@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Italians 
 Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians 
 1 armour and 3 mech_infantrys moved from Southern France to Normandy Bordeaux
 5 infantry and 3 mech_infantrys moved from Southern France to Spain
 1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium
 1 mech_infantry moved from Northern Italy to Western Germany
 Germans take Western Germany from AmericansCombat - Italians 
 Battle in Normandy Bordeaux
 Italians attack with 1 armour and 3 mech_infantrys
 Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
 Italians roll dice for 1 armour and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits
 Americans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 2/3 hits
 1 artillery owned by the Americans and 2 mech_infantrys owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
 Americans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits
 1 mech_infantry owned by the Italians lost in Normandy Bordeaux
 Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
 Americans roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 1/2 hits
 1 armour owned by the Italians lost in Normandy Bordeaux
 Americans win with 2 artilleries remaining. Battle score for attacker is -14
 Casualties for Italians: 1 armour and 3 mech_infantrys
 Casualties for Americans: 1 artillery
 Battle in Holland Belgium
 Italians attack with 1 armour and 1 mech_infantry
 British defend with 1 artillery and 1 infantry
 Italians roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
 British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
 Italians roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 3 : 0/2 hits
 British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
 Italians roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 4 : 1/2 hits
 British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
 1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Holland Belgium
 Italians roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits
 British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
 Italians roll dice for 1 armour in Holland Belgium, round 6 : 0/1 hits
 British roll dice for 1 artillery in Holland Belgium, round 6 : 1/1 hits
 1 armour owned by the Italians lost in Holland Belgium
 British win with 1 artillery remaining. Battle score for attacker is -7
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour and 1 mech_infantry
 Battle in Spain
 Italians attack with 5 infantry and 3 mech_infantrys
 Americans defend with 3 artilleries
 Italians roll dice for 5 infantry and 3 mech_infantrys in Spain, round 2 : 3/8 hits
 Americans roll dice for 3 artilleries in Spain, round 2 : 0/3 hits
 3 artilleries owned by the Americans lost in Spain
 Italians win, taking Spain from Americans with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
 Casualties for Americans: 3 artilleriesNon Combat Move - Italians Place Units - Italians 
 2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians : Southern France : 1 flag, 1 factory_minor and 1 harbour 
 Western Germany : 1 mech_infantry
 Northern Italy : 2 aaGuns, 2 armour, 1 factory_major and 2 mech_infantrys
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Bulgaria : 1 flag
 97 Sea Zone : 1 flag, 1 submarine
 Spain : 1 flag, 5 infantry and 3 mech_infantrysProduction/PUs Summary : Germans : 20 / 33 
 Russians : 45 / 67
 Japanese : 31 / 37
 Americans : 64 / 91
 Chinese : 20 / 26
 British : 44 / 47
 UK_Pacific : 20 / 23
 Italians : 15 / 15
 ANZAC : 18 / 28
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 0 / 0Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 7 times
 3 was rolled 9 times
 4 was rolled 7 times
 5 was rolled 5 times
 6 was rolled 8 times
 Average roll : 3.585
 Median : 3.000
 Variance : 0.425
 Standard Deviation : 0.652
 Total rolls : 41British Combat 
 1 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.375
 Median : 3.500
 Variance : 0.571
 Standard Deviation : 0.756
 Total rolls : 8Italians Combat 
 1 was rolled 3 times
 2 was rolled 3 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 3 times
 6 was rolled 4 times
 Average roll : 3.565
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 23Americans Combat 
 2 was rolled 4 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 3 times
 Average roll : 3.800
 Median : 3.500
 Variance : 1.556
 Standard Deviation : 1.247
 Total rolls : 10
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Research Technology - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 bomber moved from Yunnan to 35 Sea Zone
 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
 1 submarine moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC 
 Battle in 43 Sea Zone
 ANZAC attack with 1 destroyer and 1 submarine
 Japanese defend with 1 destroyer
 ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 35 Sea Zone
 ANZAC attack with 1 bomber
 Japanese defend with 1 transport
