G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to Queensland
 ANZAC take Queensland from JapaneseCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
 ANZAC collect 9 PUs; end with 9 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC : Queensland : 1 airfield, 1 harbour and 1 infantry 
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 New South Wales : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
 Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
 Egypt : 2 infantryProduction/PUs Summary : Germans : 48 / 50 
 Russians : 32 / 37
 Japanese : 63 / 70
 Americans : 52 / 74
 Chinese : 3 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 9 / 14
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French Turn Complete - French Territory Summary for French : Trans-Jordan : 1 infantry 
 Egypt : 1 infantry
 United Kingdom : 2 infantry
 Morocco : 1 infantryProduction/PUs Summary : Germans : 48 / 50 
 Russians : 32 / 37
 Japanese : 63 / 70
 Americans : 52 / 74
 Chinese : 3 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 9 / 14
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Germans 
 Germans buy 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 1 bomber moved from Spain to 86 Sea Zone
 1 submarine moved from 91 Sea Zone to 86 Sea Zone
 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
 1 fighter moved from Western Germany to 115 Sea Zone
 1 bomber moved from Eastern Poland to 115 Sea Zone
 1 armour and 1 infantry moved from Vyborg to Novgorod
 8 infantry moved from Karelia to Novgorod
 2 artilleries and 2 infantry moved from Baltic States to Belarus
 2 artilleries and 11 infantry moved from Bessarabia to Ukraine
 1 artillery and 1 infantry moved from Sweden to 113 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
 1 infantry moved from 115 Sea Zone to Novgorod
 1 artillery moved from 115 Sea Zone to NovgorodCombat - Germans 
 Battle in 115 Sea Zone
 Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
 Russians defend with 1 cruiser and 1 submarine
 Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -12
 Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
 Casualties for Russians: 1 cruiser and 1 submarine
 Battle in Novgorod
 Germans attack with 1 armour, 1 artillery and 10 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 86 Sea Zone
 Germans attack with 1 bomber and 1 submarine
 Americans defend with 1 destroyer, 1 submarine and 2 transports
 1 submarine owned by the Americans Submerged
 Germans win with 1 bomber remaining. Battle score for attacker is 16
 Casualties for Germans: 1 submarine
 Casualties for Americans: 1 destroyer and 2 transports
 Battle in Ukraine
 Germans attack with 2 artilleries and 11 infantry
 Russians defend with 1 factory_minor and 1 infantry
 Germans win, taking Ukraine from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 artillery, 10 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
 2 armour moved from Germany to Eastern Poland
 6 mech_infantrys moved from Germany to Eastern Poland
 1 bomber moved from 115 Sea Zone to Western Ukraine
 6 infantry moved from Sweden to Finland
 1 infantry moved from Western Germany to France
 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
 1 tactical_bomber moved from Southern Italy to Western Germany
 3 infantry moved from Switzerland to France
 2 submarines moved from 105 Sea Zone to 92 Sea Zone
 1 bomber moved from 86 Sea Zone to SpainPlace Units - Germans 
 2 submarines placed in 105 Sea Zone
 1 fighter placed in Western Germany
 7 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
 Germans collect 53 PUs; end with 53 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Russians 
 Russians buy 5 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 6 infantry moved from Novosibirsk to Samara
 2 artilleries moved from Volgograd to Tambov
 2 mech_infantrys moved from Russia to Belarus
 1 infantry moved from Smolensk to Belarus
 1 infantry moved from Bryansk to Belarus
 1 infantry moved from Russia to BryanskCombat - Russians 
 Battle in Belarus
 Russians attack with 2 infantry and 2 mech_infantrys
 Germans defend with 2 artilleries and 1 infantry
 Russians roll dice for 2 infantry and 2 mech_infantrys in Belarus, round 2 : 0/4 hits
 Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 3/3 hits
 2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
 1 mech_infantry owned by the Russians retreated to Smolensk
 Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
 Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians 
 2 aaGuns moved from Smolensk to Russia
 12 infantry moved from Buryatia to Amur
 2 aaGuns moved from Buryatia to AmurPlace Units - Russians 
 5 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 27 PUs; end with 28 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Russians : India : 1 bomber, 2 fighters and 1 tactical_bomber 
 Amur : 2 aaGuns and 12 infantry
 Bryansk : 1 infantry
 Rostov : 1 infantry
 Archangel : 1 infantry
 Russia : 4 aaGuns, 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 1 fighter and 41 infantry
 Tambov : 2 artilleries
 Volgograd : 1 factory_minor and 3 infantry
 Caucasus : 1 infantry
 Smolensk : 1 mech_infantry
 Samara : 6 infantry
 125 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 63 / 70
 Americans : 52 / 74
 Chinese : 3 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 9 / 14
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.000
 Median : 2.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7Germans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 Average roll : 1.333
 Median : 1.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3Russians Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.250
 Median : 4.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 5 armour, 1 artillery, 1 bomber, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 5 submarines moved from 6 Sea Zone to 26 Sea Zone
 1 submarine moved from 32 Sea Zone to 26 Sea Zone
 1 submarine moved from 33 Sea Zone to 26 Sea Zone
 2 armour moved from Western Australia to 56 Sea Zone
 3 artilleries moved from Western Australia to 56 Sea Zone
 5 infantry moved from Western Australia to 56 Sea Zone
 2 armour, 3 artilleries, 5 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
 5 infantry moved from 62 Sea Zone to New South Wales
 2 armour moved from 62 Sea Zone to New South Wales
 3 artilleries moved from 62 Sea Zone to New South Wales
 3 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
 2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
 1 infantry moved from Szechwan to Sikang
 Japanese take Sikang from Chinese
 1 mech_infantry moved from Szechwan to Kansu
 Japanese take Kansu from Chinese
 1 armour moved from Kweichow to Tsinghai
 2 mech_infantrys moved from Kweichow to Tsinghai
 1 fighter and 1 tactical_bomber moved from Shensi to TsinghaiCombat - Japanese 
 Battle in New South Wales
 Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
 ANZAC defend with 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
 Japanese captures 14PUs while taking ANZAC capital
 Japanese win, taking New South Wales from ANZAC with 2 armour, 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
 Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 2 infantry
 Casualties for Japanese: 4 infantry and 2 tactical_bombers
 Battle in Tsinghai
 Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 26 Sea Zone
 Japanese attack with 7 submarines
 Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
 Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
 5 submarines owned by the Japanese Submerged
 Americans win with 2 fighters remaining. Battle score for attacker is 37
 Casualties for Americans: 1 battleship, 1 carrier, 1 submarine and 1 transport
 Casualties for Japanese: 2 submarines
 2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese 
 6 infantry moved from Manchuria to Jehol
 3 infantry moved from Shantung to Jehol
 1 bomber moved from Yunnan to Japan
 2 artilleries moved from Shan State to Yunnan
 2 infantry moved from Burma to Yunnan
 1 mech_infantry moved from Szechwan to Yunnan
 1 infantry moved from Szechwan to Yunnan
 1 mech_infantry moved from French Indo China to Yunnan
 2 armour moved from French Indo China to Yunnan
 1 fighter moved from Yunnan to French Indo China
 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
 3 fighters moved from New South Wales to 62 Sea ZonePlace Units - Japanese 
 3 armour placed in Shantung
 1 bomber placed in Japan
 1 artillery placed in Japan
 2 armour and 1 mech_infantry placed in French Indo China
 1 transport placed in 6 Sea Zone
 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 68 PUs; end with 83 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 1 armour, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans 
 3 infantry and 1 mech_infantry moved from Brazil to Venezuela
 1 submarine moved from 86 Sea Zone to 89 Sea Zone
 1 bomber moved from Eastern United States to United Kingdom
 1 bomber moved from Western United States to Hawaiian IslandsCombat - Americans 
 Battle in Venezuela
 Americans attack with 3 infantry and 1 mech_infantry
 Neutral_True defend with 2 infantry
 Americans roll dice for 3 infantry and 1 mech_infantry in Venezuela, round 2 : 1/4 hits
 Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
 Americans roll dice for 2 infantry and 1 mech_infantry in Venezuela, round 3 : 0/3 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
 1 infantry owned by the Americans lost in Venezuela
 Americans roll dice for 1 infantry and 1 mech_infantry in Venezuela, round 4 : 0/2 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 1/1 hits
 1 infantry owned by the Americans lost in Venezuela
 Americans roll dice for 1 mech_infantry in Venezuela, round 5 : 0/1 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 0/1 hits
 Americans roll dice for 1 mech_infantry in Venezuela, round 6 : 0/1 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 6 : 0/1 hits
 Americans roll dice for 1 mech_infantry in Venezuela, round 7 : 1/1 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 7 : 1/1 hits
 1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
 Neutral_True win with no units remaining. Battle score for attacker is -7
 Casualties for Neutral_True: 2 infantry
 Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Americans Place Units - Americans 
 4 transports placed in 101 Sea Zone
 1 armour and 4 infantry placed in Eastern United States
 1 submarine placed in 101 Sea Zone
 1 destroyer and 1 submarine placed in 10 Sea Zone
 2 infantry placed in Western United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,3,5,3,5,4,5,5,5
 Americans collect 51 PUs (1 lost to blockades); end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans : Guam : 1 airfield 
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
 Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters and 1 harbour
 Midway : 1 airfield
 26 Sea Zone : 1 flag
 10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
 United Kingdom : 1 bomber
 89 Sea Zone : 1 submarine
 101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 5 transports
 Brazil : 1 flagProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 68 / 93
 Americans : 52 / 73
 Chinese : 0 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 7 / 0
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 6 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 9 times
 6 was rolled 2 times
 Average roll : 3.621
 Median : 4.000
 Variance : 1.464
 Standard Deviation : 1.210
 Total rolls : 29Null / Other 
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 5 times
 Average roll : 4.200
 Median : 4.500
 Variance : 2.667
 Standard Deviation : 1.633
 Total rolls : 10Neutral_True Combat 
 2 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.429
 Median : 2.000
 Variance : 2.167
 Standard Deviation : 1.472
 Total rolls : 7Americans Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.250
 Median : 3.000
 Variance : 0.182
 Standard Deviation : 0.426
 Total rolls : 12
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese Turn Complete - Chinese 
 Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese : Production/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 68 / 93
 Americans : 52 / 73
 Chinese : 0 / 1
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 7 / 0
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 6 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 9 times
 6 was rolled 2 times
 Average roll : 3.621
 Median : 4.000
 Variance : 1.464
 Standard Deviation : 1.210
 Total rolls : 29Null / Other 
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 5 times
 Average roll : 4.200
 Median : 4.500
 Variance : 2.667
 Standard Deviation : 1.633
 Total rolls : 10Neutral_True Combat 
 2 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.429
 Median : 2.000
 Variance : 2.167
 Standard Deviation : 1.472
 Total rolls : 7Americans Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.250
 Median : 3.000
 Variance : 0.182
 Standard Deviation : 0.426
 Total rolls : 12
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - British 
 British buy 1 armour, 1 bomber and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British 
 1 infantry moved from India to Burma
 UK_Pacific take Burma from Japanese
 1 artillery moved from Anglo Egyptian Sudan to Egypt
 3 fighters moved from Egypt to West India
 1 fighter moved from Egypt to 99 Sea Zone
 3 artilleries and 3 infantry moved from Alexandria to Tobruk
 British take Tobruk from Italians
 1 infantry moved from Trans-Jordan to SyriaCombat - British 
 Battle in 99 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 99 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - British 
 1 fighter moved from 99 Sea Zone to EgyptPlace Units - British 
 1 armour and 2 fighters placed in Egypt
 1 bomber placed in United KingdomTurn Complete - British 
 British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific 
 1 artillery placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 7 PUs total
 Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific : Burma : 1 infantry 
 India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
 West India : 3 fighters
 Iceland : 1 airfield
 Quebec : 1 armour, 1 factory_minor and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
 Union of South Africa : 1 factory_minor and 1 harbour
 Ontario : 1 artillery and 1 infantry
 Scotland : 1 airfield
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
 Syria : 1 infantry
 Tobruk : 1 flag, 3 artilleries and 3 infantry
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 Iraq : 1 flag
 Eastern Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 67 / 93
 Americans : 52 / 73
 Chinese : 0 / 1
 British : 33 / 33
 UK_Pacific : 6 / 7
 Italians : 22 / 32
 ANZAC : 7 / 0
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Italians 
 Italians buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery moved from Spain to 92 Sea Zone
 1 infantry moved from Spain to 92 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
 1 infantry moved from Turkey to Iraq
 Italians take Iraq from British
 1 infantry moved from Turkey to Northwest Persia
 Italians take Northwest Persia from Neutral_Allies
 2 infantry moved from Turkey to Syria
 1 fighter moved from Southern Italy to SyriaCombat - Italians 
