G40 Ktylu(Axis) vs Cyanight(Allies+13)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair damage of 4x harbour; Remaining resources: 31 PUs;
                British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Eastern Persia to Kansu
                2 infantry moved from Eastern Persia to West India
                1 armour and 3 mech_infantrys moved from Yunnan to Hopei
                2 armour, 1 fighter and 1 mech_infantry moved from India to Yunnan
                2 infantry moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to French Indo China
                2 armour moved from Trans-Jordan to Northwest Persia
                1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship moved from 33 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to Hopei
                1 bomber moved from Egypt to Volgograd
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour, 2 artilleries, 1 bomber and 5 infantry moved from Southern France to Normandy Bordeaux
                2 fighters moved from Southern Italy to Normandy Bordeaux
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                2 infantry moved from Greece to 97 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Tunisia

    Combat - Italians
                Battle in Tunisia
                Battle in Normandy Bordeaux
                    Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                    British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 armour, 6 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 :  2/13 hits
                        Americans roll dice for 2 armour, 7 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  5/13 hits
                        2 infantry owned by the British and 5 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 3 armour, 2 artilleries, 1 bomber and 2 fighters in Normandy Bordeaux, round 3 :  5/8 hits
                        Americans roll dice for 2 armour, 7 artilleries and 2 fighters in Normandy Bordeaux, round 3 :  4/11 hits
                        5 artilleries owned by the Americans, 2 artilleries owned by the Italians and 2 armour owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 armour, 1 bomber and 2 fighters in Normandy Bordeaux, round 4 :  2/4 hits
                        Americans roll dice for 2 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 :  4/6 hits
                        1 artillery owned by the Americans, 2 fighters owned by the Italians, 1 artillery owned by the British, 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Tunisia from French with 2 armour and 2 fighters remaining. Battle score for attacker is -39
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 3 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                    Casualties for Americans: 6 artilleries

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 armour placed in Southern Italy
                1 artillery placed in Southern France

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag, 2 infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
        95 Sea Zone : 1 transport
        94 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 40 / 53
        Russians : 33 / 45
        Japanese : 27 / 38
        Americans : 58 / 83
        Chinese : 17 / 23
        British : 30 / 35
        UK_Pacific : 21 / 26
        Italians : 13 / 18
        ANZAC : 18 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.291
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.653
            Total rolls : 55

    Italians Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.360
            Median : 3.000
            Variance : 0.208
            Standard Deviation : 0.456
            Total rolls : 25

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.233
            Median : 3.000
            Variance : 0.276
            Standard Deviation : 0.525
            Total rolls : 30


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to Hainan
                2 fighters moved from Caroline Islands to Hainan
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 cruiser moved from 33 Sea Zone to 36 Sea Zone
                2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 airfield placed in Hainan
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 bomber
                EDIT: Adding units owned by ANZAC to French Indo China: 1 bomber
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer and 1 transport
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                8 fighters moved from Poland to Western Germany
                4 tactical_bombers moved from Poland to Western Germany
                1 armour moved from Greece to Romania
                3 infantry moved from Greece to Bulgaria
                2 armour moved from Germany to Baltic States
                2 infantry moved from Poland to Baltic States
                1 artillery, 2 infantry and 1 mech_infantry moved from Poland to Eastern Poland
                18 infantry moved from Poland to Baltic States
                8 armour moved from Poland to Baltic States
                2 mech_infantrys moved from Poland to Romania
                1 infantry moved from Slovakia Hungary to Romania
                4 armour and 2 mech_infantrys moved from Karelia to Finland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Finland
                    Germans attack with 4 armour and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 4 armour and 2 mech_infantrys in Finland, round 2 :  3/6 hits
                        Russians roll dice for 1 mech_infantry in Finland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 10 armour and 20 infantry
                    Russians defend with 2 artilleries and 2 infantry
                        Germans roll dice for 10 armour and 20 infantry in Baltic States, round 2 :  11/30 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 :  1/4 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 10 armour and 19 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Germans

    Place Units - Germans
                5 armour, 1 bomber and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 44 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 5 armour, 1 bomber, 1 factory_major, 9 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
        Romania : 1 armour, 1 infantry and 2 mech_infantrys
        Germany : 3 aaGuns and 1 factory_major
        Holland Belgium : 1 infantry
        Karelia : 1 flag, 12 infantry
        Baltic States : 1 flag, 10 armour and 19 infantry
        Eastern Poland : 1 flag, 1 artillery and 1 mech_infantry
        113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
        Bulgaria : 1 flag, 3 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 4 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 44 / 51
        Russians : 29 / 45
        Japanese : 27 / 38
        Americans : 58 / 83
        Chinese : 17 / 23
        British : 30 / 35
        UK_Pacific : 21 / 26
        Italians : 13 / 18
        ANZAC : 18 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 6 times
                5 was rolled 12 times
                6 was rolled 17 times
            Average roll : 3.548
            Median : 3.000
            Variance : 1.208
            Standard Deviation : 1.099
            Total rolls : 73

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Germans Combat
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.341
            Standard Deviation : 0.584
            Total rolls : 45

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                8 fighters moved from Poland to Western Germany
                4 tactical_bombers moved from Poland to Western Germany
                1 armour moved from Greece to Romania
                3 infantry moved from Greece to Bulgaria
                2 armour moved from Germany to Baltic States
                2 infantry moved from Poland to Baltic States
                1 artillery, 2 infantry and 1 mech_infantry moved from Poland to Eastern Poland
                18 infantry moved from Poland to Baltic States
                8 armour moved from Poland to Baltic States
                2 mech_infantrys moved from Poland to Romania
                1 infantry moved from Slovakia Hungary to Romania
                4 armour and 2 mech_infantrys moved from Karelia to Finland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Finland
                    Germans attack with 4 armour and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 4 armour and 2 mech_infantrys in Finland, round 2 :  3/6 hits
                        Russians roll dice for 1 mech_infantry in Finland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 10 armour and 20 infantry
                    Russians defend with 2 artilleries and 2 infantry
                        Germans roll dice for 10 armour and 20 infantry in Baltic States, round 2 :  11/30 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 :  1/4 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 10 armour and 19 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Germans

    Place Units - Germans
                5 armour, 1 bomber and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 44 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 5 armour, 1 bomber, 1 factory_major, 9 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
        Romania : 1 armour, 1 infantry and 2 mech_infantrys
        Germany : 3 aaGuns and 1 factory_major
        Holland Belgium : 1 infantry
        Karelia : 1 flag, 12 infantry
        Baltic States : 1 flag, 10 armour and 19 infantry
        Eastern Poland : 1 flag, 1 artillery and 1 mech_infantry
        113 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
        Bulgaria : 1 flag, 3 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 4 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 44 / 51
        Russians : 29 / 45
        Japanese : 27 / 38
        Americans : 58 / 83
        Chinese : 17 / 23
        British : 30 / 35
        UK_Pacific : 21 / 26
        Italians : 13 / 18
        ANZAC : 18 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 6 times
                5 was rolled 12 times
                6 was rolled 17 times
            Average roll : 3.548
            Median : 3.000
            Variance : 1.208
            Standard Deviation : 1.099
            Total rolls : 73

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Germans Combat
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.341
            Standard Deviation : 0.584
            Total rolls : 45

    Russians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 armour, 19 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
                1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber moved from Belarus to Baltic States
                5 infantry moved from Bessarabia to Romania
                1 armour and 2 mech_infantrys moved from Ukraine to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 armour, 5 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Russians win, taking Romania from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Baltic States
                    Russians attack with 5 armour, 1 bomber, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 10 armour and 19 infantry
                    Russians win, taking Baltic States from Germans with 5 armour, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 60
                    Casualties for Germans: 10 armour and 19 infantry
                    Casualties for Russians: 19 infantry

    Non Combat Move - Russians
                5 infantry moved from Bryansk to Belarus
                6 infantry moved from Vologda to Archangel
                1 bomber and 3 fighters moved from Baltic States to Belarus
                1 tactical_bomber moved from Baltic States to Belarus
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Baltic States
                1 aaGun moved from Novgorod to Archangel
                2 mech_infantrys moved from Volgograd to Bryansk
                1 infantry moved from Russia to Bryansk
                2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
                3 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Kansu to Novosibirsk

    Place Units - Russians
                3 armour placed in Ukraine
                9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Iraq: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Russians to Egypt: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Kiangsu to Shantung
                3 artilleries moved from Kiangsu to Shantung
                2 fighters moved from Kiangsu to Shantung
                5 fighters and 5 tactical_bombers moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Hopei
                2 infantry moved from Japan to 6 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Yenisey to Timguska
                10 infantry moved from Yenisey to Timguska
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 18 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 3 artilleries, 2 fighters and 3 infantry
                    Chinese defend with 2 artilleries and 4 infantry
                        Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Shantung, round 2 :  4/8 hits
                        Chinese roll dice for 2 artilleries and 4 infantry in Shantung, round 2 :  1/6 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                        Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Shantung, round 3 :  4/7 hits
                        Chinese roll dice for 2 artilleries in Shantung, round 3 :  0/2 hits
                        2 artilleries owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 artilleries and 4 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Japanese lost in 21 Sea Zone
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 bomber, 5 fighters and 5 tactical_bombers
                    Russians defend with 3 infantry; British defend with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Chinese defend with 1 fighter
                        Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in Hopei, round 2 :  7/11 hits
                        Chinese roll dice for 1 armour, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  6/11 hits
                        3 infantry owned by the Russians, 1 armour owned by the British, 1 tactical_bomber owned by the Japanese, 3 mech_infantrys owned by the British and 5 fighters owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 bomber and 4 tactical_bombers in Hopei, round 3 :  3/5 hits
                        Chinese roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 :  4/4 hits
                        1 fighter owned by the Chinese, 1 tactical_bomber owned by the British, 4 tactical_bombers owned by the Japanese and 1 fighter owned by the British lost in Hopei
                        Japanese roll dice for 1 bomber in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter in Hopei, round 4 :  1/1 hits
                        1 bomber owned by the Japanese lost in Hopei
                    Chinese win with 1 fighter remaining. Battle score for attacker is -59
                    Casualties for Japanese: 1 bomber, 5 fighters and 5 tactical_bombers
                    Casualties for Russians: 3 infantry
                    Casualties for British: 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Japanese
                2 fighters moved from Shantung to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Shantung
                2 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kiangsu
                3 infantry placed in Korea
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 3 artilleries and 5 infantry
        Korea : 1 aaGun, 1 factory_minor and 7 infantry
        Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Manchuria : 1 flag, 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 armour, 1 artillery and 10 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        20 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        17 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 submarines and 5 transports
        Urals : 1 flag

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 31 / 39
        Japanese : 31 / 31
        Americans : 58 / 83
        Chinese : 15 / 23
        British : 30 / 35
        UK_Pacific : 21 / 26
        Italians : 13 / 18
        ANZAC : 18 / 28
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.575
            Median : 4.000
            Variance : 0.153
            Standard Deviation : 0.391
            Total rolls : 73

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.558
            Median : 4.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 43

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.500
            Median : 6.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 2 armour, 1 bomber, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Hopei: 1 fighter
                EDIT: Adding units owned by Chinese to Hopei: 1 fighter
                EDIT: Turning off Edit Mode
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 21 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 mech_infantry moved from Soviet Far East to 3 Sea Zone
                1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from 5 Sea Zone to Amur

