@SuperbattleshipYamato Shocked your not going aggressive with Italy.
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Russia to India
1 fighter moved from Russia to India
1 bomber moved from Russia to India
1 fighter moved from Russia to IndiaNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Sakha to BuryatiaPlace Units - Russians
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
India : 1 bomber, 2 fighters and 1 tactical_bomber
Buryatia : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 40 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 6 infantry
Volgograd : 2 artilleries, 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 infantry
Smolensk : 2 aaGuns and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 18 / 28
ANZAC : 8 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to Western Australia
2 artilleries moved from French Indo China to 36 Sea Zone
2 armour moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 armour, 2 artilleries, 2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 56 Sea Zone
4 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
2 artilleries moved from 56 Sea Zone to Western Australia
1 cruiser moved from 36 Sea Zone to 56 Sea Zone
1 artillery moved from Shensi to Kansu
1 bomber moved from French Indo China to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from Sumatra to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
2 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Western Australia
Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters
Japanese win, taking Western Australia from ANZAC with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for ANZAC: 3 fighters
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 artillery
Battle in Szechwan
Japanese attack with 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Burma to French Indo China
2 fighters moved from Szechwan to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries moved from Siam to Shan State
1 bomber moved from Kansu to Yunnan
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
3 fighters moved from Western Australia to 56 Sea Zone
2 tactical_bombers moved from Western Australia to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Burma to YunnanPlace Units - Japanese
1 factory_minor placed in Manchuria
5 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer and 1 submarine moved from 90 Sea Zone to 86 Sea Zone
1 cruiser and 1 destroyer moved from 90 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 fighters moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 101 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 98 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
86 Sea Zone : 1 destroyer, 1 submarine and 2 transports
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 65 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 5 / 6
Italians : 18 / 28
ANZAC : 7 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 65 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 5 / 6
Italians : 18 / 28
ANZAC : 7 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Alexandria
3 artilleries moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
1 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomCombat - British
Battle in Alexandria
British attack with 3 artilleries, 3 fighters and 3 infantry
Italians defend with 1 infantry
British roll dice for 3 artilleries, 3 fighters and 3 infantry in Alexandria, round 2 : 4/9 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Alexandria to Egypt
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 airfield, 1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Alexandria : 3 artilleries and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 65 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 7 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.167
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Germans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to Algeria
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Southern France to Spain
1 infantry moved from Spain to Portugal
Italians take Portugal from Neutral_True
1 artillery moved from Gibraltar to Spain
1 aaGun moved from Southern France to Spain
1 fighter moved from 97 Sea Zone to Spain
1 artillery moved from Tobruk to Libya
2 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Libya to AlgeriaPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Changing ownership of Turkey from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by Italians to Turkey: 9 infantry
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 airfield placed in Spain
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 63 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 infantryProduction/PUs Summary :
Germans : 48 / 50
Russians : 32 / 37
Japanese : 63 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Spain to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 bomber moved from Eastern Poland to 115 Sea Zone
1 armour and 1 infantry moved from Vyborg to Novgorod
8 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Baltic States to Belarus
2 artilleries and 11 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Sweden to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to NovgorodCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 10 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 86 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Ukraine
Germans attack with 2 artilleries and 11 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery, 10 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 115 Sea Zone to Western Ukraine
6 infantry moved from Sweden to Finland
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
3 infantry moved from Switzerland to France
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 bomber moved from 86 Sea Zone to SpainPlace Units - Germans
2 submarines placed in 105 Sea Zone
1 fighter placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 artilleries moved from Volgograd to Tambov
2 mech_infantrys moved from Russia to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Belarus
Russians attack with 2 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 infantry and 2 mech_infantrys in Belarus, round 2 : 0/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 3/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
1 mech_infantry owned by the Russians retreated to Smolensk
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Smolensk to Russia
12 infantry moved from Buryatia to Amur
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
5 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Russians :
India : 1 bomber, 2 fighters and 1 tactical_bomber
Amur : 2 aaGuns and 12 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 1 fighter and 41 infantry
Tambov : 2 artilleries
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 1 mech_infantry
Samara : 6 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 63 / 70
Americans : 52 / 74
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 9 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 bomber, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 armour moved from Western Australia to 56 Sea Zone
3 artilleries moved from Western Australia to 56 Sea Zone
5 infantry moved from Western Australia to 56 Sea Zone
2 armour, 3 artilleries, 5 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
5 infantry moved from 62 Sea Zone to New South Wales
2 armour moved from 62 Sea Zone to New South Wales
3 artilleries moved from 62 Sea Zone to New South Wales
3 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Szechwan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kweichow to Tsinghai
2 mech_infantrys moved from Kweichow to Tsinghai
1 fighter and 1 tactical_bomber moved from Shensi to TsinghaiCombat - Japanese
Battle in New South Wales
Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 armour, 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Casualties for Japanese: 4 infantry and 2 tactical_bombers
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 7 submarines
Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
5 submarines owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 37
Casualties for Americans: 1 battleship, 1 carrier, 1 submarine and 1 transport
Casualties for Japanese: 2 submarines
2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
6 infantry moved from Manchuria to Jehol
3 infantry moved from Shantung to Jehol
1 bomber moved from Yunnan to Japan
2 artilleries moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 armour moved from French Indo China to Yunnan
1 fighter moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
3 fighters moved from New South Wales to 62 Sea ZonePlace Units - Japanese
3 armour placed in Shantung
1 bomber placed in Japan
1 artillery placed in Japan
2 armour and 1 mech_infantry placed in French Indo China
1 transport placed in 6 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to Venezuela
1 submarine moved from 86 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in Venezuela
Americans attack with 3 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Venezuela, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 2 infantry and 1 mech_infantry in Venezuela, round 3 : 0/3 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 infantry and 1 mech_infantry in Venezuela, round 4 : 0/2 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Venezuela
Americans roll dice for 1 mech_infantry in Venezuela, round 5 : 0/1 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 0/1 hits
Americans roll dice for 1 mech_infantry in Venezuela, round 6 : 0/1 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 6 : 0/1 hits
Americans roll dice for 1 mech_infantry in Venezuela, round 7 : 1/1 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 7 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Neutral_True win with no units remaining. Battle score for attacker is -7
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Americans
Place Units - Americans
4 transports placed in 101 Sea Zone
1 armour and 4 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,3,5,3,5,4,5,5,5
Americans collect 51 PUs (1 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
United Kingdom : 1 bomber
89 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 5 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 68 / 93
Americans : 52 / 73
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.621
Median : 4.000
Variance : 1.464
Standard Deviation : 1.210
Total rolls : 29Null / Other
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 4.200
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 10Neutral_True Combat
2 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 68 / 93
Americans : 52 / 73
Chinese : 0 / 1
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 22 / 32
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.621
Median : 4.000
Variance : 1.464
Standard Deviation : 1.210
Total rolls : 29Null / Other
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 4.200
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 10Neutral_True Combat
2 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Egypt to West India
1 fighter moved from Egypt to 99 Sea Zone
3 artilleries and 3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Trans-Jordan to SyriaCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to EgyptPlace Units - British
1 armour and 2 fighters placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
West India : 3 fighters
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Syria : 1 infantry
Tobruk : 1 flag, 3 artilleries and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 63
Russians : 27 / 33
Japanese : 67 / 93
Americans : 52 / 73
Chinese : 0 / 1
British : 33 / 33
UK_Pacific : 6 / 7
Italians : 22 / 32
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians