@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
12 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 armour and 1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Poland
3 infantry moved from Bulgaria to Yugoslavia
1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to France
5 armour moved from Western Germany to GermanyCombat - Germans
Americans scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
12 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 armour and 1 mech_infantry moved from Finland to Novgorod
1 mech_infantry moved from Eastern Poland to Poland
1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bulgaria to Yugoslavia
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 armour, 1 bomber, 9 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 armour, 2 fighters and 4 infantry; Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 2/6 hits
2 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 5 armour, 1 bomber, 7 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/18 hits
Americans roll dice for 2 aaGuns, 2 armour, 3 artilleries, 5 fighters and 7 infantry in Normandy Bordeaux, round 2 : 7/17 hits
5 armour owned by the Germans, 3 infantry owned by the Americans, 2 aaGuns owned by the British and 2 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 3 : 5/11 hits
Americans roll dice for 2 armour, 3 artilleries, 5 fighters and 4 infantry in Normandy Bordeaux, round 3 : 7/14 hits
4 infantry owned by the British, 1 artillery owned by the Americans, 1 infantry owned by the Germans, 1 tactical_bomber owned by the Germans and 5 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 3 tactical_bombers in Normandy Bordeaux, round 4 : 1/4 hits
Americans roll dice for 2 armour, 2 artilleries and 5 fighters in Normandy Bordeaux, round 4 : 3/9 hits
1 artillery owned by the Americans and 3 tactical_bombers owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber in Normandy Bordeaux, round 5 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery and 5 fighters in Normandy Bordeaux, round 5 : 3/8 hits
1 bomber owned by the Germans lost in Normandy Bordeaux
Americans win with 2 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is -140
Casualties for Germans: 5 armour, 1 bomber, 9 fighters, 1 infantry and 4 tactical_bombers
Casualties for British: 2 aaGuns and 4 infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to FrancePlace Units - Germans
4 armour, 1 fighter and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 43 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Poland : 1 mech_infantry
Germany : 3 aaGuns and 1 factory_major
Holland Belgium : 1 infantry
Karelia : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 1 artillery
Novgorod : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 3 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 55
Russians : 29 / 39
Japanese : 27 / 31
Americans : 58 / 84
Chinese : 17 / 23
British : 30 / 40
UK_Pacific : 21 / 26
Italians : 13 / 14
ANZAC : 18 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 19 times
Average roll : 3.778
Median : 4.000
Variance : 0.427
Standard Deviation : 0.653
Total rolls : 90Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 5 times
2 was rolled 4 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.029
Median : 4.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 34British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.771
Median : 3.500
Variance : 0.979
Standard Deviation : 0.989
Total rolls : 48 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
4 armour, 4 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber moved from Belarus to Novgorod
6 infantry moved from Archangel to Novgorod
1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Romania to Germany
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Ukraine to Romania
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Romania
2 infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
11 infantry moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Poland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Poland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Germany
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 3 aaGuns and 1 factory_major
Russians captures 55PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Battle in Novgorod
Russians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 harbour, 12 infantry and 1 mech_infantry
Russians win, taking Novgorod from Germans with 4 armour, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 4 armour, 12 infantry and 1 mech_infantry
Casualties for Russians: 10 infantryNon Combat Move - Russians
1 aaGun moved from Baltic States to Poland
1 aaGun moved from Archangel to Novgorod
2 aaGuns moved from Vologda to Novosibirsk
9 infantry moved from Russia to Samara
1 bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
2 aaGuns moved from Belarus to Novgorod
2 fighters moved from Novgorod to RussiaPlace Units - Russians
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 102 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 126 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 136 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Bid Purchase - British
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 infantry moved from Denmark to 113 Sea ZoneCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 infantry moved from Denmark to 113 Sea ZoneCombat - Germans
Battle in France
Germans attack with 5 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 0/1 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/0 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/1 hits
6 infantry owned by the French, 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/1 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/1 hits
