 3 infantry owned by the Russians, 1 armour owned by the British, 1 tactical_bomber owned by the Japanese, 3 mech_infantrys owned by the British and 5 fighters owned by the Japanese lost in Hopei
 Japanese roll dice for 1 bomber and 4 tactical_bombers in Hopei, round 3 : 3/5 hits
 Chinese roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 4/4 hits
 1 fighter owned by the Chinese, 1 tactical_bomber owned by the British, 4 tactical_bombers owned by the Japanese and 1 fighter owned by the British lost in Hopei
 Japanese roll dice for 1 bomber in Hopei, round 4 : 0/1 hits
 Chinese roll dice for 1 fighter in Hopei, round 4 : 1/1 hits
 1 bomber owned by the Japanese lost in Hopei
 Chinese win with 1 fighter remaining. Battle score for attacker is -59
 Casualties for Japanese: 1 bomber, 5 fighters and 5 tactical_bombers
 Casualties for Russians: 3 infantry
 Casualties for British: 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
 Casualties for Chinese: 1 fighterNon Combat Move - Japanese 
 2 fighters moved from Shantung to 19 Sea Zone
 3 infantry moved from 19 Sea Zone to Shantung
 2 infantry moved from 6 Sea Zone to Korea
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese 
 2 artilleries and 1 infantry placed in Kiangsu
 3 infantry placed in Korea
 6 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 31 PUs; end with 31 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 infantry 
 Paulau Island : 1 infantry
 Shantung : 1 flag, 3 artilleries and 5 infantry
 Korea : 1 aaGun, 1 factory_minor and 7 infantry
 Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
 Manchuria : 1 flag, 1 infantry
 Sakha : 1 flag
 Evenkiyskiy : 1 flag
 Yenisey : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag
 Timguska : 1 flag, 1 armour, 1 artillery and 10 infantry
 Siberia : 1 flag
 Buryatia : 1 flag
 20 Sea Zone : 1 destroyer
 21 Sea Zone : 1 destroyer
 19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
 17 Sea Zone : 1 destroyer
 6 Sea Zone : 1 carrier, 2 submarines and 5 transports
 Urals : 1 flagProduction/PUs Summary : Germans : 40 / 51 
 Russians : 31 / 39
 Japanese : 31 / 31
 Americans : 58 / 83
 Chinese : 15 / 23
 British : 30 / 35
 UK_Pacific : 21 / 26
 Italians : 13 / 18
 ANZAC : 18 / 28
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 12 times
 2 was rolled 11 times
 3 was rolled 13 times
 4 was rolled 10 times
 5 was rolled 14 times
 6 was rolled 13 times
 Average roll : 3.575
 Median : 4.000
 Variance : 0.153
 Standard Deviation : 0.391
 Total rolls : 73Japanese Combat 
 1 was rolled 6 times
 2 was rolled 6 times
 3 was rolled 9 times
 4 was rolled 8 times
 5 was rolled 8 times
 6 was rolled 6 times
 Average roll : 3.558
 Median : 4.000
 Variance : 0.214
 Standard Deviation : 0.463
 Total rolls : 43ANZAC Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 6 was rolled 4 times
 Average roll : 4.500
 Median : 6.000
 Variance : 2.400
 Standard Deviation : 1.549
 Total rolls : 6Chinese Combat 
 1 was rolled 5 times
 2 was rolled 4 times
 3 was rolled 4 times
 4 was rolled 2 times
 5 was rolled 6 times
 6 was rolled 3 times
 Average roll : 3.375
 Median : 3.000
 Variance : 0.435
 Standard Deviation : 0.659
 Total rolls : 24
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
 Americans buy 1 airfield, 2 armour, 1 bomber, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by British from Hopei: 1 fighter
 EDIT: Adding units owned by Chinese to Hopei: 1 fighter
 EDIT: Turning off Edit Mode
 1 submarine moved from 36 Sea Zone to 20 Sea Zone
 1 fighter moved from 36 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
 2 fighters moved from 36 Sea Zone to 21 Sea Zone
 1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
 1 submarine moved from 36 Sea Zone to 20 Sea Zone
 1 infantry moved from Soviet Far East to Siberia
 Russians take Siberia from Japanese
 1 mech_infantry moved from Soviet Far East to 3 Sea Zone
 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
 1 mech_infantry moved from 5 Sea Zone to AmurCombat - Americans 
 Battle in 21 Sea Zone
 Americans attack with 1 destroyer, 2 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 20 Sea Zone
 Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 submarine
 Battle in AmurNon Combat Move - Americans 
 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
 2 fighters moved from 21 Sea Zone to Kiangsi
 3 armour moved from French Indo China to Kiangsi
 2 fighters moved from French Indo China to Kiangsi
 1 artillery and 1 infantry moved from French Indo China to Kwangsi
 3 artilleries moved from Gibraltar to 91 Sea Zone
 3 infantry moved from Gibraltar to 91 Sea Zone
 5 transports moved from 110 Sea Zone to 104 Sea Zone
 2 transports moved from 110 Sea Zone to 107 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
 5 transports moved from 104 Sea Zone to 91 Sea Zone
 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
 3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
 7 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans 
 1 airfield placed in Normandy Bordeaux
 3 fighters placed in Normandy Bordeaux
 2 armour placed in French Indo China
 1 transport placed in 36 Sea Zone
 1 submarine placed in 10 Sea Zone
