@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in KiangsuTurn Complete - Chinese 
 Chinese collect 3 PUs; end with 3 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - British 
 British buy 2 armour, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British 
 4 fighters moved from Algeria to Egypt
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 2 mech_infantrys moved from Egypt to Alexandria
 1 infantry moved from Egypt to Alexandria
 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
 2 artilleries moved from Egypt to Trans-Jordan
 2 artilleries moved from Egypt to Trans-Jordan
 2 infantry moved from Egypt to Trans-Jordan
 3 artilleries moved from Egypt to Trans-Jordan
 2 infantry moved from Eastern Persia to PersiaCombat - British 
 Battle in Alexandria
 British attack with 1 infantry and 2 mech_infantrys
 Germans defend with 1 infantry
 British win, taking Alexandria from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Trans-Jordan
 British attack with 9 artilleries and 4 infantry
 Italians defend with 1 infantry
 British win, taking Trans-Jordan from Italians with 9 artilleries and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 Turning on Edit Mode
 EDIT: Changing ownership of Holland Belgium from Germans to British
 EDIT: Adding units owned by British to Holland Belgium: 3 infantry and 1 mech_infantry
 EDIT: Turning off Edit Mode
 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
 3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 1 submarine moved from 109 Sea Zone to 110 Sea ZonePlace Units - British 
 Turning on Edit Mode
 EDIT: Removing units owned by British from 110 Sea Zone: 3 infantry, 1 mech_infantry and 2 transports
 EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
 EDIT: Turning off Edit Mode
 1 transport placed in 110 Sea Zone
 2 infantry placed in United Kingdom
 2 armour placed in EgyptTurn Complete - British 
 British collect 34 PUs; end with 36 PUs totalTurn Complete - UK_Pacific 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - British 
 British buy 2 armour, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British 
 4 fighters moved from Algeria to Egypt
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 2 mech_infantrys moved from Egypt to Alexandria
 1 infantry moved from Egypt to Alexandria
 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
 2 artilleries moved from Egypt to Trans-Jordan
 2 artilleries moved from Egypt to Trans-Jordan
 2 infantry moved from Egypt to Trans-Jordan
 3 artilleries moved from Egypt to Trans-Jordan
 2 infantry moved from Eastern Persia to PersiaCombat - British 
 Battle in Alexandria
 British attack with 1 infantry and 2 mech_infantrys
 Germans defend with 1 infantry
 British roll dice for 1 infantry and 2 mech_infantrys in Alexandria, round 2 : 0/3 hits
 Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
 British roll dice for 1 infantry and 2 mech_infantrys in Alexandria, round 3 : 1/3 hits
 Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in Alexandria
 British win, taking Alexandria from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Trans-Jordan
 British attack with 9 artilleries and 4 infantry
 Italians defend with 1 infantry
 British roll dice for 9 artilleries and 4 infantry in Trans-Jordan, round 2 : 4/13 hits
 Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Trans-Jordan
 British win, taking Trans-Jordan from Italians with 9 artilleries and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantryNon Combat Move - British 
 Turning on Edit Mode
 EDIT: Changing ownership of Holland Belgium from Germans to British
 EDIT: Adding units owned by British to Holland Belgium: 3 infantry and 1 mech_infantry
 EDIT: Turning off Edit Mode
 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
 3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 1 submarine moved from 109 Sea Zone to 110 Sea ZonePlace Units - British 
 Turning on Edit Mode
 EDIT: Removing units owned by British from 110 Sea Zone: 3 infantry, 1 mech_infantry and 2 transports
 EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
 EDIT: Turning off Edit Mode
 1 transport placed in 110 Sea Zone
 2 infantry placed in United Kingdom
 2 armour placed in EgyptTurn Complete - British 
 British collect 34 PUs; end with 36 PUs totalTurn Complete - UK_Pacific Territory Summary for British and UK_Pacific : Malaya : 1 harbour 
 Iceland : 1 airfield
 Quebec : 1 armour, 1 factory_minor and 1 infantry
 Trans-Jordan : 9 artilleries and 4 infantry
 Alexandria : 1 infantry and 2 mech_infantrys
 Gibraltar : 1 harbour
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 3 armour, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
 Union of South Africa : 1 factory_minor and 1 harbour
 Ontario : 1 artillery and 1 infantry
 Scotland : 1 airfield
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
 Holland Belgium : 1 flag, 3 infantry and 1 mech_infantry
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 Eastern Persia : 1 flag
