@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Germans 
 Germans buy 6 armour and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans 
 1 bomber, 3 fighters and 3 tactical_bombers moved from Spain to 109 Sea Zone
 1 bomber moved from France to 109 Sea Zone
 2 submarines moved from 105 Sea Zone to 109 Sea Zone
 1 artillery and 2 infantry moved from Archangel to Smolensk
 2 infantry moved from Rostov to Caucasus
 1 bomber moved from Ukraine to Caucasus
 1 armour and 8 infantry moved from Belarus to Bryansk
 3 armour moved from Novgorod to Bryansk
 5 armour moved from Ukraine to Bryansk
 6 mech_infantrys moved from Ukraine to Bryansk
 8 infantry moved from Ukraine to Bryansk
 1 artillery moved from Ukraine to Bryansk
 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
 8 infantry moved from Rostov to Bryansk
 12 armour moved from Rostov to Bryansk
 16 mech_infantrys moved from Rostov to Bryansk
 2 artilleries moved from Rostov to BryanskCombat - Germans 
 Battle in Bryansk
 Germans attack with 21 armour, 3 artilleries, 24 infantry and 22 mech_infantrys
 Russians defend with 1 artillery
 Germans win, taking Bryansk from Russians with 21 armour, 3 artilleries, 24 infantry and 22 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Russians: 1 artillery
 Battle in 109 Sea Zone
 Germans attack with 2 bombers, 3 fighters, 4 submarines and 3 tactical_bombers
 British defend with 1 destroyer and 3 transports
 Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 29
 Casualties for British: 1 destroyer and 3 transports
 Battle in Smolensk
 Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
 Russians defend with 2 infantry
 Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Battle in Caucasus
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 3 fighters and 3 tactical_bombers moved from 109 Sea Zone to Spain
 2 bombers moved from 109 Sea Zone to Spain
 1 aaGun and 5 infantry moved from Southern France to Spain
 1 infantry moved from France to Southern France
 3 aaGuns moved from France to Southern France
 1 bomber moved from Caucasus to Ukraine
 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
 7 mech_infantrys moved from Eastern Poland to Bryansk
 2 infantry moved from Novgorod to Belarus
 4 infantry moved from Vyborg to NovgorodPlace Units - Germans 
 3 armour placed in Novgorod
 3 armour placed in Ukraine
 3 fighters placed in Western Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Southern France: 2 aaGuns
 EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Russians 
 Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 12 infantry moved from Korea to Manchuria
 1 artillery moved from Tambov to Russia
 2 fighters moved from India to Russia
 1 bomber and 1 tactical_bomber moved from India to RussiaCombat - Russians 
 Battle in Manchuria
 Russians attack with 12 infantry
 Japanese defend with 3 armour and 9 infantry
 Russians roll dice for 12 infantry in Manchuria, round 2 : 0/12 hits
 Japanese roll dice for 3 armour and 9 infantry in Manchuria, round 2 : 4/12 hits
 4 infantry owned by the Russians lost in Manchuria
 Russians roll dice for 8 infantry in Manchuria, round 3 : 2/8 hits
 Japanese roll dice for 3 armour and 9 infantry in Manchuria, round 3 : 7/12 hits
 7 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
 Russians roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
 Japanese roll dice for 3 armour and 7 infantry in Manchuria, round 4 : 4/10 hits
 1 infantry owned by the Russians lost in Manchuria
 Japanese win with 3 armour and 7 infantry remaining. Battle score for attacker is -30
 Casualties for Japanese: 2 infantry
 Casualties for Russians: 12 infantryNon Combat Move - Russians 
 2 aaGuns moved from Korea to AmurPlace Units - Russians 
 8 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,4,5
 Russians collect 16 PUs (3 lost to blockades); end with 17 PUs totalTerritory Summary for Russians : Korea : 1 flag 
 Amur : 2 aaGuns
 Russia : 4 aaGuns, 1 airfield, 5 armour, 22 artilleries, 1 bomber, 1 factory_major, 3 fighters, 50 infantry and 1 tactical_bomber
 Volgograd : 1 factory_minor and 3 infantry
 125 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 60 / 72 
 Russians : 19 / 17
 Japanese : 70 / 81
 Americans : 50 / 65
 Chinese : 0 / 1
 British : 31 / 31
 UK_Pacific : 6 / 6
 Italians : 30 / 46
 ANZAC : 5 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0Dice Statistics: Total 
 1 was rolled 16 times
 2 was rolled 19 times
 3 was rolled 18 times
 4 was rolled 16 times
 5 was rolled 22 times
 6 was rolled 10 times
 Average roll : 3.386
 Median : 3.000
 Variance : 0.850
 Standard Deviation : 0.922
 Total rolls : 101Null / Other 
 1 was rolled 7 times
 2 was rolled 6 times
 3 was rolled 7 times
 4 was rolled 6 times
 5 was rolled 10 times
 6 was rolled 4 times
 Average roll : 3.450
 Median : 3.500
 Variance : 0.564
 Standard Deviation : 0.751
 Total rolls : 40Japanese Combat 
 1 was rolled 7 times
 2 was rolled 6 times
 3 was rolled 7 times
 4 was rolled 6 times
 5 was rolled 10 times
 6 was rolled 4 times
 Average roll : 3.450
 Median : 3.500
 Variance : 0.564
 Standard Deviation : 0.751
 Total rolls : 40Russians Combat 
 1 was rolled 2 times
 2 was rolled 7 times
 3 was rolled 4 times
 4 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.143
 Median : 3.000
 Variance : 1.050
 Standard Deviation : 1.025
 Total rolls : 21
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 3 armour moved from Manchuria to Amur
 1 infantry moved from Manchuria to Korea
 Japanese take Korea from Russians
 6 infantry moved from Manchuria to Korea
 3 armour moved from Shantung to Kweichow
 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
 Japanese take Yenisey from Russians
 1 mech_infantry moved from Novosibirsk to Nenetsia
 Japanese take Nenetsia from Russians
 1 mech_infantry moved from Timguska to Vologda
 Japanese take Vologda from Russians
 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 2 infantry moved from Yunnan to Burma
 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
 3 armour moved from French Indo China to Burma
 1 armour moved from Northern Territory to Queensland
 Japanese take Queensland from ANZAC
 1 infantry moved from New South Wales to Victoria
 Japanese take Victoria from ANZAC
 2 artilleries moved from Japan to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 3 artilleries moved from Caroline Islands to 33 Sea Zone
 3 infantry moved from Caroline Islands to 33 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
 1 infantry moved from Wake Island to 31 Sea Zone
 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
 1 infantry moved from 25 Sea Zone to Midway
 1 transport moved from 33 Sea Zone to 31 Sea Zone
 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 submarines moved from 6 Sea Zone to 1 Sea Zone
 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
 1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 3 armour moved from Manchuria to Amur
 1 infantry moved from Manchuria to Korea
 Japanese take Korea from Russians
 6 infantry moved from Manchuria to Korea
 3 armour moved from Shantung to Kweichow
 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
 Japanese take Yenisey from Russians
 1 mech_infantry moved from Novosibirsk to Nenetsia
 Japanese take Nenetsia from Russians
 1 mech_infantry moved from Timguska to Vologda
 Japanese take Vologda from Russians
 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 2 infantry moved from Yunnan to Burma
 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
 3 armour moved from French Indo China to Burma
 1 armour moved from Northern Territory to Queensland
 Japanese take Queensland from ANZAC
 1 infantry moved from New South Wales to Victoria
 Japanese take Victoria from ANZAC
 2 artilleries moved from Japan to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 3 artilleries moved from Caroline Islands to 33 Sea Zone
 3 infantry moved from Caroline Islands to 33 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
 1 infantry moved from Wake Island to 31 Sea Zone
 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
 1 infantry moved from 25 Sea Zone to Midway
 1 transport moved from 33 Sea Zone to 31 Sea Zone
 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 submarines moved from 6 Sea Zone to 1 Sea Zone
 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
 1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Japanese 
 Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 3 armour moved from Manchuria to Amur
 1 infantry moved from Manchuria to Korea
 Japanese take Korea from Russians
 6 infantry moved from Manchuria to Korea
 3 armour moved from Shantung to Kweichow
 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
 Japanese take Evenkiyskiy from Russians
 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
 Japanese take Yenisey from Russians
 1 mech_infantry moved from Novosibirsk to Nenetsia
 Japanese take Nenetsia from Russians
 1 mech_infantry moved from Timguska to Vologda
 Japanese take Vologda from Russians
 1 infantry moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 2 infantry moved from Yunnan to Burma
 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
 3 armour moved from French Indo China to Burma
 1 armour moved from Northern Territory to Queensland
 Japanese take Queensland from ANZAC
 1 infantry moved from New South Wales to Victoria
 Japanese take Victoria from ANZAC
 2 artilleries moved from Japan to 6 Sea Zone
 2 infantry moved from Japan to 6 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 3 artilleries moved from Caroline Islands to 33 Sea Zone
 3 infantry moved from Caroline Islands to 33 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
 1 infantry moved from Wake Island to 31 Sea Zone
 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
 1 infantry moved from 25 Sea Zone to Midway
 1 transport moved from 33 Sea Zone to 31 Sea Zone
 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 submarines moved from 6 Sea Zone to 1 Sea Zone
 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
 1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in Amur
 Japanese attack with 3 armour
 Russians defend with 2 aaGuns
 Japanese win, taking Amur from Russians with 3 armour remaining. Battle score for attacker is 10
 Casualties for Russians: 2 aaGuns
 Battle in Hawaiian Islands
 Japanese attack with 5 artilleries and 5 infantry
 Americans defend with 1 airfield, 1 bomber, 4 fighters and 1 harbour
 Japanese win, taking Hawaiian Islands from Americans with 5 artilleries and 1 infantry remaining. Battle score for attacker is 40
 Casualties for Americans: 1 bomber and 4 fighters
 Casualties for Japanese: 4 infantry
 Battle in Burma
 Japanese attack with 7 armour, 3 artilleries, 3 infantry and 3 mech_infantrys
 British defend with 2 infantry
 Japanese win, taking Burma from UK_Pacific with 7 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for British: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in MidwayNon Combat Move - Japanese 
 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese 
 3 armour placed in French Indo China
 2 infantry placed in New South Wales
 1 submarine placed in 62 Sea Zone
 2 submarines placed in 6 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Japan: 3 fighters
 EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 fighters
 EDIT: Removing units owned by Japanese from Japan: 3 bombers
 EDIT: Adding units owned by Japanese to Wake Island: 3 bombers
 EDIT: Turning off Edit Mode
 1 fighter and 1 tactical_bomber placed in Japan
 3 armour placed in ShantungTurn Complete - Japanese 
 Japanese collect 83 PUs; end with 83 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Americans 
 Americans buy 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans 
 1 bomber moved from United Kingdom to 111 Sea Zone
 1 bomber moved from 111 Sea Zone to United Kingdom
 2 fighters moved from Eastern United States to 101 Sea Zone
 5 infantry moved from Eastern United States to 101 Sea Zone
 2 armour moved from Eastern United States to 101 Sea Zone
 3 mech_infantrys moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans Place Units - Americans 
 5 infantry and 5 mech_infantrys placed in Eastern United States
 3 fighters placed in Western United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 9
 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2,5,3,2,6
 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6,1,1
 Americans collect 40 PUs (9 lost to blockades); end with 40 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 45 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUsTerritory Summary for Americans : Guam : 1 airfield 
 Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 5 mech_infantrys
 United Kingdom : 1 bomber
 86 Sea Zone : 1 submarine
 101 Sea Zone : 1 flag, 2 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 10 transportsProduction/PUs Summary : Germans : 60 / 72 
 Russians : 11 / 17
 Japanese : 83 / 98
 Americans : 49 / 55
 Chinese : 0 / 1
 British : 31 / 31
 UK_Pacific : 5 / 6
 Italians : 30 / 46
 ANZAC : 2 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.500
 Median : 1.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4Null / Other 
 1 was rolled 2 times
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.500
 Median : 1.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese : Production/PUs Summary : Germans : 60 / 72 
 Russians : 11 / 17
 Japanese : 83 / 98
 Americans : 49 / 55
 Chinese : 0 / 1
 British : 31 / 31
 UK_Pacific : 5 / 6
 Italians : 30 / 46
 ANZAC : 2 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.500
 Median : 1.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4Null / Other 
 1 was rolled 2 times
