@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 1 harbour and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
 2 infantry moved from 43 Sea Zone to Borneo
 1 transport moved from 36 Sea Zone to 35 Sea Zone
 1 armour and 1 infantry moved from Philippines to 35 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 armour moved from 44 Sea Zone to Celebes
 1 transport moved from 36 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
 1 battleship moved from 19 Sea Zone to 6 Sea Zone
 2 fighters moved from Japan to 6 Sea Zone
 1 tactical_bomber moved from Japan to 6 Sea Zone
 6 fighters and 4 tactical_bombers moved from Kwangtung to Kweichow
 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
 3 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 2 infantry moved from Manchuria to Jehol
 2 infantry and 1 mech_infantry moved from Korea to Manchuria
 1 mech_infantry moved from Manchuria to Jehol
 1 mech_infantry moved from Sakha to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 4 infantry moved from Buryatia to Yakut S.S.R.
 2 artilleries moved from Sakha to Buryatia
 1 infantry moved from Sakha to BuryatiaCombat - Japanese 
 Battle in Borneo
 Battle in Kweichow
 Japanese attack with 6 fighters and 4 tactical_bombers
 British defend with 1 armour, 1 artillery and 1 mech_infantry
 Japanese roll dice for 6 fighters and 4 tactical_bombers in Kweichow, round 2 : 4/10 hits
 Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
 1 armour owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 fighters owned by the Japanese lost in Kweichow
 Japanese win, taking Borneo from UK_Pacific with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
 Casualties for Japanese: 2 fighters
 Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
 Battle in Celebes
 Japanese attack with 1 armour and 1 infantry
 ANZAC defend with 2 infantry
 Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
 ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits
 1 infantry owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Celebes
 ANZAC win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for ANZAC: 1 infantry
 Battle in French Indo China
 Japanese attack with 2 fighters and 2 tactical_bombers
 British defend with 4 infantry
 Japanese roll dice for 2 fighters and 2 tactical_bombers in French Indo China, round 2 : 3/4 hits
 UK_Pacific roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits
 3 infantry owned by the British and 2 fighters owned by the Japanese lost in French Indo China
 Japanese roll dice for 2 tactical_bombers in French Indo China, round 3 : 1/2 hits
 UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
 1 infantry owned by the British lost in French Indo China
 Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -8
 Casualties for Japanese: 2 fighters
 Casualties for British: 4 infantryNon Combat Move - Japanese 
 2 tactical_bombers moved from French Indo China to 36 Sea Zone
 4 fighters and 4 tactical_bombers moved from Kweichow to Anhwe
 2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese 
 7 infantry placed in Korea
 2 infantry placed in Japan
 1 harbour placed in HainanTurn Complete - Japanese 
 Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 infantry 
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Korea : 1 factory_upgrade and 7 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
 Jehol : 1 flag, 2 infantry and 1 mech_infantry
 Okinawa : 1 infantry
 Manchuria : 1 flag, 1 aaGun and 2 infantry
 Hainan : 1 harbour
 Shensi : 1 flag
 Suiyuyan : 1 flag, 3 infantry
 Hopei : 1 flag
 Chahar : 1 flag
 Anhwe : 1 flag, 4 fighters and 4 tactical_bombers
 Borneo : 1 flag, 2 infantry
 Kwangtung : 1 flag, 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 Sakha : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag, 4 infantry and 1 mech_infantry
 Siberia : 1 flag
 Buryatia : 1 flag, 2 artilleries and 1 infantry
 44 Sea Zone : 1 transport
 43 Sea Zone : 1 transport
 36 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
 6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 submarineProduction/PUs Summary : Germans : 41 / 56 
 Russians : 35 / 44
 Japanese : 44 / 44
 Americans : 59 / 79
 Chinese : 8 / 14
 British : 29 / 28
 UK_Pacific : 17 / 14
 Italians : 19 / 20
 ANZAC : 17 / 27
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 6 / 0Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 5 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 5 times
 Average roll : 3.429
 Median : 3.000
 Variance : 0.148
 Standard Deviation : 0.385
 Total rolls : 28Japanese Combat 
 1 was rolled 3 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 4 times
 5 was rolled 3 times
 6 was rolled 4 times
 Average roll : 3.833
 Median : 4.000
 Variance : 0.353
 Standard Deviation : 0.594
 Total rolls : 18ANZAC Combat 
 2 was rolled 2 times
 Average roll : 2.000
 Median : 2.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2UK_Pacific Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.400
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5Chinese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 3 artilleries, 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 1 mech_infantry moved from Algeria to Tunisia
 Americans take Tunisia from Italians
 1 submarine moved from 33 Sea Zone to 43 Sea Zone
 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
 1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans 
 Battle in 43 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in PhilippinesNon Combat Move - Americans 
 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone
 1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 2 artilleries and 1 infantry moved from Algeria to Morocco
 3 transports moved from 91 Sea Zone to 86 Sea Zone
 1 infantry moved from Argentina to Chile
 Americans take Chile from Neutral_True
 4 infantry moved from Argentina to Brazil
 3 artilleries moved from Eastern United States to 101 Sea Zone
 3 artilleries and 3 transports moved from 101 Sea Zone to 89 Sea Zone
 3 infantry moved from Venezuela to 89 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
 Americans take Portugal from Neutral_True
 1 fighter moved from 91 Sea Zone to Gibraltar
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 bomber moved from Eastern United States to Gibraltar
 1 infantry moved from Venezuela to Brazil
 1 mech_infantry moved from Central America to Brazil
 3 transports moved from 91 Sea Zone to 101 Sea Zone
 1 fighter moved from Western United States to 91 Sea Zone
 1 fighter moved from 91 Sea Zone to Gibraltar
 1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans 
 3 artilleries and 3 infantry placed in Eastern United States
 1 carrier placed in 101 Sea Zone
 1 destroyer and 1 fighter placed in 101 Sea Zone
 1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 65 PUs; end with 65 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Szechwan to Shensi
 Chinese take Shensi from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Kwangsi to Kwangtung
 UK_Pacific take Kwangtung from JapaneseCombat - Chinese Non Combat Move - Chinese 
 1 infantry moved from Szechwan to Kweichow
 1 infantry moved from Yunnan to Hunan
 10 infantry moved from Yunnan to Hunan
 4 infantry moved from Yunnan to Hunan
 1 fighter moved from Yunnan to HunanPlace Units - Chinese 
 2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 mech_infantry moved from Yunnan to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Mozambique to Tanganyika Territory
 British take Tanganyika Territory from ItaliansCombat - British Non Combat Move - British 
 2 armour moved from Egypt to Syria
 1 infantry moved from Mozambique to Rhodesia
 1 infantry moved from Mozambique to 72 Sea Zone
 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Saudi Arabia
 British take Saudi Arabia from Neutral_True
 1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 2 fighters moved from Egypt to Turkey
 1 tactical_bomber moved from Egypt to Turkey
 1 bomber moved from Egypt to Turkey
 1 mech_infantry moved from Afghanistan to India
 4 infantry moved from Afghanistan to West India
 2 infantry moved from Persia to Northwest Persia
 1 infantry moved from Northwest Persia to Turkey
 1 armour and 1 mech_infantry moved from Yunnan to Hunan
 1 tactical_bomber moved from Yunnan to Hunan
 2 fighters moved from Yunnan to Hunan
 3 aaGuns moved from Yunnan to Hunan
 1 artillery and 1 infantry moved from Yunnan to Shan State
 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 battleship moved from 33 Sea Zone to 54 Sea ZonePlace Units - British 
 1 airfield placed in Gibraltar
 1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British 
 British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific 
 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,2,5,2,5,6,2,4,3
 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
 Some Units in India change ownership: 2 infantry and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Italians 
 Italians spend 5 on tech rolls
 Italians rolls : 1/1 hits
 Italians removing all Technology Tokens after successful research.