 ANZAC win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC 
 1 bomber moved from 35 Sea Zone to Yunnan
 1 bomber moved from New South Wales to Queensland
 1 fighter moved from New South Wales to Queensland
 1 bomber moved from New South Wales to Queensland
 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 armour and 1 infantry placed in New South Wales
 1 transport placed in 62 Sea Zone
 1 factory_minor placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - French 
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Egypt
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - French 
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 mech_infantry moved from Germany to Holland Belgium
 1 mech_infantry moved from Germany to Holland Belgium
 1 mech_infantry moved from Germany to Holland Belgium
 1 mech_infantry moved from Germany to Poland
 2 infantry moved from Germany to Poland
 1 infantry moved from Germany to Poland
 1 infantry moved from Germany to Poland
 1 artillery moved from Germany to Slovakia Hungary
 4 infantry moved from Germany to Slovakia Hungary
 2 infantry moved from Yugoslavia to Romania
 2 artilleries moved from Yugoslavia to Romania
 2 fighters moved from Southern Italy to Normandy Bordeaux
 2 infantry moved from France to Normandy Bordeaux
 1 fighter moved from France to Normandy Bordeaux
 1 armour moved from Germany to Denmark
 Germans take Denmark from BritishCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 3 mech_infantrys
 British defend with 1 artillery
 Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 0/3 hits
 British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
 Germans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 1/3 hits
 British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 2 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 artillery
 Battle in Poland
 Germans attack with 4 infantry and 1 mech_infantry
 Russians defend with 2 infantry
 Germans roll dice for 4 infantry and 1 mech_infantry in Poland, round 2 : 1/5 hits
 Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits
 1 infantry owned by the Russians lost in Poland
 Germans roll dice for 4 infantry and 1 mech_infantry in Poland, round 3 : 2/5 hits
 Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
 Germans win, taking Poland from Russians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Normandy Bordeaux
 Germans attack with 3 fighters and 2 infantry
 Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
 Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits
 Americans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 0/2 hits
 2 artilleries owned by the Americans lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
 Casualties for Americans: 2 artilleries
 Battle in Slovakia Hungary
 Germans attack with 1 artillery and 4 infantry
 Russians defend with 3 infantry
 Germans roll dice for 1 artillery and 4 infantry in Slovakia Hungary, round 2 : 1/5 hits
 Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 2/3 hits
 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
 Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 2/3 hits
 Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits
 2 infantry owned by the Russians lost in Slovakia Hungary
 Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 2 infantry
 Casualties for Russians: 3 infantry
 Battle in Romania
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 3 infantry
 Germans roll dice for 2 artilleries and 2 infantry in Romania, round 2 : 2/4 hits
 Russians roll dice for 3 infantry in Romania, round 2 : 0/3 hits
 2 infantry owned by the Russians lost in Romania
 Germans roll dice for 2 artilleries and 2 infantry in Romania, round 3 : 3/4 hits
 Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in Romania
 Germans win, taking Romania from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
 Casualties for Russians: 3 infantryNon Combat Move - Germans 
 3 fighters moved from Normandy Bordeaux to Western GermanyPlace Units - Germans 
 6 infantry placed in Germany
 3 infantry placed in France
 2 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 35 PUs; end with 35 PUs totalTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry 
 France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
 Slovakia Hungary : 1 artillery and 2 infantry
 Western Germany : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
 Romania : 2 artilleries and 2 infantry
 Poland : 3 infantry and 1 mech_infantry
 Germany : 3 aaGuns, 4 armour, 1 factory_major and 20 infantry
 Denmark : 1 armour
 Holland Belgium : 2 mech_infantrys
 Yugoslavia : 1 flagProduction/PUs Summary : Germans : 35 / 35 
 Russians : 37 / 67
 Japanese : 31 / 37
 Americans : 62 / 91
 Chinese : 20 / 26
 British : 39 / 47
 UK_Pacific : 20 / 23
 Italians : 15 / 15
 ANZAC : 18 / 28
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 0 / 0Dice Statistics: Total 
 1 was rolled 10 times
 2 was rolled 15 times
 3 was rolled 4 times
 4 was rolled 7 times
