G40 Ktylu(Axis) vs Cyanight(Allies+13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                1 tactical_bomber moved from Russia to India
                1 fighter moved from Russia to India
                1 bomber moved from Russia to India
                1 fighter moved from Russia to India

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Sakha to Buryatia

    Place Units - Russians
                2 armour, 1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Russians :

    India : 1 bomber, 2 fighters and 1 tactical_bomber
        Buryatia : 2 aaGuns and 12 infantry
        Belarus : 1 infantry
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 40 infantry and 2 mech_infantrys
        Ukraine : 1 factory_minor and 1 infantry
        Novosibirsk : 6 infantry
        Volgograd : 2 artilleries, 1 factory_minor and 3 infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 infantry
        Smolensk : 2 aaGuns and 1 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 48 / 50
        Russians : 32 / 37
        Japanese : 62 / 67
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 33 / 33
        UK_Pacific : 6 / 6
        Italians : 18 / 28
        ANZAC : 8 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 13 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                3 fighters and 2 tactical_bombers moved from 54 Sea Zone to Western Australia
                2 artilleries moved from French Indo China to 36 Sea Zone
                2 armour moved from French Indo China to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                2 armour, 2 artilleries, 2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 56 Sea Zone
                4 infantry moved from 56 Sea Zone to Western Australia
                2 armour moved from 56 Sea Zone to Western Australia
                2 artilleries moved from 56 Sea Zone to Western Australia
                1 cruiser moved from 36 Sea Zone to 56 Sea Zone
                1 artillery moved from Shensi to Kansu
                1 bomber moved from French Indo China to Kansu
                1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
                1 tactical_bomber moved from French Indo China to Szechwan
                1 fighter moved from Sumatra to Burma
                1 tactical_bomber moved from French Indo China to Burma
                1 fighter moved from French Indo China to Szechwan
                1 mech_infantry moved from French Indo China to Szechwan
                1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                2 infantry moved from Jehol to Manchuria
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 26 Sea Zone to 32 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Western Australia
                    Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
                    ANZAC defend with 3 fighters
                    Japanese win, taking Western Australia from ANZAC with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for ANZAC: 3 fighters
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 fighter
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 artillery
                Battle in Szechwan
                    Japanese attack with 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Burma to French Indo China
                2 fighters moved from Szechwan to French Indo China
                2 tactical_bombers moved from Szechwan to French Indo China
                1 artillery and 2 infantry moved from Hunan to Yunnan
                2 artilleries moved from Siam to Shan State
                1 bomber moved from Kansu to Yunnan
                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                3 fighters moved from Western Australia to 56 Sea Zone
                2 tactical_bombers moved from Western Australia to 56 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Burma to Yunnan

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                5 submarines placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
                EDIT: Adding units owned by Japanese to Japan: 1 bomber
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 fighter moved from Egypt to 98 Sea Zone
                1 destroyer and 1 submarine moved from 90 Sea Zone to 86 Sea Zone
                1 cruiser and 1 destroyer moved from 90 Sea Zone to 101 Sea Zone
                1 battleship, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                2 fighters moved from Hawaiian Islands to 26 Sea Zone

    Combat - Americans
                Battle in 101 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 101 Sea Zone
                    Americans win, taking 101 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 98 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 fighter in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 98 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 bomber placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        86 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 48 / 50
        Russians : 32 / 37
        Japanese : 65 / 70
        Americans : 52 / 74
        Chinese : 3 / 4
        British : 33 / 33
        UK_Pacific : 5 / 6
        Italians : 18 / 28
        ANZAC : 7 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 50
        Russians : 32 / 37
        Japanese : 65 / 70
        Americans : 52 / 74
        Chinese : 3 / 4
        British : 33 / 33
        UK_Pacific : 5 / 6
        Italians : 18 / 28
        ANZAC : 7 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Egypt to Alexandria
                3 artilleries moved from Egypt to Alexandria
                3 fighters moved from Egypt to Alexandria
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Scotland to United Kingdom
                1 infantry moved from Scotland to United Kingdom

