@Daaras Had to redo my turn because I noobishly just forgot to include the Urals tanks in my attacks lol
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - ANZAC Purchase Units - ANZAC 
 ANZAC buy 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 fighter moved from Java to Yunnan
 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to Queensland
 1 infantry moved from New South Wales to Queensland
 1 infantry moved from Malaya to Shan StatePlace Units - ANZAC 
 1 bomber and 1 mech_infantry placed in New South Wales
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French 
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 5 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With TrueNeutrals
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
 Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Germans 
 1 unit repaired.
 1 armour moved from Western Germany to 113 Sea Zone
 1 armour moved from 113 Sea Zone to Sweden
 2 infantry moved from Norway to Sweden
 7 infantry moved from Finland to Sweden
 2 armour moved from Greater Southern Germany to Yugoslavia
 2 infantry moved from Slovakia Hungary to Yugoslavia
 4 armour moved from Slovakia Hungary to Romania
 2 tactical_bombers moved from Western Germany to Yugoslavia
 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Spain
 3 artilleries moved from Southern France to Spain
 2 mech_infantrys moved from Southern France to Spain
 2 bombers moved from Western Germany to Spain
 1 infantry moved from Slovakia Hungary to Yugoslavia
 1 fighter moved from Western Germany to YugoslaviaCombat - Germans 
 Battle in Spain
 Germans attack with 1 armour, 3 artilleries, 2 bombers and 3 mech_infantrys
 Neutral_True defend with 6 infantry
 Germans roll dice for 1 armour, 3 artilleries, 2 bombers and 3 mech_infantrys in Spain, round 2 : 6/9 hits
 Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
 2 mech_infantrys owned by the Germans and 6 infantry owned by the Neutral_True lost in Spain
 Germans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
 Casualties for Germans: 2 mech_infantrys
 Casualties for Neutral_True: 6 infantry
 Battle in Yugoslavia
 Germans attack with 2 armour, 1 fighter, 3 infantry and 2 tactical_bombers
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 2 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 3/8 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
 1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans roll dice for 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Yugoslavia, round 3 : 3/7 hits
 Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits
 2 infantry owned by the Neutral_Allies lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for Neutral_Allies: 5 infantry
 Casualties for Germans: 1 infantry
 Battle in Sweden
 Germans attack with 1 armour and 9 infantry
 Neutral_True defend with 6 infantry
 Germans roll dice for 1 battleship in Sweden, round 2 : 0/1 hits
 Germans roll dice for 1 armour and 9 infantry in Sweden, round 2 : 1/10 hits
 Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits
 1 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
 Germans roll dice for 1 armour and 8 infantry in Sweden, round 3 : 1/9 hits
 Neutral_True roll dice for 5 infantry in Sweden, round 3 : 2/5 hits
 2 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
 Germans roll dice for 1 armour and 6 infantry in Sweden, round 4 : 2/7 hits
 Neutral_True roll dice for 4 infantry in Sweden, round 4 : 2/4 hits
 2 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
 Germans roll dice for 1 armour and 4 infantry in Sweden, round 5 : 1/5 hits
 Neutral_True roll dice for 2 infantry in Sweden, round 5 : 2/2 hits
 2 infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
 Germans roll dice for 1 armour and 2 infantry in Sweden, round 6 : 1/3 hits
 Neutral_True roll dice for 1 infantry in Sweden, round 6 : 0/1 hits
 1 infantry owned by the Neutral_True lost in Sweden
 Germans win, taking Sweden from Neutral_True with 1 armour and 2 infantry remaining. Battle score for attacker is -3
 Casualties for Germans: 7 infantry
 Casualties for Neutral_True: 6 infantryNon Combat Move - Germans 
 1 fighter moved from Yugoslavia to Western Germany
 2 tactical_bombers moved from Yugoslavia to Western Germany
 2 bombers moved from Spain to Western GermanyPlace Units - Germans 
 1 bomber and 1 fighter placed in Western Germany
 5 armour placed in GermanyTurn Complete - Germans 
 Germans collect 45 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour 
 France : 1 flag, 1 airfield and 1 factory_minor