 81 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
 Persia : 1 flag, 2 fighters, 5 infantry and 1 mech_infantry
 110 Sea Zone : 1 destroyer, 1 submarine and 3 transportsProduction/PUs Summary : Germans : 47 / 62 
 Russians : 20 / 22
 Japanese : 60 / 80
 Americans : 56 / 81
 Chinese : 3 / 3
 British : 34 / 36
 UK_Pacific : 6 / 0
 Italians : 16 / 24
 ANZAC : 17 / 29
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 7 times
 2 was rolled 4 times
 3 was rolled 5 times
 4 was rolled 3 times
 5 was rolled 6 times
 6 was rolled 5 times
 Average roll : 3.400
 Median : 3.000
 Variance : 0.345
 Standard Deviation : 0.587
 Total rolls : 30Japanese Combat 
 2 was rolled 1 times
 Average roll : 2.000
 Median : 2.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1British Combat 
 1 was rolled 5 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 4 times
 6 was rolled 4 times
 Average roll : 3.579
 Median : 4.000
 Variance : 0.611
 Standard Deviation : 0.782
 Total rolls : 19Italians Combat 
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.333
 Median : 4.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Americans Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 1 times
 5 was rolled 2 times
 Average roll : 2.714
 Median : 2.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Italians 
 Italians buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians 
 1 mech_infantry moved from Syria to Trans-Jordan
 1 armour moved from Syria to Trans-Jordan
 2 infantry moved from Syria to Trans-Jordan
 2 artilleries moved from Iraq to Trans-Jordan
 4 infantry moved from Iraq to Trans-Jordan
 5 armour moved from Iraq to Trans-JordanCombat - Italians 
 Battle in Trans-Jordan
 Italians attack with 6 armour, 2 artilleries, 6 infantry and 1 mech_infantry
 British defend with 9 artilleries and 4 infantry
 Italians win, taking Trans-Jordan from British with 6 armour and 2 artilleries remaining. Battle score for attacker is 26
 Casualties for Italians: 6 infantry and 1 mech_infantry
 Casualties for British: 9 artilleries and 4 infantryNon Combat Move - Italians 
 1 transport moved from 99 Sea Zone to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 artillery moved from Cyprus to 99 Sea Zone
 1 artillery and 1 infantry moved from 99 Sea Zone to Syria
 2 transports moved from 99 Sea Zone to 97 Sea Zone
 2 artilleries moved from Southern Italy to 97 Sea Zone
 2 infantry moved from Southern Italy to 97 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
 2 artilleries and 2 infantry moved from 99 Sea Zone to SyriaPlace Units - Italians 
 2 armour and 1 fighter placed in IraqTurn Complete - Italians 
 Italians collect 17 PUs; end with 19 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - ANZAC 
 ANZAC buy 1 bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC 
 1 destroyer moved from 62 Sea Zone to 34 Sea Zone
 1 submarine moved from 62 Sea Zone to 34 Sea Zone
 1 bomber moved from New South Wales to 37 Sea Zone
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 artillery moved from 42 Sea Zone to Java
 3 fighters moved from Philippines to KiangsuCombat - ANZAC 
 Battle in 37 Sea Zone
 ANZAC attack with 1 bomber
 Japanese defend with 1 transport
 ANZAC win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 34 Sea Zone
 ANZAC attack with 1 destroyer and 1 submarine
 Japanese defend with 1 destroyer
 ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in JavaNon Combat Move - ANZAC 
 1 bomber moved from 37 Sea Zone to MalayaPlace Units - ANZAC 
 1 bomber placed in New South Wales
 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 21 PUs; end with 24 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - French 
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - French 
 1 fighter moved from United Kingdom to Normandy Bordeaux
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Combat Move - French 
 1 fighter moved from United Kingdom to Normandy BordeauxNon Combat Move - French Turn Complete - French 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Germans 
 Germans buy 3 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 artilleries and 2 infantry moved from Novgorod to Belarus
 1 infantry moved from Novgorod to Archangel
 1 armour moved from Nenetsia to Vologda
 Germans take Vologda from Russians
 1 armour moved from Vologda to Archangel
 5 mech_infantrys moved from Eastern Poland to Bryansk
 3 armour moved from Ukraine to Bryansk
 2 tactical_bombers moved from Ukraine to Bryansk
 6 infantry moved from Western Germany to Holland Belgium
 6 infantry moved from France to Normandy Bordeaux
 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
 3 fighters moved from Western Germany to Normandy Bordeaux
 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
 2 bombers moved from Ukraine to Russia
 5 mech_infantrys moved from Germany to Holland BelgiumCombat - Germans 
 Strategic bombing raid in Russia
 Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
 Bombing raid in Russia causes 9 damage total.
 Battle in Normandy Bordeaux
 Germans attack with 3 fighters, 6 infantry and 3 tactical_bombers
 French defend with 1 fighter; Americans defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
 retreated to Normandy Bordeaux
 Americans win with 1 fighter remaining. Battle score for attacker is 3
 Casualties for Germans: 6 infantry and 1 tactical_bomber
 Casualties for Americans: 2 armour, 2 artilleries and 4 infantry
 Battle in Bryansk
 Germans attack with 3 armour, 5 mech_infantrys and 2 tactical_bombers
 Russians defend with 1 armour, 2 artilleries and 2 infantry
 Germans win, taking Bryansk from Russians with 3 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
 Casualties for Germans: 2 mech_infantrys
 Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
 Battle in Holland Belgium
 Germans attack with 6 infantry and 5 mech_infantrys
 British defend with 3 infantry and 1 mech_infantry
 Germans win, taking Holland Belgium from British with 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 10
 Casualties for Germans: 1 infantry
 Casualties for British: 3 infantry and 1 mech_infantry
 Battle in Archangel
 Germans attack with 1 armour and 1 infantry
 Russians defend with 1 mech_infantry
 Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 1
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 mech_infantry
 Battle in Belarus
 Germans attack with 2 artilleries and 2 infantry
 Russians defend with 1 infantry
 Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 17 armour and 6 mech_infantrys moved from Novgorod to Bryansk
 3 infantry moved from Bessarabia to Ukraine
 2 tactical_bombers moved from Bryansk to Ukraine
 2 bombers moved from Russia to Ukraine
 6 infantry moved from Karelia to Finland
 6 infantry moved from Karelia to Novgorod
 1 submarine moved from 112 Sea Zone to 113 Sea Zone
 1 aaGun moved from Western Germany to Germany
 2 fighters moved from Normandy Bordeaux to Southern Italy
 1 fighter moved from Normandy Bordeaux to Western Germany
 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
 1 infantry moved from Tobruk to Libya
 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
 1 cruiser moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans 
 6 infantry placed in Western Germany
 3 armour placed in Ukraine
 1 fighter placed in Western Germany
 Germans undo move 1.
 1 artillery and 5 infantry placed in Western Germany
 1 infantry and 1 mech_infantry placed in Germany
 2 mech_infantrys placed in Novgorod
 Germans undo move 5.
 2 mech_infantrys placed in Germany
 Germans undo move 2.
 1 fighter placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Russians 
 Russians repair 0 damage on 1 factory_major; Remaining resources: 13 PUs;
 Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Tambov to Russia
 1 infantry moved from Smolensk to Russia
 1 mech_infantry moved from Persia to Iraq
 1 armour moved from Persia to Iraq
 2 infantry moved from Northwest Persia to Iraq
 1 infantry moved from Rostov to Volgograd
 1 infantry moved from Yenisey to Yakut S.S.R.
 Russians take Yakut S.S.R. from Japanese
 1 infantry moved from Yenisey to Evenkiyskiy
 Russians take Evenkiyskiy from JapaneseCombat - Russians 
 Battle in Iraq
 Russians attack with 1 armour, 2 infantry and 1 mech_infantry
 Germans defend with 3 fighters; Italians defend with 2 armour, 1 factory_minor, 1 fighter and 2 infantry
 Italians win with 2 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is -13
 Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
 Casualties for Italians: 1 infantryNon Combat Move - Russians Place Units - Russians 
 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 18 PUs; end with 18 PUs total
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 3 armour, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 bomber moved from Yunnan to 19 Sea Zone
 1 armour moved from India to West India
 Japanese take West India from UK_Pacific
 1 armour moved from West India to Eastern Persia
 Japanese take Eastern Persia from British
 1 artillery moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 infantry moved from Siam to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
 1 artillery moved from Burma to Shan State
 Japanese take Shan State from UK_Pacific
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 artillery moved from 39 Sea Zone to Ceylon
 1 fighter moved from 39 Sea Zone to 42 Sea Zone
 3 fighters moved from Japan to 16 Sea Zone
 5 fighters moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 6 Sea Zone to 16 Sea Zone
 3 carriers moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 39 Sea Zone to 36 Sea Zone
 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
 3 transports moved from 39 Sea Zone to 36 Sea Zone
 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
 2 submarines moved from 39 Sea Zone to 36 Sea Zone
 2 carriers moved from 39 Sea Zone to 36 Sea Zone
 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in 16 Sea Zone
 Japanese attack with 1 battleship, 3 carriers and 8 fighters
 Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 3 armour, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 bomber moved from Yunnan to 19 Sea Zone
 1 armour moved from India to West India
 Japanese take West India from UK_Pacific
 1 armour moved from West India to Eastern Persia
 Japanese take Eastern Persia from British
 1 artillery moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 infantry moved from Siam to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
 1 artillery moved from Burma to Shan State
 Japanese take Shan State from UK_Pacific
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 artillery moved from 39 Sea Zone to Ceylon
 1 fighter moved from 39 Sea Zone to 42 Sea Zone
 3 fighters moved from Japan to 16 Sea Zone
 5 fighters moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 6 Sea Zone to 16 Sea Zone
 3 carriers moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 39 Sea Zone to 36 Sea Zone
 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
 3 transports moved from 39 Sea Zone to 36 Sea Zone
 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
 2 submarines moved from 39 Sea Zone to 36 Sea Zone
 2 carriers moved from 39 Sea Zone to 36 Sea Zone
 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in 16 Sea Zone
 Japanese attack with 1 battleship, 3 carriers and 8 fighters
 Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
 Units damaged: 2 carriers owned by the Americans
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 3 armour, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 bomber moved from Yunnan to 19 Sea Zone
 1 armour moved from India to West India
 Japanese take West India from UK_Pacific
 1 armour moved from West India to Eastern Persia
 Japanese take Eastern Persia from British
 1 artillery moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 infantry moved from Siam to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
 1 artillery moved from Burma to Shan State
 Japanese take Shan State from UK_Pacific
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 artillery moved from 39 Sea Zone to Ceylon
 1 fighter moved from 39 Sea Zone to 42 Sea Zone
 3 fighters moved from Japan to 16 Sea Zone
 5 fighters moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 6 Sea Zone to 16 Sea Zone
 3 carriers moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 39 Sea Zone to 36 Sea Zone
 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
 3 transports moved from 39 Sea Zone to 36 Sea Zone
 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
 2 submarines moved from 39 Sea Zone to 36 Sea Zone
 2 carriers moved from 39 Sea Zone to 36 Sea Zone
 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in 16 Sea Zone
 Japanese attack with 1 battleship, 3 carriers and 8 fighters
 Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
 Units damaged: 1 battleship owned by the Americans
 Units damaged: 1 battleship owned by the Japanese
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 3 armour, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 bomber moved from Yunnan to 19 Sea Zone
 1 armour moved from India to West India
 Japanese take West India from UK_Pacific
 1 armour moved from West India to Eastern Persia
 Japanese take Eastern Persia from British
 1 artillery moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 infantry moved from Siam to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
 1 artillery moved from Burma to Shan State
 Japanese take Shan State from UK_Pacific
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 artillery moved from 39 Sea Zone to Ceylon
 1 fighter moved from 39 Sea Zone to 42 Sea Zone
 3 fighters moved from Japan to 16 Sea Zone
 5 fighters moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 6 Sea Zone to 16 Sea Zone
 3 carriers moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 39 Sea Zone to 36 Sea Zone
 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
 3 transports moved from 39 Sea Zone to 36 Sea Zone
 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
 2 submarines moved from 39 Sea Zone to 36 Sea Zone
 2 carriers moved from 39 Sea Zone to 36 Sea Zone
 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in 16 Sea Zone
 Japanese attack with 1 battleship, 3 carriers and 8 fighters
 Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
 Units damaged: 1 battleship owned by the Americans
 Units damaged: 1 battleship owned by the Japanese
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 3 armour, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 bomber moved from Yunnan to 19 Sea Zone
 1 armour moved from India to West India
 Japanese take West India from UK_Pacific
 1 armour moved from West India to Eastern Persia
 Japanese take Eastern Persia from British
 1 artillery moved from Kazakhstan to Samara
 Japanese take Samara from Russians
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 infantry moved from Siam to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
 1 artillery moved from Burma to Shan State
 Japanese take Shan State from UK_Pacific
 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery moved from Burma to 38 Sea Zone
 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 artillery moved from 39 Sea Zone to Ceylon
 1 fighter moved from 39 Sea Zone to 42 Sea Zone
 3 fighters moved from Japan to 16 Sea Zone
 5 fighters moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 6 Sea Zone to 16 Sea Zone
 3 carriers moved from 6 Sea Zone to 16 Sea Zone
 1 battleship moved from 39 Sea Zone to 36 Sea Zone
 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
 3 transports moved from 39 Sea Zone to 36 Sea Zone
 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
 2 submarines moved from 39 Sea Zone to 36 Sea Zone
 2 carriers moved from 39 Sea Zone to 36 Sea Zone
 1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in 16 Sea Zone
 Japanese attack with 1 battleship, 3 carriers and 8 fighters
 Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
 Units damaged: 1 battleship owned by the Americans
 Units damaged: 1 battleship owned by the Japanese
 Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -71
 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Casualties for Japanese: 1 battleship, 3 carriers and 8 fighters
 Battle in Malaya
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 1 harbour; ANZAC defend with 1 bomber and 1 infantry
 Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for ANZAC: 1 bomber and 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Ceylon
 Battle in 19 Sea Zone
 Japanese attack with 1 bomber
 Americans defend with 1 transport
 Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 42 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 transport
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transportNon Combat Move - Japanese 
 1 fighter moved from 42 Sea Zone to 36 Sea Zone
 1 artillery and 1 infantry moved from Suiyuyan to Chahar
 1 armour moved from Kansu to Chahar
 1 aaGun moved from Korea to Manchuria
 1 mech_infantry moved from Sakha to Manchuria
 1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria
 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
 2 tactical_bombers moved from Yunnan to Manchuria
 1 aaGun moved from Yunnan to French Indo China
 1 bomber moved from 19 Sea Zone to Japan
 1 cruiser moved from 6 Sea Zone to 18 Sea Zone
 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
 1 fighter and 1 tactical_bomber moved from Malaya to French Indo ChinaPlace Units - Japanese 
 1 armour and 1 infantry placed in French Indo China
 1 armour and 2 infantry placed in India
 1 armour placed in French Indo China
 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
 Japanese undo move 4.
 Japanese undo move 3.
 Japanese undo move 2.
 Japanese undo move 1.
 2 carriers placed in 36 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from French Indo China: 2 fighters and 2 tactical_bombers
 EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters and 2 tactical_bombers
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
 EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 cruiser
 EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser and 1 destroyer
 EDIT: Turning off Edit Mode
 1 destroyer placed in 36 Sea Zone
 1 transport placed in 39 Sea Zone
 1 armour and 1 infantry placed in India
 2 armour and 2 infantry placed in Japan
 Japanese undo move 5.
 Japanese undo move 4.
 1 armour placed in India
 1 submarine placed in 39 Sea Zone
 2 armour and 3 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 61 PUs; end with 61 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
 Americans buy 1 carrier, 2 fighters, 1 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Siberia to Sakha
 Russians take Sakha from Japanese
 1 submarine moved from 33 Sea Zone to 43 Sea Zone
 Americans take 35 Sea Zone from Japanese
 1 bomber moved from Western United States to Caroline Islands
 1 infantry moved from Kiangsu to Shantung
 Chinese take Shantung from Japanese
 2 fighters moved from 105 Sea Zone to Normandy Bordeaux
 1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone
 4 transports moved from 105 Sea Zone to 102 Sea Zone
 1 carrier moved from 105 Sea Zone to 103 Sea Zone
 1 submarine moved from 105 Sea Zone to 92 Sea Zone
 1 submarine moved from 104 Sea Zone to 92 Sea Zone
 1 destroyer moved from 104 Sea Zone to 103 Sea Zone
 2 bombers moved from Morocco to France
 1 fighter moved from Eastern United States to 103 Sea Zone
 2 fighters moved from 16 Sea Zone to Shantung
 1 carrier moved from 16 Sea Zone to 26 Sea Zone
 2 tactical_bombers moved from Western United States to 26 Sea Zone
 1 fighter moved from Guam to 37 Sea Zone
 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
 1 mech_infantry moved from 93 Sea Zone to Southern France
 1 infantry moved from 93 Sea Zone to Southern France
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery moved from 43 Sea Zone to Borneo
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
 Americans take 42 Sea Zone from JapaneseCombat - Americans 
 Battle in Southern France
 Strategic bombing raid in France
 Bombing raid in France rolls: 4,5 and causes: 6 damage to unit: airfield
 Bombing raid in France causes 6 damage total.
 Battle in Borneo
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans win, taking Southern France from Italians, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in 37 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 transport
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - Americans 
 1 fighter moved from 37 Sea Zone to 42 Sea Zone
 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
 2 bombers moved from France to Normandy Bordeaux
 2 fighters moved from Shantung to Kiangsu
 1 fighter moved from 42 Sea Zone to JavaPlace Units - Americans 
 1 carrier and 3 transports placed in 10 Sea Zone
 3 transports placed in 101 Sea Zone
 2 fighters and 1 infantry placed in Normandy BordeauxTurn Complete - Americans 
 Americans collect 63 PUs; end with 63 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Kiangsu to Kiangsi
 Chinese take Kiangsi from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in KiangsiTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 6 PUs total
- 
					
					
					
					
 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - British 




 
		 
		






