@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Americans 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Americans Purchase Units - Americans 
 Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
 Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans 
 2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
 1 artillery moved from Eastern United States to 101 Sea Zone
 2 mech_infantrys moved from Central United States to 101 Sea Zone
 1 infantry moved from Central United States to 101 Sea Zone
 2 infantry moved from Central United States to 101 Sea Zone
 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
 1 fighter moved from 91 Sea Zone to Spain
 1 bomber moved from Eastern United States to Spain
 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 battleship moved from 54 Sea Zone to 33 Sea Zone
 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 1 submarine moved from 35 Sea Zone to 33 Sea ZoneCombat - Americans 
 Battle in Caroline Islands
 Americans attack with 1 armour and 3 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 aaGun and 2 infantry
 Casualties for Americans: 2 infantry
 Battle in Spain
 Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys
 Germans defend with 1 armour, 3 artilleries and 1 mech_infantry
 Americans win, taking Spain from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
 Casualties for Germans: 1 armour, 3 artilleries and 1 mech_infantry
 Casualties for Americans: 2 infantry
 Battle in Algeria
 Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
 Italians defend with 1 armour and 1 artillery
 Americans win, taking Algeria from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 armour and 1 artillery
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
 1 bomber moved from Spain to Gibraltar
 1 fighter moved from Spain to 91 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 infantry moved from Brazil to Argentina
 Americans take Argentina from Neutral_True
 2 infantry moved from Brazil to Venezuela
 Americans take Venezuela from Neutral_True
 1 carrier moved from 26 Sea Zone to 33 Sea Zone
 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
 1 fighter moved from 26 Sea Zone to 33 Sea Zone
 1 fighter moved from Queensland to 33 Sea Zone
 1 tactical_bomber moved from 26 Sea Zone to Queensland
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from Central United States to Central AmericaPlace Units - Americans 
 3 artilleries placed in Eastern United States
 3 transports placed in 101 Sea Zone
 1 destroyer placed in 10 Sea Zone
 1 fighter placed in Eastern United States
 1 bomber placed in Eastern United States
 1 fighter placed in Western United StatesTurn Complete - Americans 
 Americans collect 59 PUs; end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 3 infantry moved from Sikang to Szechwan
 1 fighter moved from Sikang to SzechwanCombat - Chinese 
 Battle in Szechwan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Szechwan to YunnanPlace Units - Chinese 
 4 infantry placed in Yunnan
 Turning on Edit Mode
 EDIT: Changing ownership of Hunan from Japanese to Chinese
 EDIT: Changing ownership of Kwangsi from Japanese to Chinese
 EDIT: Removing units owned by Chinese from Yunnan: 2 infantry
 EDIT: Adding units owned by Chinese to Hunan: 1 infantry
 EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
 EDIT: Turning off Edit ModeTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 3 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - British 
 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
 British take Anglo Egyptian Sudan from Italians
 2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
 1 armour moved from Egypt to 81 Sea Zone
 1 armour and 1 transport moved from 81 Sea Zone to 72 Sea Zone
 1 armour moved from 72 Sea Zone to Tanganyika Territory
 1 cruiser moved from 81 Sea Zone to 72 Sea Zone
 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
 1 bomber moved from Egypt to Tanganyika Territory
 1 infantry moved from Siam to French Indo China
 4 infantry moved from Yunnan to French Indo China
 3 infantry moved from Yunnan to Kweichow
 1 mech_infantry moved from Yunnan to Kweichow
 1 artillery moved from Yunnan to Kweichow
 1 armour moved from Yunnan to Kweichow
 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
 1 fighter moved from Yunnan to KweichowCombat - British 
 Battle in Belgian Congo
 British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 1 infantry
 British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for British: 1 armour and 1 mech_infantry
 Casualties for Italians: 1 artillery and 1 infantry
 Battle in Kweichow
 British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
 Japanese defend with 1 artillery and 4 infantry
 British win, taking Kweichow from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 4 infantry
 Casualties for British: 3 infantry
 Battle in Tanganyika Territory
 British attack with 1 armour and 1 bomber
 Italians defend with 1 infantry
 British win with 1 bomber remaining. Battle score for attacker is -3
 Casualties for British: 1 armour
 Casualties for Italians: 1 infantry
 Battle in French Indo China
 British attack with 1 fighter, 5 infantry and 1 tactical_bomber
 Japanese defend with 2 artilleries and 2 infantry
 British win, taking French Indo China from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
 Casualties for Japanese: 2 artilleries and 2 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter moved from French Indo China to Yunnan
 1 tactical_bomber moved from French Indo China to Yunnan
 1 artillery and 1 infantry moved from Burma to Yunnan
 1 mech_infantry moved from India to Afghanistan
 British take Afghanistan from Neutral_True
 1 armour and 2 mech_infantrys moved from India to Yunnan
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Persia to Northwest Persia
 British take Northwest Persia from Neutral_Allies
 2 artilleries moved from Alexandria to Egypt
 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
 1 bomber moved from Tanganyika Territory to Egypt
 1 fighter moved from Belgian Congo to Egypt
 1 infantry moved from Rhodesia to Mozambique
 British take Mozambique from Neutral_True
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 fighter moved from United Kingdom to GibraltarPlace Units - British 
 1 transport placed in 106 Sea Zone
 3 armour placed in Egypt
 British undo move 2.