1 armour owned by the French, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 battleship, 3 fighters and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 3 fighters in 111 Sea Zone, round 2 : 2/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 battleship and 3 fighters in 111 Sea Zone, round 3 : 2/1 hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 3 fighters and 1 submarine remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 4 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 4 tactical_bombers in 110 Sea Zone, round 2 : 4/0 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French, 1 cruiser owned by the British, 1 battleship owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 1 fighter, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 bombers, 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 111 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 armour moved from Romania to Bulgaria
1 infantry moved from Romania to Bulgaria
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Greater Southern Germany to Poland
1 fighter and 1 tactical_bomber moved from France to Western GermanyPlace Units - Germans
1 bomber and 1 infantry placed in Western Germany
1 destroyer and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys
Greater Southern Germany : 2 artilleries and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 5 fighters, 1 harbour, 1 infantry and 4 tactical_bombers
Romania : 2 infantry
Poland : 3 armour and 3 infantry
Germany : 3 aaGuns, 3 artilleries, 1 factory_major and 11 infantry
Norway : 4 infantry
Holland Belgium : 1 tactical_bomber
113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Bulgaria : 1 flag, 1 armour and 6 infantry
Finland : 1 flag, 5 infantry
110 Sea Zone : 1 submarine
111 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Germans Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7French Combat
5 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
Non Combat Move - Russians
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 infantry moved from Baltic States to Belarus
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Belarus
1 infantry moved from Archangel to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Russia to Bryansk
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
2 aaGuns moved from Russia to BryanskPlace Units - Russians
1 bomber and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Hunan
1 fighter moved from Formosa to Hunan
1 fighter moved from Okinawa to Anhwe
1 cruiser and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Yunnan
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 fighter moved from Korea to Chahar
2 tactical_bombers moved from Manchuria to Kweichow
2 fighters moved from Manchuria to Kweichow
1 artillery and 1 mech_infantry moved from Manchuria to JeholCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Hunan, round 2 : 2/0 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/1 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Kweichow
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 2/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/1 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 2 tactical_bombers could not land in Anhwe and were removed
2 fighters moved from Kweichow to Anhwe
2 tactical_bombers moved from Kweichow to Anhwe
2 fighters moved from Hunan to Anhwe
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Anhwe to Kiangsu
1 fighter moved from Chahar to JeholPlace Units - Japanese
1 factory_minor placed in Korea
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsu: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 2 artilleries and 2 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 artilleries, 2 infantry and 4 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers and 1 tactical_bomber
Korea : 2 artilleries, 1 factory_minor and 6 infantry
Kiangsu : 1 flag, 4 fighters and 2 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 artillery, 1 fighter and 1 mech_infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun and 5 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 2 artilleries and 6 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 37 / 66
Russians : 36 / 37
Japanese : 33 / 33
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Philippines to GuamPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
3 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 fighter moved from Scotland to 111 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea ZoneCombat - British
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Egypt to Ethiopia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Egypt to Ethiopia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Egypt to Ethiopia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 111 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 battleship and 1 submarine
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 destroyer and 1 fighter
Battle in Ethiopia
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the British
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transportNon Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry moved from Malaya to Shan State
3 aaGuns, 1 fighter, 5 infantry and 1 tactical_bomber moved from India to Burma
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 fighters moved from 111 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to 96 Sea Zone
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 96 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Italians: 1 bomber
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians, 1 submarine owned by the Italians, 1 submarine owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Italians roll dice for 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 2 fighters in 97 Sea Zone, round 4 : 1/0 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/1 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 1/1 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs totalTerritory Summary for Italians :
Kenya : 1 flag, 1 infantry
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 2 artilleries and 2 infantry
Albania : 1 armour and 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
94 Sea Zone : 1 transport
97 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 37 / 66
Russians : 36 / 37
Japanese : 32 / 33
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 14 / 11
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.083
Median : 2.500
Variance : 1.130
Standard Deviation : 1.063
Total rolls : 24Null / Other
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6French Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - ANZAC





