@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 5 armour, 1 artillery, 1 bomber, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 5 submarines moved from 6 Sea Zone to 26 Sea Zone
 1 submarine moved from 32 Sea Zone to 26 Sea Zone
 1 submarine moved from 33 Sea Zone to 26 Sea Zone
 2 armour moved from Western Australia to 56 Sea Zone
 3 artilleries moved from Western Australia to 56 Sea Zone
 5 infantry moved from Western Australia to 56 Sea Zone
 2 armour, 3 artilleries, 5 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
 5 infantry moved from 62 Sea Zone to New South Wales
 2 armour moved from 62 Sea Zone to New South Wales
 3 artilleries moved from 62 Sea Zone to New South Wales
 3 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
 2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
 1 infantry moved from Szechwan to Sikang
 Japanese take Sikang from Chinese
 1 mech_infantry moved from Szechwan to Kansu
 Japanese take Kansu from Chinese
 1 armour moved from Kweichow to Tsinghai
 2 mech_infantrys moved from Kweichow to Tsinghai
 1 fighter and 1 tactical_bomber moved from Shensi to TsinghaiCombat - Japanese 
 Battle in New South Wales
 Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
 ANZAC defend with 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
 Japanese captures 14PUs while taking ANZAC capital
 Japanese win, taking New South Wales from ANZAC with 2 armour, 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
 Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 2 infantry
 Casualties for Japanese: 4 infantry and 2 tactical_bombers
 Battle in Tsinghai
 Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 26 Sea Zone
 Japanese attack with 7 submarines
 Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
 Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
 5 submarines owned by the Japanese Submerged
 Americans win with 2 fighters remaining. Battle score for attacker is 37
 Casualties for Americans: 1 battleship, 1 carrier, 1 submarine and 1 transport
 Casualties for Japanese: 2 submarines
 2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese 
 6 infantry moved from Manchuria to Jehol
 3 infantry moved from Shantung to Jehol
 1 bomber moved from Yunnan to Japan
 2 artilleries moved from Shan State to Yunnan
 2 infantry moved from Burma to Yunnan
 1 mech_infantry moved from Szechwan to Yunnan
 1 infantry moved from Szechwan to Yunnan
 1 mech_infantry moved from French Indo China to Yunnan
 2 armour moved from French Indo China to Yunnan
 1 fighter moved from Yunnan to French Indo China
 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
 3 fighters moved from New South Wales to 62 Sea ZonePlace Units - Japanese 
 3 armour placed in Shantung
 1 bomber placed in Japan
 1 artillery placed in Japan
 2 armour and 1 mech_infantry placed in French Indo China
 1 transport placed in 6 Sea Zone
 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 68 PUs; end with 83 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 1 armour, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans 
 3 infantry and 1 mech_infantry moved from Brazil to Venezuela
 1 submarine moved from 86 Sea Zone to 89 Sea Zone
 1 bomber moved from Eastern United States to United Kingdom
 1 bomber moved from Western United States to Hawaiian IslandsCombat - Americans 
 Battle in Venezuela
 Americans attack with 3 infantry and 1 mech_infantry
 Neutral_True defend with 2 infantry
 Americans roll dice for 3 infantry and 1 mech_infantry in Venezuela, round 2 : 1/4 hits
 Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
 Americans roll dice for 2 infantry and 1 mech_infantry in Venezuela, round 3 : 0/3 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
 1 infantry owned by the Americans lost in Venezuela
 Americans roll dice for 1 infantry and 1 mech_infantry in Venezuela, round 4 : 0/2 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 1/1 hits
 1 infantry owned by the Americans lost in Venezuela
 Americans roll dice for 1 mech_infantry in Venezuela, round 5 : 0/1 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 0/1 hits
 Americans roll dice for 1 mech_infantry in Venezuela, round 6 : 0/1 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 6 : 0/1 hits
 Americans roll dice for 1 mech_infantry in Venezuela, round 7 : 1/1 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 7 : 1/1 hits
 1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
 Neutral_True win with no units remaining. Battle score for attacker is -7
 Casualties for Neutral_True: 2 infantry
 Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Americans Place Units - Americans 
 4 transports placed in 101 Sea Zone
 1 armour and 4 infantry placed in Eastern United States
 1 submarine placed in 101 Sea Zone
 1 destroyer and 1 submarine placed in 10 Sea Zone
 2 infantry placed in Western United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,3,5,3,5,4,5,5,5
 Americans collect 51 PUs (1 lost to blockades); end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans : Guam : 1 airfield 
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
 Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters and 1 harbour
 Midway : 1 airfield
 26 Sea Zone : 1 flag
 10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
 United Kingdom : 1 bomber
 89 Sea Zone : 1 submarine
 101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 5 transports
 Brazil : 1 flagProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 68 / 93
 Americans : 52 / 73
 Chinese : 0 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 7 / 0
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 6 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 9 times
 6 was rolled 2 times
 Average roll : 3.621
 Median : 4.000
 Variance : 1.464
 Standard Deviation : 1.210
 Total rolls : 29Null / Other 
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 5 times
 Average roll : 4.200
 Median : 4.500
 Variance : 2.667
 Standard Deviation : 1.633
 Total rolls : 10Neutral_True Combat 
 2 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.429
 Median : 2.000
 Variance : 2.167
 Standard Deviation : 1.472
 Total rolls : 7Americans Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.250
 Median : 3.000
 Variance : 0.182
 Standard Deviation : 0.426
 Total rolls : 12
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese : Production/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 68 / 93
 Americans : 52 / 73
 Chinese : 0 / 1
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 7 / 0
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 6 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 9 times
 6 was rolled 2 times
 Average roll : 3.621
 Median : 4.000
 Variance : 1.464
 Standard Deviation : 1.210
 Total rolls : 29Null / Other 
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 5 times
 Average roll : 4.200
 Median : 4.500
 Variance : 2.667
 Standard Deviation : 1.633
 Total rolls : 10Neutral_True Combat 
 2 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.429
 Median : 2.000
 Variance : 2.167
 Standard Deviation : 1.472
 Total rolls : 7Americans Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.250
 Median : 3.000
 Variance : 0.182
 Standard Deviation : 0.426
 Total rolls : 12
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - British 
 British buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from India to Burma
 UK_Pacific take Burma from Japanese
 1 artillery moved from Anglo Egyptian Sudan to Egypt
 3 fighters moved from Egypt to West India
 1 fighter moved from Egypt to 99 Sea Zone
 3 artilleries and 3 infantry moved from Alexandria to Tobruk
 British take Tobruk from Italians
 1 infantry moved from Trans-Jordan to SyriaCombat - British 
 Battle in 99 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 99 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - British 
 1 fighter moved from 99 Sea Zone to EgyptPlace Units - British 
 1 armour and 2 fighters placed in Egypt
 1 bomber placed in United KingdomTurn Complete - British 
 British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific 
 1 artillery placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 7 PUs total
 Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific : Burma : 1 infantry 
 India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
 West India : 3 fighters
 Iceland : 1 airfield
 Quebec : 1 armour, 1 factory_minor and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
 Union of South Africa : 1 factory_minor and 1 harbour
 Ontario : 1 artillery and 1 infantry
 Scotland : 1 airfield
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
 Syria : 1 infantry
 Tobruk : 1 flag, 3 artilleries and 3 infantry
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 Iraq : 1 flag
 Eastern Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 67 / 93
 Americans : 52 / 73
 Chinese : 0 / 1
 British : 33 / 33
 UK_Pacific : 6 / 7
 Italians : 22 / 32
 ANZAC : 7 / 0
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Italians 
 Italians buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery moved from Spain to 92 Sea Zone
 1 infantry moved from Spain to 92 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
 1 infantry moved from Turkey to Iraq
 Italians take Iraq from British
 1 infantry moved from Turkey to Northwest Persia
 Italians take Northwest Persia from Neutral_Allies
 2 infantry moved from Turkey to Syria
 1 fighter moved from Southern Italy to SyriaCombat - Italians 
 Battle in Morocco
 Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 infantry
 Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in Syria
 Italians attack with 1 fighter and 2 infantry
 British defend with 1 infantry
 Italians win, taking Syria from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for British: 1 infantry
 Battle in BrazilNon Combat Move - Italians 
 1 fighter moved from Syria to Turkey
 1 fighter moved from Spain to Turkey
 3 infantry moved from Portugal to SpainPlace Units - Italians 
 1 destroyer placed in 93 Sea Zone
 2 submarines placed in 93 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Libya: 1 artillery and 2 infantry
 EDIT: Adding units owned by Italians to Tunisia: 1 artillery and 2 infantry
 EDIT: Turning off Edit Mode
 1 factory_minor placed in TurkeyTurn Complete - Italians 
 Italians collect 28 PUs; end with 28 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - ANZAC 
 1 infantry moved from Queensland to Northern Territory
 2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC Turn Complete - ANZAC Territory Summary for ANZAC : Queensland : 1 airfield and 1 harbour 
 Northern Territory : 1 infantry
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
 Trans-Jordan : 2 infantryProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 67 / 93
 Americans : 50 / 73
 Chinese : 0 / 1
 British : 31 / 33
 UK_Pacific : 6 / 7
 Italians : 28 / 42
 ANZAC : 7 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - French 
 1 infantry moved from Egypt to Trans-JordanNon Combat Move - French Turn Complete - French Territory Summary for French : Trans-Jordan : 2 infantry 
 United Kingdom : 2 infantryProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 67 / 93
 Americans : 50 / 73
 Chinese : 0 / 1
 British : 31 / 33
 UK_Pacific : 6 / 7
 Italians : 28 / 42
 ANZAC : 7 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
 Germans buy 6 armour, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 2 artilleries and 11 infantry moved from Ukraine to Rostov
 9 armour and 8 mech_infantrys moved from Western Ukraine to Rostov
 3 armour moved from Western Ukraine to Rostov
 8 mech_infantrys moved from Western Ukraine to Rostov
 1 artillery moved from Belarus to Bryansk
 1 bomber moved from Western Ukraine to Archangel
 1 artillery and 1 infantry moved from Novgorod to Archangel
 1 artillery moved from Belarus to Smolensk
 1 infantry moved from Novgorod to Archangel
 1 infantry moved from Belarus to Smolensk
 1 infantry moved from Western Ukraine to Bryansk
 1 infantry moved from Western Ukraine to BryanskCombat - Germans 
 Battle in Bryansk
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Rostov
 Germans attack with 12 armour, 2 artilleries, 11 infantry and 16 mech_infantrys
 Russians defend with 1 infantry
 Germans win, taking Rostov from Russians with 12 armour, 2 artilleries, 10 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Archangel
 Germans attack with 1 artillery, 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Smolensk
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 mech_infantry
 Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantryNon Combat Move - Germans 
 1 armour and 8 infantry moved from Novgorod to Belarus
 2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
 1 artillery and 8 infantry moved from Western Ukraine to Ukraine
 7 mech_infantrys moved from Germany to Eastern Poland
 1 bomber moved from Archangel to Ukraine
 2 infantry moved from Finland to 115 Sea Zone
 2 infantry moved from 115 Sea Zone to Novgorod
 4 infantry moved from Finland to Vyborg
 5 infantry moved from France to Southern France
 1 aaGun moved from France to Southern France
 2 submarines moved from 105 Sea Zone to 109 Sea Zone
 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
 1 fighter and 1 tactical_bomber moved from Western Germany to UkrainePlace Units - Germans 
 2 submarines placed in 105 Sea Zone
 1 bomber and 1 infantry placed in France
 3 armour placed in Novgorod
 3 armour placed in Ukraine
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
 EDIT: Adding units owned by Germans to France: 3 aaGuns
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Russians 
 Russians buy 8 artilleries; Remaining resources: 1 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians 