 2 armour and 1 infantry placed in Egypt
 1 armour placed in United Kingdom
 Turning on Edit Mode
 EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
 EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
 EDIT: Turning off Edit ModeTurn Complete - British 
 British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific 
 1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,4,4,2,6,4,5,6,2,5
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
 UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs total
 Some Units in India change ownership: 1 fighter and 3 infantry
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians 
 2 infantry moved from Southern Italy to 95 Sea Zone
 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
 Italians take 97 Sea Zone from British
 2 infantry moved from 97 Sea Zone to Greece
 1 armour and 1 infantry moved from Bulgaria to Greece
 2 infantry moved from Northern Italy to Southern France
 1 mech_infantry moved from Northern Italy to Southern FranceCombat - Italians 
 Battle in Greece
 Italians attack with 1 armour and 3 infantry
 Neutral_Allies defend with 3 infantry
 Italians roll dice for 1 armour and 3 infantry in Greece, round 2 : 0/4 hits
 Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
 1 infantry owned by the Italians lost in Greece
 Italians roll dice for 1 armour and 2 infantry in Greece, round 3 : 1/3 hits
 Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits
 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
 Italians roll dice for 1 armour and 1 infantry in Greece, round 4 : 1/2 hits
 Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits
 1 infantry owned by the Neutral_Allies lost in Greece
 Italians roll dice for 1 armour and 1 infantry in Greece, round 5 : 0/2 hits
 Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits
 Italians roll dice for 1 armour and 1 infantry in Greece, round 6 : 1/2 hits
 Neutral_Allies roll dice for 1 infantry in Greece, round 6 : 1/1 hits
 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
 Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is 0
 Casualties for Neutral_Allies: 3 infantry
 Casualties for Italians: 3 infantryNon Combat Move - Italians Place Units - Italians 
 3 infantry placed in Southern France
 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
 Italians collect 18 PUs (2 lost to blockades); end with 20 PUs totalTerritory Summary for Italians : Belgian Congo : 1 flag 
 Kenya : 1 flag
 Tanganyika Territory : 1 flag
 Southern France : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
 Tunisia : 1 flag
 Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Bulgaria : 1 flag
 Greece : 1 flag, 1 armour
 97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary : Germans : 43 / 56 
 Russians : 32 / 34
 Japanese : 38 / 42
 Americans : 59 / 79
 Chinese : 9 / 14
 British : 28 / 28
 UK_Pacific : 21 / 14
 Italians : 20 / 20
 ANZAC : 14 / 24
 French : 6 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 7 times
 3 was rolled 7 times
 4 was rolled 3 times
 5 was rolled 4 times
 6 was rolled 3 times
 Average roll : 3.440
 Median : 3.000
 Variance : 1.208
 Standard Deviation : 1.099
 Total rolls : 25Null / Other 
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Neutral_Allies Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.400
 Median : 3.000
 Variance : 0.667
 Standard Deviation : 0.816
 Total rolls : 10Italians Combat 
 2 was rolled 4 times
 3 was rolled 4 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.385
 Median : 3.000
 Variance : 1.083
 Standard Deviation : 1.041
 Total rolls : 13
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - ANZAC 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Shan State to Yunnan
 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from Dutch
 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
 1 bomber moved from New South Wales to Queensland
 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Politics - French 
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French 
 1 infantry moved from French Equatorial Africa to Belgian Congo
 British take Belgian Congo from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans 