 Slovakia Hungary : 2 artilleries and 5 infantry
 Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
 Romania : 5 armour and 2 infantry
 Poland : 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
 Germany : 3 aaGuns, 11 armour and 1 factory_major
 Southern Italy : 2 fighters and 1 tactical_bomber
 113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
 Sweden : 1 flag, 1 armour and 2 infantry
 Yugoslavia : 1 flag, 2 armour and 2 infantry
 Spain : 1 flag, 1 armour, 3 artilleries and 1 mech_infantry
 Finland : 1 flagProduction/PUs Summary : Germans : 45 / 56 
 Russians : 34 / 36
 Japanese : 39 / 45
 Americans : 52 / 73
 Chinese : 6 / 12
 British : 26 / 28
 UK_Pacific : 21 / 19
 Italians : 20 / 20
 ANZAC : 14 / 24
 French : 6 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 13 / 0Dice Statistics: Total 
 1 was rolled 14 times
 2 was rolled 19 times
 3 was rolled 21 times
 4 was rolled 10 times
 5 was rolled 12 times
 6 was rolled 14 times
 Average roll : 3.322
 Median : 3.000
 Variance : 0.989
 Standard Deviation : 0.994
 Total rolls : 90Neutral_Allies Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 4.429
 Median : 5.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7Germans Combat 
 1 was rolled 8 times
 2 was rolled 15 times
 3 was rolled 14 times
 4 was rolled 5 times
 5 was rolled 8 times
 6 was rolled 9 times
 Average roll : 3.288
 Median : 3.000
 Variance : 1.362
 Standard Deviation : 1.167
 Total rolls : 59Neutral_True Combat 
 1 was rolled 6 times
 2 was rolled 3 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.083
 Median : 3.000
 Variance : 0.609
 Standard Deviation : 0.780
 Total rolls : 24
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Russians Purchase Units - Russians 
 Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - Russians 
 1 infantry moved from Tsagaan Olom to Suiyuyan
 2 infantry moved from Kansu to Suiyuyan
 1 bomber moved from Russia to SuiyuyanCombat - Russians 
 Battle in Suiyuyan
 Russians attack with 1 bomber and 3 infantry
 Japanese defend with 1 infantry
 Russians win, taking Suiyuyan from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 1 bomber moved from Suiyuyan to Vologda
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
 1 armour and 1 mech_infantry moved from Bryansk to Novgorod
 8 infantry moved from Karelia to Novgorod
 7 infantry moved from Russia to BryanskPlace Units - Russians 
 2 armour placed in Novgorod
 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese rolls : 0/1 hits
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 1 carrier, 4 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese 
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 2 fighters moved from Japan to 16 Sea Zone
 1 infantry moved from Siberia to Sakha
 Japanese take Sakha from Russians
 1 artillery moved from Siberia to Sakha
 1 artillery moved from Amur to Sakha
 1 mech_infantry moved from Amur to Sakha
 4 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 2 infantry moved from Korea to Manchuria
 3 infantry moved from Jehol to Chahar
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
 1 artillery moved from Hopei to Suiyuyan
 1 infantry moved from Hopei to Suiyuyan
 1 infantry moved from Kweichow to Shensi
 Japanese take Shensi from Chinese
 1 infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 2 infantry moved from Kwangsi to French Indo China
 2 artilleries moved from Kwangsi to French Indo China
 6 fighters and 4 tactical_bombers moved from Hunan to Kwangsi
 1 battleship moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese 
 Battle in 16 Sea Zone
 Japanese attack with 1 destroyer and 2 fighters
 Americans defend with 1 submarine
 Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Japanese win with 2 fighters remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 submarine
 Battle in Suiyuyan
 Japanese attack with 1 artillery and 1 infantry
 Russians defend with 3 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
 Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
 Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 1/1 hits
 Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
 Chinese win with 1 infantry remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Russians: 2 infantry
 Battle in French Indo China
 Japanese attack with 2 artilleries and 2 infantry
 British defend with 2 infantry
 Japanese roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 3/4 hits
 UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
 2 infantry owned by the British lost in French Indo China
 Japanese win, taking French Indo China from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
 Casualties for British: 2 infantryNon Combat Move - Japanese 
 4 tactical_bombers moved from Kwangsi to Kwangtung
 6 fighters moved from Kwangsi to Kwangtung
 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
 2 cruisers moved from 37 Sea Zone to 36 Sea Zone
 2 fighters moved from 16 Sea Zone to 6 Sea Zone
 2 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese 
 1 carrier placed in 6 Sea Zone
 2 infantry and 2 mech_infantrys placed in Japan
 2 infantry and 1 mech_infantry placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
 Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Kwangsi : 1 flag
 Korea : 1 factory_upgrade, 2 infantry and 1 mech_infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
 Jehol : 1 flag
 Okinawa : 1 infantry
 Manchuria : 1 flag, 1 aaGun and 2 infantry
 Shensi : 1 flag, 1 infantry
 Kweichow : 1 flag, 1 artillery and 4 infantry
 Hunan : 1 flag
 Hopei : 1 flag
 Szechwan : 1 flag, 1 infantry
 Chahar : 1 flag, 3 infantry
 Anhwe : 1 flag
 Kwangtung : 1 flag, 6 fighters, 1 harbour and 4 tactical_bombers
 Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
 Sakha : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
 Soviet Far East : 1 flag
 Amur : 1 flag
 Siberia : 1 flag
 Buryatia : 1 flag, 4 infantry
 French Indo China : 1 flag, 2 artilleries and 2 infantry
 37 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
 36 Sea Zone : 1 flag, 2 cruisers, 2 infantry and 3 transports
 19 Sea Zone : 1 battleship
 6 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomberProduction/PUs Summary : Germans : 45 / 56 
 Russians : 32 / 34
 Japanese : 44 / 42
 Americans : 52 / 73
 Chinese : 5 / 12
 British : 26 / 28
 UK_Pacific : 19 / 19
 Italians : 20 / 20
 ANZAC : 14 / 24
 French : 6 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 13 / 0Dice Statistics: Total 
 1 was rolled 8 times
 2 was rolled 4 times
 3 was rolled 4 times
 4 was rolled 1 times
 5 was rolled 3 times
 6 was rolled 3 times
 Average roll : 2.826
 Median : 2.000
 Variance : 1.409
 Standard Deviation : 1.187
 Total rolls : 23Null / Other 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Japanese Combat 
 1 was rolled 5 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 2.600
 Median : 1.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 10UK_Pacific Combat 
 6 was rolled 2 times
 Average roll : 6.000
 Median : 6.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Chinese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5Americans Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Americans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Americans Purchase Units - Americans 
 Americans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
 Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans 
 2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
 1 artillery moved from Eastern United States to 101 Sea Zone
 2 mech_infantrys moved from Central United States to 101 Sea Zone
 1 infantry moved from Central United States to 101 Sea Zone
 2 infantry moved from Central United States to 101 Sea Zone
 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
 1 fighter moved from 91 Sea Zone to Spain
 1 bomber moved from Eastern United States to Spain
 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
 2 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 battleship moved from 54 Sea Zone to 33 Sea Zone
 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 1 submarine moved from 35 Sea Zone to 33 Sea ZoneCombat - Americans 
 Battle in Caroline Islands
 Americans attack with 1 armour and 3 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 aaGun and 2 infantry
 Casualties for Americans: 2 infantry
 Battle in Spain
 Americans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys
 Germans defend with 1 armour, 3 artilleries and 1 mech_infantry
 Americans win, taking Spain from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
 Casualties for Germans: 1 armour, 3 artilleries and 1 mech_infantry
 Casualties for Americans: 2 infantry
 Battle in Algeria
 Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
 Italians defend with 1 armour and 1 artillery
 Americans win, taking Algeria from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 armour and 1 artillery
 Casualties for Americans: 2 infantryNon Combat Move - Americans 
 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
 1 bomber moved from Spain to Gibraltar
 1 fighter moved from Spain to 91 Sea Zone
 1 fighter moved from Eastern United States to 91 Sea Zone