 1 bomber placed in Western United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 3 artilleries and 7 infantry moved from Jehol to Shantung
 1 fighter moved from Hopei to ShantungCombat - Chinese 
 Battle in Shantung
 Chinese attack with 3 artilleries, 1 fighter and 7 infantry
 Japanese defend with 3 artilleries and 5 infantry
 Chinese win, taking Shantung from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
 Casualties for Japanese: 3 artilleries and 5 infantry
 Casualties for Chinese: 1 artillery and 7 infantryNon Combat Move - Chinese 
 1 fighter moved from Shantung to Kiangsi
 1 infantry moved from Chahar to JeholPlace Units - Chinese 
 2 artilleries and 5 infantry placed in ShantungTurn Complete - Chinese 
 Chinese collect 17 PUs; end with 17 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - British 
 British buy 1 artillery and 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
 2 armour moved from Egypt to 81 Sea Zone
 1 infantry moved from Egypt to 81 Sea Zone
 2 armour, 1 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
 2 armour and 2 infantry moved from 95 Sea Zone to Northern Italy
 1 cruiser moved from 81 Sea Zone to 95 Sea ZoneCombat - British 
 Battle in 95 Sea Zone
 British attack with 1 cruiser, 1 destroyer and 2 transports
 Italians defend with 1 transport
 British win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Northern Italy
 British attack with 2 armour and 2 infantry
 Italians defend with 2 aaGuns and 1 factory_major
 British converts factory_major into different units
 British win, taking Northern Italy from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
 Casualties for Italians: 2 aaGunsNon Combat Move - British 
 2 aaGuns moved from United Kingdom to 110 Sea Zone
 4 infantry moved from United Kingdom to 110 Sea Zone
 2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 fighter and 1 tactical_bomber moved from Egypt to Romania
 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
 1 bomber moved from Volgograd to Kiangsi
 2 armour and 1 mech_infantry moved from Yunnan to Kiangsi
 1 fighter moved from French Indo China to Kiangsi
 3 aaGuns, 1 artillery and 6 infantry moved from French Indo China to Kwangsi
 2 armour and 2 mech_infantrys moved from India to Yunnan
 2 infantry moved from West India to India
 2 fighters moved from Kansu to Kiangsi
 1 mech_infantry moved from Belgian Congo to Egypt
 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 2 armour moved from Northwest Persia to KazakhstanPlace Units - British 
 1 artillery and 3 fighters placed in United KingdomTurn Complete - British 
 British collect 34 PUs; end with 35 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific 
 2 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
 Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Italians 
 Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour and 4 infantry moved from Southern Italy to Northern Italy
 1 artillery and 1 infantry moved from Southern France to Northern ItalyCombat - Italians 
 Turning on Edit Mode
 EDIT: Changing ownership of Libya from French to Italians
 EDIT: Removing units owned by Italians from Tunisia: 2 infantry
 EDIT: Adding units owned by Italians to Libya: 2 infantry
 EDIT: Turning off Edit Mode
 Battle in Northern Italy
 Italians attack with 1 armour, 1 artillery and 5 infantry
 British defend with 2 armour, 1 factory_minor and 2 infantry
 Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 : 3/7 hits
 British roll dice for 2 armour and 2 infantry in Northern Italy, round 2 : 1/4 hits
 2 infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Italians lost in Northern Italy
 Italians roll dice for 1 armour, 1 artillery and 4 infantry in Northern Italy, round 3 : 5/6 hits
 British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
 1 armour owned by the British lost in Northern Italy
 Italians win, taking Northern Italy from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 15
 Casualties for British: 2 armour and 2 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians Place Units - Italians 
 1 artillery and 1 infantry placed in Southern France
 1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians 
 Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians : Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry 
 Tunisia : 1 flag
 Northern Italy : 1 armour, 1 artillery, 1 factory_minor and 4 infantry
 Libya : 2 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrysProduction/PUs Summary : Germans : 40 / 51 
 Russians : 33 / 39
 Japanese : 27 / 31
 Americans : 58 / 84
 Chinese : 17 / 23
 British : 30 / 40
 UK_Pacific : 21 / 26
 Italians : 14 / 14
 ANZAC : 18 / 28
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 7 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 5 times
 Average roll : 3.167
 Median : 2.500
 Variance : 1.765
 Standard Deviation : 1.328
 Total rolls : 18British Combat 
 1 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 1.750
 Standard Deviation : 1.323
 Total rolls : 5Italians Combat 
 1 was rolled 6 times
 2 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 3 times
 Average roll : 2.846
 Median : 2.000
 Variance : 1.917
 Standard Deviation : 1.384
 Total rolls : 13
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - ANZAC 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
 1 bomber moved from French Indo China to 6 Sea Zone
 2 submarines moved from 35 Sea Zone to 6 Sea Zone
 ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC 
 Battle in 6 Sea Zone
 ANZAC attack with 1 bomber and 2 submarines
 Japanese defend with 1 carrier, 2 submarines and 5 transports
 Units damaged: 1 carrier owned by the Japanese
 1 submarine owned by the Japanese Submerged
 ANZAC win with 1 bomber remaining. Battle score for attacker is 45
 Casualties for Japanese: 1 carrier, 1 submarine and 5 transports
 Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC 
 1 bomber moved from 6 Sea Zone to ShantungPlace Units - ANZAC 
 1 destroyer and 2 submarines placed in 54 Sea Zone
 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 20 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - French 
 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
 2 infantry moved from Morocco to Algeria
 1 infantry moved from Algeria to Tunisia
 French take Tunisia from Italians
 2 infantry moved from United Kingdom to 110 Sea Zone
 1 fighter moved from United Kingdom to GibraltarCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans 
 12 infantry moved from Karelia to Novgorod
 Germans take Novgorod from Russians
 4 armour and 1 mech_infantry moved from Finland to Novgorod
 1 artillery moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 1 mech_infantry moved from Eastern Poland to Poland
 3 infantry moved from Bulgaria to Yugoslavia
 1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
 1 infantry moved from Western Germany to France
 5 armour moved from Western Germany to GermanyCombat - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans 
 12 infantry moved from Karelia to Novgorod
 Germans take Novgorod from Russians
 4 armour and 1 mech_infantry moved from Finland to Novgorod
 1 artillery moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 1 mech_infantry moved from Eastern Poland to Poland
 3 infantry moved from Bulgaria to Yugoslavia
 1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
 1 infantry moved from Western Germany to France
 5 armour moved from Western Germany to GermanyCombat - Germans 
 Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
 Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans 
 12 infantry moved from Karelia to Novgorod
 Germans take Novgorod from Russians
 4 armour and 1 mech_infantry moved from Finland to Novgorod
 1 mech_infantry moved from Eastern Poland to Poland
 1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
 1 armour moved from Western Germany to Normandy Bordeaux
 4 armour moved from Western Germany to Normandy Bordeaux
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 artillery moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 1 infantry moved from Bulgaria to Yugoslavia
 2 infantry moved from Bulgaria to Yugoslavia
 1 infantry moved from Western Germany to Holland BelgiumCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 5 armour, 1 bomber, 9 fighters, 1 infantry and 4 tactical_bombers
 British defend with 2 aaGuns, 1 armour, 2 fighters and 4 infantry; Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
 AA fire in Normandy Bordeaux : 2/6 hits
 2 fighters owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 5 armour, 1 bomber, 7 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/18 hits
 Americans roll dice for 2 aaGuns, 2 armour, 3 artilleries, 5 fighters and 7 infantry in Normandy Bordeaux, round 2 : 7/17 hits
 5 armour owned by the Germans, 3 infantry owned by the Americans, 2 aaGuns owned by the British and 2 fighters owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 3 : 5/11 hits
 Americans roll dice for 2 armour, 3 artilleries, 5 fighters and 4 infantry in Normandy Bordeaux, round 3 : 7/14 hits
 4 infantry owned by the British, 1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 5 fighters owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 bomber and 3 tactical_bombers in Normandy Bordeaux, round 4 : 1/4 hits
 Americans roll dice for 2 armour, 2 artilleries and 5 fighters in Normandy Bordeaux, round 4 : 3/9 hits
 1 artillery owned by the Americans and 3 tactical_bombers owned by the Germans lost in Normandy Bordeaux
 Germans roll dice for 1 bomber in Normandy Bordeaux, round 5 : 0/1 hits
 Americans roll dice for 2 armour, 1 artillery and 5 fighters in Normandy Bordeaux, round 5 : 3/8 hits
 1 bomber owned by the Germans lost in Normandy Bordeaux
 Americans win with 2 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is -140
 Casualties for Germans: 5 armour, 1 bomber, 9 fighters, 1 infantry and 4 tactical_bombers
 Casualties for British: 2 aaGuns and 4 infantry
 Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Germans 
 1 infantry moved from Western Germany to FrancePlace Units - Germans 
 4 armour, 1 fighter and 5 infantry placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
 Germans collect 43 PUs (1 lost to blockades); end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans : France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry 
 Western Germany : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
 Poland : 1 mech_infantry
 Germany : 3 aaGuns and 1 factory_major
 Holland Belgium : 1 infantry
 Karelia : 1 flag
 Eastern Poland : 1 flag
 Western Ukraine : 1 flag, 1 artillery
 Novgorod : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
 113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
 Bulgaria : 1 flag
 Greece : 1 flag
 Yugoslavia : 1 flag, 3 infantry
 Finland : 1 flagProduction/PUs Summary : Germans : 44 / 55 
 Russians : 29 / 39
 Japanese : 27 / 31
 Americans : 58 / 84
 Chinese : 17 / 23
 British : 30 / 40
 UK_Pacific : 21 / 26
 Italians : 13 / 14
 ANZAC : 18 / 30
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 12 times
 2 was rolled 13 times
 3 was rolled 13 times
 4 was rolled 16 times
 5 was rolled 17 times
 6 was rolled 19 times
 Average roll : 3.778
 Median : 4.000
 Variance : 0.427
 Standard Deviation : 0.653
 Total rolls : 90Null / Other 
 1 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Germans Combat 
 1 was rolled 5 times
 2 was rolled 4 times
 4 was rolled 9 times
 5 was rolled 8 times
 6 was rolled 8 times
 Average roll : 4.029
 Median : 4.000
 Variance : 1.818
 Standard Deviation : 1.348
 Total rolls : 34British Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 2 times
 Average roll : 2.500
 Median : 2.500
 Variance : 0.800
 Standard Deviation : 0.894
 Total rolls : 6Americans Combat 
 1 was rolled 4 times
 2 was rolled 8 times
 3 was rolled 12 times
 4 was rolled 5 times
 5 was rolled 9 times
 6 was rolled 10 times
 Average roll : 3.771
 Median : 3.500
 Variance : 0.979
 Standard Deviation : 0.989
 Total rolls : 48
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Romania to Bulgaria
 Russians take Bulgaria from Germans
 1 armour moved from Baltic States to Eastern Poland
 Russians take Eastern Poland from Germans
 1 armour moved from Eastern Poland to Poland
 1 infantry moved from Baltic States to Poland
 4 armour, 4 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber moved from Belarus to Novgorod
 6 infantry moved from Archangel to Novgorod
 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
 1 armour and 1 mech_infantry moved from Romania to Germany
 Russians take Slovakia Hungary from Germans
 1 mech_infantry moved from Romania to Slovakia Hungary
 1 armour moved from Ukraine to Romania
 1 armour moved from Ukraine to Western Ukraine
 1 armour moved from Ukraine to Romania
 2 infantry moved from Novosibirsk to Urals
 Russians take Urals from Japanese
 11 infantry moved from Vologda to Novosibirsk
 1 armour and 1 mech_infantry moved from Egypt to Tobruk
 Russians take Tobruk from Italians
 1 mech_infantry moved from Egypt to Ethiopia
 Russians take Ethiopia from ItaliansCombat - Russians 
 Battle in Poland
 Russians attack with 1 armour and 1 infantry
 Germans defend with 1 mech_infantry
 Russians win, taking Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantry
 Battle in Western Ukraine
 Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
 Germans defend with 1 artillery
 Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantry
 Battle in Germany
 Russians attack with 1 armour and 1 mech_infantry
 Germans defend with 3 aaGuns and 1 factory_major
 Russians captures 55PUs while taking Germans capital
 Russians converts factory_major into different units
 Russians win, taking Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 15
 Casualties for Germans: 3 aaGuns
 Battle in Novgorod
 Russians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
 Russians win, taking Novgorod from Germans with 4 armour, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
 Casualties for Germans: 4 armour, 12 infantry and 1 mech_infantry
 Casualties for Russians: 10 infantryNon Combat Move - Russians 
 1 aaGun moved from Baltic States to Poland
 1 aaGun moved from Archangel to Novgorod
 2 aaGuns moved from Vologda to Novosibirsk
 9 infantry moved from Russia to Samara
 1 bomber moved from Novgorod to Russia
 1 fighter moved from Novgorod to Russia
 1 tactical_bomber moved from Novgorod to Russia
 2 aaGuns moved from Belarus to Novgorod
 2 fighters moved from Novgorod to RussiaPlace Units - Russians 
 3 armour placed in Ukraine
 3 mech_infantrys placed in Volgograd
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 47 PUs; end with 102 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 126 PUs
 Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 136 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Bid Purchase - British 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 117 Sea Zone to 109 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Slovakia Hungary to France
 1 tactical_bomber moved from Poland to France
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters moved from Western Germany to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 armour moved from Greater Southern Germany to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 2 infantry moved from Denmark to 113 Sea ZoneCombat - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 124 Sea Zone to 111 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 117 Sea Zone to 109 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Slovakia Hungary to France