 5 was rolled 10 times
 6 was rolled 7 times
 Average roll : 3.245
 Median : 3.000
 Variance : 1.442
 Standard Deviation : 1.201
 Total rolls : 53Germans Combat 
 1 was rolled 8 times
 2 was rolled 13 times
 3 was rolled 3 times
 4 was rolled 5 times
 5 was rolled 5 times
 6 was rolled 3 times
 Average roll : 2.865
 Median : 2.000
 Variance : 2.028
 Standard Deviation : 1.424
 Total rolls : 37Russians Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 5 times
 6 was rolled 3 times
 Average roll : 4.167
 Median : 5.000
 Variance : 1.455
 Standard Deviation : 1.206
 Total rolls : 12British Combat 
 2 was rolled 1 times
 4 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Americans Combat 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Russians Purchase Units - Russians 
 Russians buy 6 armour, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 mech_infantry moved from Turkey to Bulgaria
 Russians take Bulgaria from Italians
 1 mech_infantry moved from Turkey to Albania
 Russians take Albania from Italians
 7 infantry moved from Turkey to Greece
 9 infantry moved from Bessarabia to Romania
 2 armour moved from Bessarabia to Slovakia Hungary
 1 mech_infantry moved from Bessarabia to Slovakia Hungary
 3 armour moved from Ukraine to Romania
 4 armour, 2 artilleries, 3 fighters, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
 3 armour moved from Novgorod to Poland
 1 artillery moved from Vyborg to Novgorod
 3 fighters moved from Poland to Slovakia Hungary
 1 armour and 1 mech_infantry moved from Egypt to Ethiopia
 Russians take Ethiopia from Italians
 4 infantry moved from Urals to Evenkiyskiy
 1 bomber moved from Norway to Evenkiyskiy
 1 fighter and 1 tactical_bomber moved from Norway to Poland
 6 infantry moved from Kansu to TimguskaCombat - Russians 
 Battle in Poland
 Russians attack with 7 armour, 2 artilleries, 1 fighter, 24 infantry, 4 mech_infantrys and 1 tactical_bomber
 Germans defend with 3 infantry and 1 mech_infantry
 Russians win, taking Poland from Germans with 7 armour, 2 artilleries, 1 fighter, 23 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
 Casualties for Germans: 3 infantry and 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Slovakia Hungary
 Russians attack with 2 armour, 3 fighters and 1 mech_infantry
 Germans defend with 1 artillery and 2 infantry
 Russians win, taking Slovakia Hungary from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 6
 Casualties for Germans: 1 artillery and 2 infantry
 Casualties for Russians: 1 mech_infantry
 Battle in Romania
 Russians attack with 3 armour and 9 infantry
 Germans defend with 2 artilleries and 2 infantry
 Russians win, taking Romania from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 2
 Casualties for Germans: 2 artilleries and 2 infantry
 Casualties for Russians: 4 infantry
 Battle in Evenkiyskiy
 Russians attack with 1 bomber and 4 infantry
 Japanese defend with 3 infantry
 Russians win, taking Evenkiyskiy from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
 Casualties for Japanese: 3 infantry
 Battle in Timguska
 Russians attack with 6 infantry
 Japanese defend with 1 infantry and 1 mech_infantry
 Russians win, taking Timguska from Japanese with 5 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 infantry and 1 mech_infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 5 infantry moved from Shensi to Kansu
 1 bomber moved from Evenkiyskiy to Urals
 3 mech_infantrys moved from Volgograd to Turkey
 3 fighters moved from Slovakia Hungary to Eastern Poland
 1 fighter moved from Poland to Eastern Poland
 3 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Sweden to Norway
 1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians 
 1 factory_minor placed in Western Ukraine
 3 armour placed in Ukraine
 3 armour placed in Novgorod
 3 infantry placed in Volgograd
 1 fighter placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
 Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 73 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Russians Purchase Units - Russians 
 Russians buy 6 armour, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 mech_infantry moved from Turkey to Bulgaria
 Russians take Bulgaria from Italians
 1 mech_infantry moved from Turkey to Albania
 Russians take Albania from Italians
 7 infantry moved from Turkey to Greece
 9 infantry moved from Bessarabia to Romania
 2 armour moved from Bessarabia to Slovakia Hungary
 1 mech_infantry moved from Bessarabia to Slovakia Hungary
 3 armour moved from Ukraine to Romania
 4 armour, 2 artilleries, 3 fighters, 24 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
 3 armour moved from Novgorod to Poland
 1 artillery moved from Vyborg to Novgorod
 3 fighters moved from Poland to Slovakia Hungary
 1 armour and 1 mech_infantry moved from Egypt to Ethiopia
 Russians take Ethiopia from Italians
 4 infantry moved from Urals to Evenkiyskiy
 1 bomber moved from Norway to Evenkiyskiy