 1 armour moved from Germany to 113 Sea Zone
 1 infantry moved from Sweden to Finland
 7 armour moved from Germany to France
 2 fighters moved from Western Germany to Spain
 2 tactical_bombers moved from Western Germany to Spain
 2 fighters moved from Southern Italy to Spain
 2 armour and 2 infantry moved from Yugoslavia to Romania
 3 bombers moved from Western Germany to United Kingdom
 3 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Air Battle in United Kingdom
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans 
 1 armour moved from Germany to 113 Sea Zone
 1 infantry moved from Sweden to Finland
 7 armour moved from Germany to France
 2 fighters moved from Western Germany to Spain
 2 tactical_bombers moved from Western Germany to Spain
 2 fighters moved from Southern Italy to Spain
 2 armour and 2 infantry moved from Yugoslavia to Romania
 3 bombers moved from Western Germany to United Kingdom
 3 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Air Battle in United Kingdom
 Germans attacks with 3 units heading to United Kingdom
 British launches 3 interceptors out of United Kingdom
 Air Battle is over, the remaining bombers go on to their targets
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans 
 1 armour moved from Germany to 113 Sea Zone
 1 infantry moved from Sweden to Finland
 7 armour moved from Germany to France
 2 fighters moved from Western Germany to Spain
 2 tactical_bombers moved from Western Germany to Spain
 2 fighters moved from Southern Italy to Spain
 2 armour and 2 infantry moved from Yugoslavia to Romania
 3 bombers moved from Western Germany to United Kingdom
 3 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Air Battle in United Kingdom
 Germans attacks with 3 units heading to United Kingdom
 British launches 3 interceptors out of United Kingdom
 Air Battle is over, the remaining bombers go on to their targets
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans 
 1 armour moved from Germany to 113 Sea Zone
 1 infantry moved from Sweden to Finland
 7 armour moved from Germany to France
 2 fighters moved from Western Germany to Spain
 2 tactical_bombers moved from Western Germany to Spain
 2 fighters moved from Southern Italy to Spain
 2 armour and 2 infantry moved from Yugoslavia to Romania
 3 bombers moved from Western Germany to United Kingdom
 3 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Air Battle in United Kingdom
 Germans attacks with 3 units heading to United Kingdom
 British launches 3 interceptors out of United Kingdom
 Attackers Fire, : 1/3 hits
 Defenders Fire, : 1/3 hits
 1 bomber owned by the Germans lost in United Kingdom
 1 fighter owned by the British lost in United Kingdom
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in United Kingdom
 AA fire in United Kingdom : 0/2 hits
 Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
 Bombing raid in United Kingdom causes 14 damage total.
 Battle in Spain
 Germans attack with 4 fighters and 2 tactical_bombers
 Americans defend with 1 artillery, 1 infantry and 2 mech_infantrys
 Germans roll dice for 4 fighters and 2 tactical_bombers in Spain, round 2 : 3/6 hits
 Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Spain, round 2 : 1/4 hits
 2 mech_infantrys owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Spain
 Germans roll dice for 3 fighters and 2 tactical_bombers in Spain, round 3 : 4/5 hits
 Americans roll dice for 1 artillery in Spain, round 3 : 0/1 hits
 1 artillery owned by the Americans lost in Spain
 Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
 Casualties for Germans: 1 fighter
 Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
 Cleaning up after air battlesNon Combat Move - Germans 
 2 tactical_bombers moved from Spain to France
 3 fighters moved from Spain to France
 2 bombers moved from United Kingdom to Western Germany
 1 armour moved from 113 Sea Zone to SwedenPlace Units - Germans 
 1 transport placed in 113 Sea Zone
 1 bomber placed in Western Germany
 2 infantry and 1 mech_infantry placed in Normandy Bordeaux
 3 mech_infantrys placed in France
 3 mech_infantrys placed in Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from France: 2 fighters
 EDIT: Adding units owned by Germans to France: 2 fighters