 6 infantry moved from Samara to Russia
 3 infantry moved from Russia to Smolensk
 1 fighter moved from Russia to Smolensk
 1 artillery moved from Tambov to Bryansk
 2 infantry moved from Russia to Bryansk
 12 infantry moved from Amur to Korea
 Russians take Korea from JapaneseCombat - Russians 
 Battle in Bryansk
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
 Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
 1 infantry owned by the Russians lost in Bryansk
 Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
 Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
 Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
 Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
 Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits
 Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
 1 artillery owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Smolensk
 Russians attack with 1 fighter and 3 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits
 Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
 1 infantry owned by the Russians lost in Smolensk
 Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits
 Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
 1 infantry owned by the Germans lost in Smolensk
 Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits
 Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
 1 artillery owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 fighter moved from Smolensk to Russia
 2 aaGuns moved from Amur to KoreaPlace Units - Russians 
 8 artilleries placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5
 Russians collect 24 PUs (3 lost to blockades); end with 25 PUs totalTerritory Summary for Russians : Korea : 1 flag, 2 aaGuns and 12 infantry 
 India : 1 bomber, 2 fighters and 1 tactical_bomber
 Bryansk : 1 artillery
 Russia : 4 aaGuns, 1 airfield, 5 armour, 21 artilleries, 1 factory_major, 1 fighter and 42 infantry
 Tambov : 1 artillery
 Volgograd : 1 factory_minor and 3 infantry
 Caucasus : 1 infantry
 Smolensk : 2 infantry
 125 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 56 / 66 
 Russians : 27 / 25
 Japanese : 64 / 93
 Americans : 50 / 73
 Chinese : 0 / 1
 British : 31 / 33
 UK_Pacific : 6 / 7
 Italians : 28 / 42
 ANZAC : 7 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 6 times
 3 was rolled 9 times
 4 was rolled 4 times
 5 was rolled 5 times
 6 was rolled 4 times
 Average roll : 3.375
 Median : 3.000
 Variance : 0.645
 Standard Deviation : 0.803
 Total rolls : 32Null / Other 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.750
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Germans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 3 times
 Average roll : 3.636
 Median : 3.000
 Variance : 0.900
 Standard Deviation : 0.949
 Total rolls : 11Russians Combat 
 1 was rolled 1 times
 2 was rolled 4 times
 3 was rolled 5 times
 4 was rolled 3 times
 5 was rolled 3 times
 6 was rolled 1 times
 Average roll : 3.353
 Median : 3.000
 Variance : 1.062
 Standard Deviation : 1.031
 Total rolls : 17
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 6 armour, 3 artilleries, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Sikang to Kazakhstan
 Japanese take Kazakhstan from Russians
 1 armour and 1 mech_infantry moved from Tsinghai to Urals
 Japanese take Novosibirsk from Russians
 Japanese take Urals from Russians
 1 mech_infantry moved from Kansu to Timguska
 Japanese take Timguska from Russians
 1 mech_infantry moved from Tsinghai to Novosibirsk
 9 infantry moved from Jehol to Manchuria
 3 armour moved from Shantung to Manchuria
 1 armour moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 armour moved from South Australia to Northern Territory
 1 armour moved from New South Wales to Northern Territory
 5 submarines moved from 26 Sea Zone to 10 Sea Zone
 Japanese take 26 Sea Zone from Americans
 2 infantry moved from Yunnan to Burma
 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
 3 fighters and 3 tactical_bombers moved from French Indo China to Burma
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
 1 artillery and 1 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese 
 Battle in Northern Territory
 Japanese attack with 2 armour
 ANZAC defend with 1 infantry
 Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is -3
 Casualties for ANZAC: 1 infantry
 Casualties for Japanese: 1 armour
 Battle in Burma
 Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
 British defend with 1 infantry
 Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in 10 Sea Zone