 1 fighter and 1 tactical_bomber moved from Norway to Poland
 6 infantry moved from Kansu to TimguskaCombat - Russians 
 Battle in Poland
 Russians attack with 7 armour, 2 artilleries, 1 fighter, 24 infantry, 4 mech_infantrys and 1 tactical_bomber
 Germans defend with 3 infantry and 1 mech_infantry
 Russians win, taking Poland from Germans with 7 armour, 2 artilleries, 1 fighter, 23 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
 Casualties for Germans: 3 infantry and 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Slovakia Hungary
 Russians attack with 2 armour, 3 fighters and 1 mech_infantry
 Germans defend with 1 artillery and 2 infantry
 Russians win, taking Slovakia Hungary from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 6
 Casualties for Germans: 1 artillery and 2 infantry
 Casualties for Russians: 1 mech_infantry
 Battle in Romania
 Russians attack with 3 armour and 9 infantry
 Germans defend with 2 artilleries and 2 infantry
 Russians win, taking Romania from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 2
 Casualties for Germans: 2 artilleries and 2 infantry
 Casualties for Russians: 4 infantry
 Battle in Evenkiyskiy
 Russians attack with 1 bomber and 4 infantry
 Japanese defend with 3 infantry
 Russians win, taking Evenkiyskiy from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
 Casualties for Japanese: 3 infantry
 Battle in Timguska
 Russians attack with 6 infantry
 Japanese defend with 1 infantry and 1 mech_infantry
 Russians win, taking Timguska from Japanese with 5 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 infantry and 1 mech_infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 5 infantry moved from Shensi to Kansu
 1 bomber moved from Evenkiyskiy to Urals
 3 mech_infantrys moved from Volgograd to Turkey
 3 fighters moved from Slovakia Hungary to Eastern Poland
 1 fighter moved from Poland to Eastern Poland
 3 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Sweden to Norway
 1 tactical_bomber moved from Poland to Eastern PolandPlace Units - Russians 
 1 factory_minor placed in Western Ukraine
 3 armour placed in Ukraine
 3 armour placed in Novgorod
 3 infantry placed in Volgograd
 1 fighter placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
 Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 73 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Eastern Poland: 3 aaGuns
 EDIT: Adding units owned by Russians to Poland: 3 aaGuns
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 9 artilleries; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese 
 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
 9 infantry and 1 mech_infantry moved from Korea to Manchuria
 3 tactical_bombers moved from Manchuria to Yenisey
 1 bomber moved from Japan to Yenisey
 1 tactical_bomber moved from 6 Sea Zone to Yakut S.S.R.Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 
 9 artilleries placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,2
 Japanese collect 25 PUs (4 lost to blockades); end with 26 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 infantry 
 Paulau Island : 1 infantry
 Korea : 9 artilleries and 1 factory_upgrade
 Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
 Okinawa : 1 infantry
 Manchuria : 1 flag, 1 aaGun, 18 infantry and 2 mech_infantrys
 Hainan : 1 harbour
 Borneo : 1 flag, 2 infantry
 Philippines : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
 Sakha : 1 flag
 Yenisey : 1 flag, 2 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers
 Soviet Far East : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag, 1 tactical_bomber
 Siberia : 1 flag
 Buryatia : 1 flag
 36 Sea Zone : 1 flag
 39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 4 tactical_bombers
 6 Sea Zone : 1 battleship, 2 carriers, 3 fighters and 1 submarineProduction/PUs Summary : Germans : 27 / 35 
 Russians : 50 / 73
 Japanese : 29 / 26
 Americans : 62 / 91
 Chinese : 20 / 26
 British : 39 / 47
 UK_Pacific : 20 / 23
 Italians : 12 / 15
 ANZAC : 18 / 28
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 0 / 0Dice Statistics: Total 
 2 was rolled 2 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 2.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3Null / Other 
 2 was rolled 2 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 2.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Americans Purchase Units - Americans 
 Americans buy 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 3 infantry moved from Brazil to 86 Sea Zone
 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
 3 infantry moved from 91 Sea Zone to Spain
 4 artilleries moved from Eastern United States to 101 Sea Zone
 4 infantry moved from Eastern United States to 101 Sea Zone
 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
 2 fighters moved from 91 Sea Zone to Spain
 1 fighter moved from Gibraltar to Spain
 2 fighters moved from 110 Sea Zone to Spain
 2 bombers moved from United Kingdom to GermanyCombat - Americans 
 Battle in Spain
