@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Germans 
 Germans buy 2 armour, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans 
 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
 1 bomber moved from Western Germany to 91 Sea Zone
 2 fighters moved from Western Germany to 91 Sea Zone
 1 submarine moved from 117 Sea Zone to 101 Sea Zone
 2 submarines moved from 112 Sea Zone to 91 Sea Zone
 1 bomber moved from Alexandria to Bessarabia
 2 infantry moved from Romania to Bessarabia
 12 armour and 5 mech_infantrys moved from Poland to Western Ukraine
 4 mech_infantrys moved from Poland to Western Ukraine
 1 artillery and 1 infantry moved from Poland to Baltic States
 1 fighter moved from Alexandria to 97 Sea Zone
 2 tactical_bombers moved from Alexandria to Southern Italy
 1 infantry moved from Finland to Vyborg
 1 armour moved from Norway to Vyborg
 1 infantry moved from Finland to Vyborg
 9 infantry moved from Finland to Karelia
 1 artillery and 1 infantry moved from Poland to Baltic StatesCombat - Germans 
 Battle in Bessarabia
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 101 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 transport
 Germans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Karelia
 Germans attack with 9 infantry
 Russians defend with 1 infantry
 Germans win, taking Karelia from Russians with 8 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 91 Sea Zone
 Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
 French defend with 1 cruiser and 1 destroyer
 Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
 Casualties for Germans: 1 submarine
 Casualties for French: 1 cruiser and 1 destroyer
 Battle in Western Ukraine
 Germans attack with 12 armour and 9 mech_infantrys
 Russians defend with 1 infantry
 Germans win, taking Western Ukraine from Russians with 12 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Baltic States from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Vyborg
 Germans attack with 1 armour and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Holland Belgium to 110 Sea Zone
 1 artillery moved from Holland Belgium to 110 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
 1 artillery and 1 infantry moved from 113 Sea Zone to Norway
 1 infantry moved from Holland Belgium to France
 1 armour moved from France to Spain
 2 artilleries moved from Normandy Bordeaux to Spain
 2 fighters moved from 91 Sea Zone to Spain
 1 bomber moved from 91 Sea Zone to Spain
 1 tactical_bomber moved from 91 Sea Zone to Spain
 1 tactical_bomber moved from 91 Sea Zone to Spain
 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
 1 aaGun moved from Western Germany to France
 7 mech_infantrys moved from Germany to Eastern Poland
 1 artillery and 10 infantry moved from Poland to Eastern Poland
 1 bomber moved from Bessarabia to Eastern Poland
 2 artilleries and 10 infantry moved from Romania to Bessarabia
 1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans 
 2 submarines placed in 105 Sea Zone
 1 infantry placed in Western Germany
 2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Germans 
 Germans buy 2 armour, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans 
 Germans takes Political Action: Political Action Axis To War With Russians
 Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans 
 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
 1 bomber moved from Western Germany to 91 Sea Zone
 2 fighters moved from Western Germany to 91 Sea Zone
 1 submarine moved from 117 Sea Zone to 101 Sea Zone
 2 submarines moved from 112 Sea Zone to 91 Sea Zone
 1 bomber moved from Alexandria to Bessarabia
 2 infantry moved from Romania to Bessarabia
 12 armour and 5 mech_infantrys moved from Poland to Western Ukraine
 4 mech_infantrys moved from Poland to Western Ukraine
 1 artillery and 1 infantry moved from Poland to Baltic States
 1 fighter moved from Alexandria to 97 Sea Zone
 2 tactical_bombers moved from Alexandria to Southern Italy
 1 infantry moved from Finland to Vyborg
 1 armour moved from Norway to Vyborg
 1 infantry moved from Finland to Vyborg
 9 infantry moved from Finland to Karelia
 1 artillery and 1 infantry moved from Poland to Baltic StatesCombat - Germans 
 Battle in Bessarabia
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 101 Sea Zone
 Germans attack with 1 submarine
 Americans defend with 1 transport
 Germans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Karelia
 Germans attack with 9 infantry
 Russians defend with 1 infantry
 Germans win, taking Karelia from Russians with 8 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 91 Sea Zone
 Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
 French defend with 1 cruiser and 1 destroyer
 Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
 Casualties for Germans: 1 submarine
 Casualties for French: 1 cruiser and 1 destroyer
 Battle in Western Ukraine
 Germans attack with 12 armour and 9 mech_infantrys
 Russians defend with 1 infantry
 Germans win, taking Western Ukraine from Russians with 12 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Baltic States from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Vyborg
 Germans attack with 1 armour and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Holland Belgium to 110 Sea Zone
 1 artillery moved from Holland Belgium to 110 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
 1 artillery and 1 infantry moved from 113 Sea Zone to Norway
 1 infantry moved from Holland Belgium to France
 1 armour moved from France to Spain
 2 artilleries moved from Normandy Bordeaux to Spain
 2 fighters moved from 91 Sea Zone to Spain
 1 bomber moved from 91 Sea Zone to Spain
 1 tactical_bomber moved from 91 Sea Zone to Spain
 1 tactical_bomber moved from 91 Sea Zone to Spain
 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
 1 aaGun moved from Western Germany to France
 7 mech_infantrys moved from Germany to Eastern Poland
 1 artillery and 10 infantry moved from Poland to Eastern Poland
 1 bomber moved from Bessarabia to Eastern Poland
 2 artilleries and 10 infantry moved from Romania to Bessarabia
 1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans 
 2 submarines placed in 105 Sea Zone
 1 infantry placed in Western Germany
 2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Norway: 1 artillery and 1 infantry
 EDIT: Changing ownership of Sweden from Neutral_True to Germans
 EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
 EDIT: Adding units owned by Germans to Sweden: 1 artillery and 7 infantry
 EDIT: Changing ownership of Switzerland from Neutral_True to Germans
 EDIT: Removing units owned by Germans from France: 1 infantry
 EDIT: Adding units owned by Germans to Switzerland: 3 infantry
 EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Changing PUs for Germans from 47 to 50
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Politics - Russians 
 Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians 
 1 infantry moved from Russia to Bryansk
 6 infantry moved from Timguska to Novosibirsk
 1 tactical_bomber moved from Russia to India
 1 fighter moved from Russia to India
 1 bomber moved from Russia to India
 1 fighter moved from Russia to IndiaNon Combat Move - Russians 
 2 aaGuns and 12 infantry moved from Sakha to BuryatiaPlace Units - Russians 
 2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 32 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians : India : 1 bomber, 2 fighters and 1 tactical_bomber 
 Buryatia : 2 aaGuns and 12 infantry
 Belarus : 1 infantry
 Bryansk : 1 infantry
 Rostov : 1 infantry
 Archangel : 1 infantry
 Russia : 2 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 40 infantry and 2 mech_infantrys
 Ukraine : 1 factory_minor and 1 infantry
 Novosibirsk : 6 infantry
 Volgograd : 2 artilleries, 1 factory_minor and 3 infantry
 Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Caucasus : 1 infantry
 Smolensk : 2 aaGuns and 1 infantry
 125 Sea Zone : 1 submarine
 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 48 / 50 
 Russians : 32 / 37
 Japanese : 62 / 67
 Americans : 50 / 70
 Chinese : 4 / 4
 British : 33 / 33
 UK_Pacific : 6 / 6
 Italians : 18 / 28
 ANZAC : 8 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 13 / 0
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 2 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 2 units repaired.
 3 fighters and 2 tactical_bombers moved from 54 Sea Zone to Western Australia
 2 artilleries moved from French Indo China to 36 Sea Zone
 2 armour moved from French Indo China to 36 Sea Zone
 2 infantry moved from French Indo China to 36 Sea Zone
 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
 2 armour, 2 artilleries, 2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
 2 infantry moved from Siam to 37 Sea Zone
 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 56 Sea Zone
 4 infantry moved from 56 Sea Zone to Western Australia
 2 armour moved from 56 Sea Zone to Western Australia
 2 artilleries moved from 56 Sea Zone to Western Australia
 1 cruiser moved from 36 Sea Zone to 56 Sea Zone
 1 artillery moved from Shensi to Kansu
 1 bomber moved from French Indo China to Kansu
 1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
 2 infantry moved from Kweichow to Szechwan
 1 infantry moved from Shan State to Burma
 1 infantry moved from Yunnan to Burma
 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
 1 tactical_bomber moved from French Indo China to Szechwan
 1 fighter moved from Sumatra to Burma
 1 tactical_bomber moved from French Indo China to Burma
 1 fighter moved from French Indo China to Szechwan
 1 mech_infantry moved from French Indo China to Szechwan
 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
 2 infantry moved from Jehol to Manchuria
 1 armour and 2 mech_infantrys moved from Shantung to Kweichow
 1 submarine moved from 54 Sea Zone to 62 Sea Zone
 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 56 Sea Zone
 1 submarine moved from 26 Sea Zone to 32 Sea Zone
 1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Battle in Western Australia
 Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
 ANZAC defend with 3 fighters
 Japanese win, taking Western Australia from ANZAC with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
 Casualties for ANZAC: 3 fighters
 Battle in Kansu
 Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
 Chinese defend with 1 fighter
 Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Chinese: 1 fighter
 Casualties for Japanese: 1 artillery
 Battle in Szechwan
 Japanese attack with 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
 Chinese defend with 4 infantry
 Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Chinese: 4 infantry
 Casualties for Japanese: 1 infantry
 Battle in Burma
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Japanese 
 1 tactical_bomber moved from Burma to French Indo China
 2 fighters moved from Szechwan to French Indo China
 2 tactical_bombers moved from Szechwan to French Indo China
 1 artillery and 2 infantry moved from Hunan to Yunnan
 2 artilleries moved from Siam to Shan State
 1 bomber moved from Kansu to Yunnan
 1 fighter and 1 tactical_bomber moved from Kansu to Shensi
 3 fighters moved from Western Australia to 56 Sea Zone
 2 tactical_bombers moved from Western Australia to 56 Sea Zone
 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
 1 fighter moved from Burma to YunnanPlace Units - Japanese 
 1 factory_minor placed in Manchuria
 5 submarines placed in 6 Sea Zone
 2 armour and 1 mech_infantry placed in French Indo China
 3 infantry placed in ShantungTurn Complete - Japanese 
 Japanese collect 65 PUs; end with 65 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Manchuria: 1 factory_minor
 EDIT: Adding units owned by Japanese to Japan: 1 bomber
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans 
 1 fighter moved from Egypt to 98 Sea Zone
 1 destroyer and 1 submarine moved from 90 Sea Zone to 86 Sea Zone
 1 cruiser and 1 destroyer moved from 90 Sea Zone to 101 Sea Zone
 1 battleship, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 Americans take 26 Sea Zone from Japanese
 2 fighters moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans 
 Battle in 101 Sea Zone
 Americans attack with 1 cruiser and 1 destroyer
 Germans defend with 1 submarine
 Americans roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 3 : 1/2 hits
 Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
 1 submarine owned by the Germans lost in 101 Sea Zone
 Americans win, taking 101 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in 98 Sea Zone
 Americans attack with 1 fighter
 Italians defend with 1 destroyer
 Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
 Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 98 Sea Zone
 Italians win with no units remaining. Battle score for attacker is -2
 Casualties for Italians: 1 destroyer
 Casualties for Americans: 1 fighterNon Combat Move - Americans 
 1 mech_infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_AlliesPlace Units - Americans 
 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