 Japanese attack with 5 submarines
 Americans defend with 2 destroyers, 1 submarine and 1 transport
 Japanese win, taking 10 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 17
 Casualties for Americans: 2 destroyers, 1 submarine and 1 transport
 Casualties for Japanese: 2 submarines
 Battle in Wake IslandNon Combat Move - Japanese 
 3 artilleries moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 2 artilleries, 1 infantry and 3 transports moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 3 artilleries moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 4 fighters and 3 tactical_bombers moved from Burma to Yunnan
 2 armour and 1 mech_infantry moved from French Indo China to Yunnan
 1 tactical_bomber moved from Burma to Yunnan
 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - Japanese 
 1 artillery and 2 infantry placed in New South Wales
 2 artilleries and 2 infantry placed in Japan
 2 destroyers and 2 transports placed in 6 Sea Zone
 3 armour placed in French Indo China
 3 armour placed in Shantung
 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 71 PUs; end with 71 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
 Americans buy 2 destroyers, 2 fighters and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans 
 1 submarine moved from 89 Sea Zone to 86 Sea ZoneCombat - Americans 
 Battle in 86 Sea Zone
 Americans attack with 1 submarine
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 86 Sea Zone
 Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
 Americans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - Americans Place Units - Americans 
 5 transports placed in 101 Sea Zone
 2 fighters placed in Eastern United States
 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,3,3,6,4,1
 Americans collect 43 PUs (7 lost to blockades); end with 45 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans : Guam : 1 airfield 
 Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
 Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters and 1 harbour
 Midway : 1 airfield
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
 United Kingdom : 1 bomber
 86 Sea Zone : 1 submarine
 101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 10 transportsProduction/PUs Summary : Germans : 56 / 66 
 Russians : 23 / 25
 Japanese : 71 / 81
 Americans : 50 / 65
 Chinese : 0 / 1
 British : 31 / 33
 UK_Pacific : 5 / 7
 Italians : 28 / 42
 ANZAC : 5 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.429
 Median : 3.000
 Variance : 0.167
 Standard Deviation : 0.408
 Total rolls : 7Null / Other 
 1 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.667
 Median : 3.500
 Variance : 0.400
 Standard Deviation : 0.632
 Total rolls : 6Americans Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese : Production/PUs Summary : Germans : 56 / 66 
 Russians : 23 / 25
 Japanese : 71 / 81
 Americans : 50 / 65
 Chinese : 0 / 1
 British : 31 / 33
 UK_Pacific : 5 / 7
 Italians : 28 / 42
 ANZAC : 5 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.429
 Median : 3.000
 Variance : 0.167
 Standard Deviation : 0.408
 Total rolls : 7Null / Other 
 1 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.667
 Median : 3.500
 Variance : 0.400
 Standard Deviation : 0.632
 Total rolls : 6Americans Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - British 
 British buy 1 artillery, 1 destroyer and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 transport; Remaining resources: 0 PUs;Combat Move - British 
 3 fighters moved from West India to Burma
 2 infantry moved from India to Burma
 2 armour moved from Egypt to Iraq
 1 mech_infantry moved from Egypt to Syria
 3 infantry moved from Tobruk to Libya
 British take Libya from Italians
 3 artilleries moved from Tobruk to Libya
 3 fighters moved from Egypt to SyriaCombat - British 
 Battle in Burma
 British attack with 3 fighters and 2 infantry
 Japanese defend with 1 infantry
 British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits
 Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Burma
 British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Syria
 British attack with 3 fighters and 1 mech_infantry
 Italians defend with 1 infantry
 British roll dice for 3 fighters and 1 mech_infantry in Syria, round 2 : 3/4 hits
 Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits
 1 fighter owned by the British and 1 infantry owned by the Italians lost in Syria
 British win, taking Syria from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -7
 Casualties for British: 1 fighter
 Casualties for Italians: 1 infantry
 Battle in Iraq