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.500
 Median : 1.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - British 
 British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from India to 39 Sea Zone
 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 2 fighters moved from Egypt to Iraq
 1 mech_infantry moved from Syria to Iraq
 3 artilleries and 3 infantry moved from Libya to Tunisia
 1 bomber moved from United Kingdom to Western GermanyCombat - British 
 Air Battle in Western Germany
 British attacks with 1 units heading to Western Germany
 Germans launches 3 interceptors out of Western Germany
 Attackers Fire, : 0/1 hits
 Defenders Fire, : 1/3 hits
 1 bomber owned by the British lost in Western Germany
 Air Battle is over, the attackers have all died
 Battle in Sumatra
 Battle in Iraq
 British attack with 2 fighters and 1 mech_infantry
 Italians defend with 2 infantry
 British roll dice for 2 fighters and 1 mech_infantry in Iraq, round 2 : 2/3 hits
 Italians roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
 2 fighters owned by the British and 2 infantry owned by the Italians lost in Iraq
 British win, taking Sumatra from Japanese, taking Iraq from Italians with 1 mech_infantry remaining. Battle score for attacker is -14
 Casualties for British: 2 fighters
 Casualties for Italians: 2 infantry
 Battle in Tunisia
 British attack with 3 artilleries and 3 infantry
 Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 British roll dice for 3 artilleries and 3 infantry in Tunisia, round 2 : 3/6 hits
 Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits
 1 infantry owned by the British, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
 British roll dice for 3 artilleries and 2 infantry in Tunisia, round 3 : 2/5 hits
 Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits
 1 infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
 British win, taking Tunisia from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
 Casualties for British: 2 infantry
 Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Cleaning up after air battlesNon Combat Move - British Place Units - British 
 2 fighters and 1 tactical_bomber placed in EgyptTurn Complete - British 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5,1,2
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,4,1,6,2,4
 British collect 27 PUs (7 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 9 PUs; end with 9 PUs total
 Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific : India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry 
 Sumatra : 1 flag, 1 infantry
 41 Sea Zone : 1 transport
 Iceland : 1 airfield
 Quebec : 1 armour, 1 factory_minor and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
 Union of South Africa : 1 factory_minor and 1 harbour
 Ontario : 1 artillery and 1 infantry
 Scotland : 1 airfield
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
 Syria : 1 flag
 Tunisia : 1 flag, 3 artilleries and 1 infantry
 Tobruk : 1 flag
 Libya : 1 flag
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 Iraq : 1 flag, 1 mech_infantry
 Eastern Persia : 1 flagProduction/PUs Summary : Germans : 60 / 72 
 Russians : 11 / 17
 Japanese : 79 / 98
 Americans : 49 / 55
 Chinese : 0 / 1
 British : 34 / 27
 UK_Pacific : 9 / 9
 Italians : 27 / 46
 ANZAC : 2 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0Dice Statistics: Total 
 1 was rolled 11 times
 2 was rolled 6 times
 3 was rolled 5 times
 4 was rolled 13 times
 5 was rolled 6 times
 6 was rolled 5 times
 Average roll : 3.261
 Median : 4.000
 Variance : 1.378
 Standard Deviation : 1.174
 Total rolls : 46Null / Other 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 4 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.364
 Median : 4.000
 Variance : 1.100
 Standard Deviation : 1.049
 Total rolls : 11Germans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 4 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.364
 Median : 4.000
 Variance : 1.100
 Standard Deviation : 1.049
 Total rolls : 11British Combat 
 1 was rolled 5 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 4 times
 6 was rolled 2 times
 Average roll : 3.200
 Median : 3.000
 Variance : 1.071
 Standard Deviation : 1.035
 Total rolls : 15Italians Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 4 was rolled 4 times
 6 was rolled 1 times
 Average roll : 3.111
 Median : 4.000
 Variance : 1.625
 Standard Deviation : 1.275
 Total rolls : 9
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
 Italians buy 3 armour, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 2 infantry moved from Turkey to Iraq
 3 armour moved from Turkey to Iraq
 2 fighters moved from Turkey to Iraq
 1 infantry moved from Persia to Eastern Persia
 Italians take Eastern Persia from British
 1 artillery and 1 infantry moved from Algeria to Tunisia
 2 bombers moved from Southern France to TunisiaCombat - Italians 
 Battle in Iraq
 Italians attack with 3 armour, 2 fighters and 2 infantry
 British defend with 1 mech_infantry
 Italians win, taking Iraq from British with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Tunisia
 Italians attack with 1 artillery, 2 bombers and 1 infantry
 British defend with 3 artilleries and 1 infantry
 Italians win, taking Tunisia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 12
 Casualties for Italians: 1 infantry
 Casualties for British: 3 artilleries and 1 infantryNon Combat Move - Italians 
 2 bombers moved from Tunisia to Spain
 2 fighters moved from Iraq to Turkey
 1 armour moved from Bulgaria to Turkey
 2 infantry moved from Argentina to Chile
 Italians take Chile from Neutral_True
 1 artillery moved from Peru to Colombia
 Italians take Colombia from Neutral_True
 3 infantry moved from Argentina to ChilePlace Units - Italians 
 1 fighter placed in Southern Italy
 3 armour placed in Turkey
 3 submarines placed in 93 Sea ZoneTurn Complete - Italians 
 Italians collect 32 PUs; end with 32 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - ANZAC Turn Complete - ANZAC 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - French 
 2 infantry moved from Syria to Trans-JordanNon Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Germans 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters moved from Western Germany to 111 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from Denmark to 113 Sea Zone
 1 fighter moved from Slovakia Hungary to Southern Italy
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 1 tactical_bomber moved from Poland to Germany
 6 infantry moved from Germany to Poland
 6 infantry moved from Greater Southern Germany to Slovakia Hungary
 3 armour moved from Greater Southern Germany to Slovakia Hungary
 2 artilleries moved from Greater Southern Germany to Slovakia Hungary
 5 infantry moved from Germany to Poland
 3 artilleries moved from Germany to Poland
 1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters moved from Western Germany to 111 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from Denmark to 113 Sea Zone
 1 fighter moved from Slovakia Hungary to Southern Italy
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 1 tactical_bomber moved from Poland to Germany
 6 infantry moved from Germany to Poland
 6 infantry moved from Greater Southern Germany to Slovakia Hungary
 3 armour moved from Greater Southern Germany to Slovakia Hungary
 2 artilleries moved from Greater Southern Germany to Slovakia Hungary
 5 infantry moved from Germany to Poland
 3 artilleries moved from Germany to Poland
 1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 103 Sea Zone to 110 Sea Zone
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 submarine moved from 108 Sea Zone to 110 Sea Zone
 1 fighter moved from Holland Belgium to 110 Sea Zone
 2 fighters moved from Western Germany to 111 Sea Zone
 2 bombers moved from Germany to 110 Sea Zone
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
 2 infantry moved from Denmark to 113 Sea Zone
 1 fighter moved from Slovakia Hungary to Southern Italy
 1 tactical_bomber moved from Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
 1 tactical_bomber moved from Poland to Germany
 6 infantry moved from Germany to Poland
 6 infantry moved from Greater Southern Germany to Slovakia Hungary
 3 armour moved from Greater Southern Germany to Slovakia Hungary
 2 artilleries moved from Greater Southern Germany to Slovakia Hungary
 5 infantry moved from Germany to Poland
 3 artilleries moved from Germany to Poland
 1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans 
 British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 106 Sea Zone
 Germans attack with 1 submarine
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
 Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in France
 Germans attack with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 6/17 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits
 5 infantry owned by the French, 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 4/12 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits
 1 infantry owned by the French, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
 Germans roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 4/10 hits
 French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits
 1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 3 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 28
 Casualties for Germans: 7 infantry and 1 mech_infantry
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 3 fighters, 2 submarines and 2 tactical_bombers
 British defend with 1 battleship, 1 cruiser and 1 destroyer
 Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/6 hits
 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
 1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
 Germans win with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 24
 Casualties for Germans: 1 fighter and 1 submarine
 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
 Battle in 110 Sea Zone
 Germans attack with 2 bombers, 1 fighter, 2 submarines and 2 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
 Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/5 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits
 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits
 2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
 retreated to 110 Sea Zone
 British win with 1 battleship, 2 cruisers and 3 fighters remaining. Battle score for attacker is -44
 Casualties for Germans: 1 fighter, 2 submarines and 2 tactical_bombers
 Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 2 bombers moved from 110 Sea Zone to Western Germany
 2 tactical_bombers moved from 111 Sea Zone to Western Germany
 2 fighters moved from 111 Sea Zone to Western Germany
 3 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 2 infantry moved from 113 Sea Zone to Norway
 1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans 
 1 bomber and 1 fighter placed in Western Germany
 2 mech_infantrys placed in Western GermanyTurn Complete - Germans 
 Germans collect 36 PUs; end with 55 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans : France : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys 
 Slovakia Hungary : 4 armour, 2 artilleries and 8 infantry
 Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 3 tactical_bombers
 Romania : 1 armour and 2 infantry
 Poland : 1 armour, 3 artilleries and 14 infantry
 Germany : 3 aaGuns and 1 factory_major
 Norway : 2 infantry
 Southern Italy : 1 fighter
 113 Sea Zone : 1 cruiser and 1 transport
 106 Sea Zone : 1 flag, 1 submarine
 Finland : 1 flag, 7 infantry
 111 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary : Germans : 36 / 65 
 Russians : 37 / 37
 Japanese : 26 / 26
 Americans : 52 / 52
 Chinese : 12 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 15 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 3 / 0
 Neutral_Allies : 8 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 13 times
 2 was rolled 12 times
 3 was rolled 22 times
 4 was rolled 12 times
 5 was rolled 13 times
 6 was rolled 15 times
 Average roll : 3.517
 Median : 3.000
 Variance : 0.872
 Standard Deviation : 0.934
 Total rolls : 87Germans Combat 
 1 was rolled 12 times
 2 was rolled 5 times
 3 was rolled 15 times
 4 was rolled 9 times
 5 was rolled 9 times
 6 was rolled 7 times
 Average roll : 3.333
 Median : 3.000
 Variance : 1.161
 Standard Deviation : 1.077
 Total rolls : 57French Combat 
 1 was rolled 1 times
 2 was rolled 5 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 3 times
 6 was rolled 7 times
 Average roll : 4.105
 Median : 5.000
 Variance : 1.611
 Standard Deviation : 1.269
 Total rolls : 19British Combat 
 2 was rolled 2 times
 3 was rolled 5 times
 4 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.455
 Median : 3.000
 Variance : 1.900
 Standard Deviation : 1.378
 Total rolls : 11
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Russians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Research Technology - Russians Purchase Units - Russians 
 Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians Combat - Russians Non Combat Move - Russians 
 1 infantry moved from Bessarabia to Western Ukraine
 3 infantry moved from Ukraine to Western Ukraine
 1 armour and 1 mech_infantry moved from Russia to Belarus
 1 artillery and 1 infantry moved from Russia to Bryansk
 2 aaGuns moved from Russia to Bryansk
 2 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Archangel to Novgorod
 2 infantry moved from Karelia to Novgorod
 3 infantry moved from Vyborg to Novgorod
 1 infantry moved from Baltic States to Eastern Poland
 1 infantry moved from Baltic States to Novgorod
 6 infantry moved from Buryatia to Yakut S.S.R.