 1 destroyer and 1 transport placed in 10 Sea Zone
 1 bomber placed in Eastern United States
 1 bomber placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans : Guam : 1 airfield 
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
 Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
 Midway : 1 airfield
 26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
 10 Sea Zone : 1 destroyer and 1 transport
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
 86 Sea Zone : 1 destroyer, 1 submarine and 2 transports
 101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
 Brazil : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary : Germans : 48 / 50 
 Russians : 32 / 37
 Japanese : 65 / 70
 Americans : 52 / 74
 Chinese : 3 / 4
 British : 33 / 33
 UK_Pacific : 5 / 6
 Italians : 18 / 28
 ANZAC : 7 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 13 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.000
 Median : 2.000
 Variance : 1.143
 Standard Deviation : 1.069
 Total rolls : 8Germans Combat 
 2 was rolled 2 times
 Average roll : 2.000
 Median : 2.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Italians Combat 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Americans Combat 
 1 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.800
 Median : 5.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese : Tsinghai : 1 infantry Production/PUs Summary : Germans : 48 / 50 
 Russians : 32 / 37
 Japanese : 65 / 70
 Americans : 52 / 74
 Chinese : 3 / 4
 British : 33 / 33
 UK_Pacific : 5 / 6
 Italians : 18 / 28
 ANZAC : 7 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 13 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.000
 Median : 2.000
 Variance : 1.143
 Standard Deviation : 1.069
 Total rolls : 8Germans Combat 
 2 was rolled 2 times
 Average roll : 2.000
 Median : 2.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Italians Combat 
 1 was rolled 1 times
 Average roll : 1.000
 Median : 1.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Americans Combat 
 1 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.800
 Median : 5.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British 
 3 infantry moved from Egypt to Alexandria
 3 artilleries moved from Egypt to Alexandria
 3 fighters moved from Egypt to Alexandria
 1 infantry moved from Iraq to Trans-Jordan
 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
 2 infantry moved from Anglo Egyptian Sudan to Egypt
 1 mech_infantry moved from Scotland to United Kingdom
 1 infantry moved from Scotland to United KingdomCombat - British 
 Battle in Alexandria
 British attack with 3 artilleries, 3 fighters and 3 infantry
 Italians defend with 1 infantry
 British roll dice for 3 artilleries, 3 fighters and 3 infantry in Alexandria, round 2 : 4/9 hits
 Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Alexandria
 British win, taking Alexandria from Italians with 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 3 fighters moved from Alexandria to Egypt
 1 aaGun moved from Scotland to United KingdomPlace Units - British 
 1 airfield, 1 fighter and 1 infantry placed in EgyptTurn Complete - British 
 British collect 33 PUs; end with 38 PUs totalPlace Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 5 PUs; end with 5 PUs total
 Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific : India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry 
 Iceland : 1 airfield
 Quebec : 1 armour, 1 factory_minor and 1 infantry
 Trans-Jordan : 1 infantry
 Alexandria : 3 artilleries and 3 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
 Union of South Africa : 1 factory_minor and 1 harbour
 Ontario : 1 artillery and 1 infantry
 Scotland : 1 airfield
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
 Anglo Egyptian Sudan : 1 artillery
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 Iraq : 1 flag
 Eastern Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 48 / 50 
 Russians : 32 / 37
 Japanese : 65 / 70
 Americans : 52 / 74
 Chinese : 3 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 18 / 28
 ANZAC : 7 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 13 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 6 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.167
 Median : 2.500
 Variance : 0.706
 Standard Deviation : 0.840
 Total rolls : 18Germans Combat 
 2 was rolled 2 times
 Average roll : 2.000
 Median : 2.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2British Combat 
 2 was rolled 4 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 1.375
 Standard Deviation : 1.173
 Total rolls : 9Italians Combat 
 1 was rolled 1 times
 3 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Americans Combat 
 1 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.800