 British attack with 2 armour
 Italians defend with 1 infantry
 British roll dice for 2 armour in Iraq, round 2 : 0/2 hits
 Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
 British roll dice for 2 armour in Iraq, round 3 : 1/2 hits
 Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
 1 infantry owned by the Italians lost in Iraq
 British win, taking Iraq from Italians with 2 armour remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 2 fighters moved from Syria to Egypt
 3 fighters moved from Burma to IndiaPlace Units - British 
 1 destroyer and 3 transports placed in 109 Sea Zone
 1 artillery placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,2
 British collect 31 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific 
 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific : Burma : 2 infantry 
 India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
 39 Sea Zone : 1 transport
 Iceland : 1 airfield
 Quebec : 1 armour, 1 factory_minor and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
 Union of South Africa : 1 factory_minor and 1 harbour
 Ontario : 1 artillery and 1 infantry
 Scotland : 1 airfield
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
 Syria : 1 flag, 1 mech_infantry
 Tobruk : 1 flag
 Libya : 1 flag, 3 artilleries and 3 infantry
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 109 Sea Zone : 1 destroyer and 3 transports
 Iraq : 1 flag, 2 armour
 Eastern Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 56 / 66 
 Russians : 23 / 25
 Japanese : 70 / 81
 Americans : 50 / 65
 Chinese : 0 / 1
 British : 35 / 31
 UK_Pacific : 6 / 6
 Italians : 24 / 42
 ANZAC : 5 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 7 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.182
 Median : 3.000
 Variance : 0.952
 Standard Deviation : 0.976
 Total rolls : 22Null / Other 
 1 was rolled 2 times
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.500
 Median : 1.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4Japanese Combat 
 4 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1British Combat 
 1 was rolled 4 times
 3 was rolled 3 times
 4 was rolled 3 times
 6 was rolled 3 times
 Average roll : 3.308
 Median : 3.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 13Italians Combat 
 1 was rolled 1 times
 5 was rolled 2 times
 Average roll : 3.667
 Median : 5.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3Americans Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Italians 
 Italians buy 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Italians 
 2 infantry moved from Turkey to Iraq
 2 fighters moved from Turkey to Iraq
 1 infantry moved from Turkey to Iraq
 1 infantry moved from Northwest Persia to Persia
 Italians take Persia from British
 1 armour and 1 mech_infantry moved from Morocco to Tunisia
 1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - Italians 
 Battle in Iraq
 Italians attack with 2 fighters and 3 infantry
 British defend with 2 armour
 Italians win, taking Iraq from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
 Casualties for British: 2 armour
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 2 fighters moved from Iraq to Turkey
 2 submarines moved from 93 Sea Zone to 92 Sea Zone
 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
 1 infantry moved from Brazil to Argentina
 Italians take Argentina from Neutral_True
 1 artillery moved from Brazil to Peru
 Italians take Peru from Neutral_True
 1 armour moved from Eastern Poland to BulgariaPlace Units - Italians 
 3 armour placed in Turkey
 2 bombers placed in Southern FranceTurn Complete - Italians 
 Italians collect 30 PUs; end with 30 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - ANZAC Turn Complete - ANZAC Territory Summary for ANZAC : Queensland : 1 airfield and 1 harbour 
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
 Trans-Jordan : 2 infantryProduction/PUs Summary : Germans : 56 / 66 
 Russians : 23 / 25
 Japanese : 70 / 81
 Americans : 50 / 65
 Chinese : 0 / 1
 British : 31 / 31
 UK_Pacific : 6 / 6
 Italians : 30 / 46
 ANZAC : 5 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - French 
 2 infantry moved from Trans-Jordan to SyriaNon Combat Move - French Turn Complete - French Territory Summary for French : United Kingdom : 2 infantry 
 Syria : 2 infantryProduction/PUs Summary : Germans : 56 / 66 
 Russians : 23 / 25
 Japanese : 70 / 81
 Americans : 50 / 65
 Chinese : 0 / 1
 British : 31 / 31
 UK_Pacific : 6 / 6
 Italians : 30 / 46
 ANZAC : 5 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 8 / 0




 
		 
		