 1 infantry moved from Brazil to Argentina
 Americans take Argentina from Neutral_True
 2 infantry moved from Brazil to Venezuela
 Americans take Venezuela from Neutral_True
 1 carrier moved from 26 Sea Zone to 33 Sea Zone
 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
 1 fighter moved from 26 Sea Zone to 33 Sea Zone
 1 fighter moved from Queensland to 33 Sea Zone
 1 tactical_bomber moved from 26 Sea Zone to Queensland
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 1 mech_infantry moved from Central United States to Central AmericaPlace Units - Americans 
 3 artilleries placed in Eastern United States
 3 transports placed in 101 Sea Zone
 1 destroyer placed in 10 Sea Zone
 1 fighter placed in Eastern United States
 1 bomber placed in Eastern United States
 1 fighter placed in Western United StatesTurn Complete - Americans 
 Americans collect 59 PUs; end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 3 infantry moved from Sikang to Szechwan
 1 fighter moved from Sikang to SzechwanCombat - Chinese 
 Battle in Szechwan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Szechwan to YunnanPlace Units - Chinese 
 4 infantry placed in Yunnan
 Turning on Edit Mode
 EDIT: Changing ownership of Hunan from Japanese to Chinese
 EDIT: Changing ownership of Kwangsi from Japanese to Chinese
 EDIT: Removing units owned by Chinese from Yunnan: 2 infantry
 EDIT: Adding units owned by Chinese to Hunan: 1 infantry
 EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
 EDIT: Turning off Edit ModeTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 3 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - British 
 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
 British take Anglo Egyptian Sudan from Italians
 2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
 1 armour moved from Egypt to 81 Sea Zone
 1 armour and 1 transport moved from 81 Sea Zone to 72 Sea Zone
 1 armour moved from 72 Sea Zone to Tanganyika Territory
 1 cruiser moved from 81 Sea Zone to 72 Sea Zone
 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
 1 bomber moved from Egypt to Tanganyika Territory
 1 infantry moved from Siam to French Indo China
 4 infantry moved from Yunnan to French Indo China
 3 infantry moved from Yunnan to Kweichow
 1 mech_infantry moved from Yunnan to Kweichow
 1 artillery moved from Yunnan to Kweichow
 1 armour moved from Yunnan to Kweichow
 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
 1 fighter moved from Yunnan to KweichowCombat - British 
 Battle in Belgian Congo
 British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 1 infantry
 British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for British: 1 armour and 1 mech_infantry
 Casualties for Italians: 1 artillery and 1 infantry
 Battle in Kweichow
 British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
 Japanese defend with 1 artillery and 4 infantry
 British win, taking Kweichow from Japanese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 4 infantry
 Casualties for British: 3 infantry
 Battle in Tanganyika Territory
 British attack with 1 armour and 1 bomber
 Italians defend with 1 infantry
 British win with 1 bomber remaining. Battle score for attacker is -3
 Casualties for British: 1 armour
 Casualties for Italians: 1 infantry
 Battle in French Indo China
 British attack with 1 fighter, 5 infantry and 1 tactical_bomber
 Japanese defend with 2 artilleries and 2 infantry
 British win, taking French Indo China from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
 Casualties for Japanese: 2 artilleries and 2 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter moved from French Indo China to Yunnan
 1 tactical_bomber moved from French Indo China to Yunnan
 1 artillery and 1 infantry moved from Burma to Yunnan
 1 mech_infantry moved from India to Afghanistan
 British take Afghanistan from Neutral_True
 1 armour and 2 mech_infantrys moved from India to Yunnan
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Persia to Northwest Persia
 British take Northwest Persia from Neutral_Allies
 2 artilleries moved from Alexandria to Egypt
 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
 1 bomber moved from Tanganyika Territory to Egypt
 1 fighter moved from Belgian Congo to Egypt
 1 infantry moved from Rhodesia to Mozambique
 British take Mozambique from Neutral_True
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 fighter moved from United Kingdom to GibraltarPlace Units - British 
 1 transport placed in 106 Sea Zone
 3 armour placed in Egypt
 British undo move 2.
 2 armour and 1 infantry placed in Egypt
 1 armour placed in United Kingdom
 Turning on Edit Mode
 EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
 EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
 EDIT: Turning off Edit ModeTurn Complete - British 
 British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific 
 1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,4,4,2,6,4,5,6,2,5
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
 UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs total
 Some Units in India change ownership: 1 fighter and 3 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians 
 2 infantry moved from Southern Italy to 95 Sea Zone
 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
 Italians take 97 Sea Zone from British
 2 infantry moved from 97 Sea Zone to Greece
 1 armour and 1 infantry moved from Bulgaria to Greece
 2 infantry moved from Northern Italy to Southern France
 1 mech_infantry moved from Northern Italy to Southern FranceCombat - Italians 
 Battle in Greece
 Italians attack with 1 armour and 3 infantry
 Neutral_Allies defend with 3 infantry
 Italians roll dice for 1 armour and 3 infantry in Greece, round 2 : 0/4 hits
 Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits
 1 infantry owned by the Italians lost in Greece
 Italians roll dice for 1 armour and 2 infantry in Greece, round 3 : 1/3 hits
 Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits
 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
 Italians roll dice for 1 armour and 1 infantry in Greece, round 4 : 1/2 hits
 Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits
 1 infantry owned by the Neutral_Allies lost in Greece
 Italians roll dice for 1 armour and 1 infantry in Greece, round 5 : 0/2 hits
 Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits
 Italians roll dice for 1 armour and 1 infantry in Greece, round 6 : 1/2 hits
 Neutral_Allies roll dice for 1 infantry in Greece, round 6 : 1/1 hits
 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
 Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is 0
 Casualties for Neutral_Allies: 3 infantry
 Casualties for Italians: 3 infantryNon Combat Move - Italians Place Units - Italians 
 3 infantry placed in Southern France
 3 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
 Italians collect 18 PUs (2 lost to blockades); end with 20 PUs totalTerritory Summary for Italians : Belgian Congo : 1 flag 
 Kenya : 1 flag
 Tanganyika Territory : 1 flag
 Southern France : 1 flag, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
 Tunisia : 1 flag
 Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
 Bulgaria : 1 flag
 Greece : 1 flag, 1 armour
 97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary : Germans : 43 / 56 
 Russians : 32 / 34
 Japanese : 38 / 42
 Americans : 59 / 79
 Chinese : 9 / 14
 British : 28 / 28
 UK_Pacific : 21 / 14
 Italians : 20 / 20
 ANZAC : 14 / 24
 French : 6 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 7 times
 3 was rolled 7 times
 4 was rolled 3 times
 5 was rolled 4 times
 6 was rolled 3 times
 Average roll : 3.440
 Median : 3.000
 Variance : 1.208
 Standard Deviation : 1.099
 Total rolls : 25Null / Other 
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Neutral_Allies Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.400
 Median : 3.000
 Variance : 0.667
 Standard Deviation : 0.816
 Total rolls : 10Italians Combat 
 2 was rolled 4 times
 3 was rolled 4 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.385
 Median : 3.000
 Variance : 1.083
 Standard Deviation : 1.041
 Total rolls : 13
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Shan State to Yunnan
 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 2 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from Dutch
 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
 1 bomber moved from New South Wales to Queensland
 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Politics - French 
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
 Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French 
 1 infantry moved from French Equatorial Africa to Belgian Congo
 British take Belgian Congo from ItaliansCombat - French Non Combat Move - French Turn Complete - French 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans 
 1 armour moved from Germany to 113 Sea Zone
 1 infantry moved from Sweden to Finland
 7 armour moved from Germany to France
 2 fighters moved from Western Germany to Spain
 2 tactical_bombers moved from Western Germany to Spain
 2 fighters moved from Southern Italy to Spain
 2 armour and 2 infantry moved from Yugoslavia to Romania
 3 bombers moved from Western Germany to United Kingdom
 3 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Air Battle in United Kingdom
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans 
 1 armour moved from Germany to 113 Sea Zone
 1 infantry moved from Sweden to Finland
 7 armour moved from Germany to France
 2 fighters moved from Western Germany to Spain