 Median : 5.000
 Variance : 2.250
 Standard Deviation : 1.500
 Total rolls : 5
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Tunisia to Algeria
 Italians take Algeria from French
 1 infantry moved from Gibraltar to 92 Sea Zone
 1 artillery moved from Northern Italy to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
 1 artillery moved from Tunisia to Algeria
 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
 1 carrier and 1 fighter moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians 
 Battle in Morocco
 Italians attack with 1 artillery and 1 infantry
 French defend with 2 infantry
 French win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Italians: 1 artillery and 1 infantry
 Casualties for French: 1 infantryNon Combat Move - Italians 
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
 EDIT: Turning off Edit Mode
 1 infantry moved from Southern France to Spain
 1 infantry moved from Spain to Portugal
 Italians take Portugal from Neutral_True
 1 artillery moved from Gibraltar to Spain
 1 aaGun moved from Southern France to Spain
 1 fighter moved from 97 Sea Zone to Spain
 1 artillery moved from Tobruk to Libya
 2 infantry moved from Tobruk to Libya
 1 armour and 1 mech_infantry moved from Libya to AlgeriaPlace Units - Italians 
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from 92 Sea Zone: 1 infantry and 1 transport
 EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
 EDIT: Changing ownership of Turkey from Neutral_True to Italians
 EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
 EDIT: Adding units owned by Italians to Turkey: 9 infantry
 EDIT: Adding units owned by Italians to 92 Sea Zone: 1 transport
 EDIT: Turning off Edit Mode
 1 airfield placed in Spain
 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 22 PUs; end with 22 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to Queensland
 ANZAC take Queensland from JapaneseCombat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 
 1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
 ANZAC collect 9 PUs; end with 9 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC : Queensland : 1 airfield, 1 harbour and 1 infantry 
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 New South Wales : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
 Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
 Egypt : 2 infantryProduction/PUs Summary : Germans : 48 / 50 
 Russians : 32 / 37
 Japanese : 63 / 70
 Americans : 52 / 74
 Chinese : 3 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 9 / 14
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French Turn Complete - French Territory Summary for French : Trans-Jordan : 1 infantry 
 Egypt : 1 infantry
 United Kingdom : 2 infantry
 Morocco : 1 infantryProduction/PUs Summary : Germans : 48 / 50 
 Russians : 32 / 37
 Japanese : 63 / 70
 Americans : 52 / 74
 Chinese : 3 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 9 / 14
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Germans 
 Germans buy 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 1 bomber moved from Spain to 86 Sea Zone
 1 submarine moved from 91 Sea Zone to 86 Sea Zone
 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
 1 fighter moved from Western Germany to 115 Sea Zone
 1 bomber moved from Eastern Poland to 115 Sea Zone
 1 armour and 1 infantry moved from Vyborg to Novgorod
 8 infantry moved from Karelia to Novgorod
 2 artilleries and 2 infantry moved from Baltic States to Belarus
 2 artilleries and 11 infantry moved from Bessarabia to Ukraine
 1 artillery and 1 infantry moved from Sweden to 113 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
 1 infantry moved from 115 Sea Zone to Novgorod
 1 artillery moved from 115 Sea Zone to NovgorodCombat - Germans 
 Battle in 115 Sea Zone
 Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
 Russians defend with 1 cruiser and 1 submarine
 Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -12
 Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
 Casualties for Russians: 1 cruiser and 1 submarine
 Battle in Novgorod
 Germans attack with 1 armour, 1 artillery and 10 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 86 Sea Zone
 Germans attack with 1 bomber and 1 submarine
 Americans defend with 1 destroyer, 1 submarine and 2 transports
 1 submarine owned by the Americans Submerged
 Germans win with 1 bomber remaining. Battle score for attacker is 16
 Casualties for Germans: 1 submarine
 Casualties for Americans: 1 destroyer and 2 transports
 Battle in Ukraine
 Germans attack with 2 artilleries and 11 infantry
 Russians defend with 1 factory_minor and 1 infantry
 Germans win, taking Ukraine from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 artillery, 10 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
