@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 tactical_bombers
retreated to Holland Belgium
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
4 armour moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
5 infantry moved from Yugoslavia to Romania
2 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
2 bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Holland Belgium to 111 Sea Zone
4 infantry moved from Finland to Norway
1 armour moved from Germany to Poland
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 armour moved from France to Germany
3 mech_infantrys moved from France to Germany
2 artilleries moved from France to Normandy Bordeaux
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 bombers and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 1 armour, 2 fighters and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour, 2 fighters and 5 infantry in Greece, round 2 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 1 armour, 2 fighters and 5 infantry in Greece, round 3 : 2/8 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Germans
2 fighters moved from Greece to Southern Italy
2 bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 infantry placed in France
Germans undo move 2.
5 armour and 3 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 armour, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Romania : 4 armour, 2 artilleries and 8 infantry
Poland : 2 armour, 3 artilleries and 14 infantry
Germany : 3 aaGuns, 3 armour, 1 factory_major, 2 infantry and 3 mech_infantrys
Norway : 8 infantry
Southern Italy : 2 fighters
113 Sea Zone : 1 cruiser and 3 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 armour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 54
Russians : 35 / 37
Japanese : 35 / 38
Americans : 54 / 80
Chinese : 10 / 16
British : 26 / 35
UK_Pacific : 18 / 18
Italians : 15 / 12
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.846
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.842
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Bryansk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Belarus to Eastern Poland
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Sakha
3 infantry moved from Manchuria to Amur
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
6 infantry moved from Amur to Sakha
3 fighters moved from Manchuria to Sakha
2 tactical_bombers moved from Manchuria to Jehol
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 2 infantry moved from Anhwe to Hunan
4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
Japanese take 35 Sea Zone from Americans
1 battleship moved from 22 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 battleship in Jehol, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
2 tactical_bombers moved from Jehol to Kwangtung
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Sakha to Amur
1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from 41 Sea Zone to Hainan
Place Units - Japanese
3 mech_infantrys placed in Korea
3 infantry and 1 mech_infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag
Hainan : 1 bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 4 infantry
Hunan : 1 flag, 2 artilleries and 2 infantry
Hopei : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 2 fighters, 1 harbour and 3 tactical_bombers
Sakha : 1 flag, 1 armour, 1 artillery and 6 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 3 fighters and 3 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 artillery and 4 infantry
36 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
19 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
6 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 42 / 42
Americans : 54 / 80
Chinese : 6 / 16
British : 26 / 35
UK_Pacific : 18 / 18
Italians : 15 / 12
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Chinese Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Malaya to Yunnan
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 4 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in French Indo China
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,5,2,3,1,5,3,1,6,1,4,5,4,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 armour moved from Albania to Northern Italy
1 bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 2 infantry
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Albania : 2 infantry
Northern Italy : 2 aaGuns, 2 armour, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Production/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 39 / 42
Americans : 54 / 79
Chinese : 7 / 13
British : 28 / 29
UK_Pacific : 20 / 18
Italians : 15 / 20
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 destroyer placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Tunisia to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 fighter moved from Southern Italy to Germany
2 armour moved from Western Germany to Normandy Bordeaux
2 infantry moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Poland
3 armour moved from Germany to Poland
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers
French defend with 1 destroyer
Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
3 bombers moved from 98 Sea Zone to Romania
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Normandy Bordeaux
4 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 3 armour and 3 infantry
EDIT: Removing units owned by Germans from 113 Sea Zone: 3 armour, 3 infantry and 3 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Romania : 4 armour, 2 artilleries, 3 bombers and 8 infantry
Poland : 5 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Germany : 3 aaGuns, 4 armour, 1 factory_major, 1 fighter and 2 mech_infantrys
Norway : 3 armour and 11 infantry
Southern Italy : 1 fighter
113 Sea Zone : 1 cruiser and 3 transports
Bulgaria : 1 flag
Greece : 1 flag, 1 armour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 35
Japanese : 39 / 42
Americans : 54 / 79
Chinese : 7 / 13
British : 28 / 29
UK_Pacific : 20 / 18
Italians : 14 / 20
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Suiyuyan
1 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Suiyuyan to Kansu
6 infantry moved from Yenisey to Timguska
2 aaGuns and 13 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Bryansk
18 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
10 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
2 mech_infantrys placed in Novgorod
1 infantry placed in Novgorod
3 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
1 armour moved from Sakha to Buryatia
6 infantry moved from Sakha to Buryatia
3 fighters moved from Amur to Buryatia
3 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
3 tactical_bombers moved from Kwangtung to French Indo China
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 mech_infantry moved from Hopei to Kweichow
2 artilleries and 2 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Kwangsi to French Indo China
1 bomber moved from Hainan to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Kwangtung to Kiangsu
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in French Indo China
Japanese attack with 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the British lost in French Indo China
Japanese roll dice for 1 infantry and 3 tactical_bombers in French Indo China, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from French Indo China to Kiangsi
2 fighters moved from Kiangsu to Kiangsi
1 bomber moved from 44 Sea Zone to Kiangsi
Place Units - Japanese
3 mech_infantrys placed in Korea
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 bomber, 2 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Jehol : 1 flag, 3 mech_infantrys
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Kweichow : 1 flag, 3 artilleries, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 armour, 1 artillery, 3 fighters and 10 infantry
French Indo China : 1 flag, 1 infantry
19 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
6 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry, 3 submarines and 4 transports
Production/PUs Summary :
Germans : 43 / 53
Russians : 32 / 32
Japanese : 42 / 43
Americans : 54 / 79
Chinese : 6 / 13
British : 28 / 29
UK_Pacific : 18 / 18
Italians : 14 / 20
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.846
Median : 4.500
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.789
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
Combat - Americans
Battle in French Indo China
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from French Indo China to Yunnan
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
4 artilleries and 5 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries, 1 fighter and 5 infantry
Japanese defend with 3 artilleries, 1 infantry and 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
1 artillery and 3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs