@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 Ktylu(Axis) vs Cyanight(Allies+13)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Japanese 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Japanese 
 Japanese buy 1 harbour, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese 
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 artillery and 3 infantry moved from Kiangsi to Hunan
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
 1 infantry moved from Okinawa to 19 Sea Zone
 4 infantry moved from Korea to Amur
 1 artillery moved from Manchuria to Amur
 1 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 5 infantry moved from Manchuria to Amur
 1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
 1 battleship moved from 19 Sea Zone to 5 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 armour and 1 infantry moved from 5 Sea Zone to Amur
 1 mech_infantry moved from Manchuria to Amur
 2 bombers moved from Japan to YunnanCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Chinese: 4 infantry
 Casualties for Japanese: 2 infantry
 Battle in Amur
 Japanese attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
 Russians defend with 2 aaGuns and 4 infantry
 Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
 Casualties for Russians: 2 aaGuns and 4 infantry
 Casualties for Japanese: 3 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 infantry moved from Jehol to Manchuria
 1 artillery moved from Jehol to Anhwe
 1 artillery moved from Shantung to Anhwe
 2 infantry moved from Shantung to Jehol
 1 artillery moved from Kiangsu to Anhwe
 2 infantry moved from Kiangsu to Anhwe
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 1 carrier moved from 33 Sea Zone to 36 Sea Zone
 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
 1 carrier moved from 6 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from Japan to Manchuria
 1 fighter moved from Yunnan to Kwangsi
 1 bomber moved from Yunnan to Kwangsi
 2 fighters moved from Hunan to Kwangsi
 1 fighter moved from Korea to Manchuria
 1 fighter moved from Formosa to Kwangsi
 1 tactical_bomber moved from Yunnan to Kwangsi
 2 tactical_bombers moved from Hunan to Kwangsi
 1 tactical_bomber moved from Japan to Kwangsi
 1 tactical_bomber moved from 6 Sea Zone to Jehol
 1 fighter moved from Japan to Jehol
 1 fighter moved from Japan to 6 Sea Zone
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 infantry moved from Kiangsu to Anhwe
 1 fighter moved from Okinawa to Japan
 1 infantry moved from Manchuria to Amur
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry moved from 6 Sea Zone to Korea
 1 bomber moved from Yunnan to KwangsiPlace Units - Japanese 
 1 harbour placed in Hainan
 1 transport placed in 6 Sea Zone
 1 mech_infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 31 PUs; end with 31 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Americans 
 Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans 
 1 bomber moved from Central United States to Eastern United States
 1 infantry moved from Central United States to Eastern United States
 3 mech_infantrys moved from Central United States to Eastern United States
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 armour moved from Central United States to Eastern United States
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 fighter moved from Western United States to 10 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 infantry moved from Szechwan to Yunnan
 2 infantry moved from Kweichow to Yunnan
 1 fighter moved from Szechwan to Yunnan
 2 infantry moved from Suiyuyan to Chahar
 1 infantry moved from Shensi to Kweichow
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 infantry moved from Szechwan to Yunnan
 2 infantry moved from Kweichow to Yunnan
 1 fighter moved from Szechwan to Yunnan
 2 infantry moved from Suiyuyan to Chahar
 1 infantry moved from Shensi to KweichowCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 8 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Chahar
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Szechwan
 1 fighter moved from Szechwan to SikangPlace Units - Chinese 
 4 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 2 infantry moved from Scotland to 109 Sea Zone
 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 battleship moved from 37 Sea Zone to 79 Sea Zone
 1 fighter moved from Burma to India
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 mech_infantry moved from Egypt to Alexandria
 1 fighter moved from Malta to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 artillery moved from Egypt to Alexandria
 1 transport moved from 98 Sea Zone to 81 Sea Zone
 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 2 infantry moved from Scotland to 109 Sea Zone
 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 battleship moved from 37 Sea Zone to 79 Sea Zone
 1 fighter moved from Burma to India
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 mech_infantry moved from Egypt to Alexandria
 1 fighter moved from Malta to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 artillery moved from Egypt to Alexandria
 1 transport moved from 98 Sea Zone to 81 Sea Zone
 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea ZoneCombat - British 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 2 infantry moved from Scotland to 109 Sea Zone
 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 battleship moved from 37 Sea Zone to 79 Sea Zone
 1 fighter moved from Burma to India
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 mech_infantry moved from Egypt to Alexandria
 1 fighter moved from Malta to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 artillery moved from Egypt to Alexandria
 1 transport moved from 98 Sea Zone to 81 Sea Zone
 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea ZoneCombat - British 
 Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - British 
 British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 2 infantry moved from Scotland to 109 Sea Zone
 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 battleship moved from 37 Sea Zone to 79 Sea Zone
 1 fighter moved from Burma to India
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 mech_infantry moved from Egypt to Alexandria
 1 fighter moved from Malta to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 artillery moved from Egypt to Alexandria
 1 transport moved from 98 Sea Zone to 81 Sea Zone
 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea ZoneCombat - British 
 Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 96 Sea Zone
 British attack with 1 fighter
 Italians defend with 1 destroyer and 1 transport
 Italians win with 1 transport remaining. Battle score for attacker is -2
 Casualties for British: 1 fighter
 Casualties for Italians: 1 destroyer
 Battle in 97 Sea Zone
 British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
 Units damaged: 1 battleship owned by the Italians
 Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -35
 Casualties for Germans: 1 fighter
 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Casualties for Italians: 1 cruiser
 Battle in Italian Somaliland
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 infantry
 British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
 Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British 
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 2 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from Scotland to United Kingdom
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 1 mech_infantry moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 1 artillery moved from Alexandria to Egypt
 1 infantry moved from Alexandria to Egypt
 1 infantry moved from Alexandria to EgyptPlace Units - British 
 1 factory_minor placed in Egypt
 1 fighter and 2 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
 British collect 25 PUs (3 lost to blockades); end with 25 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUsPlace Units - UK_Pacific 
 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Some Units in India change ownership: 3 infantry and 2 mech_infantrys
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Italians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 unit repaired.
 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
 1 artillery and 1 infantry moved from Libya to Tunisia
 1 bomber moved from Northern Italy to Tunisia
 2 artilleries and 2 infantry moved from Northern Italy to Southern France
 1 battleship moved from 97 Sea Zone to 98 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Syria
 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
 1 submarine moved from 95 Sea Zone to 93 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 fighter moved from Southern Italy to 93 Sea Zone
 1 fighter moved from Southern Italy to 93 Sea Zone
 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 armour moved from Albania to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
 1 transport moved from 96 Sea Zone to 97 Sea Zone
 2 infantry moved from Albania to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 2 infantry moved from 99 Sea Zone to SyriaCombat - Italians 
 Battle in 93 Sea Zone
 Italians attack with 1 destroyer, 2 fighters and 1 submarine
 French defend with 1 cruiser and 1 destroyer
 Italians win with 1 fighter remaining. Battle score for attacker is -4
 Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
 Casualties for French: 1 cruiser and 1 destroyer
 Battle in Anglo Egyptian Sudan
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 infantry
 Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Alexandria
 Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 British defend with 1 artillery
 Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
 Casualties for Italians: 1 infantry
 Casualties for British: 1 artillery
 Battle in Trans-Jordan
 Battle in Tunisia
 Italians attack with 1 artillery, 1 bomber and 1 infantry
 French defend with 1 infantry
 Italians win, taking Trans-Jordan from British, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for French: 1 infantry
 Battle in Southern France