 Americans attack with 4 artilleries, 5 fighters and 7 infantry
 Italians defend with 5 infantry and 3 mech_infantrys
 Americans win, taking Spain from Italians with 4 artilleries, 5 fighters and 2 infantry remaining. Battle score for attacker is 12
 Casualties for Italians: 5 infantry and 3 mech_infantrys
 Casualties for Americans: 5 infantry
 Strategic bombing raid in Germany
 1 bomber killed by AA
 Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
 Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans 
 1 bomber moved from Germany to Norway
 2 fighters moved from Spain to 110 Sea Zone
 2 fighters moved from Spain to 91 Sea Zone
 1 fighter moved from Spain to United Kingdom
 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
 1 fighter moved from Queensland to Caroline Islands
 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
 1 destroyer moved from 34 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 1 armour and 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 artillery moved from Central United States to Western United States
 2 bombers moved from Eastern United States to United Kingdom
 1 mech_infantry moved from Libya to Algeria
 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 3 transports moved from 91 Sea Zone to 101 Sea Zone
 3 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans 
 6 submarines placed in 10 Sea Zone
 3 artilleries and 3 infantry placed in Eastern United States
 1 fighter placed in Western United States
 2 bombers placed in Western United StatesTurn Complete - Americans 
 Americans collect 64 PUs; end with 64 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 10 artilleries and 12 infantry moved from Jehol to Manchuria
 1 fighter moved from Anhwe to ManchuriaCombat - Chinese 
 Battle in Manchuria
 Chinese attack with 10 artilleries, 1 fighter and 12 infantry
 Japanese defend with 1 aaGun, 18 infantry and 2 mech_infantrys
 Chinese win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
 Casualties for Japanese: 1 aaGun, 18 infantry and 2 mech_infantrys
 Casualties for Chinese: 9 artilleries and 12 infantryNon Combat Move - Chinese 
 1 infantry moved from Shantung to Jehol
 1 infantry moved from Chahar to Jehol
 1 fighter moved from Manchuria to AnhwePlace Units - Chinese 
 5 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - British 
 British repair damage of 7x factory_major; Remaining resources: 40 PUs;
 British buy 3 armour and 2 tactical_bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
 1 fighter moved from United Kingdom to Holland Belgium
 3 fighters and 1 tactical_bomber moved from Eastern Poland to Poland
 2 armour moved from Greece to Yugoslavia
 British take Yugoslavia from Germans
 1 armour and 1 infantry moved from Syria to 99 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
 1 cruiser and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
 2 armour and 2 infantry moved from 95 Sea Zone to Southern Italy
 1 bomber moved from Norway to Southern ItalyCombat - British 
 Battle in Holland Belgium
 British attack with 1 fighter, 1 infantry and 1 mech_infantry
 Germans defend with 2 mech_infantrys
 Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 infantry and 1 mech_infantry
 1 fighter owned by the British retreated
 Battle in Southern Italy
 British attack with 2 armour, 1 bomber and 2 infantry
 Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 British captures 15PUs while taking Italians capital
 British win, taking Southern Italy from Italians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 16
 Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - British 
 1 bomber moved from Southern Italy to Greece
 2 infantry moved from Syria to Turkey
 2 artilleries moved from Syria to Turkey
 1 mech_infantry moved from Syria to Greece
 1 fighter moved from Holland Belgium to Poland
 1 armour, 4 fighters and 1 tactical_bomber moved from Anhwe to Manchuria
 1 aaGun moved from Anhwe to Jehol
 1 armour and 1 mech_infantry moved from Yunnan to Anhwe
 1 aaGun moved from Yunnan to French Indo China
 3 mech_infantrys moved from French Indo China to Hunan
 5 infantry moved from Yunnan to French Indo China
 1 armour and 1 mech_infantry moved from India to Yunnan
 1 fighter moved from India to AnhwePlace Units - British 
 3 armour and 2 tactical_bombers placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
 British collect 43 PUs (1 lost to blockades); end with 58 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUsPlace Units - UK_Pacific 
 1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,2,2,2,3,4,6,4,6,4,5
 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
 Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - Italians 
 2 armour and 2 mech_infantrys moved from Northern Italy to Southern ItalyCombat - Italians 
 Battle in Southern Italy
 Italians attack with 2 armour and 2 mech_infantrys
 British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
 Italians roll dice for 2 armour and 2 mech_infantrys in Southern Italy, round 2 : 2/4 hits
 British roll dice for 2 armour and 2 infantry in Southern Italy, round 2 : 0/4 hits
 2 infantry owned by the British lost in Southern Italy
 Italians roll dice for 2 armour and 2 mech_infantrys in Southern Italy, round 3 : 1/4 hits
 British roll dice for 2 armour in Southern Italy, round 3 : 0/2 hits
 1 armour owned by the British lost in Southern Italy
 Italians roll dice for 2 armour and 2 mech_infantrys in Southern Italy, round 4 : 0/4 hits
 British roll dice for 1 armour in Southern Italy, round 4 : 1/1 hits
 1 mech_infantry owned by the Italians lost in Southern Italy
 Italians roll dice for 2 armour and 1 mech_infantry in Southern Italy, round 5 : 1/3 hits
 British roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits
 1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Southern Italy
 Italians win, taking Southern Italy from British with 2 armour remaining. Battle score for attacker is 10
 Casualties for British: 2 armour and 2 infantry
 Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians 
 1 mech_infantry moved from Western Germany to Northern ItalyTurn Complete - Italians 
 Italians collect 10 PUs; end with 10 PUs totalTerritory Summary for Italians : Southern France : 1 flag, 1 factory_minor and 1 harbour 
 Northern Italy : 2 aaGuns, 1 factory_major and 1 mech_infantry
 Southern Italy : 1 airfield, 2 armour, 1 factory_minor and 1 harbour
 97 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary : Germans : 25 / 35 
 Russians : 50 / 73
 Japanese : 26 / 26
 Americans : 64 / 84
 Chinese : 23 / 29
 British : 41 / 63
 UK_Pacific : 20 / 22
 Italians : 10 / 10
 ANZAC : 18 / 28
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 0 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 3 times
 3 was rolled 3 times
 4 was rolled 8 times
 5 was rolled 2 times
 6 was rolled 5 times
 Average roll : 3.870
 Median : 4.000
 Variance : 1.409
 Standard Deviation : 1.187
 Total rolls : 23British Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 4 times
 6 was rolled 1 times
 Average roll : 3.500
 Median : 4.000
 Variance : 1.429
 Standard Deviation : 1.195
 Total rolls : 8Italians Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 4.067
 Median : 4.000
 Variance : 0.643
 Standard Deviation : 0.802
 Total rolls : 15
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - ANZAC Purchase Units - ANZAC 
 ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 armour and 1 infantry moved from New South Wales to Queensland
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 bomber moved from Yunnan to Korea
 3 fighters moved from Yunnan to Manchuria
 1 infantry moved from Yunnan to Hunan
 2 bombers moved from Queensland to Anhwe
 1 fighter moved from Queensland to 54 Sea ZoneCombat - ANZAC 
 Strategic bombing raid in Korea
 1 bomber killed by AA
 Bombing raid in Korea causes 0 damage total.Non Combat Move - ANZAC 
 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC 
 2 transports placed in 54 Sea Zone
 1 infantry placed in Queensland
 2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Research Technology - Germans Purchase Units - Germans 
 Germans repair damage of 8x factory_major; Remaining resources: 27 PUs;
 Germans buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 3 fighters moved from Western Germany to Slovakia Hungary
 3 infantry moved from France to Normandy Bordeaux
 1 armour moved from Denmark to GermanyCombat - Germans 
 Battle in Slovakia Hungary
 Germans attack with 3 fighters
 Russians defend with 2 armour
 Germans roll dice for 3 fighters in Slovakia Hungary, round 2 : 2/3 hits
 Russians roll dice for 2 armour in Slovakia Hungary, round 2 : 0/2 hits
 2 armour owned by the Russians lost in Slovakia Hungary
 Germans win with 3 fighters remaining. Battle score for attacker is 12
 Casualties for Russians: 2 armourNon Combat Move - Germans 
 3 fighters moved from Slovakia Hungary to GermanyPlace Units - Germans 
 6 artilleries and 1 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 25 PUs; end with 25 PUs totalTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 5 infantry 
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 1 airfield, 1 factory_minor and 1 harbour
 Germany : 3 aaGuns, 5 armour, 6 artilleries, 1 factory_major, 3 fighters and 21 infantry
 Holland Belgium : 1 mech_infantryProduction/PUs Summary : Germans : 25 / 25 
 Russians : 50 / 73
 Japanese : 26 / 26
 Americans : 64 / 84
 Chinese : 23 / 29
 British : 41 / 63
 UK_Pacific : 20 / 22
 Italians : 10 / 10
 ANZAC : 18 / 28
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 0 / 0Dice Statistics: Total 
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5Germans Combat 
 3 was rolled 2 times
 4 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3Russians Combat 
 5 was rolled 2 times
 Average roll : 5.000
 Median : 5.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Research Technology - Russians 




 
		 
		





