G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Tanganyika Territory to Belgian Congo
 Italians take Belgian Congo from British
 1 bomber moved from Southern Italy to 98 Sea Zone
 2 infantry moved from Albania to Greece
 2 armour moved from Northern Italy to Southern FranceCombat - Italians 
 Battle in 98 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 transport
 1 transport owned by the British lost in 98 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Italians 
 1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians 
 1 artillery placed in Northern Italy
 1 fighter placed in Southern Italy
 1 armour placed in Southern FranceTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians : Belgian Congo : 1 flag, 1 infantry 
 Tanganyika Territory : 1 flag
 Southern France : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
 Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
 Greece : 2 infantryProduction/PUs Summary : Germans : 43 / 53 
 Russians : 32 / 32
 Japanese : 32 / 43
 Americans : 56 / 81
 Chinese : 11 / 15
 British : 28 / 29
 UK_Pacific : 21 / 26
 Italians : 14 / 18
 ANZAC : 17 / 27
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 1 times
 3 was rolled 1 times
 Average roll : 2.500
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 2 was rolled 1 times
 3 was rolled 1 times
 Average roll : 2.500
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Belarus: 1 infantry
 EDIT: Adding units owned by Russians to Baltic States: 1 infantry
 EDIT: Removing units owned by Russians from Volgograd: 1 bomber
 EDIT: Adding units owned by Russians to Russia: 1 bomber
 EDIT: Turning off Edit Mode
 ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to Siam
 ANZAC take Siam from Japanese
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to Hainan
 1 fighter moved from Yunnan to French Indo ChinaCombat - ANZAC 
 Battle in HainanNon Combat Move - ANZAC 
 1 destroyer moved from 33 Sea Zone to 21 Sea Zone
 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
 2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC 
 1 factory_minor placed in Queensland
 1 artillery and 1 infantry placed in New South Wales
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 infantry moved from Libya to Tunisia
 1 infantry moved from Trans-Jordan to Egypt
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 infantry moved from Libya to Tunisia
 1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 11 infantry moved from Norway to Finland
 3 armour moved from Norway to Finland
 1 armour and 2 mech_infantrys moved from Germany to 113 Sea Zone
 3 bombers moved from Romania to Western Germany
 1 infantry moved from Western Germany to Holland Belgium
 2 infantry moved from Western Germany to Germany
 1 fighter moved from Southern Italy to Romania
 3 armour moved from Germany to Poland
 1 fighter moved from Germany to PolandNon Combat Move - Germans Place Units - Germans 
 1 transport placed in 113 Sea Zone
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to Norway: 1 armour and 2 mech_infantrys
 EDIT: Removing units owned by Germans from 113 Sea Zone: 1 armour, 2 mech_infantrys and 4 transports
 EDIT: Adding units owned by Germans to 113 Sea Zone: 4 transports
 EDIT: Turning off Edit Mode
 1 fighter placed in Western Germany
 10 infantry placed in Germany
 1 armour placed in Normandy BordeauxTurn Complete - Germans 
 Germans collect 43 PUs; end with 43 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry 
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 6 fighters, 1 harbour and 4 tactical_bombers
 Romania : 4 armour, 2 artilleries, 1 fighter and 8 infantry
 Poland : 8 armour, 3 artilleries, 1 fighter, 14 infantry and 3 mech_infantrys
 Germany : 3 aaGuns, 1 factory_major and 12 infantry
 Norway : 1 armour and 2 mech_infantrys
 Holland Belgium : 1 infantry
 113 Sea Zone : 1 cruiser and 4 transports
 Bulgaria : 1 flag
 Greece : 1 flag, 1 armour and 3 infantry
 Yugoslavia : 1 flag
 Finland : 1 flag, 3 armour and 12 infantryProduction/PUs Summary : Germans : 43 / 53 
 Russians : 32 / 32
 Japanese : 31 / 43
 Americans : 56 / 81
 Chinese : 11 / 15
 British : 28 / 29
 UK_Pacific : 21 / 26
 Italians : 14 / 18
 ANZAC : 18 / 28
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 3 infantry moved from Suiyuyan to Shensi
 1 fighter moved from Kansu to Shensi
 1 infantry moved from Eastern Poland to Slovakia Hungary
 Russians take Slovakia Hungary from Germans
 1 infantry moved from Western Ukraine to Eastern Poland
 1 submarine moved from 115 Sea Zone to 113 Sea Zone