    Combat - British
                Battle in Alexandria
                    British attack with 3 artilleries, 3 fighters and 3 infantry
                    Italians defend with 1 infantry
                        British roll dice for 3 artilleries, 3 fighters and 3 infantry in Alexandria, round 2 :  4/9 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                3 fighters moved from Alexandria to Egypt
                1 aaGun moved from Scotland to United Kingdom

    Place Units - British
                1 airfield, 1 fighter and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 infantry
        Alexandria : 3 artilleries and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 50
        Russians : 32 / 37
        Japanese : 65 / 70
        Americans : 52 / 74
        Chinese : 3 / 4
        British : 33 / 38
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 7 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.167
            Median : 2.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Germans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from Tunisia to Algeria
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 carrier and 1 fighter moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 2 infantry
                    French win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Southern France to Spain
                1 infantry moved from Spain to Portugal
                      Italians take Portugal from Neutral_True
                1 artillery moved from Gibraltar to Spain
                1 aaGun moved from Southern France to Spain
                1 fighter moved from 97 Sea Zone to Spain
                1 artillery moved from Tobruk to Libya
                2 infantry moved from Tobruk to Libya
                1 armour and 1 mech_infantry moved from Libya to Algeria

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
                EDIT: Changing ownership of Turkey from Neutral_True to Italians
                EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
                EDIT: Adding units owned by Italians to Turkey: 9 infantry
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 airfield placed in Spain
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                      ANZAC take Queensland from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 50
        Russians : 32 / 37
        Japanese : 63 / 70
        Americans : 52 / 74
        Chinese : 3 / 4
        British : 33 / 38
        UK_Pacific : 5 / 5
        Italians : 22 / 32
        ANZAC : 9 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 50
        Russians : 32 / 37
        Japanese : 63 / 70
        Americans : 52 / 74
        Chinese : 3 / 4
        British : 33 / 38
        UK_Pacific : 5 / 5
        Italians : 22 / 32
        ANZAC : 9 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Spain to 86 Sea Zone
                1 submarine moved from 91 Sea Zone to 86 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 fighter moved from Western Germany to 115 Sea Zone
                1 bomber moved from Eastern Poland to 115 Sea Zone
                1 armour and 1 infantry moved from Vyborg to Novgorod
                8 infantry moved from Karelia to Novgorod
                2 artilleries and 2 infantry moved from Baltic States to Belarus
                2 artilleries and 11 infantry moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Sweden to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from 115 Sea Zone to Novgorod

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Russians defend with 1 cruiser and 1 submarine
                    Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Novgorod
                    Germans attack with 1 armour, 1 artillery and 10 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 86 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer, 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                    Germans win with 1 bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Ukraine
                    Germans attack with 2 artilleries and 11 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery, 10 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 armour moved from Germany to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from 115 Sea Zone to Western Ukraine
                6 infantry moved from Sweden to Finland
                1 infantry moved from Western Germany to France
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to Western Germany
                3 infantry moved from Switzerland to France
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                1 bomber moved from 86 Sea Zone to Spain

    Place Units - Germans
                2 submarines placed in 105 Sea Zone
                1 fighter placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 5 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                6 infantry moved from Novosibirsk to Samara
                2 artilleries moved from Volgograd to Tambov
                2 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 infantry and 2 mech_infantrys
                    Germans defend with 2 artilleries and 1 infantry
                        Russians roll dice for 2 infantry and 2 mech_infantrys in Belarus, round 2 :  0/4 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 :  3/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
                    1 mech_infantry owned by the Russians retreated to Smolensk
                    Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Smolensk to Russia
                12 infantry moved from Buryatia to Amur
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                5 artilleries, 1 fighter and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Russians :