 Battle in Morocco
 Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 infantry
 Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in Syria
 Italians attack with 1 fighter and 2 infantry
 British defend with 1 infantry
 Italians win, taking Syria from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for British: 1 infantry
 Battle in BrazilNon Combat Move - Italians 
 1 fighter moved from Syria to Turkey
 1 fighter moved from Spain to Turkey
 3 infantry moved from Portugal to SpainPlace Units - Italians 
 1 destroyer placed in 93 Sea Zone
 2 submarines placed in 93 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Libya: 1 artillery and 2 infantry
 EDIT: Adding units owned by Italians to Tunisia: 1 artillery and 2 infantry
 EDIT: Turning off Edit Mode
 1 factory_minor placed in TurkeyTurn Complete - Italians 
 Italians collect 28 PUs; end with 28 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - ANZAC 
 1 infantry moved from Queensland to Northern Territory
 2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC Turn Complete - ANZAC Territory Summary for ANZAC : Queensland : 1 airfield and 1 harbour 
 Northern Territory : 1 infantry
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
 Trans-Jordan : 2 infantryProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 67 / 93
 Americans : 50 / 73
 Chinese : 0 / 1
 British : 31 / 33
 UK_Pacific : 6 / 7
 Italians : 28 / 42
 ANZAC : 7 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - French 
 1 infantry moved from Egypt to Trans-JordanNon Combat Move - French Turn Complete - French Territory Summary for French : Trans-Jordan : 2 infantry 
 United Kingdom : 2 infantryProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 67 / 93
 Americans : 50 / 73
 Chinese : 0 / 1
 British : 31 / 33
 UK_Pacific : 6 / 7
 Italians : 28 / 42
 ANZAC : 7 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
 Germans buy 6 armour, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 2 artilleries and 11 infantry moved from Ukraine to Rostov
 9 armour and 8 mech_infantrys moved from Western Ukraine to Rostov
 3 armour moved from Western Ukraine to Rostov
 8 mech_infantrys moved from Western Ukraine to Rostov
 1 artillery moved from Belarus to Bryansk
 1 bomber moved from Western Ukraine to Archangel
 1 artillery and 1 infantry moved from Novgorod to Archangel
 1 artillery moved from Belarus to Smolensk
 1 infantry moved from Novgorod to Archangel
 1 infantry moved from Belarus to Smolensk
 1 infantry moved from Western Ukraine to Bryansk
 1 infantry moved from Western Ukraine to BryanskCombat - Germans 
 Battle in Bryansk
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Rostov
 Germans attack with 12 armour, 2 artilleries, 11 infantry and 16 mech_infantrys
 Russians defend with 1 infantry
 Germans win, taking Rostov from Russians with 12 armour, 2 artilleries, 10 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Archangel
 Germans attack with 1 artillery, 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Smolensk
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 mech_infantry
 Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantryNon Combat Move - Germans 
 1 armour and 8 infantry moved from Novgorod to Belarus
 2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
 1 artillery and 8 infantry moved from Western Ukraine to Ukraine
 7 mech_infantrys moved from Germany to Eastern Poland
 1 bomber moved from Archangel to Ukraine
 2 infantry moved from Finland to 115 Sea Zone
 2 infantry moved from 115 Sea Zone to Novgorod
 4 infantry moved from Finland to Vyborg
 5 infantry moved from France to Southern France
 1 aaGun moved from France to Southern France
 2 submarines moved from 105 Sea Zone to 109 Sea Zone
 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain
 1 fighter and 1 tactical_bomber moved from Western Germany to UkrainePlace Units - Germans 
 2 submarines placed in 105 Sea Zone
 1 bomber and 1 infantry placed in France
 3 armour placed in Novgorod
 3 armour placed in Ukraine
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
 EDIT: Adding units owned by Germans to France: 3 aaGuns
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Russians 
 Russians buy 8 artilleries; Remaining resources: 1 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Japanese
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians 
 6 infantry moved from Samara to Russia
 3 infantry moved from Russia to Smolensk
 1 fighter moved from Russia to Smolensk
 1 artillery moved from Tambov to Bryansk
 2 infantry moved from Russia to Bryansk
 12 infantry moved from Amur to Korea
 Russians take Korea from JapaneseCombat - Russians 
 Battle in Bryansk
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
 Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
 1 infantry owned by the Russians lost in Bryansk
 Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
 Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
 Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
 Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
 Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits
 Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
 1 artillery owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Smolensk
 Russians attack with 1 fighter and 3 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits
 Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
 1 infantry owned by the Russians lost in Smolensk
 Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits
 Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
 1 infantry owned by the Germans lost in Smolensk
 Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 1/3 hits
 Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits
 1 artillery owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 fighter moved from Smolensk to Russia
 2 aaGuns moved from Amur to KoreaPlace Units - Russians 
 8 artilleries placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5
 Russians collect 24 PUs (3 lost to blockades); end with 25 PUs totalTerritory Summary for Russians : Korea : 1 flag, 2 aaGuns and 12 infantry 
 India : 1 bomber, 2 fighters and 1 tactical_bomber
 Bryansk : 1 artillery
 Russia : 4 aaGuns, 1 airfield, 5 armour, 21 artilleries, 1 factory_major, 1 fighter and 42 infantry
 Tambov : 1 artillery
 Volgograd : 1 factory_minor and 3 infantry
 Caucasus : 1 infantry
 Smolensk : 2 infantry
 125 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 56 / 66 
 Russians : 27 / 25
 Japanese : 64 / 93
 Americans : 50 / 73
 Chinese : 0 / 1
 British : 31 / 33
 UK_Pacific : 6 / 7
 Italians : 28 / 42
 ANZAC : 7 / 0
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 6 times
 3 was rolled 9 times
 4 was rolled 4 times
 5 was rolled 5 times
 6 was rolled 4 times
 Average roll : 3.375
 Median : 3.000
 Variance : 0.645
 Standard Deviation : 0.803
 Total rolls : 32Null / Other 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.750
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4Germans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 3 times
 Average roll : 3.636
 Median : 3.000
 Variance : 0.900
 Standard Deviation : 0.949
 Total rolls : 11Russians Combat 
 1 was rolled 1 times
 2 was rolled 4 times
 3 was rolled 5 times
 4 was rolled 3 times
 5 was rolled 3 times
 6 was rolled 1 times
 Average roll : 3.353
 Median : 3.000
 Variance : 1.062
 Standard Deviation : 1.031
 Total rolls : 17
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 6 armour, 3 artilleries, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Sikang to Kazakhstan
 Japanese take Kazakhstan from Russians
 1 armour and 1 mech_infantry moved from Tsinghai to Urals
 Japanese take Novosibirsk from Russians
 Japanese take Urals from Russians
 1 mech_infantry moved from Kansu to Timguska
 Japanese take Timguska from Russians
 1 mech_infantry moved from Tsinghai to Novosibirsk
 9 infantry moved from Jehol to Manchuria
 3 armour moved from Shantung to Manchuria
 1 armour moved from New South Wales to South Australia
 Japanese take South Australia from ANZAC
 1 armour moved from South Australia to Northern Territory
 1 armour moved from New South Wales to Northern Territory
 5 submarines moved from 26 Sea Zone to 10 Sea Zone
 Japanese take 26 Sea Zone from Americans
 2 infantry moved from Yunnan to Burma
 1 fighter and 1 tactical_bomber moved from Yunnan to Burma
 3 fighters and 3 tactical_bombers moved from French Indo China to Burma
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
 1 artillery and 1 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese 
 Battle in Northern Territory
 Japanese attack with 2 armour
 ANZAC defend with 1 infantry
 Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is -3
 Casualties for ANZAC: 1 infantry
 Casualties for Japanese: 1 armour
 Battle in Burma
 Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
 British defend with 1 infantry
 Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in 10 Sea Zone
 Japanese attack with 5 submarines
 Americans defend with 2 destroyers, 1 submarine and 1 transport
 Japanese win, taking 10 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 17
 Casualties for Americans: 2 destroyers, 1 submarine and 1 transport
 Casualties for Japanese: 2 submarines
 Battle in Wake IslandNon Combat Move - Japanese 
 3 artilleries moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 2 artilleries, 1 infantry and 3 transports moved from 62 Sea Zone to 33 Sea Zone
 1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 3 artilleries moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 4 fighters and 3 tactical_bombers moved from Burma to Yunnan
 2 armour and 1 mech_infantry moved from French Indo China to Yunnan
 1 tactical_bomber moved from Burma to Yunnan
 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - Japanese 
 1 artillery and 2 infantry placed in New South Wales
 2 artilleries and 2 infantry placed in Japan
 2 destroyers and 2 transports placed in 6 Sea Zone
 3 armour placed in French Indo China
 3 armour placed in Shantung
 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 71 PUs; end with 71 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs




 
		 
		