 2 armour moved from Germany to Eastern Poland
 6 mech_infantrys moved from Germany to Eastern Poland
 1 bomber moved from 115 Sea Zone to Western Ukraine
 6 infantry moved from Sweden to Finland
 1 infantry moved from Western Germany to France
 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
 1 tactical_bomber moved from Southern Italy to Western Germany
 3 infantry moved from Switzerland to France
 2 submarines moved from 105 Sea Zone to 92 Sea Zone
 1 bomber moved from 86 Sea Zone to SpainPlace Units - Germans 
 2 submarines placed in 105 Sea Zone
 1 fighter placed in Western Germany
 7 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
 Germans collect 53 PUs; end with 53 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Russians 
 Russians buy 5 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 6 infantry moved from Novosibirsk to Samara
 2 artilleries moved from Volgograd to Tambov
 2 mech_infantrys moved from Russia to Belarus
 1 infantry moved from Smolensk to Belarus
 1 infantry moved from Bryansk to Belarus
 1 infantry moved from Russia to BryanskCombat - Russians 
 Battle in Belarus
 Russians attack with 2 infantry and 2 mech_infantrys
 Germans defend with 2 artilleries and 1 infantry
 Russians roll dice for 2 infantry and 2 mech_infantrys in Belarus, round 2 : 0/4 hits
 Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 3/3 hits
 2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
 1 mech_infantry owned by the Russians retreated to Smolensk
 Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -10
 Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians 
 2 aaGuns moved from Smolensk to Russia
 12 infantry moved from Buryatia to Amur
 2 aaGuns moved from Buryatia to AmurPlace Units - Russians 
 5 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 27 PUs; end with 28 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Russians : India : 1 bomber, 2 fighters and 1 tactical_bomber 
 Amur : 2 aaGuns and 12 infantry
 Bryansk : 1 infantry
 Rostov : 1 infantry
 Archangel : 1 infantry
 Russia : 4 aaGuns, 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 1 fighter and 41 infantry
 Tambov : 2 artilleries
 Volgograd : 1 factory_minor and 3 infantry
 Caucasus : 1 infantry
 Smolensk : 1 mech_infantry
 Samara : 6 infantry
 125 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 63 / 70
 Americans : 52 / 74
 Chinese : 3 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 9 / 14
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 1 times
 6 was rolled 2 times
 Average roll : 3.000
 Median : 2.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7Germans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 Average roll : 1.333
 Median : 1.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3Russians Combat 
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.250
 Median : 4.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 5 armour, 1 artillery, 1 bomber, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 5 submarines moved from 6 Sea Zone to 26 Sea Zone
 1 submarine moved from 32 Sea Zone to 26 Sea Zone
 1 submarine moved from 33 Sea Zone to 26 Sea Zone
 2 armour moved from Western Australia to 56 Sea Zone
 3 artilleries moved from Western Australia to 56 Sea Zone
 5 infantry moved from Western Australia to 56 Sea Zone
 2 armour, 3 artilleries, 5 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
 5 infantry moved from 62 Sea Zone to New South Wales
 2 armour moved from 62 Sea Zone to New South Wales
 3 artilleries moved from 62 Sea Zone to New South Wales
 3 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
 2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
 1 infantry moved from Szechwan to Sikang
 Japanese take Sikang from Chinese
 1 mech_infantry moved from Szechwan to Kansu
 Japanese take Kansu from Chinese
 1 armour moved from Kweichow to Tsinghai
 2 mech_infantrys moved from Kweichow to Tsinghai
 1 fighter and 1 tactical_bomber moved from Shensi to TsinghaiCombat - Japanese 
 Battle in New South Wales
 Japanese attack with 2 armour, 3 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
 ANZAC defend with 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
 Japanese captures 14PUs while taking ANZAC capital
 Japanese win, taking New South Wales from ANZAC with 2 armour, 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
 Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 bomber, 2 fighters and 2 infantry
 Casualties for Japanese: 4 infantry and 2 tactical_bombers
 Battle in Tsinghai
 Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in 26 Sea Zone
 Japanese attack with 7 submarines
 Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
 Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