 2 tactical_bombers moved from Western Germany to Spain
 2 fighters moved from Southern Italy to Spain
 2 armour and 2 infantry moved from Yugoslavia to Romania
 3 bombers moved from Western Germany to United Kingdom
 3 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Air Battle in United Kingdom
 Germans attacks with 3 units heading to United Kingdom
 British launches 3 interceptors out of United Kingdom
 Air Battle is over, the remaining bombers go on to their targets
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans 
 1 armour moved from Germany to 113 Sea Zone
 1 infantry moved from Sweden to Finland
 7 armour moved from Germany to France
 2 fighters moved from Western Germany to Spain
 2 tactical_bombers moved from Western Germany to Spain
 2 fighters moved from Southern Italy to Spain
 2 armour and 2 infantry moved from Yugoslavia to Romania
 3 bombers moved from Western Germany to United Kingdom
 3 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Air Battle in United Kingdom
 Germans attacks with 3 units heading to United Kingdom
 British launches 3 interceptors out of United Kingdom
 Air Battle is over, the remaining bombers go on to their targets
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans 
 1 armour moved from Germany to 113 Sea Zone
 1 infantry moved from Sweden to Finland
 7 armour moved from Germany to France
 2 fighters moved from Western Germany to Spain
 2 tactical_bombers moved from Western Germany to Spain
 2 fighters moved from Southern Italy to Spain
 2 armour and 2 infantry moved from Yugoslavia to Romania
 3 bombers moved from Western Germany to United Kingdom
 3 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Air Battle in United Kingdom
 Germans attacks with 3 units heading to United Kingdom
 British launches 3 interceptors out of United Kingdom
 Attackers Fire, : 1/3 hits
 Defenders Fire, : 1/3 hits
 1 bomber owned by the Germans lost in United Kingdom
 1 fighter owned by the British lost in United Kingdom
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in United Kingdom
 AA fire in United Kingdom : 0/2 hits
 Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major
 Bombing raid in United Kingdom causes 14 damage total.
 Battle in Spain
 Germans attack with 4 fighters and 2 tactical_bombers
 Americans defend with 1 artillery, 1 infantry and 2 mech_infantrys
 Germans roll dice for 4 fighters and 2 tactical_bombers in Spain, round 2 : 3/6 hits
 Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Spain, round 2 : 1/4 hits
 2 mech_infantrys owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Spain
 Germans roll dice for 3 fighters and 2 tactical_bombers in Spain, round 3 : 4/5 hits
 Americans roll dice for 1 artillery in Spain, round 3 : 0/1 hits
 1 artillery owned by the Americans lost in Spain
 Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
 Casualties for Germans: 1 fighter
 Casualties for Americans: 1 artillery, 1 infantry and 2 mech_infantrys
 Cleaning up after air battlesNon Combat Move - Germans 
 2 tactical_bombers moved from Spain to France
 3 fighters moved from Spain to France
 2 bombers moved from United Kingdom to Western Germany
 1 armour moved from 113 Sea Zone to SwedenPlace Units - Germans 
 1 transport placed in 113 Sea Zone
 1 bomber placed in Western Germany
 2 infantry and 1 mech_infantry placed in Normandy Bordeaux
 3 mech_infantrys placed in France
 3 mech_infantrys placed in Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from France: 2 fighters
 EDIT: Adding units owned by Germans to France: 2 fighters
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 43 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry 
 France : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
 Slovakia Hungary : 3 armour, 2 artilleries and 5 infantry
 Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
 Romania : 7 armour and 4 infantry
 Poland : 1 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
 Germany : 3 aaGuns, 1 factory_major and 3 mech_infantrys
 Southern Italy : 1 tactical_bomber
 113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
 Sweden : 1 flag, 2 armour and 1 infantry
 Yugoslavia : 1 flag
 Finland : 1 flag, 1 infantryProduction/PUs Summary : Germans : 43 / 56 
 Russians : 32 / 34
 Japanese : 38 / 42
 Americans : 59 / 79
 Chinese : 9 / 14
 British : 29 / 28
 UK_Pacific : 21 / 14
 Italians : 19 / 20
 ANZAC : 17 / 27
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 3.632
 Median : 3.000
 Variance : 0.389
 Standard Deviation : 0.624
 Total rolls : 19Null / Other 
 4 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Germans Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.182
 Median : 3.000
 Variance : 0.900
 Standard Deviation : 0.949
 Total rolls : 11British Combat 
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Americans Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.400
 Median : 5.000
 Variance : 1.750
 Standard Deviation : 1.323
 Total rolls : 5
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Russians 




 
		 
		




