@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
6 infantry moved from Manchuria to Korea
3 armour moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Timguska to Vologda
Japanese take Vologda from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 infantry moved from Yunnan to Burma
4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 armour moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 33 Sea Zone to 31 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
6 infantry moved from Manchuria to Korea
3 armour moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Timguska to Vologda
Japanese take Vologda from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 infantry moved from Yunnan to Burma
4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 armour moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 33 Sea Zone to 31 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
6 infantry moved from Manchuria to Korea
3 armour moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Timguska to Vologda
Japanese take Vologda from Russians
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 infantry moved from Yunnan to Burma
4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 armour moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 33 Sea Zone to 31 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 3 armour
Russians defend with 2 aaGuns
Japanese win, taking Amur from Russians with 3 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Hawaiian Islands
Japanese attack with 5 artilleries and 5 infantry
Americans defend with 1 airfield, 1 bomber, 4 fighters and 1 harbour
Japanese win, taking Hawaiian Islands from Americans with 5 artilleries and 1 infantry remaining. Battle score for attacker is 40
Casualties for Americans: 1 bomber and 4 fighters
Casualties for Japanese: 4 infantry
Battle in Burma
Japanese attack with 7 armour, 3 artilleries, 3 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 7 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in MidwayNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
2 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 bombers
EDIT: Adding units owned by Japanese to Wake Island: 3 bombers
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Japan
3 armour placed in ShantungTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 111 Sea Zone
1 bomber moved from 111 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans
Place Units - Americans
5 infantry and 5 mech_infantrys placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2,5,3,2,6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6,1,1
Americans collect 40 PUs (9 lost to blockades); end with 40 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUsTerritory Summary for Americans :
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 5 mech_infantrys
United Kingdom : 1 bomber
86 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 2 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 10 transportsProduction/PUs Summary :
Germans : 60 / 72
Russians : 11 / 17
Japanese : 83 / 98
Americans : 49 / 55
Chinese : 0 / 1
British : 31 / 31
UK_Pacific : 5 / 6
Italians : 30 / 46
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 60 / 72
Russians : 11 / 17
Japanese : 83 / 98
Americans : 49 / 55
Chinese : 0 / 1
British : 31 / 31
UK_Pacific : 5 / 6
Italians : 30 / 46
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
3 artilleries and 3 infantry moved from Libya to Tunisia
1 bomber moved from United Kingdom to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/1 hits
Defenders Fire, : 1/3 hits
1 bomber owned by the British lost in Western Germany
Air Battle is over, the attackers have all died
Battle in Sumatra
Battle in Iraq
British attack with 2 fighters and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 2 fighters and 1 mech_infantry in Iraq, round 2 : 2/3 hits
Italians roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in Iraq
British win, taking Sumatra from Japanese, taking Iraq from Italians with 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for British: 2 fighters
Casualties for Italians: 2 infantry
Battle in Tunisia
British attack with 3 artilleries and 3 infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 artilleries and 3 infantry in Tunisia, round 2 : 3/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits
1 infantry owned by the British, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
British roll dice for 3 artilleries and 2 infantry in Tunisia, round 3 : 2/5 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - British
Place Units - British
2 fighters and 1 tactical_bomber placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5,1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,4,4,1,6,2,4
British collect 27 PUs (7 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Syria : 1 flag
Tunisia : 1 flag, 3 artilleries and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 60 / 72
Russians : 11 / 17
Japanese : 79 / 98
Americans : 49 / 55
Chinese : 0 / 1
British : 34 / 27
UK_Pacific : 9 / 9
Italians : 27 / 46
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.261
Median : 4.000
Variance : 1.378
Standard Deviation : 1.174
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Italians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.111
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Turkey to Iraq
3 armour moved from Turkey to Iraq
2 fighters moved from Turkey to Iraq
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 artillery and 1 infantry moved from Algeria to Tunisia
2 bombers moved from Southern France to TunisiaCombat - Italians
Battle in Iraq
Italians attack with 3 armour, 2 fighters and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tunisia
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 3 artilleries and 1 infantry
Italians win, taking Tunisia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 3 artilleries and 1 infantryNon Combat Move - Italians
2 bombers moved from Tunisia to Spain
2 fighters moved from Iraq to Turkey
1 armour moved from Bulgaria to Turkey
2 infantry moved from Argentina to Chile
Italians take Chile from Neutral_True
1 artillery moved from Peru to Colombia
Italians take Colombia from Neutral_True
3 infantry moved from Argentina to ChilePlace Units - Italians
1 fighter placed in Southern Italy
3 armour placed in Turkey
3 submarines placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to Germany
6 infantry moved from Germany to Poland
6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to Germany
6 infantry moved from Germany to Poland
6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to Germany
6 infantry moved from Germany to Poland
6 infantry moved from Greater Southern Germany to Slovakia Hungary
3 armour moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 submarine moved from 124 Sea Zone to 111 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 6/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits
5 infantry owned by the French, 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 4/12 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits
1 infantry owned by the French, 1 armour owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 4/10 hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits
1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 battleship, 3 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 3 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits
2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
British win with 1 battleship, 2 cruisers and 3 fighters remaining. Battle score for attacker is -44
Casualties for Germans: 1 fighter, 2 submarines and 2 tactical_bombers
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 4 armour, 2 artilleries and 8 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 3 tactical_bombers
Romania : 1 armour and 2 infantry
Poland : 1 armour, 3 artilleries and 14 infantry
Germany : 3 aaGuns and 1 factory_major
Norway : 2 infantry
Southern Italy : 1 fighter
113 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 7 infantry
111 Sea Zone : 1 battleship and 1 submarineProduction/PUs Summary :
Germans : 36 / 65
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 22 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.517
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 87Germans Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 15 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.333
Median : 3.000
Variance : 1.161
Standard Deviation : 1.077
Total rolls : 57French Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.105
Median : 5.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19British Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.455
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Archangel to Novgorod
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Novgorod
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Volgograd to CaucasusPlace Units - Russians
1 bomber placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 fighter moved from Formosa to Hunan
1 artillery moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from Shantung to Anhwe
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from Okinawa to Kwangtung
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Japan to Yunnan
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to Manchuria
3 fighters moved from Manchuria to Kiangsi
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
2 tactical_bombers moved from Manchuria to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Anhwe to KiangsuPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers and 5 fighters
Korea : 1 factory_minor
Kiangsu : 1 flag, 2 tactical_bombers
Kiangsi : 1 flag, 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery and 5 infantry
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Soviet Far East : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 36 / 65
Russians : 35 / 37
Japanese : 38 / 38
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 13 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.737
Median : 2.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansCombat - Americans
Americans creates battle in territory 35 Sea ZoneNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Central United States to Gibraltar
1 artillery moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 armour moved from Central United States to Western United States
1 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Queensland
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs