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 43 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry 
 France : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
 Slovakia Hungary : 3 armour, 2 artilleries and 5 infantry
 Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
 Romania : 7 armour and 4 infantry
 Poland : 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
 Germany : 3 aaGuns, 1 factory_major and 3 mech_infantrys
 Southern Italy : 1 tactical_bomber
 113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
 Sweden : 1 flag, 2 armour and 1 infantry
 Yugoslavia : 1 flag
 Finland : 1 flag, 1 infantryProduction/PUs Summary : Germans : 43 / 56 
 Russians : 32 / 34
 Japanese : 38 / 42
 Americans : 59 / 79
 Chinese : 9 / 14
 British : 29 / 28
 UK_Pacific : 21 / 14
 Italians : 19 / 20
 ANZAC : 17 / 27
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 3.632
 Median : 3.000
 Variance : 0.389
 Standard Deviation : 0.624
 Total rolls : 19Null / Other 
 4 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Germans Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.182
 Median : 3.000
 Variance : 0.900
 Standard Deviation : 0.949
 Total rolls : 11British Combat 
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Americans Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.400
 Median : 5.000
 Variance : 1.750
 Standard Deviation : 1.323
 Total rolls : 5
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Russians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Russians Purchase Units - Russians 
 Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians 
 1 infantry moved from Suiyuyan to Shensi
 1 bomber moved from Vologda to Shensi
 2 infantry moved from Karelia to Finland
 1 fighter and 1 tactical_bomber moved from Novgorod to Finland
 2 fighters moved from Novgorod to FinlandCombat - Russians 
 Battle in Shensi
 Russians attack with 1 bomber and 1 infantry
 Japanese defend with 1 infantry
 Russians win with 1 bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Finland
 Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Finland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 Turning on Edit Mode
 EDIT: Changing ownership of Turkey from Neutral_True to Russians
 EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
 EDIT: Adding units owned by Russians to Turkey: 8 infantry
 EDIT: Turning off Edit Mode
 1 tactical_bomber moved from Finland to Novgorod
 3 fighters moved from Finland to Belarus
 2 aaGuns, 2 artilleries, 20 infantry and 1 mech_infantry moved from Bryansk to Belarus
 8 infantry moved from Russia to Bryansk
 10 infantry moved from Novgorod to Belarus
 2 infantry moved from Caucasus to Rostov
 1 mech_infantry moved from Caucasus to Turkey
 1 armour moved from Caucasus to Turkey
 1 bomber moved from Shensi to Volgograd
 2 infantry moved from Timguska to Kansu
 4 infantry moved from Timguska to Novosibirsk
 2 aaGuns and 11 infantry moved from Yenisey to Timguska
 1 aaGun moved from Novgorod to KareliaPlace Units - Russians 
 3 infantry placed in Ukraine
 1 fighter placed in Novgorod
 2 infantry placed in Novgorod
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 1 harbour and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
 2 infantry moved from 43 Sea Zone to Borneo
 1 transport moved from 36 Sea Zone to 35 Sea Zone
 1 armour and 1 infantry moved from Philippines to 35 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 armour moved from 44 Sea Zone to Celebes
 1 transport moved from 36 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
 1 battleship moved from 19 Sea Zone to 6 Sea Zone
 2 fighters moved from Japan to 6 Sea Zone
 1 tactical_bomber moved from Japan to 6 Sea Zone
 6 fighters and 4 tactical_bombers moved from Kwangtung to Kweichow
 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
 3 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 2 infantry moved from Manchuria to Jehol
 2 infantry and 1 mech_infantry moved from Korea to Manchuria
 1 mech_infantry moved from Manchuria to Jehol
 1 mech_infantry moved from Sakha to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 4 infantry moved from Buryatia to Yakut S.S.R.
 2 artilleries moved from Sakha to Buryatia
 1 infantry moved from Sakha to BuryatiaCombat - Japanese 
 Battle in Borneo
 Battle in Kweichow
 Japanese attack with 6 fighters and 4 tactical_bombers
 British defend with 1 armour, 1 artillery and 1 mech_infantry
 Japanese roll dice for 6 fighters and 4 tactical_bombers in Kweichow, round 2 : 4/10 hits
 Chinese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
 1 armour owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 fighters owned by the Japanese lost in Kweichow
 Japanese win, taking Borneo from UK_Pacific with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
 Casualties for Japanese: 2 fighters
 Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
 Battle in Celebes
 Japanese attack with 1 armour and 1 infantry
 ANZAC defend with 2 infantry
 Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
 ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits
 1 infantry owned by the ANZAC, 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Celebes
 ANZAC win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for ANZAC: 1 infantry
 Battle in French Indo China
 Japanese attack with 2 fighters and 2 tactical_bombers
 British defend with 4 infantry
 Japanese roll dice for 2 fighters and 2 tactical_bombers in French Indo China, round 2 : 3/4 hits
 UK_Pacific roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits
 3 infantry owned by the British and 2 fighters owned by the Japanese lost in French Indo China
 Japanese roll dice for 2 tactical_bombers in French Indo China, round 3 : 1/2 hits
 UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
 1 infantry owned by the British lost in French Indo China
 Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -8
 Casualties for Japanese: 2 fighters
 Casualties for British: 4 infantryNon Combat Move - Japanese 
 2 tactical_bombers moved from French Indo China to 36 Sea Zone
 4 fighters and 4 tactical_bombers moved from Kweichow to Anhwe
 2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese 
 7 infantry placed in Korea
 2 infantry placed in Japan
 1 harbour placed in HainanTurn Complete - Japanese 
 Japanese collect 44 PUs; end with 44 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 infantry 
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Korea : 1 factory_upgrade and 7 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
 Jehol : 1 flag, 2 infantry and 1 mech_infantry
 Okinawa : 1 infantry
 Manchuria : 1 flag, 1 aaGun and 2 infantry
 Hainan : 1 harbour
 Shensi : 1 flag
 Suiyuyan : 1 flag, 3 infantry
 Hopei : 1 flag
 Chahar : 1 flag
 Anhwe : 1 flag, 4 fighters and 4 tactical_bombers
 Borneo : 1 flag, 2 infantry
 Kwangtung : 1 flag, 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 Sakha : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag, 4 infantry and 1 mech_infantry
 Siberia : 1 flag
 Buryatia : 1 flag, 2 artilleries and 1 infantry
 44 Sea Zone : 1 transport
 43 Sea Zone : 1 transport
 36 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
 6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 submarineProduction/PUs Summary : Germans : 41 / 56 
 Russians : 35 / 44
 Japanese : 44 / 44
 Americans : 59 / 79
 Chinese : 8 / 14
 British : 29 / 28
 UK_Pacific : 17 / 14
 Italians : 19 / 20
 ANZAC : 17 / 27
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 6 / 0Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 5 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 4 times
 6 was rolled 5 times
 Average roll : 3.429
 Median : 3.000
 Variance : 0.148
 Standard Deviation : 0.385
 Total rolls : 28Japanese Combat 
 1 was rolled 3 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 4 times
 5 was rolled 3 times
 6 was rolled 4 times
 Average roll : 3.833
 Median : 4.000
 Variance : 0.353
 Standard Deviation : 0.594
 Total rolls : 18ANZAC Combat 
 2 was rolled 2 times
 Average roll : 2.000
 Median : 2.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2UK_Pacific Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.400
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5Chinese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Americans 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 3 artilleries, 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 1 mech_infantry moved from Algeria to Tunisia
 Americans take Tunisia from Italians
 1 submarine moved from 33 Sea Zone to 43 Sea Zone
 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
 1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans 
 Battle in 43 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 transport
 Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in PhilippinesNon Combat Move - Americans 
 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport moved from 33 Sea Zone to 54 Sea Zone
 1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 2 artilleries and 1 infantry moved from Algeria to Morocco
 3 transports moved from 91 Sea Zone to 86 Sea Zone
 1 infantry moved from Argentina to Chile
 Americans take Chile from Neutral_True
 4 infantry moved from Argentina to Brazil
 3 artilleries moved from Eastern United States to 101 Sea Zone
 3 artilleries and 3 transports moved from 101 Sea Zone to 89 Sea Zone
 3 infantry moved from Venezuela to 89 Sea Zone