 Italians discover Improved_Mech_InfActivate Technology - Italians 
 Italians activating Improved_Mech_Inf
 Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Italians 
 Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians 
 1 infantry moved from Southern France to Spain
 Italians take Spain from Americans
 2 infantry moved from Northern Italy to 97 Sea Zone
 1 submarine moved from 97 Sea Zone to 98 Sea Zone
 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians 
 Battle in 98 Sea Zone
 Italians attack with 1 destroyer, 1 submarine and 1 transport
 French defend with 1 destroyer
 Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
 French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the French lost in 98 Sea Zone
 Italians win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Trans-JordanNon Combat Move - Italians 
 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians 
 1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 20 PUs; end with 21 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians : Trans-Jordan : 1 flag, 2 infantry 
 Kenya : 1 flag
 Southern France : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
 Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 2 mech_infantrys
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Bulgaria : 1 flag
 Greece : 1 flag, 1 armour
 97 Sea Zone : 1 flag
 Spain : 1 flag, 1 infantry
 98 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary : Germans : 41 / 56 
 Russians : 35 / 44
 Japanese : 36 / 44
 Americans : 63 / 90
 Chinese : 11 / 16
 British : 31 / 32
 UK_Pacific : 20 / 23
 Italians : 20 / 26
 ANZAC : 17 / 27
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 1 / 0Dice Statistics: Total 
 1 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 4.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4Null / Other 
 6 was rolled 2 times
 Average roll : 6.000
 Median : 6.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2French Combat 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Italians Combat 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - ANZAC 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 bomber moved from Queensland to 44 Sea ZoneCombat - ANZAC 
 Battle in 44 Sea Zone
 ANZAC attack with 1 bomber and 1 transport
 Japanese defend with 1 transport
 ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 1 bomber moved from 44 Sea Zone to Philippines
 2 fighters moved from Queensland to Philippines
 1 fighter moved from Yunnan to Philippines
 1 infantry moved from Yunnan to HunanPlace Units - ANZAC 
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from Celebes: 1 infantry
 EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
 EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 transport
 EDIT: Adding units owned by ANZAC to Formosa: 1 infantry
 EDIT: Changing ownership of Formosa from Japanese to ANZAC
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser and 2 destroyers
 EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 2 destroyers
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier and 1 destroyer
 EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier and 1 destroyer
 EDIT: Turning off Edit Mode
 1 bomber placed in New South Wales
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 19 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
 1 infantry moved from Belgian Congo to Kenya
 British take Kenya from ItaliansCombat - French Non Combat Move - French 
 1 destroyer moved from 91 Sea Zone to 112 Sea ZoneTurn Complete - French 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 bomber, 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 2 armour and 1 infantry moved from Sweden to Finland
 7 armour moved from Romania to Greece
 1 artillery and 1 infantry moved from Poland to Baltic States
 1 artillery and 1 infantry moved from Poland to Eastern Poland
 3 armour moved from Slovakia Hungary to Poland
 4 infantry moved from Romania to Bessarabia
 2 artilleries moved from Slovakia Hungary to Romania
 5 infantry moved from Slovakia Hungary to Romania
 3 mech_infantrys moved from Germany to Poland
 3 mech_infantrys moved from France to Normandy Bordeaux
 7 armour moved from France to Normandy Bordeaux
 3 bombers moved from Western Germany to Novgorod
 2 fighters moved from France to Southern Italy
 2 tactical_bombers moved from France to 112 Sea ZoneCombat - Germans 
 Air Battle in Novgorod
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 bomber, 11 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 2 armour and 1 infantry moved from Sweden to Finland
 7 armour moved from Romania to Greece
 1 artillery and 1 infantry moved from Poland to Baltic States
 1 artillery and 1 infantry moved from Poland to Eastern Poland
 3 armour moved from Slovakia Hungary to Poland
 4 infantry moved from Romania to Bessarabia
 2 artilleries moved from Slovakia Hungary to Romania
 5 infantry moved from Slovakia Hungary to Romania
 3 mech_infantrys moved from Germany to Poland
 3 mech_infantrys moved from France to Normandy Bordeaux
 7 armour moved from France to Normandy Bordeaux
 3 bombers moved from Western Germany to Novgorod
 2 fighters moved from France to Southern Italy
 2 tactical_bombers moved from France to 112 Sea ZoneCombat - Germans 
 Air Battle in Novgorod
 Germans attacks with 3 units heading to Novgorod
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Novgorod
 AA fire in Novgorod : 1/3 hits
 1 bomber killed by AA
 Bombing raid in Novgorod rolls: 4,6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Novgorod causes 6 damage total.
 Battle in Eastern Poland
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
 Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
 Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/2 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
 Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 5 : 0/2 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits
 1 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 1 artillery in Eastern Poland, round 6 : 1/1 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Finland
 Germans attack with 2 armour and 1 infantry
 Russians defend with 2 infantry
 Germans roll dice for 2 armour and 1 infantry in Finland, round 2 : 0/3 hits
 Russians roll dice for 2 infantry in Finland, round 2 : 1/2 hits
 1 infantry owned by the Germans lost in Finland
 Germans roll dice for 2 armour in Finland, round 3 : 1/2 hits
 Russians roll dice for 2 infantry in Finland, round 3 : 0/2 hits
 1 infantry owned by the Russians lost in Finland
 Germans roll dice for 2 armour in Finland, round 4 : 1/2 hits
 Russians roll dice for 1 infantry in Finland, round 4 : 0/1 hits
 1 infantry owned by the Russians lost in Finland
 Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in 112 Sea Zone
 Germans attack with 2 tactical_bombers
 French defend with 1 destroyer
 Germans roll dice for 2 tactical_bombers in 112 Sea Zone, round 2 : 1/2 hits
 French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the French lost in 112 Sea Zone
 Germans win with 2 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Bessarabia
 Germans attack with 4 infantry
 Russians defend with 1 infantry
 Germans roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits
 Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
 Germans roll dice for 4 infantry in Bessarabia, round 3 : 0/4 hits
 Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
 Germans roll dice for 4 infantry in Bessarabia, round 4 : 1/4 hits
 Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
 Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
 1 infantry owned by the Germans lost in Baltic States
 Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
 Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
 Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
 Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
 1 artillery owned by the Germans lost in Baltic States
 Russians win with 1 infantry remaining. Battle score for attacker is -7
 Casualties for Germans: 1 artillery and 1 infantry
 Cleaning up after air battlesNon Combat Move - Germans 
 2 tactical_bombers moved from 112 Sea Zone to Western Germany
 2 bombers moved from Novgorod to GermanyPlace Units - Germans 
 1 bomber placed in Western Germany
 3 infantry placed in Normandy Bordeaux
 1 armour and 1 mech_infantry placed in France
 8 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
 Germans collect 43 PUs (1 lost to blockades); end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 7 armour, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys 
 France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
 Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 tactical_bombers
 Romania : 2 artilleries and 5 infantry
 Poland : 4 armour, 1 artillery, 12 infantry and 5 mech_infantrys
 Germany : 3 aaGuns, 2 bombers, 1 factory_major and 8 infantry
 Southern Italy : 2 fighters and 1 tactical_bomber
 Eastern Poland : 1 flag, 1 artillery
 Bessarabia : 1 flag, 4 infantry
 113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
 Greece : 7 armour
 Sweden : 1 flag
 Yugoslavia : 1 flag
 Finland : 1 flag, 2 armourProduction/PUs Summary : Germans : 44 / 49 
 Russians : 32 / 44
 Japanese : 35 / 44
 Americans : 63 / 90
 Chinese : 11 / 16
 British : 32 / 32
 UK_Pacific : 20 / 23
 Italians : 19 / 26
 ANZAC : 18 / 29
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 1 / 0Dice Statistics: Total 
 1 was rolled 7 times
 2 was rolled 12 times
 3 was rolled 13 times
 4 was rolled 11 times
 5 was rolled 20 times
 6 was rolled 14 times
 Average roll : 3.870
 Median : 4.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 77Null / Other 
 1 was rolled 3 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 2 times