 1 bomber moved from Russia to ShensiCombat - Russians 
 Battle in 113 Sea Zone
 Russians attack with 1 submarine
 Germans defend with 1 cruiser and 4 transports
 Germans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -6
 Casualties for Russians: 1 submarine
 Battle in Shensi
 Russians attack with 1 bomber, 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 Russians win, taking Shensi from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Shensi to Vologda
 6 infantry moved from Timguska to Novosibirsk
 2 aaGuns and 13 infantry moved from Yenisey to Timguska
 1 bomber moved from Shensi to Vologda
 3 infantry moved from Bryansk to Western Ukraine
 3 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Novgorod to Karelia
 1 mech_infantry moved from Novgorod to Vyborg
 2 fighters moved from Novgorod to Belarus
 1 tactical_bomber moved from Novgorod to Belarus
 1 mech_infantry moved from Novgorod to Belarus
 5 infantry moved from Russia to Bryansk
 1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_Allies
 2 infantry moved from Caucasus to RostovPlace Units - Russians 
 1 armour and 2 mech_infantrys placed in Novgorod
 3 infantry placed in Ukraine
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 3 artilleries, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 armour, 1 artillery, 3 fighters and 10 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 artillery moved from Chahar to Anhwe
 3 mech_infantrys moved from Jehol to Anhwe
 1 infantry moved from Japan to 6 Sea Zone
 4 infantry, 1 mech_infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
 4 infantry moved from 20 Sea Zone to Kwangtung
 1 mech_infantry moved from 20 Sea Zone to Kwangtung
 2 transports moved from 19 Sea Zone to 6 Sea Zone
 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
 3 fighters moved from 20 Sea Zone to 36 Sea Zone
 1 bomber, 2 fighters and 2 tactical_bombers moved from Kiangsi to 21 Sea Zone
 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 2 fighters moved from Japan to 6 Sea Zone
 3 mech_infantrys moved from Korea to JeholCombat - Japanese 
 Battle in 21 Sea Zone
 Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/5 hits
 ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 21 Sea Zone
 Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 fighter
 Casualties for ANZAC: 1 destroyer
 Battle in 20 Sea Zone
 Japanese attack with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 20 Sea Zone
 Japanese win with 3 carriers, 1 cruiser, 2 destroyers, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 36 Sea Zone
 Japanese attack with 3 fighters
 ANZAC defend with 1 transport; Americans defend with 1 transport
 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 36 Sea Zone
 Japanese win with 3 fighters remaining. Battle score for attacker is 14
 Casualties for ANZAC: 1 transport
 Casualties for Americans: 1 transport
 Battle in Anhwe
 Japanese attack with 1 artillery and 3 mech_infantrys
 British defend with 1 mech_infantry
 Japanese roll dice for 1 artillery and 3 mech_infantrys in Anhwe, round 2 : 1/4 hits
 Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 mech_infantry
 Casualties for British: 1 mech_infantry
 Battle in Kwangtung
 Japanese attack with 4 infantry and 1 mech_infantry
 British defend with 1 armour; UK_Pacific defend with 1 harbour
 Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/5 hits
 UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits
 1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 armourNon Combat Move - Japanese 
 1 fighter moved from 21 Sea Zone to Kiangsu
 1 bomber moved from 21 Sea Zone to Kiangsu
 2 tactical_bombers moved from 21 Sea Zone to Kiangsu
 3 fighters moved from 36 Sea Zone to 20 Sea Zone
 3 fighters moved from Yakut S.S.R. to BuryatiaPlace Units - Japanese 
 1 factory_minor placed in Kiangsu
 3 mech_infantrys placed in Korea
 3 artilleries placed in Japan
 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 infantry 
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Korea : 1 aaGun, 1 factory_minor and 3 mech_infantrys
 Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 1 fighter and 2 tactical_bombers
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 tactical_bombers
 Jehol : 1 flag, 3 mech_infantrys
 Manchuria : 1 flag
 Suiyuyan : 1 flag, 1 infantry
 Chahar : 1 flag
 Anhwe : 1 flag, 1 artillery and 2 mech_infantrys
 Kwangtung : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
 Sakha : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag, 1 infantry
 Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 10 infantry
 Siberia : 1 flag
 Buryatia : 1 flag, 3 fighters
 20 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
 6 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 transportsProduction/PUs Summary : Germans : 40 / 53 
 Russians : 34 / 43
 Japanese : 36 / 36
 Americans : 56 / 81
 Chinese : 10 / 15
 British : 28 / 29
 UK_Pacific : 18 / 26
 Italians : 14 / 18
 ANZAC : 18 / 28
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 9 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.421
 Median : 2.000
 Variance : 2.722
 Standard Deviation : 1.650
 Total rolls : 19Japanese Combat 
 1 was rolled 3 times
 2 was rolled 7 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.533
 Median : 2.000
 Variance : 2.071
 Standard Deviation : 1.439
 Total rolls : 15ANZAC Combat 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1UK_Pacific Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Chinese Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Americans Combat 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 fighter moved from Burma to French Indo China
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 3 artilleries moved from Eastern United States to 101 Sea Zone
 3 infantry moved from Eastern United States to 101 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 fighter moved from Eastern United States to Gibraltar
 2 infantry moved from Brazil to 86 Sea Zone
 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Morocco
 3 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans 
 1 factory_minor placed in French Indo China
 1 carrier and 1 destroyer placed in 101 Sea Zone
 1 destroyer and 1 submarine placed in 10 Sea Zone
 3 artilleries, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kwangsi to Kiangsi
 Chinese take Kiangsi from Japanese
 5 artilleries and 3 infantry moved from Kweichow to Anhwe
 1 infantry moved from Hunan to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 5 artilleries and 4 infantry
 Japanese defend with 1 artillery and 2 mech_infantrys
 Chinese win, taking Anhwe from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 artillery and 2 mech_infantrysNon Combat Move - Chinese 
 1 fighter moved from Burma to ShensiPlace Units - Chinese 
 5 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 armour, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangtung
 1 mech_infantry moved from Hopei to Shantung
 Chinese take Shantung from Japanese
 2 infantry moved from Persia to Eastern Persia
 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
 British take Tanganyika Territory from Italians
 1 mech_infantry moved from Union of South Africa to Belgian Congo
 1 infantry moved from Kenya to Belgian Congo
 1 bomber moved from Egypt to Belgian Congo
 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
 2 fighters moved from Egypt to Eastern Persia
 1 infantry moved from Union of South Africa to Rhodesia
 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 1 artillery moved from Alexandria to EgyptCombat - British 
 Battle in Belgian Congo
 British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 infantry
 British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Kwangtung
 British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 harbour, 3 infantry and 1 mech_infantry
 British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Japanese: 3 infantry and 1 mech_infantry
 Casualties for British: 1 mech_infantryNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
 1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
 2 armour moved from Egypt to Trans-Jordan
 1 armour and 3 mech_infantrys moved from India to Yunnan
 2 infantry moved from Burma to YunnanPlace Units - British 
 1 armour and 1 infantry placed in Egypt
 1 transport placed in 81 Sea Zone
 1 mech_infantry placed in Union of South Africa
 3 infantry placed in United KingdomTurn Complete - British 
 British collect 30 PUs; end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific 
 2 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,1,3,4,4,2,2,2,6,6,2,1,4,3,2,2
 UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
 Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to GibraltarCombat - Italians 
 Air Battle in Gibraltar
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to GibraltarCombat - Italians 
 Air Battle in Gibraltar
 Italians attacks with 1 units heading to Gibraltar
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Gibraltar
 AA fire in Gibraltar : 0/1 hits
 Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
 Bombing raid in Gibraltar causes 4 damage total.