 5 submarines owned by the Japanese Submerged
 Americans win with 2 fighters remaining. Battle score for attacker is 37
 Casualties for Americans: 1 battleship, 1 carrier, 1 submarine and 1 transport
 Casualties for Japanese: 2 submarines
 2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese 
 6 infantry moved from Manchuria to Jehol
 3 infantry moved from Shantung to Jehol
 1 bomber moved from Yunnan to Japan
 2 artilleries moved from Shan State to Yunnan
 2 infantry moved from Burma to Yunnan
 1 mech_infantry moved from Szechwan to Yunnan
 1 infantry moved from Szechwan to Yunnan
 1 mech_infantry moved from French Indo China to Yunnan
 2 armour moved from French Indo China to Yunnan
 1 fighter moved from Yunnan to French Indo China
 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
 3 fighters moved from New South Wales to 62 Sea ZonePlace Units - Japanese 
 3 armour placed in Shantung
 1 bomber placed in Japan
 1 artillery placed in Japan
 2 armour and 1 mech_infantry placed in French Indo China
 1 transport placed in 6 Sea Zone
 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 68 PUs; end with 83 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 1 armour, 1 destroyer, 6 infantry, 2 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans 
 3 infantry and 1 mech_infantry moved from Brazil to Venezuela
 1 submarine moved from 86 Sea Zone to 89 Sea Zone
 1 bomber moved from Eastern United States to United Kingdom
 1 bomber moved from Western United States to Hawaiian IslandsCombat - Americans 
 Battle in Venezuela
 Americans attack with 3 infantry and 1 mech_infantry
 Neutral_True defend with 2 infantry
 Americans roll dice for 3 infantry and 1 mech_infantry in Venezuela, round 2 : 1/4 hits
 Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits
 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
 Americans roll dice for 2 infantry and 1 mech_infantry in Venezuela, round 3 : 0/3 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
 1 infantry owned by the Americans lost in Venezuela
 Americans roll dice for 1 infantry and 1 mech_infantry in Venezuela, round 4 : 0/2 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 1/1 hits
 1 infantry owned by the Americans lost in Venezuela
 Americans roll dice for 1 mech_infantry in Venezuela, round 5 : 0/1 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 0/1 hits
 Americans roll dice for 1 mech_infantry in Venezuela, round 6 : 0/1 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 6 : 0/1 hits
 Americans roll dice for 1 mech_infantry in Venezuela, round 7 : 1/1 hits
 Neutral_True roll dice for 1 infantry in Venezuela, round 7 : 1/1 hits
 1 mech_infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
 Neutral_True win with no units remaining. Battle score for attacker is -7
 Casualties for Neutral_True: 2 infantry
 Casualties for Americans: 3 infantry and 1 mech_infantryNon Combat Move - Americans Place Units - Americans 
 4 transports placed in 101 Sea Zone
 1 armour and 4 infantry placed in Eastern United States
 1 submarine placed in 101 Sea Zone
 1 destroyer and 1 submarine placed in 10 Sea Zone
 2 infantry placed in Western United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,3,5,3,5,4,5,5,5
 Americans collect 51 PUs (1 lost to blockades); end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans : Guam : 1 airfield 
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
 Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters and 1 harbour
 Midway : 1 airfield
 26 Sea Zone : 1 flag
 10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
 United Kingdom : 1 bomber
 89 Sea Zone : 1 submarine
 101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 5 transports
 Brazil : 1 flagProduction/PUs Summary : Germans : 53 / 63 
 Russians : 27 / 33
 Japanese : 68 / 93
 Americans : 52 / 73
 Chinese : 0 / 4
 British : 33 / 38
 UK_Pacific : 5 / 5
 Italians : 22 / 32
 ANZAC : 7 / 0
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 10 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 6 times
 3 was rolled 6 times
 4 was rolled 4 times
 5 was rolled 9 times
 6 was rolled 2 times
 Average roll : 3.621
 Median : 4.000
 Variance : 1.464
 Standard Deviation : 1.210
 Total rolls : 29Null / Other 
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 5 times
 Average roll : 4.200
 Median : 4.500
 Variance : 2.667
 Standard Deviation : 1.633
 Total rolls : 10Neutral_True Combat 
 2 was rolled 4 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.429
 Median : 2.000
 Variance : 2.167
 Standard Deviation : 1.472
 Total rolls : 7Americans Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.250
 Median : 3.000
 Variance : 0.182
 Standard Deviation : 0.426
 Total rolls : 12




 
		 
		