 5 was rolled 6 times
 6 was rolled 3 times
 Average roll : 3.667
 Median : 4.000
 Variance : 0.550
 Standard Deviation : 0.742
 Total rolls : 21Germans Combat 
 1 was rolled 1 times
 2 was rolled 6 times
 3 was rolled 5 times
 4 was rolled 7 times
 5 was rolled 7 times
 6 was rolled 8 times
 Average roll : 4.088
 Median : 4.000
 Variance : 1.030
 Standard Deviation : 1.015
 Total rolls : 34French Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Russians Combat 
 1 was rolled 3 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 2 times
 5 was rolled 6 times
 6 was rolled 3 times
 Average roll : 3.667
 Median : 4.000
 Variance : 0.550
 Standard Deviation : 0.742
 Total rolls : 21
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Russians Purchase Units - Russians 
 Russians repair damage of 6x factory_minor; Remaining resources: 38 PUs;
 Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians 
 3 fighters moved from Belarus to Bessarabia
 1 bomber moved from Volgograd to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 1 fighter and 1 tactical_bomber moved from Novgorod to Finland
 1 artillery and 6 infantry moved from Karelia to Finland
 30 infantry moved from Belarus to Eastern Poland
 1 mech_infantry moved from Belarus to Eastern Poland
 2 artilleries moved from Belarus to Eastern Poland
 3 armour moved from Novgorod to Eastern Poland
 1 mech_infantry moved from Novgorod to Eastern Poland
 2 infantry moved from Turkey to Iraq
 1 armour moved from Turkey to Iraq
 1 mech_infantry moved from Turkey to Iraq
 1 infantry moved from Turkey to IraqCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 3 armour, 2 artilleries, 30 infantry and 2 mech_infantrys
 Germans defend with 1 artillery
 Russians win, taking Eastern Poland from Germans with 3 armour, 2 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in Finland
 Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
 Germans defend with 2 armour
 Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 2 armour
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Russians attack with 1 bomber, 3 fighters and 3 infantry
 Germans defend with 4 infantry
 Russians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
 Casualties for Germans: 4 infantry
 Casualties for Russians: 3 infantry
 Battle in Iraq
 Russians attack with 1 armour, 3 infantry and 1 mech_infantry
 Neutral_Axis defend with 3 infantry
 Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Axis: 3 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 2 infantry moved from Rostov to Ukraine
 3 fighters moved from Bessarabia to Belarus
 1 bomber moved from Bessarabia to Belarus
 8 infantry moved from Bryansk to Ukraine
 2 aaGuns moved from Belarus to Eastern Poland
 1 aaGun moved from Novgorod to Belarus
 2 infantry moved from Novgorod to Belarus
 1 aaGun moved from Karelia to Finland
 1 tactical_bomber moved from Finland to Novgorod
 1 fighter moved from Finland to Novgorod
 3 infantry moved from Russia to Bryansk
 4 infantry moved from Novosibirsk to Vologda
 2 infantry moved from Timguska to Kansu
 1 aaGun moved from Timguska to Kansu
 1 aaGun moved from Timguska to Kansu
 3 infantry moved from Timguska to Kansu
 6 infantry moved from Timguska to KansuPlace Units - Russians 
 2 armour and 1 mech_infantry placed in Ukraine
 1 armour and 2 mech_infantrys placed in Novgorod
 2 mech_infantrys placed in Russia
 Russians undo move 3.
 2 mech_infantrys placed in VolgogradTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 1 bomber, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 infantry moved from 36 Sea Zone to French Indo China
 1 artillery moved from 36 Sea Zone to French Indo China
 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
 2 infantry moved from Suiyuyan to Shensi
 1 infantry moved from Suiyuyan to Hopei
 1 mech_infantry moved from Jehol to Hopei
 2 infantry moved from Jehol to Anhwe
 2 infantry moved from Manchuria to Jehol
 7 infantry moved from Korea to Manchuria
 1 mech_infantry moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 4 infantry moved from Yakut S.S.R. to Yenisey
 2 artilleries moved from Buryatia to Yakut S.S.R.
 1 infantry moved from Buryatia to Yakut S.S.R.
 2 fighters moved from Anhwe to Shensi
 2 fighters moved from Anhwe to Kweichow
 2 tactical_bombers moved from Anhwe to Kwangtung
 2 tactical_bombers moved from Anhwe to Kiangsi
 1 tactical_bomber moved from Japan to 6 Sea Zone
 1 tactical_bomber moved from Japan to ShantungCombat - Japanese 
 Battle in Shensi
 Japanese attack with 2 fighters and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 2/4 hits
 Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Shensi
 Japanese win, taking Shensi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 20 Sea Zone
 Japanese attack with 1 tactical_bomber
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 20 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Hopei
 Japanese attack with 1 infantry and 1 mech_infantry
 British defend with 1 mech_infantry
 Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits
 Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
 1 mech_infantry owned by the British lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Kwangtung
 Japanese attack with 2 tactical_bombers
 UK_Pacific defend with 1 harbour; Chinese defend with 1 infantry
 Japanese roll dice for 2 tactical_bombers in Kwangtung, round 2 : 1/2 hits
 UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Kwangtung
 Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 2 fighters
 Chinese defend with 1 infantry
 Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kweichow
 Japanese win with 1 fighter remaining. Battle score for attacker is -7
 Casualties for Japanese: 1 fighter
 Casualties for Chinese: 1 infantry
 Battle in Kiangsi
 Japanese attack with 2 tactical_bombers
 Chinese defend with 1 infantry
 Japanese roll dice for 2 tactical_bombers in Kiangsi, round 2 : 2/2 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Kiangsi
 Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in French Indo ChinaNon Combat Move - Japanese 
 2 tactical_bombers moved from Kwangtung to 36 Sea Zone
 2 fighters moved from Shensi to Chahar
 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
 2 tactical_bombers moved from Kiangsi to Hainan
 1 fighter moved from Kweichow to ShantungPlace Units - Japanese 
 2 transports placed in 6 Sea Zone
 1 bomber and 6 infantry placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
 Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 infantry 
 Paulau Island : 1 infantry
 Shantung : 1 flag, 1 fighter and 1 tactical_bomber
 Korea : 1 bomber, 1 factory_upgrade and 6 infantry
 Kiangsu : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
 Jehol : 1 flag, 2 infantry
 Okinawa : 1 infantry
 Manchuria : 1 flag, 1 aaGun and 7 infantry
 Hainan : 1 harbour and 2 tactical_bombers
 Shensi : 1 flag, 2 infantry
 Suiyuyan : 1 flag
 Hopei : 1 flag, 1 infantry and 1 mech_infantry
 Chahar : 1 flag, 2 fighters
 Anhwe : 1 flag, 2 infantry
 Borneo : 1 flag, 2 infantry
 Sakha : 1 flag
 Yenisey : 1 flag, 4 infantry and 1 mech_infantry
 Soviet Far East : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag, 2 artilleries and 1 infantry
 Siberia : 1 flag
 Buryatia : 1 flag
 French Indo China : 1 flag, 1 artillery and 1 infantry
 36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine, 4 tactical_bombers and 1 transport
 6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary : Germans : 41 / 49 
 Russians : 36 / 48
 Japanese : 40 / 37
 Americans : 63 / 90
 Chinese : 9 / 16
 British : 32 / 32
 UK_Pacific : 18 / 23
 Italians : 19 / 26
 ANZAC : 18 / 29
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 1 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 2 times
 5 was rolled 5 times
 6 was rolled 1 times
 Average roll : 3.211
 Median : 3.000
 Variance : 0.611
 Standard Deviation : 0.782
 Total rolls : 19Null / Other 
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Japanese Combat 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 2 times
 5 was rolled 3 times
 6 was rolled 1 times
 Average roll : 2.917
 Median : 2.500
 Variance : 0.909
 Standard Deviation : 0.953
 Total rolls : 12UK_Pacific Combat 
 4 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Chinese Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 2 times
 Average roll : 3.750
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Americans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Americans Purchase Units - Americans 
 Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Portugal to Spain
 1 artillery and 1 infantry moved from Portugal to Spain
 1 artillery moved from Portugal to 91 Sea Zone
 2 artilleries moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 2 infantry moved from Portugal to 91 Sea Zone
 1 infantry moved from Portugal to Spain
 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 1 carrier moved from 91 Sea Zone to 112 Sea Zone
 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
 2 bombers moved from Gibraltar to Western Germany
 2 fighters moved from Gibraltar to Spain
 5 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
 5 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries moved from 112 Sea Zone to Western Germany
 2 infantry moved from 112 Sea Zone to Western Germany
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 1 armour and 1 infantry moved from Philippines to 35 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
 1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Americans Purchase Units - Americans 
 Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Portugal to Spain
 1 artillery and 1 infantry moved from Portugal to Spain
