@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 3 artilleries, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 armour, 1 artillery, 3 fighters and 10 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 artillery moved from Chahar to Anhwe
 3 mech_infantrys moved from Jehol to Anhwe
 1 infantry moved from Japan to 6 Sea Zone
 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
 4 infantry moved from 20 Sea Zone to Kwangtung
 1 mech_infantry moved from 20 Sea Zone to Kwangtung
 2 transports moved from 19 Sea Zone to 6 Sea Zone
 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
 3 fighters moved from 20 Sea Zone to 36 Sea Zone
 1 bomber, 2 fighters and 2 tactical_bombers moved from Kiangsi to 21 Sea Zone
 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from Japan to 6 Sea Zone
 3 mech_infantrys moved from Korea to JeholCombat - Japanese 
 Battle in 21 Sea Zone
 Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/5 hits
 ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 21 Sea Zone
 Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 fighter
 Casualties for ANZAC: 1 destroyer
 Battle in 20 Sea Zone
 Japanese attack with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 20 Sea Zone
 Japanese win with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 36 Sea Zone
 Japanese attack with 3 fighters
 ANZAC defend with 1 transport; Americans defend with 1 transport
 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 36 Sea Zone
 Japanese win with 3 fighters remaining. Battle score for attacker is 14
 Casualties for ANZAC: 1 transport
 Casualties for Americans: 1 transport
 Battle in Anhwe
 Japanese attack with 1 artillery and 3 mech_infantrys
 British defend with 1 mech_infantry
 Japanese roll dice for 1 artillery and 3 mech_infantrys in Anhwe, round 2 : 1/4 hits
 Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 mech_infantry
 Casualties for British: 1 mech_infantry
 Battle in Kwangtung
 Japanese attack with 4 infantry and 1 mech_infantry
 British defend with 1 armour; UK_Pacific defend with 1 harbour
 Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/5 hits
 UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
 1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 armourNon Combat Move - Japanese 
 1 fighter moved from 21 Sea Zone to Kiangsu
 1 bomber moved from 21 Sea Zone to Kiangsu
 2 tactical_bombers moved from 21 Sea Zone to Kiangsu
 3 fighters moved from 36 Sea Zone to 20 Sea Zone
 3 fighters moved from Yakut S.S.R. to BuryatiaPlace Units - Japanese 
 1 factory_minor placed in Kiangsu
 3 mech_infantrys placed in Korea
 3 artilleries placed in Japan
 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 infantry 
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Korea : 1 aaGun, 1 factory_minor and 3 mech_infantrys
 Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 2 tactical_bombers
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 tactical_bombers
 Jehol : 1 flag, 3 mech_infantrys
 Manchuria : 1 flag
 Suiyuyan : 1 flag, 1 infantry
 Chahar : 1 flag
 Anhwe : 1 flag, 1 artillery and 2 mech_infantrys
 Kwangtung : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
 Sakha : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag, 1 infantry
 Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 10 infantry
 Siberia : 1 flag
 Buryatia : 1 flag, 3 fighters
 20 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
 6 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 transportsProduction/PUs Summary : Germans : 40 / 53 
 Russians : 34 / 43
 Japanese : 36 / 36
 Americans : 56 / 81
 Chinese : 10 / 15
 British : 28 / 29
 UK_Pacific : 18 / 26
 Italians : 14 / 18
 ANZAC : 18 / 28
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 9 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.421
 Median : 2.000
 Variance : 2.722
 Standard Deviation : 1.650
 Total rolls : 19Japanese Combat 
 1 was rolled 3 times
 2 was rolled 7 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.533
 Median : 2.000
 Variance : 2.071
 Standard Deviation : 1.439
 Total rolls : 15ANZAC Combat 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1UK_Pacific Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Chinese Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Americans Combat 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 fighter moved from Burma to French Indo China
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 3 artilleries moved from Eastern United States to 101 Sea Zone
 3 infantry moved from Eastern United States to 101 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 fighter moved from Eastern United States to Gibraltar
 2 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Morocco
 3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans 
 1 factory_minor placed in French Indo China
 1 carrier and 1 destroyer placed in 101 Sea Zone
 1 destroyer and 1 submarine placed in 10 Sea Zone
 3 artilleries, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kwangsi to Kiangsi
 Chinese take Kiangsi from Japanese
 5 artilleries and 3 infantry moved from Kweichow to Anhwe
 1 infantry moved from Hunan to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 5 artilleries and 4 infantry
 Japanese defend with 1 artillery and 2 mech_infantrys
 Chinese win, taking Anhwe from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 artillery and 2 mech_infantrysNon Combat Move - Chinese 
 1 fighter moved from Burma to ShensiPlace Units - Chinese 
 5 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 armour, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
 1 mech_infantry moved from Hopei to Shantung
 Chinese take Shantung from Japanese
 2 infantry moved from Persia to Eastern Persia
 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
 British take Tanganyika Territory from Italians
 1 mech_infantry moved from Union of South Africa to Belgian Congo
 1 infantry moved from Kenya to Belgian Congo
 1 bomber moved from Egypt to Belgian Congo
 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
 2 fighters moved from Egypt to Eastern Persia
 1 infantry moved from Union of South Africa to Rhodesia
 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 1 artillery moved from Alexandria to EgyptCombat - British 
 Battle in Belgian Congo
 British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 infantry
 British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Kwangtung
 British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 harbour, 3 infantry and 1 mech_infantry
 British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Japanese: 3 infantry and 1 mech_infantry
 Casualties for British: 1 mech_infantryNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
 1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
 2 armour moved from Egypt to Trans-Jordan
 1 armour and 3 mech_infantrys moved from India to Yunnan
 2 infantry moved from Burma to YunnanPlace Units - British 
 1 armour and 1 infantry placed in Egypt
 1 transport placed in 81 Sea Zone
 1 mech_infantry placed in Union of South Africa
 3 infantry placed in United KingdomTurn Complete - British 
 British collect 30 PUs; end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific 
 2 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,1,3,4,4,2,2,2,6,6,2,1,4,3,2,2
 UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
 Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to GibraltarCombat - Italians 
 Air Battle in Gibraltar
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to GibraltarCombat - Italians 
 Air Battle in Gibraltar
 Italians attacks with 1 units heading to Gibraltar
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Gibraltar
 AA fire in Gibraltar : 0/1 hits
 Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
 Bombing raid in Gibraltar causes 4 damage total.
 Cleaning up after air battlesNon Combat Move - Italians 
 1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians 
 1 destroyer and 1 transport placed in 97 Sea Zone
 1 infantry placed in Southern FranceTurn Complete - Italians 
 Italians collect 12 PUs; end with 12 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians : Southern France : 1 flag, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry 
 Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
 Greece : 2 infantry
 97 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary : Germans : 40 / 53 
 Russians : 34 / 43
 Japanese : 29 / 36
 Americans : 56 / 81
 Chinese : 14 / 18
 British : 30 / 35
 UK_Pacific : 21 / 23
 Italians : 12 / 17
 ANZAC : 18 / 28
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1British Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Siam to French Indo China
 1 bomber moved from New South Wales to Queensland
 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 destroyer and 2 submarines placed in 54 Sea Zone
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French Non Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Tunisia to Algeria
 2 infantry moved from Algeria to MoroccoTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 5 armour, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - Germans 
 3 armour and 12 infantry moved from Finland to Karelia
 1 armour and 2 mech_infantrys moved from Norway to Karelia
 2 infantry moved from Germany to Slovakia Hungary
 3 bombers moved from Western Germany to Novgorod
 1 artillery and 1 infantry moved from Poland to Eastern Poland
 1 fighter moved from Poland to Eastern Poland
 4 tactical_bombers moved from Western Germany to Slovakia Hungary
 4 armour, 2 artilleries, 1 fighter and 8 infantry moved from Romania to Bessarabia
 10 infantry moved from Germany to Poland
 1 artillery and 1 infantry moved from Poland to Baltic States
 6 fighters moved from Western Germany to Baltic StatesCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 1 artillery, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Slovakia Hungary
 Germans attack with 2 infantry and 4 tactical_bombers
 Russians defend with 1 infantry
 Germans roll dice for 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 2/6 hits
 Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
 Germans win, taking Slovakia Hungary from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Karelia
 Germans attack with 4 armour, 12 infantry and 2 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 4 armour, 12 infantry and 2 mech_infantrys in Karelia, round 2 : 3/18 hits
 Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Karelia
 Germans win, taking Karelia from Russians with 4 armour, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 4 armour, 2 artilleries, 1 fighter and 8 infantry
 Russians defend with 1 infantry
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 8 infantry in Bessarabia, round 2 : 5/15 hits
 Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 4 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Germans attack with 3 bombers
 Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
 Germans roll dice for 3 bombers in Novgorod, round 2 : 0/3 hits
 Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits
 1 bomber owned by the Germans lost in Novgorod
 Germans roll dice for 2 bombers in Novgorod, round 3 : 1/2 hits
 Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 2/3 hits
 2 bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
 Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -32
 Casualties for Germans: 3 bombers
 Casualties for Russians: 1 mech_infantry
 Battle in Baltic States
 Germans attack with 1 artillery, 6 fighters and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery, 6 fighters and 1 infantry in Baltic States, round 2 : 4/8 hits
 Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 6 fighters moved from Baltic States to Poland
 1 fighter moved from Eastern Poland to Poland
 1 fighter moved from Bessarabia to Poland
 4 tactical_bombers moved from Slovakia Hungary to PolandPlace Units - Germans 
 1 destroyer placed in 113 Sea Zone
 3 armour placed in Normandy Bordeaux
 1 fighter placed in Western Germany
 2 armour placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
 Germans collect 43 PUs (3 lost to blockades); end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry 
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 1 infantry
 Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
 Poland : 8 armour, 1 artillery, 8 fighters, 22 infantry, 3 mech_infantrys and 4 tactical_bombers
 Germany : 3 aaGuns, 2 armour and 1 factory_major
 Holland Belgium : 1 infantry
 Karelia : 1 flag, 4 armour, 12 infantry and 2 mech_infantrys
 Baltic States : 1 flag, 1 artillery and 1 infantry
 Eastern Poland : 1 flag, 1 artillery and 1 infantry
 Bessarabia : 1 flag, 4 armour, 2 artilleries and 8 infantry
 113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
 Bulgaria : 1 flag
 Greece : 1 flag, 1 armour and 3 infantry
 Yugoslavia : 1 flag
 Finland : 1 flagProduction/PUs Summary : Germans : 46 / 53 
 Russians : 28 / 43
 Japanese : 29 / 36
 Americans : 56 / 81
 Chinese : 14 / 18
 British : 30 / 35
 UK_Pacific : 21 / 23
 Italians : 12 / 17
 ANZAC : 18 / 28
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 19 times
 2 was rolled 10 times
 3 was rolled 10 times
 4 was rolled 12 times
 5 was rolled 11 times
 6 was rolled 19 times
 Average roll : 3.531
 Median : 4.000
 Variance : 1.188
 Standard Deviation : 1.090
 Total rolls : 81Null / Other 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.462
 Median : 3.000
 Variance : 0.250
 Standard Deviation : 0.500
 Total rolls : 13Germans Combat 
 1 was rolled 13 times
 2 was rolled 6 times
 3 was rolled 6 times
 4 was rolled 10 times
 5 was rolled 7 times
 6 was rolled 13 times
 Average roll : 3.564
 Median : 4.000
 Variance : 1.019
 Standard Deviation : 1.009
 Total rolls : 55Russians Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.462
 Median : 3.000
 Variance : 0.250
 Standard Deviation : 0.500
 Total rolls : 13
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Russians 
 Russians buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 mech_infantry moved from Vyborg to Finland
 Russians take Finland from Germans
 1 artillery moved from Belarus to Baltic States
 2 infantry moved from Belarus to Baltic States
 1 artillery moved from Belarus to Eastern Poland