 1 tactical_bomber moved from Poland to France
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters moved from Western Germany to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Germany to 110 Sea Zone
 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 armour moved from Greater Southern Germany to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 2 infantry moved from Denmark to 113 Sea ZoneCombat - Germans 
 Battle in France
 Germans attack with 5 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA fire in France : 0/1 hits
 Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/0 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/1 hits
 6 infantry owned by the French, 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/1 hits
 French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/1 hits
 1 armour owned by the French, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French and 1 fighter owned by the French lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 5 armour, 3 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
 Casualties for Germans: 6 infantry
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 3 fighters and 2 submarines
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 battleship and 3 fighters in 111 Sea Zone, round 2 : 2/1 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/1 hits
 Units damaged: 1 battleship owned by the Germans
 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
 Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits
 1 cruiser owned by the British lost in 111 Sea Zone
 Germans roll dice for 1 battleship and 3 fighters in 111 Sea Zone, round 3 : 2/1 hits
 British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits
 1 battleship owned by the British lost in 111 Sea Zone
 Germans win with 1 battleship, 3 fighters and 1 submarine remaining. Battle score for attacker is 34
 Casualties for Germans: 1 submarine
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in 109 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Germans lost in 109 Sea Zone
 British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in 110 Sea Zone
 Germans attack with 2 bombers, 1 fighter, 2 submarines and 4 tactical_bombers
 French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
 Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 2 bombers, 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/0 hits
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the French, 1 cruiser owned by the British, 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
 Germans win with 2 bombers, 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 38
 Casualties for Germans: 1 submarine
 Casualties for French: 1 cruiser
 Casualties for British: 1 battleship and 1 cruiser
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 2 bombers, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
 3 fighters moved from 111 Sea Zone to Western Germany
 1 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 2 infantry moved from 113 Sea Zone to Norway
 1 infantry moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 armour moved from Romania to Bulgaria
 1 infantry moved from Romania to Bulgaria
 2 infantry moved from Slovakia Hungary to Romania
 1 armour moved from Slovakia Hungary to Poland
 1 armour moved from Greater Southern Germany to Poland
 1 fighter and 1 tactical_bomber moved from France to Western GermanyPlace Units - Germans 
 1 bomber and 1 infantry placed in Western Germany
 1 destroyer and 1 transport placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 37 PUs; end with 56 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans : France : 1 flag, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys 
 Greater Southern Germany : 2 artilleries and 6 infantry
 Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 4 tactical_bombers
 Romania : 2 infantry
 Poland : 3 armour and 3 infantry
 Germany : 3 aaGuns, 3 artilleries, 1 factory_major and 11 infantry
 Norway : 4 infantry
 Holland Belgium : 1 tactical_bomber
 113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
 Bulgaria : 1 flag, 1 armour and 6 infantry
 Finland : 1 flag, 5 infantry
 110 Sea Zone : 1 submarine
 111 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary : Germans : 37 / 66 
 Russians : 37 / 37
 Japanese : 26 / 26
 Americans : 52 / 52
 Chinese : 12 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 15 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 8 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 2 times
 5 was rolled 5 times
 6 was rolled 3 times
 Average roll : 4.000
 Median : 5.000
 Variance : 1.231
 Standard Deviation : 1.109
 Total rolls : 14Germans Combat 
 2 was rolled 3 times
 3 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.714
 Median : 3.000
 Variance : 1.167
 Standard Deviation : 1.080
 Total rolls : 7French Combat 
 5 was rolled 3 times
 Average roll : 5.000
 Median : 5.000
 Variance : 4.500
 Standard Deviation : 2.121
 Total rolls : 3British Combat 
 1 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.750
 Median : 4.000
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4




 
		 
		