 1 artillery moved from Portugal to 91 Sea Zone
 2 artilleries moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 2 infantry moved from Portugal to 91 Sea Zone
 1 infantry moved from Portugal to Spain
 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 1 carrier moved from 91 Sea Zone to 112 Sea Zone
 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
 2 bombers moved from Gibraltar to Western Germany
 2 fighters moved from Gibraltar to Spain
 5 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
 5 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries moved from 112 Sea Zone to Western Germany
 2 infantry moved from 112 Sea Zone to Western Germany
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 1 armour and 1 infantry moved from Philippines to 35 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
 1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Americans Purchase Units - Americans 
 Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Portugal to Spain
 1 artillery and 1 infantry moved from Portugal to Spain
 1 artillery moved from Portugal to 91 Sea Zone
 2 artilleries moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 2 infantry moved from Portugal to 91 Sea Zone
 1 infantry moved from Portugal to Spain
 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 1 carrier moved from 91 Sea Zone to 112 Sea Zone
 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
 2 bombers moved from Gibraltar to Western Germany
 2 fighters moved from Gibraltar to Spain
 5 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
 5 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries moved from 112 Sea Zone to Western Germany
 2 infantry moved from 112 Sea Zone to Western Germany
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 1 armour and 1 infantry moved from Philippines to 35 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
 1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans 
 Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
 Germans scrambles to create a battle in territory 112 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Americans Purchase Units - Americans 
 Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Portugal to Spain
 1 artillery and 1 infantry moved from Portugal to Spain
 1 artillery moved from Portugal to 91 Sea Zone
 2 artilleries moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 2 infantry moved from Portugal to 91 Sea Zone
 1 infantry moved from Portugal to Spain
 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 1 carrier moved from 91 Sea Zone to 112 Sea Zone
 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
 2 bombers moved from Gibraltar to Western Germany
 2 fighters moved from Gibraltar to Spain
 5 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
 5 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries moved from 112 Sea Zone to Western Germany
 2 infantry moved from 112 Sea Zone to Western Germany
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
 1 mech_infantry moved from Tunisia to Libya
 Americans take Libya from Italians
 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
 1 fighter moved from 91 Sea Zone to 112 Sea Zone
 1 armour and 1 infantry moved from Philippines to 35 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
 1 armour and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans 
 Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
 Germans scrambles to create a battle in territory 112 Sea Zone
 Battle in 112 Sea Zone
 Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
 Germans defend with 2 tactical_bombers
 Americans win with 1 carrier, 2 fighters and 3 transports remaining. Battle score for attacker is 2
 Casualties for Germans: 2 tactical_bombers
 Casualties for Americans: 1 cruiser and 1 destroyer
 Battle in Western Germany
 Americans attack with 3 artilleries, 2 bombers and 3 infantry
 Germans defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
 Americans converts factory_major into different units
 Americans win, taking Western Germany from Germans with 3 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 27
 Casualties for Germans: 3 aaGuns and 1 bomber
 Battle in Kiangsu
 Battle in Spain
 Americans attack with 5 artilleries, 2 fighters, 11 infantry and 1 mech_infantry
 Italians defend with 1 infantry
 Americans win, taking Kiangsu from Japanese, taking Spain from Italians with 5 artilleries, 2 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 2 bombers moved from Western Germany to United Kingdom
 1 fighter moved from Spain to Gibraltar
 1 carrier moved from 101 Sea Zone to 91 Sea Zone
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from Spain to 91 Sea Zone
 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 2 fighters moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Chile to Peru
 Americans take Peru from Neutral_True
 2 infantry moved from Chile to Bolivia
 Americans take Bolivia from Neutral_TruePlace Units - Americans 
 3 artilleries and 3 infantry placed in Eastern United States
 1 artillery and 1 infantry placed in Western United States
 1 transport placed in 10 Sea Zone
 3 transports placed in 101 Sea Zone
 1 carrier and 1 destroyer placed in 101 Sea Zone
 Americans undo move 5.
 1 carrier and 1 destroyer placed in 10 Sea Zone
 1 fighter placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 71 PUs; end with 71 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs




 
		 
		