 2 infantry moved from Belarus to Eastern Poland
 2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
 1 bomber moved from Vologda to Bessarabia
 15 infantry moved from Western Ukraine to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Belarus to Baltic States
 1 infantry moved from Belarus to Eastern Poland
 3 infantry moved from Shensi to Suiyuyan
 1 fighter moved from Vologda to Eastern Poland
 1 infantry moved from Belarus to Baltic States
 1 armour and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 1 artillery, 1 fighter and 3 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Suiyuyan
 Russians attack with 3 infantry
 Japanese defend with 1 infantry
 Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Bessarabia
 Russians attack with 1 bomber, 2 fighters, 18 infantry and 1 tactical_bomber
 Germans defend with 4 armour, 2 artilleries and 8 infantry
 Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
 Casualties for Germans: 4 armour, 2 artilleries and 8 infantry
 Casualties for Russians: 13 infantry
 Battle in Iraq
 Russians attack with 1 armour and 2 mech_infantrys
 Neutral_Axis defend with 1 infantry
 Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Neutral_Axis: 1 infantry
 Battle in Baltic States
 Russians attack with 2 artilleries and 3 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 3 aaGuns, 1 armour, 19 infantry and 2 mech_infantrys moved from Belarus to Novgorod
 5 infantry moved from Bryansk to Belarus
 1 fighter moved from Eastern Poland to Belarus
 1 fighter moved from Bessarabia to Belarus
 1 fighter moved from Bessarabia to Belarus
 1 bomber moved from Bessarabia to Belarus
 1 tactical_bomber moved from Bessarabia to Belarus
 2 infantry moved from Rostov to Bryansk
 3 infantry moved from Russia to Bryansk
 6 infantry moved from Novosibirsk to Vologda
 2 infantry moved from Timguska to Kansu
 2 aaGuns and 11 infantry moved from Timguska to NovosibirskPlace Units - Russians 
 3 armour placed in Novgorod
 1 armour and 2 mech_infantrys placed in Ukraine
 1 infantry placed in Russia
 2 mech_infantrys placed in VolgogradTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese 
 1 armour, 1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
 Japanese take Yenisey from Russians
 3 mech_infantrys moved from Jehol to Shantung
 3 fighters moved from Buryatia to Kiangsu
 3 tactical_bombers moved from 20 Sea Zone to Kiangsu
 3 fighters moved from 20 Sea Zone to Kiangsu
 3 artilleries moved from Japan to 6 Sea Zone
 3 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
 4 fighters moved from Kiangsu to Kiangsi
 2 tactical_bombers moved from Japan to Kwangtung
 1 bomber moved from Kiangsu to Kwangtung
 1 tactical_bomber moved from Kiangsu to Kwangtung
 1 tactical_bomber moved from Kiangsu to Kwangtung
 3 mech_infantrys moved from Korea to Jehol
 1 infantry moved from Amur to Manchuria
 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
 1 submarine moved from 6 Sea Zone to 19 Sea Zone
 1 battleship moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
 1 destroyer moved from 19 Sea Zone to 18 Sea Zone
 1 battleship moved from 6 Sea Zone to 19 Sea Zone
 1 armour moved from Yenisey to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 4 transports moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese 
 Battle in Shantung
 Japanese attack with 3 mech_infantrys
 British defend with 1 mech_infantry
 Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits
 Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
 1 mech_infantry owned by the British lost in Shantung
 Japanese win, taking Shantung from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Kwangtung
 Japanese attack with 1 bomber and 4 tactical_bombers
 British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 harbour
 Japanese roll dice for 1 bomber and 4 tactical_bombers in Kwangtung, round 2 : 3/5 hits
 UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits
 1 armour owned by the British, 2 tactical_bombers owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
 Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -8
 Casualties for Japanese: 2 tactical_bombers
 Casualties for British: 1 armour and 2 mech_infantrys
 Battle in Kiangsi
 Japanese attack with 4 fighters
 Chinese defend with 1 infantry
 Japanese roll dice for 4 fighters in Kiangsi, round 2 : 2/4 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Kiangsi
 Japanese win with 4 fighters remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 2 tactical_bombers moved from Kwangtung to Kiangsu
 1 bomber moved from Kwangtung to Kiangsu
 3 artilleries moved from 19 Sea Zone to Kiangsu
 4 fighters moved from Kiangsi to Kiangsu
 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese 
 3 infantry placed in Kiangsu
 7 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 32 PUs; end with 38 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 infantry 
 Paulau Island : 1 infantry
 Shantung : 1 flag, 3 mech_infantrys
 Korea : 1 aaGun and 1 factory_minor
 Kiangsu : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 3 infantry and 5 tactical_bombers
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
 Jehol : 1 flag, 3 mech_infantrys
 Manchuria : 1 flag, 1 infantry
 Chahar : 1 flag
 Sakha : 1 flag
 Evenkiyskiy : 1 flag, 1 armour
 Yenisey : 1 flag, 1 artillery and 10 infantry
 Soviet Far East : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag
 Siberia : 1 flag
 Buryatia : 1 flag
 19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 3 transports
 18 Sea Zone : 1 destroyer
 17 Sea Zone : 1 destroyer
 6 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 4 transportsProduction/PUs Summary : Germans : 42 / 53 
 Russians : 32 / 45
 Japanese : 32 / 38
 Americans : 56 / 81
 Chinese : 13 / 18
 British : 30 / 35
 UK_Pacific : 21 / 23
 Italians : 12 / 17
 ANZAC : 18 / 28
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 4 times
 5 was rolled 3 times
 6 was rolled 3 times
 Average roll : 3.647
 Median : 4.000
 Variance : 0.438
 Standard Deviation : 0.661
 Total rolls : 17Japanese Combat 
 1 was rolled 3 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.583
 Median : 4.000
 Variance : 0.545
 Standard Deviation : 0.739
 Total rolls : 12UK_Pacific Combat 
 2 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.333
 Median : 2.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3Chinese Combat 
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 4.500
 Median : 4.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 3 armour, 1 fighter, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans 
 3 artilleries moved from Morocco to 91 Sea Zone
 3 artilleries moved from Gibraltar to 91 Sea Zone
 1 armour moved from Gibraltar to 91 Sea Zone
 6 infantry moved from Morocco to 91 Sea Zone
 1 infantry moved from Gibraltar to 91 Sea Zone
 1 armour, 6 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
 1 armour, 6 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
 2 fighters moved from 91 Sea Zone to Normandy Bordeaux
 1 bomber moved from United Kingdom to Normandy Bordeaux
 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans 
 Battle in Soviet Far East
 Battle in Normandy Bordeaux
 Americans attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters and 7 infantry
 Germans defend with 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
 Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 6 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 36
 Casualties for Germans: 6 armour, 3 artilleries and 3 infantry
 Casualties for Americans: 7 infantryNon Combat Move - Americans 
 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
 1 bomber moved from Normandy Bordeaux to United Kingdom
 1 carrier moved from 91 Sea Zone to 110 Sea Zone
 1 submarine moved from 91 Sea Zone to 110 Sea Zone
 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 1 fighter moved from Gibraltar to 91 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 carrier moved from 101 Sea Zone to 91 Sea Zone
 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries moved from Eastern United States to 101 Sea Zone
 3 infantry moved from Eastern United States to 101 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 fighter moved from Caroline Islands to French Indo China
 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans 
 7 submarines placed in 10 Sea Zone
 3 armour placed in French Indo China
 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 58 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Anhwe to Chahar
 Chinese take Chahar from Japanese
 1 artillery and 1 infantry moved from Anhwe to Shantung
 1 artillery and 1 infantry moved from Anhwe to Shantung
 2 infantry moved from Anhwe to Shantung
 3 artilleries and 4 infantry moved from Anhwe to JeholCombat - Chinese 
 Battle in Shantung
 Chinese attack with 2 artilleries and 4 infantry
 Japanese defend with 3 mech_infantrys
 Chinese win, taking Shantung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 12
 Casualties for Japanese: 3 mech_infantrys
 Battle in Jehol
 Chinese attack with 3 artilleries and 4 infantry
 Japanese defend with 3 mech_infantrys
 Chinese win, taking Jehol from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 mech_infantrys
 Casualties for Chinese: 3 infantryNon Combat Move - Chinese 
 1 fighter moved from Shensi to HopeiPlace Units - Chinese 
 6 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 17 PUs; end with 17 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - British 