 3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
 Americans take Portugal from Neutral_True
 1 fighter moved from 91 Sea Zone to Gibraltar
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 bomber moved from Eastern United States to Gibraltar
 1 infantry moved from Venezuela to Brazil
 1 mech_infantry moved from Central America to Brazil
 3 transports moved from 91 Sea Zone to 101 Sea Zone
 1 fighter moved from Western United States to 91 Sea Zone
 1 fighter moved from 91 Sea Zone to Gibraltar
 1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans 
 3 artilleries and 3 infantry placed in Eastern United States
 1 carrier placed in 101 Sea Zone
 1 destroyer and 1 fighter placed in 101 Sea Zone
 1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 65 PUs; end with 65 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Szechwan to Shensi
 Chinese take Shensi from Japanese
 1 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Kwangsi to Kwangtung
 UK_Pacific take Kwangtung from JapaneseCombat - Chinese Non Combat Move - Chinese 
 1 infantry moved from Szechwan to Kweichow
 1 infantry moved from Yunnan to Hunan
 10 infantry moved from Yunnan to Hunan
 4 infantry moved from Yunnan to Hunan
 1 fighter moved from Yunnan to HunanPlace Units - Chinese 
 2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 airfield, 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 mech_infantry moved from Yunnan to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Mozambique to Tanganyika Territory
 British take Tanganyika Territory from ItaliansCombat - British Non Combat Move - British 
 2 armour moved from Egypt to Syria
 1 infantry moved from Mozambique to Rhodesia
 1 infantry moved from Mozambique to 72 Sea Zone
 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from 81 Sea Zone to Saudi Arabia
 British take Saudi Arabia from Neutral_True
 1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 2 fighters moved from Egypt to Turkey
 1 tactical_bomber moved from Egypt to Turkey
 1 bomber moved from Egypt to Turkey
 1 mech_infantry moved from Afghanistan to India
 4 infantry moved from Afghanistan to West India
 2 infantry moved from Persia to Northwest Persia
 1 infantry moved from Northwest Persia to Turkey
 1 armour and 1 mech_infantry moved from Yunnan to Hunan
 1 tactical_bomber moved from Yunnan to Hunan
 2 fighters moved from Yunnan to Hunan
 3 aaGuns moved from Yunnan to Hunan
 1 artillery and 1 infantry moved from Yunnan to Shan State
 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 battleship moved from 33 Sea Zone to 54 Sea ZonePlace Units - British 
 1 airfield placed in Gibraltar
 1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British 
 British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific 
 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,2,5,2,5,6,2,4,3
 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
 Some Units in India change ownership: 2 infantry and 2 mech_infantrys
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Italians 
 Italians spend 5 on tech rolls
 Italians rolls : 1/1 hits
 Italians removing all Technology Tokens after successful research.
 Italians discover Improved_Mech_InfActivate Technology - Italians 
 Italians activating Improved_Mech_Inf
 Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Italians 
 Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians 
 1 infantry moved from Southern France to Spain
 Italians take Spain from Americans
 2 infantry moved from Northern Italy to 97 Sea Zone
 1 submarine moved from 97 Sea Zone to 98 Sea Zone
 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians 
 Battle in 98 Sea Zone
 Italians attack with 1 destroyer, 1 submarine and 1 transport
 French defend with 1 destroyer
 Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
 French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the French lost in 98 Sea Zone
 Italians win, taking 98 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Trans-JordanNon Combat Move - Italians 
 1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians 
 1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians 
 Italians collect 20 PUs; end with 21 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians : Trans-Jordan : 1 flag, 2 infantry 
 Kenya : 1 flag
 Southern France : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
 Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 2 mech_infantrys
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Bulgaria : 1 flag
 Greece : 1 flag, 1 armour
 97 Sea Zone : 1 flag
 Spain : 1 flag, 1 infantry
 98 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary : Germans : 41 / 56 
 Russians : 35 / 44
 Japanese : 36 / 44
 Americans : 63 / 90
 Chinese : 11 / 16
 British : 31 / 32
 UK_Pacific : 20 / 23
 Italians : 20 / 26
 ANZAC : 17 / 27
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 1 / 0Dice Statistics: Total 
 1 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.000
 Median : 4.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4Null / Other 
 6 was rolled 2 times
 Average roll : 6.000
 Median : 6.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2French Combat 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Italians Combat 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1




 
		 
		