    India : 1 bomber, 2 fighters and 1 tactical_bomber
        Amur : 2 aaGuns and 12 infantry
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 1 fighter and 41 infantry
        Tambov : 2 artilleries
        Volgograd : 1 factory_minor and 3 infantry
        Caucasus : 1 infantry
        Smolensk : 1 mech_infantry
        Samara : 6 infantry
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 27 / 33
        Japanese : 63 / 70
        Americans : 52 / 74
        Chinese : 3 / 4
        British : 33 / 38
        UK_Pacific : 5 / 5
        Italians : 22 / 32
        ANZAC : 9 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 artillery, 1 bomber, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                5 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 32 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                2 armour moved from Western Australia to 56 Sea Zone
                3 artilleries moved from Western Australia to 56 Sea Zone
                5 infantry moved from Western Australia to 56 Sea Zone
                2 armour, 3 artilleries, 5 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
                5 infantry moved from 62 Sea Zone to New South Wales
                2 armour moved from 62 Sea Zone to New South Wales
                3 artilleries moved from 62 Sea Zone to New South Wales
                3 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
                2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Szechwan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kweichow to Tsinghai
                2 mech_infantrys moved from Kweichow to Tsinghai
                1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 2 armour, 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Casualties for Japanese: 4 infantry and 2 tactical_bombers
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 7 submarines
                    Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    5 submarines owned by the Japanese Submerged
                    Americans win with 2 fighters remaining. Battle score for attacker is 37
                    Casualties for Americans: 1 battleship, 1 carrier, 1 submarine and 1 transport
                    Casualties for Japanese: 2 submarines
                    2 fighters owned by the Americans forced to land in Hawaiian Islands

    Non Combat Move - Japanese
                6 infantry moved from Manchuria to Jehol
                3 infantry moved from Shantung to Jehol
                1 bomber moved from Yunnan to Japan
                2 artilleries moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                2 armour moved from French Indo China to Yunnan
                1 fighter moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
                3 fighters moved from New South Wales to 62 Sea Zone

    Place Units - Japanese
                3 armour placed in Shantung
                1 bomber placed in Japan
                1 artillery placed in Japan
                2 armour and 1 mech_infantry placed in French Indo China
                1 transport placed in 6 Sea Zone
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 infantry and 1 mech_infantry moved from Brazil to Venezuela
                1 submarine moved from 86 Sea Zone to 89 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 bomber moved from Western United States to Hawaiian Islands

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 3 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 3 infantry and 1 mech_infantry in Venezuela, round 2 :  1/4 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                        Americans roll dice for 2 infantry and 1 mech_infantry in Venezuela, round 3 :  0/3 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Venezuela
                        Americans roll dice for 1 infantry and 1 mech_infantry in Venezuela, round 4 :  0/2 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 4 :  1/1 hits
                        1 infantry owned by the Americans lost in Venezuela
                        Americans roll dice for 1 mech_infantry in Venezuela, round 5 :  0/1 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 5 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Venezuela, round 6 :  0/1 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 6 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Venezuela, round 7 :  1/1 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 7 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                    Neutral_True win with no units remaining. Battle score for attacker is -7
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 3 infantry and 1 mech_infantry

    Non Combat Move - Americans

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                1 armour and 4 infantry placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,3,5,3,5,4,5,5,5
                Americans collect 51 PUs (1 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
        United Kingdom : 1 bomber
        89 Sea Zone : 1 submarine
        101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 5 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 27 / 33
        Japanese : 68 / 93
        Americans : 52 / 73
        Chinese : 0 / 4
        British : 33 / 38
        UK_Pacific : 5 / 5
        Italians : 22 / 32
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.621
            Median : 4.000
            Variance : 1.464
            Standard Deviation : 1.210
            Total rolls : 29

    Null / Other
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 4.200
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 10

    Neutral_True Combat
                2 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 2.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 27 / 33
        Japanese : 68 / 93
        Americans : 52 / 73
        Chinese : 0 / 1
        British : 33 / 38
        UK_Pacific : 5 / 5
        Italians : 22 / 32
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.621
            Median : 4.000
            Variance : 1.464
            Standard Deviation : 1.210
            Total rolls : 29

    Null / Other
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
            Average roll : 4.200
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 10

    Neutral_True Combat
                2 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 2.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from Egypt to West India
                1 fighter moved from Egypt to 99 Sea Zone
                3 artilleries and 3 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Trans-Jordan to Syria

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to Egypt

    Place Units - British
                1 armour and 2 fighters placed in Egypt
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
        West India : 3 fighters
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Syria : 1 infantry
        Tobruk : 1 flag, 3 artilleries and 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 27 / 33
        Japanese : 67 / 93
        Americans : 52 / 73
        Chinese : 0 / 1
        British : 33 / 33
        UK_Pacific : 6 / 7
        Italians : 22 / 32
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians

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