 British repair damage of 4x harbour; Remaining resources: 31 PUs;
 British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British Non Combat Move - British 
 2 fighters moved from United Kingdom to Normandy Bordeaux
 1 artillery moved from Gibraltar to 91 Sea Zone
 1 armour moved from Gibraltar to 91 Sea Zone
 2 infantry moved from Gibraltar to 91 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
 2 fighters moved from Eastern Persia to Kansu
 2 infantry moved from Eastern Persia to West India
 1 armour and 3 mech_infantrys moved from Yunnan to Hopei
 2 armour, 1 fighter and 1 mech_infantry moved from India to Yunnan
 2 infantry moved from Yunnan to French Indo China
 1 fighter moved from Yunnan to French Indo China
 2 armour moved from Trans-Jordan to Northwest Persia
 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
 1 infantry moved from Rhodesia to Belgian Congo
 1 mech_infantry moved from Union of South Africa to Belgian Congo
 1 battleship moved from 33 Sea Zone to 36 Sea Zone
 2 fighters and 1 tactical_bomber moved from French Indo China to Hopei
 1 bomber moved from Egypt to Volgograd
 1 artillery moved from 110 Sea Zone to Normandy BordeauxPlace Units - British 
 1 carrier, 1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British 
 British collect 30 PUs; end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific 
 2 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
 Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 3 armour, 2 artilleries, 1 bomber and 5 infantry moved from Southern France to Normandy Bordeaux
 2 fighters moved from Southern Italy to Normandy Bordeaux
 2 infantry moved from Northern Italy to Southern France
 1 artillery moved from Northern Italy to Southern France
 2 infantry moved from Greece to 97 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
 2 infantry moved from 94 Sea Zone to TunisiaCombat - Italians 
 Battle in Tunisia
 Battle in Normandy Bordeaux
 Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
 British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 armour, 6 artilleries, 1 factory_minor and 1 harbour
 Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 2/13 hits
 Americans roll dice for 2 armour, 7 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/13 hits
 2 infantry owned by the British and 5 infantry owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 3 armour, 2 artilleries, 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 5/8 hits
 Americans roll dice for 2 armour, 7 artilleries and 2 fighters in Normandy Bordeaux, round 3 : 4/11 hits
 5 artilleries owned by the Americans, 2 artilleries owned by the Italians and 2 armour owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 4 : 2/4 hits
 Americans roll dice for 2 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 4/6 hits
 1 artillery owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the British, 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Normandy Bordeaux
 Americans win, taking Tunisia from French with 2 armour and 2 fighters remaining. Battle score for attacker is -39
 Casualties for British: 1 artillery and 2 infantry
 Casualties for Italians: 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
 Casualties for Americans: 6 artilleriesNon Combat Move - Italians Place Units - Italians 
 1 transport placed in 95 Sea Zone
 1 armour placed in Southern Italy
 1 artillery placed in Southern FranceTurn Complete - Italians 
 Italians collect 13 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians : Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry 
 Tunisia : 1 flag, 2 infantry
 Northern Italy : 2 aaGuns and 1 factory_major
 Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
 95 Sea Zone : 1 transport
 94 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary : Germans : 40 / 53 
 Russians : 33 / 45
 Japanese : 27 / 38
 Americans : 58 / 83
 Chinese : 17 / 23
 British : 30 / 35
 UK_Pacific : 21 / 26
 Italians : 13 / 18
 ANZAC : 18 / 28
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 10 times
 2 was rolled 9 times
 3 was rolled 13 times
 4 was rolled 8 times
 5 was rolled 8 times
 6 was rolled 7 times
 Average roll : 3.291
 Median : 3.000
 Variance : 0.426
 Standard Deviation : 0.653
 Total rolls : 55Italians Combat 
 1 was rolled 4 times
 2 was rolled 4 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 3 times
 Average roll : 3.360
 Median : 3.000
 Variance : 0.208
 Standard Deviation : 0.456
 Total rolls : 25Americans Combat 
 1 was rolled 6 times
 2 was rolled 5 times
 3 was rolled 7 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 3.233
 Median : 3.000
 Variance : 0.276
 Standard Deviation : 0.525
 Total rolls : 30
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - ANZAC 




 
		 
		