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Amur

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                2 fighters moved from 21 Sea Zone to Kiangsi
                3 armour moved from French Indo China to Kiangsi
                2 fighters moved from French Indo China to Kiangsi
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                3 artilleries moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                5 transports moved from 110 Sea Zone to 104 Sea Zone
                2 transports moved from 110 Sea Zone to 107 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                5 transports moved from 104 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                7 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 airfield placed in Normandy Bordeaux
                3 fighters placed in Normandy Bordeaux
                2 armour placed in French Indo China
                1 transport placed in 36 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 7 infantry moved from Jehol to Shantung
                1 fighter moved from Hopei to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 3 artilleries, 1 fighter and 7 infantry
                    Japanese defend with 3 artilleries and 5 infantry
                    Chinese win, taking Shantung from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 3 artilleries and 5 infantry
                    Casualties for Chinese: 1 artillery and 7 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Kiangsi
                1 infantry moved from Chahar to Jehol

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery and 3 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                2 armour moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                2 armour and 2 infantry moved from 95 Sea Zone to Northern Italy
                1 cruiser moved from 81 Sea Zone to 95 Sea Zone

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 1 cruiser, 1 destroyer and 2 transports
                    Italians defend with 1 transport
                    British win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Northern Italy
                    British attack with 2 armour and 2 infantry
                    Italians defend with 2 aaGuns and 1 factory_major
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns

    Non Combat Move - British
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Egypt to Romania
                1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Volgograd to Kiangsi
                2 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                1 fighter moved from French Indo China to Kiangsi
                3 aaGuns, 1 artillery and 6 infantry moved from French Indo China to Kwangsi
                2 armour and 2 mech_infantrys moved from India to Yunnan
                2 infantry moved from West India to India
                2 fighters moved from Kansu to Kiangsi
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour moved from Northwest Persia to Kazakhstan

    Place Units - British
                1 artillery and 3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 4 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Libya from French to Italians
                EDIT: Removing units owned by Italians from Tunisia: 2 infantry
                EDIT: Adding units owned by Italians to Libya: 2 infantry
                EDIT: Turning off Edit Mode
                Battle in Northern Italy
                    Italians attack with 1 armour, 1 artillery and 5 infantry
                    British defend with 2 armour, 1 factory_minor and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 :  3/7 hits
                        British roll dice for 2 armour and 2 infantry in Northern Italy, round 2 :  1/4 hits
                        2 infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Northern Italy, round 3 :  5/6 hits
                        British roll dice for 1 armour in Northern Italy, round 3 :  0/1 hits
                        1 armour owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern France
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag
        Northern Italy : 1 armour, 1 artillery, 1 factory_minor and 4 infantry
        Libya : 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 40 / 51
        Russians : 33 / 39
        Japanese : 27 / 31
        Americans : 58 / 84
        Chinese : 17 / 23
        British : 30 / 40
        UK_Pacific : 21 / 26
        Italians : 14 / 14
        ANZAC : 18 / 28
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.167
            Median : 2.500
            Variance : 1.765
            Standard Deviation : 1.328
            Total rolls : 18

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.917
            Standard Deviation : 1.384
            Total rolls : 13


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from French Indo China to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 6 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 6 Sea Zone
                    ANZAC attack with 1 bomber and 2 submarines
                    Japanese defend with 1 carrier, 2 submarines and 5 transports
                    Units damaged: 1 carrier owned by the Japanese
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 45
                    Casualties for Japanese: 1 carrier, 1 submarine and 5 transports
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - ANZAC
                1 bomber moved from 6 Sea Zone to Shantung

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                12 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                4 armour and 1 mech_infantry moved from Finland to Novgorod
                1 artillery moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Eastern Poland to Poland
                3 infantry moved from Bulgaria to Yugoslavia
                1 bomber, 9 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to France
                5 armour moved from Western Germany to Germany

    Combat - Germans

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