 Cleaning up after air battlesNon Combat Move - Italians 
 1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians 
 1 destroyer and 1 transport placed in 97 Sea Zone
 1 infantry placed in Southern FranceTurn Complete - Italians 
 Italians collect 12 PUs; end with 12 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians : Southern France : 1 flag, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry 
 Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
 Greece : 2 infantry
 97 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary : Germans : 40 / 53 
 Russians : 34 / 43
 Japanese : 29 / 36
 Americans : 56 / 81
 Chinese : 14 / 18
 British : 30 / 35
 UK_Pacific : 21 / 23
 Italians : 12 / 17
 ANZAC : 18 / 28
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1British Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Siam to French Indo China
 1 bomber moved from New South Wales to Queensland
 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 destroyer and 2 submarines placed in 54 Sea Zone
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French Non Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Tunisia to Algeria
 2 infantry moved from Algeria to MoroccoTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 5 armour, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - Germans 
 3 armour and 12 infantry moved from Finland to Karelia
 1 armour and 2 mech_infantrys moved from Norway to Karelia
 2 infantry moved from Germany to Slovakia Hungary
 3 bombers moved from Western Germany to Novgorod
 1 artillery and 1 infantry moved from Poland to Eastern Poland
 1 fighter moved from Poland to Eastern Poland
 4 tactical_bombers moved from Western Germany to Slovakia Hungary
 4 armour, 2 artilleries, 1 fighter and 8 infantry moved from Romania to Bessarabia
 10 infantry moved from Germany to Poland
 1 artillery and 1 infantry moved from Poland to Baltic States
 6 fighters moved from Western Germany to Baltic StatesCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 1 artillery, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Slovakia Hungary
 Germans attack with 2 infantry and 4 tactical_bombers
 Russians defend with 1 infantry
 Germans roll dice for 2 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 2/6 hits
 Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
 Germans win, taking Slovakia Hungary from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Karelia
 Germans attack with 4 armour, 12 infantry and 2 mech_infantrys
 Russians defend with 1 infantry
 Germans roll dice for 4 armour, 12 infantry and 2 mech_infantrys in Karelia, round 2 : 3/18 hits
 Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Karelia
 Germans win, taking Karelia from Russians with 4 armour, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 4 armour, 2 artilleries, 1 fighter and 8 infantry
 Russians defend with 1 infantry
 Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 8 infantry in Bessarabia, round 2 : 5/15 hits
 Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 4 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Germans attack with 3 bombers
 Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
 Germans roll dice for 3 bombers in Novgorod, round 2 : 0/3 hits
 Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits
 1 bomber owned by the Germans lost in Novgorod
 Germans roll dice for 2 bombers in Novgorod, round 3 : 1/2 hits
 Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 2/3 hits
 2 bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
 Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -32
 Casualties for Germans: 3 bombers
 Casualties for Russians: 1 mech_infantry
 Battle in Baltic States
 Germans attack with 1 artillery, 6 fighters and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery, 6 fighters and 1 infantry in Baltic States, round 2 : 4/8 hits
 Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 6 fighters moved from Baltic States to Poland
 1 fighter moved from Eastern Poland to Poland
 1 fighter moved from Bessarabia to Poland
 4 tactical_bombers moved from Slovakia Hungary to PolandPlace Units - Germans 
 1 destroyer placed in 113 Sea Zone
 3 armour placed in Normandy Bordeaux
 1 fighter placed in Western Germany
 2 armour placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
 Germans collect 43 PUs (3 lost to blockades); end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 6 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry 
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 1 infantry
 Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
 Poland : 8 armour, 1 artillery, 8 fighters, 22 infantry, 3 mech_infantrys and 4 tactical_bombers
 Germany : 3 aaGuns, 2 armour and 1 factory_major
 Holland Belgium : 1 infantry
 Karelia : 1 flag, 4 armour, 12 infantry and 2 mech_infantrys
 Baltic States : 1 flag, 1 artillery and 1 infantry
 Eastern Poland : 1 flag, 1 artillery and 1 infantry
 Bessarabia : 1 flag, 4 armour, 2 artilleries and 8 infantry
 113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
 Bulgaria : 1 flag
 Greece : 1 flag, 1 armour and 3 infantry
 Yugoslavia : 1 flag
 Finland : 1 flagProduction/PUs Summary : Germans : 46 / 53 
 Russians : 28 / 43
 Japanese : 29 / 36
 Americans : 56 / 81
 Chinese : 14 / 18
 British : 30 / 35
 UK_Pacific : 21 / 23
 Italians : 12 / 17
 ANZAC : 18 / 28
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 19 times
 2 was rolled 10 times
 3 was rolled 10 times
 4 was rolled 12 times
 5 was rolled 11 times
 6 was rolled 19 times
 Average roll : 3.531
 Median : 4.000
 Variance : 1.188
 Standard Deviation : 1.090
 Total rolls : 81Null / Other 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.462
 Median : 3.000
 Variance : 0.250
 Standard Deviation : 0.500
 Total rolls : 13Germans Combat 
 1 was rolled 13 times
 2 was rolled 6 times
 3 was rolled 6 times
 4 was rolled 10 times
 5 was rolled 7 times
 6 was rolled 13 times
 Average roll : 3.564
 Median : 4.000
 Variance : 1.019
 Standard Deviation : 1.009
 Total rolls : 55Russians Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.462
 Median : 3.000
 Variance : 0.250
 Standard Deviation : 0.500
 Total rolls : 13
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Russians 




 
		 
		