 Italians attack with 2 artilleries and 2 infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Syria
 Italians attack with 1 armour and 3 infantry
 French defend with 1 infantry
 Italians win, taking Syria from French with 1 armour and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Tunisia to Southern Italy
 1 fighter moved from 93 Sea Zone to Southern Italy
 2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 17 PUs; end with 17 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 fighters moved from New Zealand to Queensland
 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 fighters moved from New Zealand to Queensland
 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
 1 cruiser moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC 
 1 fighter moved from Queensland to Dutch New GuineaPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from Morocco to Algeria
 1 infantry moved from French West Africa to French Central Africa
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from Algeria to Tunisia
 1 infantry moved from Morocco to Algeria
 1 infantry moved from French West Africa to French Central Africa
 1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French 
 Battle in Tunisia
 French attack with 1 infantry
 Italians defend with 1 artillery
 Italians win with 1 artillery remaining. Battle score for attacker is -3
 Casualties for French: 1 infantry
 Battle in Southern France
 French attack with 1 artillery and 1 infantry
 Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
 Italians win with 2 artilleries remaining. Battle score for attacker is -4
 Casualties for French: 1 artillery and 1 infantry
 Casualties for Italians: 1 infantryNon Combat Move - French Turn Complete - French 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Germans 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Germans 
 Germans buy 5 armour, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 6 infantry moved from Bulgaria to Greece
 1 tactical_bomber moved from Southern Italy to Greece
 1 fighter moved from Western Germany to Greece
 1 artillery moved from France to Normandy Bordeaux
 Germans take Normandy Bordeaux from French
 2 bombers moved from Western Germany to GreeceCombat - Germans 
 Battle in Greece
 Germans attack with 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
 Neutral_Allies defend with 4 infantry
 Germans win, taking Greece from Neutral_Allies with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 1 infantry
 Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Greece to Alexandria
 1 fighter moved from Greece to Romania
 1 bomber moved from Greece to Romania
 1 bomber moved from Greece to Alexandria
 1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
 1 fighter moved from Western Germany to Alexandria
 1 fighter moved from Holland Belgium to Poland
 2 tactical_bombers moved from Holland Belgium to Poland
 1 tactical_bomber moved from Holland Belgium to Western Germany
 3 aaGuns moved from Holland Belgium to Western Germany
 2 infantry moved from Western Germany to 113 Sea Zone
 2 infantry moved from 113 Sea Zone to Norway
 1 submarine moved from 111 Sea Zone to 113 Sea Zone
 2 infantry moved from Norway to Finland
 6 armour and 4 mech_infantrys moved from France to Germany
 3 infantry moved from Slovakia Hungary to Poland
 2 armour moved from Yugoslavia to Poland
 2 artilleries and 3 infantry moved from Yugoslavia to Romania
 1 tactical_bomber moved from Western Germany to Poland
 1 submarine moved from 106 Sea Zone to 108 Sea ZonePlace Units - Germans 
 1 destroyer and 1 transport placed in 113 Sea Zone
 1 infantry placed in Western Germany
 5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 43 PUs; end with 43 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Russians 
 Russians buy 1 fighter and 6 mech_infantrys; Remaining resources: 3 PUs;Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians 
 2 infantry moved from Olgiy to Tsagaan Olom
 1 infantry moved from Dzavhan to Tsagaan Olom
 1 infantry moved from Ulaanbaatar to Buyant-Uhaa
 8 infantry moved from Buryatia to Ulaanbaatar
 6 infantry moved from Yakut S.S.R. to Ulaanbaatar
 1 mech_infantry moved from Volgograd to Caucasus
 1 infantry moved from Volgograd to Caucasus
 1 armour moved from Volgograd to Caucasus
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Russians 
 Russians buy 1 fighter and 6 mech_infantrys; Remaining resources: 3 PUs;Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians 
 2 infantry moved from Olgiy to Tsagaan Olom
 1 infantry moved from Dzavhan to Tsagaan Olom
 1 infantry moved from Ulaanbaatar to Buyant-Uhaa
 8 infantry moved from Buryatia to Ulaanbaatar
 6 infantry moved from Yakut S.S.R. to Ulaanbaatar
 1 mech_infantry moved from Volgograd to Caucasus
 1 infantry moved from Volgograd to Caucasus
 1 armour moved from Volgograd to CaucasusNon Combat Move - Russians 
 1 artillery moved from Western Ukraine to BryanskPlace Units - Russians 
 1 fighter and 2 mech_infantrys placed in Novgorod
 4 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 39 PUs total




 
		 
		