 2 aaGuns and 6 infantry moved from Sakha to Buryatia
 6 infantry moved from Amur to Buryatia
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 cruiser moved from 115 Sea Zone to 114 Sea Zone
 1 fighter and 1 tactical_bomber moved from Russia to Novgorod
 1 armour and 1 mech_infantry moved from Volgograd to CaucasusPlace Units - Russians 
 1 bomber placed in Volgograd
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Japanese 
 Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese 
 1 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 4 infantry moved from Korea to Manchuria
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Siam to French Indo China
 Japanese take French Indo China from French
 1 infantry moved from Siam to Shan State
 Japanese take Shan State from UK_Pacific
 3 infantry moved from Kwangsi to Yunnan
 1 artillery moved from Kwangsi to Yunnan
 2 infantry moved from Kiangsi to Hunan
 1 infantry moved from Kiangsi to Kwangtung
 1 artillery moved from Kiangsi to Kwangtung
 1 fighter moved from Formosa to Hunan
 1 artillery moved from Kiangsu to Anhwe
 Japanese take Anhwe from Chinese
 3 infantry moved from Kiangsu to Anhwe
 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
 2 infantry moved from Shantung to Anhwe
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
 1 fighter moved from Okinawa to Kwangtung
 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
 2 bombers moved from Japan to Yunnan
 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
 1 fighter moved from Korea to Manchuria
 3 fighters moved from Manchuria to Kiangsi
 1 artillery moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 2 infantry moved from Jehol to Chahar
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 artillery moved from 5 Sea Zone to Soviet Far East
 2 tactical_bombers moved from Manchuria to Anhwe
 1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese 
 Battle in Soviet Far East
 Battle in Hunan
 Japanese attack with 1 fighter and 2 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
 Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
 Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits
 Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Kwangtung
 Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers and 3 infantry
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Yunnan, round 2 : 2/6 hits
 Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Yunnan, round 3 : 2/5 hits
 Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
 2 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 4 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 2 bombers moved from Yunnan to Kwangsi
 1 fighter moved from Hunan to Kwangsi
 2 fighters moved from Kiangsi to Kwangsi
 2 fighters moved from Kwangtung to Kwangsi
 1 tactical_bomber moved from Kwangtung to Kiangsi
 2 tactical_bombers moved from Anhwe to KiangsuPlace Units - Japanese 
 2 transports placed in 6 Sea Zone
 1 factory_minor placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
 Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Kwangsi : 1 flag, 2 bombers and 5 fighters
 Korea : 1 factory_minor
 Kiangsu : 1 flag, 2 tactical_bombers
 Kiangsi : 1 flag, 1 fighter and 1 tactical_bomber
 Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
 Jehol : 1 flag
 Okinawa : 1 infantry
 Manchuria : 1 flag, 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
 Yunnan : 1 flag, 1 artillery and 2 infantry
 Hunan : 1 flag, 1 infantry
 Chahar : 1 flag, 1 artillery and 2 infantry
 Anhwe : 1 flag, 1 artillery and 5 infantry
 Shan State : 1 flag, 1 infantry
 Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry
 Soviet Far East : 1 flag, 1 artillery and 1 infantry
 Amur : 1 flag, 1 infantry
 French Indo China : 1 flag, 1 infantry
 33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
 20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
 16 Sea Zone : 1 destroyer
 5 Sea Zone : 1 transport
 6 Sea Zone : 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transportsProduction/PUs Summary : Germans : 36 / 65 
 Russians : 35 / 37
 Japanese : 38 / 38
 Americans : 52 / 52
 Chinese : 8 / 12
 British : 28 / 28
 UK_Pacific : 13 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 13 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 3 / 0
 Neutral_Allies : 8 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 7 times
 3 was rolled 6 times
 4 was rolled 6 times
 5 was rolled 5 times
 6 was rolled 3 times
 Average roll : 3.250
 Median : 3.000
 Variance : 0.323
 Standard Deviation : 0.568
 Total rolls : 32Null / Other 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Japanese Combat 
 1 was rolled 4 times
 2 was rolled 6 times
 3 was rolled 3 times
 4 was rolled 3 times
 5 was rolled 3 times
 Average roll : 2.737
 Median : 2.000
 Variance : 1.056
 Standard Deviation : 1.027
 Total rolls : 19UK_Pacific Combat 
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.500
 Median : 5.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Chinese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.600
 Median : 3.500
 Variance : 1.111
 Standard Deviation : 1.054
 Total rolls : 10




 
		 
		






